Port upstream changes

parent f03a0d5a
...@@ -9,16 +9,19 @@ define(['three'], function(THREE, BSPTree){ ...@@ -9,16 +9,19 @@ define(['three'], function(THREE, BSPTree){
var i, l, o; // counters var i, l, o; // counters
Projector.RenderableObject = function () { THREE.RenderableObject = function () {
this.id = 0; this.id = 0;
this.object = null; this.object = null;
this.z = 0; this.z = 0;
this.renderOrder = 0;
}; };
Projector.RenderableFace = function () { //
THREE.RenderableFace = function () {
this.id = 0; this.id = 0;
...@@ -34,13 +37,15 @@ define(['three'], function(THREE, BSPTree){ ...@@ -34,13 +37,15 @@ define(['three'], function(THREE, BSPTree){
this.color = new THREE.Color(); this.color = new THREE.Color();
this.material = null; this.material = null;
this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ]; this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
this.priority = null;
this.z = 0; this.z = 0;
this.renderOrder = 0;
}; };
Projector.RenderableFace.prototype.copy = function ( face ){ //
THREE.RenderableFace.prototype.copy = function ( face ){
this.v1.copy(face.v1); this.v1.copy(face.v1);
this.v2.copy(face.v2); this.v2.copy(face.v2);
this.v3.copy(face.v3); this.v3.copy(face.v3);
...@@ -53,10 +58,10 @@ define(['three'], function(THREE, BSPTree){ ...@@ -53,10 +58,10 @@ define(['three'], function(THREE, BSPTree){
this.color = face.color; this.color = face.color;
this.material = face.material; this.material = face.material;
this.uvs = face.uvs; this.uvs = face.uvs;
this.priority = face.priority; this.renderOrder = face.renderOrder;
}; };
Projector.RenderableVertex = function () { THREE.RenderableVertex = function () {
this.position = new THREE.Vector3(); this.position = new THREE.Vector3();
this.positionWorld = new THREE.Vector3(); this.positionWorld = new THREE.Vector3();
...@@ -66,28 +71,31 @@ define(['three'], function(THREE, BSPTree){ ...@@ -66,28 +71,31 @@ define(['three'], function(THREE, BSPTree){
}; };
Projector.RenderableVertex.prototype.copy = function ( vertex ) { THREE.RenderableVertex.prototype.copy = function ( vertex ) {
this.positionWorld.copy( vertex.positionWorld ); this.positionWorld.copy( vertex.positionWorld );
this.positionScreen.copy( vertex.positionScreen ); this.positionScreen.copy( vertex.positionScreen );
}; };
Projector.RenderableLine = function () { //
THREE.RenderableLine = function () {
this.id = 0; this.id = 0;
this.v1 = new Projector.RenderableVertex(); this.v1 = new THREE.RenderableVertex();
this.v2 = new Projector.RenderableVertex(); this.v2 = new THREE.RenderableVertex();
this.vertexColors = [ new THREE.Color(), new THREE.Color() ]; this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
this.material = null; this.material = null;
this.z = 0; this.z = 0;
this.renderOrder = 0;
}; };
Projector.RenderableLine.prototype.copy = function( line ){ THREE.RenderableLine.prototype.copy = function( line ){
this.v1.copy(line.v1); this.v1.copy(line.v1);
this.v2.copy(line.v2); this.v2.copy(line.v2);
...@@ -95,7 +103,9 @@ define(['three'], function(THREE, BSPTree){ ...@@ -95,7 +103,9 @@ define(['three'], function(THREE, BSPTree){
this.material = line.material; this.material = line.material;
}; };
Projector.RenderableSprite = function () { //
THREE.RenderableSprite = function () {
this.id = 0; this.id = 0;
...@@ -109,10 +119,13 @@ define(['three'], function(THREE, BSPTree){ ...@@ -109,10 +119,13 @@ define(['three'], function(THREE, BSPTree){
this.scale = new THREE.Vector2(); this.scale = new THREE.Vector2();
this.material = null; this.material = null;
this.renderOrder = 0;
}; };
Projector.Projector = function () { //
THREE.Projector = function () {
var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
_vertex, _camera, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _vertex, _camera, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
...@@ -122,10 +135,6 @@ define(['three'], function(THREE, BSPTree){ ...@@ -122,10 +135,6 @@ define(['three'], function(THREE, BSPTree){
