Commit d6fe6257 authored by jake%bugzilla.org's avatar jake%bugzilla.org

Recompile the docs

parent 028ccb87
......@@ -2699,174 +2699,174 @@ CLASS="QUOTE"
></DIV
><P
>Perl Modules (minimum version):
<P
<P
></P
><OL
TYPE="1"
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-bundle-bugzilla"
>Bundle::Bugzilla</A
>
(Will allow you to skip the rest)
</P
(Will allow you to skip the rest)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-appconfig"
>AppConfig</A
>
(1.52)
</P
(1.52)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-cgi"
>CGI</A
>
(2.88)
</P
(2.88)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-data-dumper"
>Data::Dumper</A
>
(any)
</P
(any)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-date-format"
>Date::Format</A
>
(2.21)
</P
(2.21)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-dbi"
>DBI</A
>
(1.32)
</P
(1.32)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-dbd-mysql"
>DBD::mysql</A
>
(2.1010)
</P
(2.1010)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-file-spec"
>File::Spec</A
>
(0.82)
</P
(0.82)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-file-temp"
>File::Temp</A
>
(any)
</P
(any)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-template"
>Template Toolkit</A
>
(2.08)
</P
(2.08)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-text-wrap"
>Text::Wrap</A
>
(2001.0131)
</P
(2001.0131)
</P
></LI
></OL
>
and, optionally:
<P
and, optionally:
<P
></P
><OL
TYPE="1"
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-gd"
>GD</A
>
(1.20) for bug charting
</P
(1.20) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-chart-base"
>Chart::Base</A
>
(0.99c) for bug charting
</P
(0.99c) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-xml-parser"
>XML::Parser</A
>
(any) for the XML interface
</P
(any) for the XML interface
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-gd-graph"
>GD::Graph</A
>
(any) for bug charting
</P
(any) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-gd-text-align"
>GD::Text::Align</A
>
(any) for bug charting
</P
(any) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="#install-modules-mime-parser"
>MIME::Parser</A
>
(any) for the email interface
</P
(any) for the email interface
</P
></LI
></OL
>
</P
</P
><DIV
CLASS="section"
><HR><H3
......@@ -4263,13 +4263,12 @@ CLASS="section"
NAME="bzldap"
></A
>4.2.4. LDAP Authentication</H2
><P
>&#13; <DIV
CLASS="warning"
><DIV
CLASS="note"
><P
></P
><TABLE
CLASS="warning"
CLASS="note"
WIDTH="100%"
BORDER="0"
><TR
......@@ -4278,23 +4277,32 @@ WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/warning.gif"
SRC="../images/note.gif"
HSPACE="5"
ALT="Warning"></TD
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>This information on using the LDAP
authentication options with Bugzilla is old, and the authors do
not know of anyone who has tested it. Approach with caution.
>LDAP authentication has been rewritten for the 2.18 release of
Bugzilla. It no longer requires the Mozilla::LDAP module and now uses
Net::LDAP instead. This rewrite was part of a larger landing that
allowed for additional authentication schemes to be easily added
(<A
HREF="http://bugzilla.mozilla.org/show_bug.cgi?id=180642"
TARGET="_top"
>bug
180642</A
>).
</P
><P
>This patch originally landed in 21-Mar-2003 and was included
in the 2.17.4 development release.
</P
></TD
></TR
></TABLE
></DIV
>
</P
><P
>&#13; The existing authentication
scheme for Bugzilla uses email addresses as the primary user ID, and a
......@@ -4313,92 +4321,189 @@ VALIGN="TOP"
email address, not LDAP username. You still assign bugs by email
address, query on users by email address, etc.
</P
><DIV
CLASS="caution"
><P
>Using LDAP for Bugzilla authentication requires the
Mozilla::LDAP (aka PerLDAP) Perl module. The
Mozilla::LDAP module in turn requires Netscape's Directory SDK for C.
After you have installed the SDK, then install the PerLDAP module.
Mozilla::LDAP and the Directory SDK for C are both
<A
HREF="http://www.mozilla.org/directory/"
></P
><TABLE
CLASS="caution"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/caution.gif"
HSPACE="5"
ALT="Caution"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Because the Bugzilla account is not created until the first time
a user logs in, a user who has not yet logged is unknown to Bugzilla.
