#!/usr/bin/env bash #Author: linux-gaming.ru #eve.exe #evelauncher.exe #Rating=5 #####################examples########################### ##export PW_COMMENT_DB="blablabla" # export PW_WINE_USE=PROTON_GE export PW_VULKAN_USE=1 #export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP export PW_DLL_INSTALL="vcrun2019 d3dcompiler_47" # Install DDL in port prefix (used winetricks) export WINEDLLOVERRIDES="concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47=n" ##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT ##export ENABLE_VKBASALT=1 export PW_VKBASALT_EFFECTS="cas:FilmGrain2" export PW_VKBASALT_FFX_CAS="0.5" ##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. ##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives ##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games ##export PW_USE_GAMEMODE=0 # Force disabele gamemod ##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. ##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). ##export PW_HEAP_DELAY_FREE=0 ##export WINEARCH=win32 # defaut = win64 ##export WINEPREFIX= ##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG ##export PW_USE_TERMINAL=0 # Force run in terminal ##export PW_LOG=0 # Enable debug mode fo terminal ##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI # eve_fix () { # export EVE_SHADER_CASH="$WINEPREFIX/drive_c/Games/EVE Online/SharedCache" # if [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]] ; then # sleep 30 # while check_process evelauncher.exe && [[ ! -f "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" ]] # do sleep 1 # done # fi # sleep 2 # try_remove_file "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd" # try_copy_file "$EVE_SHADER_CASH/tq/bin64/launchdarkly_client.pyd" "$EVE_SHADER_CASH/tq/" # chmod 444 "$EVE_SHADER_CASH/tq/launchdarkly_client.pyd" # } add_in_start_portwine () { # eve_fix & echo "" }