_renderData = { objects: [], lights: [], elements: [] }, _renderData = { objects: [], lights: [], elements: [] },
_vA = new THREE.Vector3(),
_vB = new THREE.Vector3(),
_vC = new THREE.Vector3(),
_vector3 = new THREE.Vector3(), _vector3 = new THREE.Vector3(),
_vector4 = new THREE.Vector4(), _vector4 = new THREE.Vector4(),
...@@ -147,26 +156,30 @@ define(['three'], function(THREE, BSPTree){ ...@@ -147,26 +156,30 @@ define(['three'], function(THREE, BSPTree){
_clippedVertex1PositionScreen = new THREE.Vector4(), _clippedVertex1PositionScreen = new THREE.Vector4(),
_clippedVertex2PositionScreen = new THREE.Vector4(); _clippedVertex2PositionScreen = new THREE.Vector4();
//
this.projectVector = function ( vector, camera ) { this.projectVector = function ( vector, camera ) {
logger.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
vector.project( camera ); vector.project( camera );
}; };
this.unprojectVector = function ( vector, camera ) { this.unprojectVector = function ( vector, camera ) {
logger.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
vector.unproject( camera ); vector.unproject( camera );
}; };
this.pickingRay = function ( vector, camera ) { this.pickingRay = function ( vector, camera ) {
logger.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
}; };
//
var RenderList = function () { var RenderList = function () {
var normals = []; var normals = [];
...@@ -177,7 +190,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -177,7 +190,7 @@ define(['three'], function(THREE, BSPTree){
var normalMatrix = new THREE.Matrix3(); var normalMatrix = new THREE.Matrix3();
var setObject = function ( value ) { function setObject( value ) {
object = value; object = value;
material = object.material; material = object.material;
...@@ -187,9 +200,9 @@ define(['three'], function(THREE, BSPTree){ ...@@ -187,9 +200,9 @@ define(['three'], function(THREE, BSPTree){
normals.length = 0; normals.length = 0;
uvs.length = 0; uvs.length = 0;
}; }
var projectVertex = function ( vertex ) { function projectVertex( vertex ) {
var position = vertex.position; var position = vertex.position;
var positionWorld = vertex.positionWorld; var positionWorld = vertex.positionWorld;
...@@ -208,30 +221,30 @@ define(['three'], function(THREE, BSPTree){ ...@@ -208,30 +221,30 @@ define(['three'], function(THREE, BSPTree){
positionScreen.y >= - 1 && positionScreen.y <= 1 && positionScreen.y >= - 1 && positionScreen.y <= 1 &&
positionScreen.z >= - 1 && positionScreen.z <= 1; positionScreen.z >= - 1 && positionScreen.z <= 1;
}; }
var pushVertex = function ( x, y, z ) { function pushVertex( x, y, z ) {
_vertex = getNextVertexInPool(); _vertex = getNextVertexInPool();
_vertex.position.set( x, y, z ); _vertex.position.set( x, y, z );
projectVertex( _vertex ); projectVertex( _vertex );
}; }
var pushNormal = function ( x, y, z ) { function pushNormal( x, y, z ) {
normals.push( x, y, z ); normals.push( x, y, z );
}; }
var pushUv = function ( x, y ) { function pushUv( x, y ) {
uvs.push( x, y ); uvs.push( x, y );
}; }
var checkTriangleVisibility = function ( v1, v2, v3 ) { function checkTriangleVisibility( v1, v2, v3 ) {
if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true; if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
...@@ -239,20 +252,20 @@ define(['three'], function(THREE, BSPTree){ ...@@ -239,20 +252,20 @@ define(['three'], function(THREE, BSPTree){
_points3[ 1 ] = v2.positionScreen; _points3[ 1 ] = v2.positionScreen;
_points3[ 2 ] = v3.positionScreen; _points3[ 2 ] = v3.positionScreen;
return _clipBox.isIntersectionBox( _boundingBox.setFromPoints( _points3 ) ); return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
}; }
var checkBackfaceCulling = function ( v1, v2, v3 ) { function checkBackfaceCulling( v1, v2, v3 ) {
return ( ( v3.positionScreen.x - v1.positionScreen.x ) * return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
( v2.positionScreen.y - v1.positionScreen.y ) - ( v2.positionScreen.y - v1.positionScreen.y ) -
