Commit 14d49fd0 authored by Mikhail Tergoev's avatar Mikhail Tergoev

updated PW_USE_FAKE_DLSS_3_INFO

parent fcc171ba
......@@ -7,7 +7,7 @@
msgid ""
msgstr "Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-02-20 00:55+0300\n"
"POT-Creation-Date: 2025-02-22 14:55+0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
......@@ -522,8 +522,8 @@ msgstr ""
msgid "Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)"
msgstr ""
msgid "Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (Decky-"
"Framegen)"
msgid "Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based "
"on Decky-Framegen) Do not use in multiplayer games"
msgstr ""
msgid "Enable Easy Anti-Cheat and BattlEye Anti-Cheat runtimes (required if "
......
......@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-02-20 00:55+0300\n"
"POT-Creation-Date: 2025-02-22 14:55+0300\n"
"PO-Revision-Date: 2024-11-13 08:18+0500\n"
"Last-Translator: \n"
"Language-Team: \n"
......@@ -610,8 +610,8 @@ msgstr ""
#, fuzzy
msgid ""
"Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (Decky-"
"Framegen)"
"Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on "
"Decky-Framegen) Do not use in multiplayer games"
msgstr ""
"Habilitar el traductor de DLSS en FSR 2 en juegos DirectX 12 (CyberFSR2)"
......
......@@ -7,8 +7,8 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-02-20 00:55+0300\n"
"PO-Revision-Date: 2025-02-20 00:59+0300\n"
"POT-Creation-Date: 2025-02-22 14:55+0300\n"
"PO-Revision-Date: 2025-02-22 14:56+0300\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: ru_RU\n"
......@@ -627,12 +627,12 @@ msgstr ""
"Позволяет задействовать FSR 2 в играх с поддержкой DLSS"
msgid ""
"Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (Decky-"
"Framegen)"
"Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on "
"Decky-Framegen) Do not use in multiplayer games"
msgstr ""
"Включить трансляцию DLSS 3 с генерацией кадров в FSR 3 в играх на DirectX 12 "
"(Decky-Framegen). Клавиша Insert открывает окно настроек OptiScaler внутри "
"игры."
"игры. Не используйте в мультиплеерных играх"
msgid ""
"Enable Easy Anti-Cheat and BattlEye Anti-Cheat runtimes (required if game "
......
......@@ -3161,6 +3161,7 @@ start_portwine () {
export GST_PLUGIN_SYSTEM_PATH_1_0="${WINEDIR}/lib64/gstreamer-1.0:${WINEDIR}/lib/gstreamer-1.0"
fi
export GST_GL_WINDOW="surfaceless"
unset GST_GL_WINDOW
create_new_dir "${PORT_WINE_TMP_PATH}/gstreamer_tmp"
export WINE_GST_REGISTRY_DIR="${PORT_WINE_TMP_PATH}/gstreamer_tmp"
......@@ -3182,7 +3183,7 @@ start_portwine () {
if [[ "${PW_LOG}" == 1 ]] \
|| [[ -n "$PW_DEBUG" ]]
then
check_variables WINEDEBUG "+loaddll,+dll"
check_variables WINEDEBUG "err+all"
check_variables WINE_MONO_TRACE "E:System.NotImplementedException"
check_variables VKBASALT_LOG_LEVEL "error"
else
......@@ -5114,7 +5115,7 @@ gui_edit_db () {
PW_USE_SHADER_CACHE_INFO=${translations[Use WINE shader caching (disable only if there are microfreezes in the game)]}
PW_WINE_FULLSCREEN_FSR_INFO=${translations[Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen]}
PW_USE_FAKE_DLSS_INFO=${translations[Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)]}
PW_USE_FAKE_DLSS_3_INFO=${translations[Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (Decky-Framegen)]}
PW_USE_FAKE_DLSS_3_INFO=${translations[Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on Decky-Framegen) Do not use in multiplayer games]}
PW_USE_EAC_AND_BE_INFO=${translations[Enable Easy Anti-Cheat and BattlEye Anti-Cheat runtimes (required if game used this anti-cheats)]}
PW_REDUCE_PULSE_LATENCY_INFO=${translations[Reduce pulseaudio latency to fix intermittent sound]}
PW_USE_US_LAYOUT_INFO=${translations[Forced use of the us layout (useful for games in which the control works correctly only on the us layout)]}
......
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