This means they cannot be used as an assignee or QA contact (default or
otherwise), added to any cc list, or any other such operation. One
possible workaround is the <TT
CLASS="filename"
>bugzilla_ldapsync.rb</TT
>
script in the
<A
HREF="#gloss-contrib"
><I
CLASS="glossterm"
><TT
CLASS="filename"
>contrib</TT
></I
></A
> directory. Another possible solution is fixing
<A
HREF="http://bugzilla.mozilla.org/show_bug.cgi?id=201069"
TARGET="_top"
>available for
download</A
> from mozilla.org.
</P
>bug
201069</A
>.
</P
></TD
></TR
></TABLE
></DIV
><P
>&#13; Set the Param 'useLDAP' to "On" **only** if you will be using an LDAP
directory for
authentication. Be very careful when setting up this parameter; if you
set LDAP authentication, but do not have a valid LDAP directory set up,
you will not be able to log back in to Bugzilla once you log out. (If
this happens, you can get back in by manually editing the data/params
file, and setting useLDAP back to 0.)
</P
>Parameters required to use LDAP Authentication:</P
><P
>If using LDAP, you must set the
three additional parameters: Set LDAPserver to the name (and optionally
port) of your LDAP server. If no port is specified, it defaults to the
default port of 389. (e.g "ldap.mycompany.com" or
"ldap.mycompany.com:1234") Set LDAPBaseDN to the base DN for searching
for users in your LDAP directory. (e.g. "ou=People,o=MyCompany") uids
must be unique under the DN specified here. Set LDAPmailattribute to
the name of the attribute in your LDAP directory which contains the
primary email address. On most directory servers available, this is
"mail", but you may need to change this.
</P
></P
><DIV
CLASS="variablelist"
><DL
><DT
><A
NAME="param-loginmethod"
></A
>loginmethod</DT
><DD
><P
>You can also try using <A
HREF="http://www.openldap.org/"
TARGET="_top"
>&#13; OpenLDAP</A
> with Bugzilla, using any of a number of administration
tools. You should apply the patch attached to
<A
HREF="http://bugzilla.mozilla.org/show_bug.cgi?id=158630"
TARGET="_top"
>bug 158630</A
>This parameter should be set to <SPAN
CLASS="QUOTE"
>"LDAP"</SPAN
>
, then set the following object classes for your users:
<P
<EM
>only</EM
> if you will be using an LDAP directory
for authentication. If you set this param to <SPAN
CLASS="QUOTE"
>"LDAP"</SPAN
> but
fail to set up the other parameters listed below you will not be
able to log back in to Bugzilla one you log out. If this happens
to you, you will need to manually edit
<TT
CLASS="filename"
>data/params</TT
> and set loginmethod to
<SPAN
CLASS="QUOTE"
>"DB"</SPAN
>.
</P
></DD
><DT
><A
NAME="param-LDAPserver"
></A
>LDAPserver</DT
><DD
><P
>This parameter should be set to the name (and optionally the
port) of your LDAP server. If no port is specified, it assumes
the default LDAP port of 389.
</P
><P
>Ex. <SPAN
CLASS="QUOTE"
>"ldap.company.com"</SPAN
>
or <SPAN
CLASS="QUOTE"
>"ldap.company.com:3268"</SPAN
>
</P
></DD
><DT
><A
NAME="param-LDAPbinddn"
></A
>LDAPbinddn [Optional]</DT
><DD
><P
>Some LDAP servers will not allow an anonymous bind to search
the directory. If this is the case with your configuration you
should set the LDAPbinddn parameter to the user account Bugzilla
should use instead of the anonymous bind.
</P
><P
>Ex. <SPAN
CLASS="QUOTE"
>"cn=default,cn=user:password"</SPAN
></P
><OL
TYPE="1"
><LI
></DD
><DT
><A
NAME="param-LDAPBaseDN"
></A
>LDAPBaseDN</DT
><DD
><P
>objectClass: person</P
></LI
><LI
>The LDAPBaseDN parameter should be set to the location in
your LDAP tree that you would like to search for e-mail addresses.
Your uids should be unique under the DN specified here.