( v3.positionScreen.y - v1.positionScreen.y ) * ( v3.positionScreen.y - v1.positionScreen.y ) *
( v2.positionScreen.x - v1.positionScreen.x ) ) < 0; ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
}; }
var pushLine = function ( a, b ) { function pushLine( a, b ) {
var v1 = _vertexPool[ a ]; var v1 = _vertexPool[ a ];
var v2 = _vertexPool[ b ]; var v2 = _vertexPool[ b ];
...@@ -263,14 +276,15 @@ define(['three'], function(THREE, BSPTree){ ...@@ -263,14 +276,15 @@ define(['three'], function(THREE, BSPTree){
_line.v1.copy( v1 ); _line.v1.copy( v1 );
_line.v2.copy( v2 ); _line.v2.copy( v2 );
_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2; _line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
_line.renderOrder = object.renderOrder;
_line.material = object.material; _line.material = object.material;
_renderData.elements.push( _line ); _renderData.elements.push( _line );
}; }
var pushTriangle = function ( a, b, c ) { function pushTriangle( a, b, c ) {
var v1 = _vertexPool[ a ]; var v1 = _vertexPool[ a ];
var v2 = _vertexPool[ b ]; var v2 = _vertexPool[ b ];
...@@ -283,24 +297,25 @@ define(['three'], function(THREE, BSPTree){ ...@@ -283,24 +297,25 @@ define(['three'], function(THREE, BSPTree){
_face = getNextFaceInPool(); _face = getNextFaceInPool();
_face.id = object.id; _face.id = object.id;
_face.priority = face.priority;
_face.v1.copy( v1 ); _face.v1.copy( v1 );
_face.v2.copy( v2 ); _face.v2.copy( v2 );
_face.v3.copy( v3 ); _face.v3.copy( v3 );
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
_face.renderOrder = object.renderOrder;
// use first vertex normal as face normal
_face.normalModel.fromArray( normals, a * 3 );
_face.normalModel.applyMatrix3( normalMatrix ).normalize();
for ( var i = 0; i < 3; i ++ ) { for ( var i = 0; i < 3; i ++ ) {
var offset = arguments[ i ] * 3;
var normal = _face.vertexNormalsModel[ i ]; var normal = _face.vertexNormalsModel[ i ];
normal.fromArray( normals, arguments[ i ] * 3 );
normal.set( normals[ offset ], normals[ offset + 1 ], normals[ offset + 2 ] );
normal.applyMatrix3( normalMatrix ).normalize(); normal.applyMatrix3( normalMatrix ).normalize();
var offset2 = arguments[ i ] * 2;
var uv = _face.uvs[ i ]; var uv = _face.uvs[ i ];
uv.set( uvs[ offset2 ], uvs[ offset2 + 1 ] ); uv.fromArray( uvs, arguments[ i ] * 2 );
} }
...@@ -312,7 +327,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -312,7 +327,7 @@ define(['three'], function(THREE, BSPTree){
} }
}; }
return { return {
setObject: setObject, setObject: setObject,
...@@ -324,7 +339,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -324,7 +339,7 @@ define(['three'], function(THREE, BSPTree){
pushUv: pushUv, pushUv: pushUv,
pushLine: pushLine, pushLine: pushLine,
pushTriangle: pushTriangle pushTriangle: pushTriangle
}; }
}; };
...@@ -341,29 +356,21 @@ define(['three'], function(THREE, BSPTree){ ...@@ -341,29 +356,21 @@ define(['three'], function(THREE, BSPTree){
_camera = camera; _camera = camera;
if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === undefined ) camera.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld();
_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) ); _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix ); _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
_frustum.setFromMatrix( _viewProjectionMatrix ); _frustum.setFromMatrix( _viewProjectionMatrix );
//
_objectCount = 0; _objectCount = 0;
_renderData.objects.length = 0; _renderData.objects.length = 0;
_renderData.lights.length = 0; _renderData.lights.length = 0;
scene.traverseVisible( function ( object ) { function addObject( object ) {
if ( object instanceof THREE.Light ) {
_renderData.lights.push( object );
} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Sprite ) {
if ( object.material.visible === false ) return;
if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
_object = getNextObjectInPool(); _object = getNextObjectInPool();
_object.id = object.id; _object.id = object.id;
