import QtQuick import QtQuick.Controls import "../components" Rectangle { id: container x: 0 y: 0 anchors.fill: parent color: "#00000000" onVisibleChanged: { tabs.visible = container.visible; } // Rectangle { // id: rectangle // height: parent.height/100 * 5 // color: "black" // anchors.left: parent.left // anchors.right: parent.right // anchors.top: parent.top // anchors.rightMargin: 0 // anchors.leftMargin: 0 // anchors.topMargin: 0 // } Tabs { color: "#00000000" id: tabs anchors.left: parent.left anchors.right: parent.right anchors.top: parent.top anchors.bottom: parent.bottom //anchors.topMargin: rectangle.height anchors.bottomMargin: 0 anchors.leftMargin: 0 anchors.rightMargin: 0 } function onGamepadClickedLB(args){ tabs.onGamepadClickedLB(args) } function onGamepadClickedRB(args){ tabs.onGamepadClickedRB(args) } function onGamepadAxisLeft(args){ tabs.onGamepadAxisLeft(args) } function onGamepadAxisRight(args){ tabs.onGamepadAxisRight(args) } function onGamepadClickedApply(args){ tabs.onGamepadClickedApply(args) } function onGameListDetailsRetrievingProgress(args){ tabs.onGameListDetailsRetrievingProgress(args) } function onGamepadAxisUp(args){ tabs.onGamepadAxisUp(args) } function onGamepadAxisDown(args){ tabs.onGamepadAxisDown(args) } }