</P
><P
>objectClass: organizationalPerson</P
></LI
><LI
>Ex. <SPAN
CLASS="QUOTE"
>"ou=People,o=Company"</SPAN
></P
></DD
><DT
><A
NAME="param-LDAPuidattribute"
></A
>LDAPuidattribute</DT
><DD
><P
>objectClass: inetOrgPerson</P
></LI
><LI
>The LDAPuidattribute parameter should be set to the attribute
which contains the unique UID of your users. The value retrieved
from this attribute will be used when attempting to bind as the
user to confirm their password.
</P
><P
>objectClass: top</P
></LI
><LI
>Ex. <SPAN
CLASS="QUOTE"
>"uid"</SPAN
></P
></DD
><DT
><A
NAME="param-LDAPmailattribute"
></A
>LDAPmailattribute</DT
><DD
><P
>objectClass: posixAccount</P
></LI
><LI
>The LDAPmailattribute parameter should be the name of the
attribute which contains the e-mail address your users will enter
into the Bugzilla login boxes.
</P
><P
>objectClass: shadowAccount</P
></LI
></OL
>
Please note that this patch <EM
>has not</EM
> yet been
accepted by the Bugzilla team, and so you may need to do some
manual tweaking. That said, it looks like Net::LDAP is probably
the way to go in the future.
</P
>Ex. <SPAN
CLASS="QUOTE"
>"mail"</SPAN
></P
></DD
></DL
></DIV
></DIV
><DIV
CLASS="section"
......@@ -4419,13 +4524,19 @@ HREF="http://www.cet.org/tech_tips/malicious_code_mitigation.html/#3"
TARGET="_top"
>http://www.cet.org/tech_tips/malicious_code_mitigation.html/#3</A
>.
Executing the following code snippet from a UNIX command shell will
rectify the problem if your Bugzilla installation is intended for an
English-speaking audience. As always, be sure your Bugzilla
installation has a good backup before making changes, and I recommend
you understand what the script is doing before executing it.</P
Making the change below will fix the problem if your installation is for
an English speaking audience.
</P
><P
>&#13; <TABLE
>Telling Bugzilla to output a charset as part of the HTTP header is
much easier in version 2.18 and higher (including any cvs
pull after 4-May-2003 and development release after 2.17.5) than it was
in previous versions. Simply locate the following line in
<TT
CLASS="filename"
>Bugzilla/CGI.pm</TT
>:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
......@@ -4435,38 +4546,34 @@ WIDTH="100%"
COLOR="#000000"
><PRE
CLASS="programlisting"
>&#13;bash# perl -pi -e "s/Content-Type\: text\/html/Content-Type\: text\/html\; charset=ISO-8859-1/i" *.cgi *.pl
</PRE
>&#13; # Make sure that we don't send any charset headers
$self-&#62;charset('');
</PRE
></FONT
></TD
></TR
></TABLE
>
</P
><P
>All this one-liner command does is search for all instances of
<SPAN
CLASS="QUOTE"
>"Content-type: text/html"</SPAN
>
and replaces it with
<SPAN
CLASS="QUOTE"
>"Content-Type: text/html; charset=ISO-8859-1"</SPAN
and change it to:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="programlisting"
>&#13; # Send all data using the ISO-8859-1 charset
$self-&#62;charset('ISO-8859-1');
</PRE
></FONT
></TD
></TR
></TABLE
>
. This specification prevents possible Javascript attacks on the
browser, and is suggested for all English-speaking sites. For
non-English-speaking Bugzilla sites, I suggest changing
<SPAN
CLASS="QUOTE"
>"ISO-8859-1"</SPAN
>, above, to
<SPAN
CLASS="QUOTE"
>"UTF-8"</SPAN
>.</P
</P
><DIV
CLASS="note"
><P
......@@ -4945,7 +5052,7 @@ COLOR="#000000"
><PRE
CLASS="programlisting"
>&#13;use Net::SMTP;
$smtp_server = 'smtp.mycompany.com'; # change this
my $smtp_server = 'smtp.mycompany.com'; # change this
# Use die on error, so that the mail will be in the 'unsent mails' and
# can be sent from the sanity check page.
......@@ -5057,110 +5164,172 @@ TARGET="_top"
>.</P
><P
>Follow the instructions for setting up Fink. Once it's installed,
you'll want to run the following as root:
<B
CLASS="command"
>fink install gd</B
>
you'll want to use it to install the gd2 package.