...@@ -372,21 +379,44 @@ define(['three'], function(THREE, BSPTree){ ...@@ -372,21 +379,44 @@ define(['three'], function(THREE, BSPTree){
_vector3.setFromMatrixPosition( object.matrixWorld ); _vector3.setFromMatrixPosition( object.matrixWorld );
_vector3.applyProjection( _viewProjectionMatrix ); _vector3.applyProjection( _viewProjectionMatrix );
_object.z = _vector3.z; _object.z = _vector3.z;
_object.renderOrder = object.renderOrder;
_renderData.objects.push( _object ); _renderData.objects.push( _object );
} }
scene.traverseVisible( function ( object ) {
if ( object instanceof THREE.Light ) {
_renderData.lights.push( object );
} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {
if ( object.material.visible === false ) return;
if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
addObject( object );
} else if ( object instanceof THREE.Sprite ) {
if ( object.material.visible === false ) return;
if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
addObject( object );
} }
} ); } );
if ( sortObjects === true ) { if ( sortObjects === true ) {
_renderData.objects.sort( customSort ); _renderData.objects.sort( painterSort );
} }
//
for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) { for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
var object = _renderData.objects[ o ].object; var object = _renderData.objects[ o ].object;
...@@ -403,13 +433,13 @@ define(['three'], function(THREE, BSPTree){ ...@@ -403,13 +433,13 @@ define(['three'], function(THREE, BSPTree){
if ( geometry instanceof THREE.BufferGeometry ) { if ( geometry instanceof THREE.BufferGeometry ) {
var attributes = geometry.attributes; var attributes = geometry.attributes;
var offsets = geometry.offsets; var groups = geometry.groups;
if ( attributes.position === undefined ) continue; if ( attributes.position === undefined ) continue;
var positions = attributes.position.array; var positions = attributes.position.array;
for (i = 0, l = positions.length; i < l; i += 3 ) { for ( var i = 0, l = positions.length; i < l; i += 3 ) {
renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
...@@ -419,7 +449,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -419,7 +449,7 @@ define(['three'], function(THREE, BSPTree){
var normals = attributes.normal.array; var normals = attributes.normal.array;
for ( i = 0, l = normals.length; i < l; i += 3 ) { for ( var i = 0, l = normals.length; i < l; i += 3 ) {
renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
...@@ -431,7 +461,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -431,7 +461,7 @@ define(['three'], function(THREE, BSPTree){
var uvs = attributes.uv.array; var uvs = attributes.uv.array;
for ( i = 0, l = uvs.length; i < l; i += 2 ) { for ( var i = 0, l = uvs.length; i < l; i += 2 ) {
renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
...@@ -439,20 +469,19 @@ define(['three'], function(THREE, BSPTree){ ...@@ -439,20 +469,19 @@ define(['three'], function(THREE, BSPTree){
} }
if ( attributes.index !== undefined ) { if ( geometry.index !== null ) {
var indices = attributes.index.array; var indices = geometry.index.array;
if ( offsets.length > 0 ) { if ( groups.length > 0 ) {
for ( o = 0; o < offsets.length; o ++ ) { for ( var o = 0; o < groups.length; o ++ ) {
var offset = offsets[ o ]; var group = groups[ o ];
var index = offset.index;
for ( i = offset.start, l = offset.start + offset.count; i < l; i += 3 ) { for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
renderList.pushTriangle( indices[ i ] + index, indices[ i + 1 ] + index, indices[ i + 2 ] + index ); renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
} }
...@@ -460,7 +489,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -460,7 +489,7 @@ define(['three'], function(THREE, BSPTree){
} else { } else {
for ( i = 0, l = indices.length; i < l; i += 3 ) { for ( var i = 0, l = indices.length; i < l; i += 3 ) {
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
...@@ -470,7 +499,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -470,7 +499,7 @@ define(['three'], function(THREE, BSPTree){