</P
><P
>It will prompt you for a number of dependencies, type 'y' and hit
enter to install all of the dependencies. Then watch it work.</P
><P
>To prevent creating conflicts with the software that Apple installs
by default, Fink creates its own directory tree at /sw where it installs
most of the software that it installs. This means your libraries and
headers for libgd will be at /sw/lib and /sw/include instead of /usr/lib
and /usr/local/include. Because of these changed locations for the
libraries, the Perl GD module will not install directly via CPAN, because it
looks for the specific paths instead of getting them from your
environment. But there's a way around that :-)</P
><P
>Instead of typing
<SPAN
CLASS="QUOTE"
>"install GD"</SPAN
>
at the
<TT
CLASS="prompt"
>cpan&#62;</TT
>
prompt, type
<B
CLASS="command"
>look GD</B
>.
This should go through the motions of downloading the latest version of
the GD module, then it will open a shell and drop you into the build
directory. Apply <A
HREF="../xml/gd-makefile.patch"
TARGET="_top"
>this patch</A
>
to the Makefile.PL file (save the
patch into a file and use the command
<B
CLASS="command"
>patch &#60; patchfile</B
>.)
enter to install all of the dependencies and then watch it work. You will
then be able to use <A
HREF="#gloss-cpan"
><I
CLASS="glossterm"
>CPAN</I
></A
> to
install the GD perl module.
</P
><DIV
CLASS="note"
><P
>Then, run these commands to finish the installation of the GD
module:
<P
></P
><TABLE
CLASS="note"
WIDTH="100%"
BORDER="0"
><TBODY
><TR
><TD
>&#13; <B
CLASS="command"
>perl Makefile.PL</B
>
</TD
></TR
><TR
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/note.gif"
HSPACE="5"
ALT="Note"></TD
><TD
>&#13; <B
CLASS="command"
>make</B
>
</TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>To prevent creating conflicts with the software that Apple
installs by default, Fink creates its own directory tree at
<TT
CLASS="filename"
>/sw</TT
> where it installs most of
the software that it installs. This means your libraries and headers be
at <TT
CLASS="filename"
>/sw/lib</TT
> and
<TT
CLASS="filename"
>/sw/include</TT
> instead of
<TT
CLASS="filename"
>/usr/lib</TT
> and
<TT
CLASS="filename"
>/usr/local/include</TT
>. When the
Perl module config script asks where your libgd is, be sure to tell it
<TT
CLASS="filename"
>/sw/lib</TT
>.
</P
></TD
></TR
></TABLE
></DIV
><P
>Also available via Fink is expat. Once running using fink to
install the expat package you will be able to install
XML::Parser using CPAN. There is one caveat. Unlike recent versions of
the GD module, XML::Parser doesn't prompt for the location of the
required libraries. When using CPAN, you will need to use the following
command sequence:
</P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
>&#13; <B
CLASS="command"
>make test</B
><FONT
COLOR="#000000"
><PRE
CLASS="screen"
>&#13;# perl -MCPAN -e'look XML::Parser' <A
NAME="macosx-look"
><IMG
SRC="../images/callouts/1.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(1)"></A
>
</TD
></TR
><TR
><TD
>&#13; <B
CLASS="command"
>make install</B
# perl Makefile.PL EXPATLIBPATH=/sw/lib EXPATINCPATH=/sw/include
# make; make test; make install <A
NAME="macosx-make"
><IMG
SRC="../images/callouts/2.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(2)"></A
>
</TD
></TR
><TR
><TD
>And don't forget to run
<B
CLASS="command"
>exit</B
# exit <A
NAME="macosx-exit"
><IMG
SRC="../images/callouts/3.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(3)"></A
>
to get back to CPAN.</TD
</PRE
></FONT
></TD
></TR
></TBODY
></TABLE
><P
></P
>
</P
><DIV
CLASS="calloutlist"
><DL
COMPACT="COMPACT"
><DT
><A
HREF="#macosx-look"
><IMG
SRC="../images/callouts/1.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(1)"></A
><A
HREF="#macosx-exit"
><IMG
SRC="../images/callouts/3.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(3)"></A
></DT
><DD
>The look command will download the module and spawn a
new shell with the extracted files as the current working directory.
The exit command will return you to your original shell.
</DD
><DT
><A
HREF="#macosx-make"
><IMG
SRC="../images/callouts/2.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(2)"></A
></DT
><DD
>You should watch the output from these make commands,
especially <SPAN
CLASS="QUOTE"
>"make test"</SPAN
> as errors may prevent XML::Parser
from functioning correctly with Bugzilla.
</DD
></DL
></DIV
></DIV
><DIV
CLASS="section"
......@@ -5842,7 +6011,7 @@ CLASS="section"
><HR><H2
CLASS="section"
><A
NAME="AEN1086"
NAME="AEN1111"
></A
>4.5.1. Bundle::Bugzilla makes me upgrade to Perl 5.6.1</H2
><P
......@@ -5867,7 +6036,7 @@ CLASS="section"
><HR><H2
CLASS="section"
><A
NAME="AEN1091"
NAME="AEN1116"
></A
>4.5.2. DBD::Sponge::db prepare failed</H2
><P
......@@ -7953,7 +8122,7 @@ CLASS="section"
><HR><H2
CLASS="section"
><A
NAME="AEN1534"
NAME="AEN1559"
></A
>5.7.1. What to Edit</H2
><P
......@@ -8068,7 +8237,7 @@ CLASS="section"
><HR><H2
CLASS="section"
><A
NAME="AEN1553"
NAME="AEN1578"
></A
>5.7.2. How To Edit Templates</H2
><P
......@@ -8150,7 +8319,7 @@ CLASS="section"
><HR><H2
CLASS="section"
><A
NAME="AEN1563"
NAME="AEN1588"
></A
>5.7.3. Template Formats</H2
><P
......@@ -8212,7 +8381,7 @@ CLASS="section"
><HR><H2
CLASS="section"
><A
NAME="AEN1576"
NAME="AEN1601"
></A
>5.7.4. Particular Templates</H2
><P
......@@ -8576,6 +8745,36 @@ CLASS="section"
NAME="upgrading"
></A
>5.9. Upgrading to New Releases</H1
><DIV
CLASS="warning"
><P
></P
><TABLE
CLASS="warning"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/warning.gif"
HSPACE="5"
ALT="Warning"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Upgrading is a one-way process. You should backup your database
and current Bugzilla directory before attempting the upgrade. If you wish
to revert to the old Bugzilla version for any reason, you will have to
restore from these backups.
</P
></TD
></TR
></TABLE
></DIV
><P
>Upgrading Bugzilla is something we all want to do from time to time,
be it to get new features or pick up the latest security fix. How easy
......@@ -11005,7 +11204,7 @@ CLASS="answer"
You can call bug_email.pl directly from your aliases file, with
an entry like this:
<A
NAME="AEN1980"
NAME="AEN2007"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......@@ -11449,7 +11648,7 @@ CLASS="answer"
><P
>&#13; Microsoft has some advice on this matter, as well:
<A
NAME="AEN2063"
NAME="AEN2090"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......@@ -12077,7 +12276,7 @@ CLASS="section"
><HR><H2
CLASS="section"
><A
NAME="AEN2185"
NAME="AEN2212"
></A
>B.2.1. Bugzilla Database Basics</H2
><P
......@@ -12191,7 +12390,7 @@ CLASS="section"
><HR><H3
CLASS="section"
><A
NAME="AEN2212"
NAME="AEN2239"
></A
>B.2.1.1. Bugzilla Database Tables</H3
><P
......@@ -12754,7 +12953,7 @@ NAME="gfdl"
><P
>Version 1.1, March 2000</P
><A
NAME="AEN2300"
NAME="AEN2327"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......@@ -13217,7 +13416,7 @@ NAME="gfdl-howto"
of the License in the document and put the following copyright and
license notices just after the title page:</P
><A
NAME="AEN2390"
NAME="AEN2417"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......@@ -13254,7 +13453,7 @@ CLASS="glossdiv"
><H1
CLASS="glossdiv"
><A
NAME="AEN2395"
NAME="AEN2422"
></A
>0-9, high ascii</H1
><DL
......@@ -13559,6 +13758,62 @@ CLASS="glossterm"
modules - encapsulated chunks of code for performing a
particular task.</P
></DD
><DT
><A
NAME="gloss-contrib"
></A
><B
><TT
CLASS="filename"
>contrib</TT
></B
></DT
><DD
><P
>The <TT
CLASS="filename"
>contrib</TT
> directory is
a location to put scripts that have been contributed to Bugzilla but
are not a part of the official distribution. These scripts are written
by third parties and may be in languages other than perl. For those
that are in perl, there may be additional modules or other requirements
than those of the offical distribution.