} else { } else {
for ( i = 0, l = positions.length / 3; i < l; i += 3 ) { for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
renderList.pushTriangle( i, i + 1, i + 2 ); renderList.pushTriangle( i, i + 1, i + 2 );
...@@ -486,93 +515,73 @@ define(['three'], function(THREE, BSPTree){ ...@@ -486,93 +515,73 @@ define(['three'], function(THREE, BSPTree){
_normalMatrix.getNormalMatrix( _modelMatrix ); _normalMatrix.getNormalMatrix( _modelMatrix );
var isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial; var material = object.material;
var isFaceMaterial = material instanceof THREE.MultiMaterial;
var objectMaterials = isFaceMaterial === true ? object.material : null; var objectMaterials = isFaceMaterial === true ? object.material : null;
for ( var v = 0, vl = vertices.length; v < vl; v ++ ) { for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
var vertex = vertices[ v ]; var vertex = vertices[ v ];
renderList.pushVertex( vertex.x, vertex.y, vertex.z );
}
for ( var f = 0, fl = faces.length; f < fl; f ++ ) { _vector3.copy( vertex );
var face = faces[ f ];
var material;
if(isFaceMaterial === true){
material = objectMaterials.materials[ face.materialIndex ];
} else {
material = object.material;
}
if ( material === undefined ) continue;
var side = material.side;
var v1 = _vertexPool[ face.a ];
var v2 = _vertexPool[ face.b ];
var v3 = _vertexPool[ face.c ];
if ( material.morphTargets === true ) { if ( material.morphTargets === true ) {
var morphTargets = geometry.morphTargets; var morphTargets = geometry.morphTargets;
var morphInfluences = object.morphTargetInfluences; var morphInfluences = object.morphTargetInfluences;
var v1p = v1.position;
var v2p = v2.position;
var v3p = v3.position;
_vA.set( 0, 0, 0 );
_vB.set( 0, 0, 0 );
_vC.set( 0, 0, 0 );
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
var influence = morphInfluences[ t ]; var influence = morphInfluences[ t ];
if ( influence === 0 ) continue; if ( influence === 0 ) continue;
var targets = morphTargets[ t ].vertices; var target = morphTargets[ t ];
var targetVertex = target.vertices[ v ];
_vA.x += ( targets[ face.a ].x - v1p.x ) * influence; _vector3.x += ( targetVertex.x - vertex.x ) * influence;
_vA.y += ( targets[ face.a ].y - v1p.y ) * influence; _vector3.y += ( targetVertex.y - vertex.y ) * influence;
_vA.z += ( targets[ face.a ].z - v1p.z ) * influence; _vector3.z += ( targetVertex.z - vertex.z ) * influence;
_vB.x += ( targets[ face.b ].x - v2p.x ) * influence; }
_vB.y += ( targets[ face.b ].y - v2p.y ) * influence;
_vB.z += ( targets[ face.b ].z - v2p.z ) * influence; }
_vC.x += ( targets[ face.c ].x - v3p.x ) * influence; renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );
_vC.y += ( targets[ face.c ].y - v3p.y ) * influence;
_vC.z += ( targets[ face.c ].z - v3p.z ) * influence;
} }
v1.position.add( _vA ); for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
v2.position.add( _vB );
v3.position.add( _vC ); var face = faces[ f ];
renderList.projectVertex( v1 ); material = isFaceMaterial === true
renderList.projectVertex( v2 ); ? objectMaterials.materials[ face.materialIndex ]
renderList.projectVertex( v3 ); : object.material;
} if ( material === undefined ) continue;
var side = material.side;
var v1 = _vertexPool[ face.a ];
var v2 = _vertexPool[ face.b ];
var v3 = _vertexPool[ face.c ];
if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue; if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;
var visible = renderList.checkBackfaceCulling( v1, v2, v3 ); var visible = renderList.checkBackfaceCulling( v1, v2, v3 );
if ( side !== THREE.DoubleSide ) { if ( side !== THREE.DoubleSide ) {
if ( side === THREE.FrontSide && visible === false ) continue; if ( side === THREE.FrontSide && visible === false ) continue;
if ( side === THREE.BackSide && visible === true ) continue; if ( side === THREE.BackSide && visible === true ) continue;
} }
_face = getNextFaceInPool(); _face = getNextFaceInPool();