<DIV
CLASS="note"
><P
></P
><TABLE
CLASS="note"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/note.gif"
HSPACE="5"
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Scripts in the <TT
CLASS="filename"
>contrib</TT
>
directory are not offically supported by the Bugzilla team and may
break in between versions.
</P
></TD
></TR
></TABLE
></DIV
>
</P
></DD
></DL
></DIV
><DIV
......@@ -14062,7 +14317,7 @@ NAME="gloss-zarro"
Terry had the following to say:
</P
><A
NAME="AEN2621"
NAME="AEN2657"
></A
><TABLE
BORDER="0"
......
......@@ -180,22 +180,22 @@ HREF="cust-templates.html"
><DL
><DT
>5.7.1. <A
HREF="cust-templates.html#AEN1534"
HREF="cust-templates.html#AEN1559"
>What to Edit</A
></DT
><DT
>5.7.2. <A
HREF="cust-templates.html#AEN1553"
HREF="cust-templates.html#AEN1578"
>How To Edit Templates</A
></DT
><DT
>5.7.3. <A
HREF="cust-templates.html#AEN1563"
HREF="cust-templates.html#AEN1588"
>Template Formats</A
></DT
><DT
>5.7.4. <A
HREF="cust-templates.html#AEN1576"
HREF="cust-templates.html#AEN1601"
>Particular Templates</A
></DT
></DL
......
......@@ -99,7 +99,7 @@ CLASS="section"
><H2
CLASS="section"
><A
NAME="AEN1534"
NAME="AEN1559"
></A
>5.7.1. What to Edit</H2
><P
......@@ -214,7 +214,7 @@ CLASS="section"
><H2
CLASS="section"
><A
NAME="AEN1553"
NAME="AEN1578"
></A
>5.7.2. How To Edit Templates</H2
><P
......@@ -296,7 +296,7 @@ CLASS="section"
><H2
CLASS="section"
><A
NAME="AEN1563"
NAME="AEN1588"
></A
>5.7.3. Template Formats</H2
><P
......@@ -358,7 +358,7 @@ CLASS="section"
><H2
CLASS="section"
><A
NAME="AEN1576"
NAME="AEN1601"
></A
>5.7.4. Particular Templates</H2
><P
......
......@@ -135,7 +135,7 @@ CLASS="section"
><H2
CLASS="section"
><A
NAME="AEN2185"
NAME="AEN2212"
></A
>B.2.1. Bugzilla Database Basics</H2
><P
......@@ -249,7 +249,7 @@ CLASS="section"
><H3
CLASS="section"
><A
NAME="AEN2212"
NAME="AEN2239"
></A
>B.2.1.1. Bugzilla Database Tables</H3
><P
......
......@@ -296,13 +296,12 @@ CLASS="section"
NAME="bzldap"
></A
>4.2.4. LDAP Authentication</H2
><P
>&#13; <DIV
CLASS="warning"
><DIV
CLASS="note"
><P
></P
><TABLE
CLASS="warning"
CLASS="note"
WIDTH="100%"
BORDER="0"
><TR
......@@ -311,23 +310,32 @@ WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/warning.gif"
SRC="../images/note.gif"
HSPACE="5"
ALT="Warning"></TD
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>This information on using the LDAP
authentication options with Bugzilla is old, and the authors do
not know of anyone who has tested it. Approach with caution.
>LDAP authentication has been rewritten for the 2.18 release of
Bugzilla. It no longer requires the Mozilla::LDAP module and now uses
Net::LDAP instead. This rewrite was part of a larger landing that
allowed for additional authentication schemes to be easily added
(<A
HREF="http://bugzilla.mozilla.org/show_bug.cgi?id=180642"
TARGET="_top"
>bug
180642</A
>).
</P
><P
>This patch originally landed in 21-Mar-2003 and was included
in the 2.17.4 development release.
</P
></TD
></TR
></TABLE
></DIV
>
</P
><P
>&#13; The existing authentication
scheme for Bugzilla uses email addresses as the primary user ID, and a
......@@ -346,92 +354,189 @@ VALIGN="TOP"
email address, not LDAP username. You still assign bugs by email
address, query on users by email address, etc.