_face.id = object.id; _face.id = object.id;
_face.priority = face.priority;
_face.v1.copy( v1 ); _face.v1.copy( v1 );
_face.v2.copy( v2 ); _face.v2.copy( v2 );
_face.v3.copy( v3 ); _face.v3.copy( v3 );
...@@ -622,6 +631,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -622,6 +631,7 @@ define(['three'], function(THREE, BSPTree){
_face.material = material; _face.material = material;
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3; _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
_face.renderOrder = object.renderOrder;
_renderData.elements.push( _face ); _renderData.elements.push( _face );
...@@ -639,17 +649,17 @@ define(['three'], function(THREE, BSPTree){ ...@@ -639,17 +649,17 @@ define(['three'], function(THREE, BSPTree){
var positions = attributes.position.array; var positions = attributes.position.array;
for ( i = 0, l = positions.length; i < l; i += 3 ) { for ( var i = 0, l = positions.length; i < l; i += 3 ) {
renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
} }
if ( attributes.index !== undefined ) { if ( geometry.index !== null ) {
var indices = attributes.index.array; var indices = geometry.index.array;
for ( i = 0, l = indices.length; i < l; i += 2 ) { for ( var i = 0, l = indices.length; i < l; i += 2 ) {
renderList.pushLine( indices[ i ], indices[ i + 1 ] ); renderList.pushLine( indices[ i ], indices[ i + 1 ] );
...@@ -657,9 +667,9 @@ define(['three'], function(THREE, BSPTree){ ...@@ -657,9 +667,9 @@ define(['three'], function(THREE, BSPTree){
} else { } else {
var step = object.mode === THREE.LinePieces ? 2 : 1; var step = object instanceof THREE.LineSegments ? 2 : 1;
for ( i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
renderList.pushLine( i, i + 1 ); renderList.pushLine( i, i + 1 );
...@@ -677,17 +687,14 @@ define(['three'], function(THREE, BSPTree){ ...@@ -677,17 +687,14 @@ define(['three'], function(THREE, BSPTree){
if ( vertices.length === 0 ) continue; if ( vertices.length === 0 ) continue;
var v1 = getNextVertexInPool(); v1 = getNextVertexInPool();
v1.positionWorld.copy( vertices[ 0 ] );
v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix ); v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
// Handle LineStrip and LinePieces var step = object instanceof THREE.LineSegments ? 2 : 1;
var step = object.mode === THREE.LinePieces ? 2 : 1;
for ( var v = 1, vl = vertices.length; v < vl; v ++ ) { for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
v1 = getNextVertexInPool(); v1 = getNextVertexInPool();
v1.positionWorld.copy( vertices[ v ] );
v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix ); v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
if ( ( v + 1 ) % step > 0 ) continue; if ( ( v + 1 ) % step > 0 ) continue;
...@@ -707,12 +714,10 @@ define(['three'], function(THREE, BSPTree){ ...@@ -707,12 +714,10 @@ define(['three'], function(THREE, BSPTree){
_line.id = object.id; _line.id = object.id;
_line.v1.positionScreen.copy( _clippedVertex1PositionScreen ); _line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
_line.v1.positionWorld.copy( v1.positionWorld );
_line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
_line.v2.positionWorld.copy( v2.positionWorld );
_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
_line.renderOrder = object.renderOrder;
_line.material = object.material; _line.material = object.material;
...@@ -747,14 +752,13 @@ define(['three'], function(THREE, BSPTree){ ...@@ -747,14 +752,13 @@ define(['three'], function(THREE, BSPTree){
_sprite.x = _vector4.x * invW; _sprite.x = _vector4.x * invW;
_sprite.y = _vector4.y * invW; _sprite.y = _vector4.y * invW;
_sprite.z = _vector4.z; _sprite.z = _vector4.z;
_sprite.renderOrder = object.renderOrder;
_sprite.object = object; _sprite.object = object;
_sprite.rotation = object.rotation; _sprite.rotation = object.rotation;
_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
/ ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) ); _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] )
/ ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
_sprite.material = object.material; _sprite.material = object.material;
...@@ -768,10 +772,12 @@ define(['three'], function(THREE, BSPTree){ ...@@ -768,10 +772,12 @@ define(['three'], function(THREE, BSPTree){
if ( sortElements === true ) { if ( sortElements === true ) {
//_renderData.elements.sort( customSort ); _renderData.elements.sort( painterSort );
} }
//
// Build the BSP tree // Build the BSP tree
var btree = new BSPTree(_renderData.elements); var btree = new BSPTree(_renderData.elements);
_renderData.elements = btree.toArray(); _renderData.elements = btree.toArray();
...@@ -788,7 +794,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -788,7 +794,7 @@ define(['three'], function(THREE, BSPTree){
if ( _objectCount === _objectPoolLength ) { if ( _objectCount === _objectPoolLength ) {
var object = new Projector.RenderableObject(); var object = new THREE.RenderableObject();
_objectPool.push( object ); _objectPool.push( object );
_objectPoolLength ++; _objectPoolLength ++;
_objectCount ++; _objectCount ++;
...@@ -804,7 +810,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -804,7 +810,7 @@ define(['three'], function(THREE, BSPTree){
if ( _vertexCount === _vertexPoolLength ) { if ( _vertexCount === _vertexPoolLength ) {
var vertex = new Projector.RenderableVertex(); var vertex = new THREE.RenderableVertex();
_vertexPool.push( vertex ); _vertexPool.push( vertex );
_vertexPoolLength ++; _vertexPoolLength ++;
_vertexCount ++; _vertexCount ++;
...@@ -820,7 +826,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -820,7 +826,7 @@ define(['three'], function(THREE, BSPTree){
if ( _faceCount === _facePoolLength ) { if ( _faceCount === _facePoolLength ) {
var face = new Projector.RenderableFace(); var face = new THREE.RenderableFace();
_facePool.push( face ); _facePool.push( face );
_facePoolLength ++; _facePoolLength ++;
_faceCount ++; _faceCount ++;
...@@ -837,7 +843,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -837,7 +843,7 @@ define(['three'], function(THREE, BSPTree){
if ( _lineCount === _linePoolLength ) { if ( _lineCount === _linePoolLength ) {
var line = new Projector.RenderableLine(); var line = new THREE.RenderableLine();
_linePool.push( line ); _linePool.push( line );
_linePoolLength ++; _linePoolLength ++;
_lineCount ++; _lineCount ++;
...@@ -853,7 +859,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -853,7 +859,7 @@ define(['three'], function(THREE, BSPTree){
if ( _spriteCount === _spritePoolLength ) { if ( _spriteCount === _spritePoolLength ) {
var sprite = new Projector.RenderableSprite(); var sprite = new THREE.RenderableSprite();
_spritePool.push( sprite ); _spritePool.push( sprite );
_spritePoolLength ++; _spritePoolLength ++;
_spriteCount ++; _spriteCount ++;
...@@ -865,6 +871,32 @@ define(['three'], function(THREE, BSPTree){ ...@@ -865,6 +871,32 @@ define(['three'], function(THREE, BSPTree){
} }
//
function painterSort( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.z !== b.z ) {
return b.z - a.z;
} else if ( a.id !== b.id ) {
return a.id - b.id;
} else {
return 0;
}
}
//
function BSPTree(data){ function BSPTree(data){
if(data.length){ if(data.length){
this.root = BSPTree.utils.createNode(data[0]); this.root = BSPTree.utils.createNode(data[0]);
...@@ -1242,24 +1274,7 @@ define(['three'], function(THREE, BSPTree){ ...@@ -1242,24 +1274,7 @@ define(['three'], function(THREE, BSPTree){
} }
} }
//
function painterSort(a, b){
if ( a.z !== b.z ) {
return b.z - a.z;
// Fallback: compare ids
} else if ( a.id !== b.id ) {
return a.id - b.id;
} else {
// Faces seem to be equal!
return 0;
}
}
function clipLine( s1, s2 ) { function clipLine( s1, s2 ) {
...@@ -1334,6 +1349,6 @@ define(['three'], function(THREE, BSPTree){ ...@@ -1334,6 +1349,6 @@ define(['three'], function(THREE, BSPTree){
}; };
return Projector; return { Projector: THREE.Projector };
}); });
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