</P
><DIV
CLASS="caution"
><P
>Using LDAP for Bugzilla authentication requires the
Mozilla::LDAP (aka PerLDAP) Perl module. The
Mozilla::LDAP module in turn requires Netscape's Directory SDK for C.
After you have installed the SDK, then install the PerLDAP module.
Mozilla::LDAP and the Directory SDK for C are both
<A
HREF="http://www.mozilla.org/directory/"
></P
><TABLE
CLASS="caution"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/caution.gif"
HSPACE="5"
ALT="Caution"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Because the Bugzilla account is not created until the first time
a user logs in, a user who has not yet logged is unknown to Bugzilla.
This means they cannot be used as an assignee or QA contact (default or
otherwise), added to any cc list, or any other such operation. One
possible workaround is the <TT
CLASS="filename"
>bugzilla_ldapsync.rb</TT
>
script in the
<A
HREF="glossary.html#gloss-contrib"
><I
CLASS="glossterm"
><TT
CLASS="filename"
>contrib</TT
></I
></A
> directory. Another possible solution is fixing
<A
HREF="http://bugzilla.mozilla.org/show_bug.cgi?id=201069"
TARGET="_top"
>available for
download</A
> from mozilla.org.
</P
>bug
201069</A
>.
</P
></TD
></TR
></TABLE
></DIV
><P
>&#13; Set the Param 'useLDAP' to "On" **only** if you will be using an LDAP
directory for
authentication. Be very careful when setting up this parameter; if you
set LDAP authentication, but do not have a valid LDAP directory set up,
you will not be able to log back in to Bugzilla once you log out. (If
this happens, you can get back in by manually editing the data/params
file, and setting useLDAP back to 0.)
</P
>Parameters required to use LDAP Authentication:</P
><P
>If using LDAP, you must set the
three additional parameters: Set LDAPserver to the name (and optionally
port) of your LDAP server. If no port is specified, it defaults to the
default port of 389. (e.g "ldap.mycompany.com" or
"ldap.mycompany.com:1234") Set LDAPBaseDN to the base DN for searching
for users in your LDAP directory. (e.g. "ou=People,o=MyCompany") uids
must be unique under the DN specified here. Set LDAPmailattribute to
the name of the attribute in your LDAP directory which contains the
primary email address. On most directory servers available, this is
"mail", but you may need to change this.
</P
></P
><DIV
CLASS="variablelist"
><DL
><DT
><A
NAME="param-loginmethod"
></A
>loginmethod</DT
><DD
><P
>You can also try using <A
HREF="http://www.openldap.org/"
TARGET="_top"
>&#13; OpenLDAP</A
> with Bugzilla, using any of a number of administration
tools. You should apply the patch attached to
<A
HREF="http://bugzilla.mozilla.org/show_bug.cgi?id=158630"
TARGET="_top"
>bug 158630</A
>This parameter should be set to <SPAN
CLASS="QUOTE"
>"LDAP"</SPAN
>
, then set the following object classes for your users:
<P
<EM
>only</EM
> if you will be using an LDAP directory
for authentication. If you set this param to <SPAN
CLASS="QUOTE"
>"LDAP"</SPAN
> but
fail to set up the other parameters listed below you will not be
able to log back in to Bugzilla one you log out. If this happens
to you, you will need to manually edit
<TT
CLASS="filename"
>data/params</TT
> and set loginmethod to
<SPAN
CLASS="QUOTE"
>"DB"</SPAN
>.
</P
></DD
><DT
><A
NAME="param-LDAPserver"
></A
>LDAPserver</DT
><DD
><P
>This parameter should be set to the name (and optionally the
port) of your LDAP server. If no port is specified, it assumes
the default LDAP port of 389.
</P
><P
>Ex. <SPAN
CLASS="QUOTE"
>"ldap.company.com"</SPAN
>
or <SPAN
CLASS="QUOTE"
>"ldap.company.com:3268"</SPAN
>
</P
></DD
><DT
><A
NAME="param-LDAPbinddn"
></A
>LDAPbinddn [Optional]</DT
><DD
><P
>Some LDAP servers will not allow an anonymous bind to search
the directory. If this is the case with your configuration you
should set the LDAPbinddn parameter to the user account Bugzilla
should use instead of the anonymous bind.
</P
><P
>Ex. <SPAN
CLASS="QUOTE"
>"cn=default,cn=user:password"</SPAN
></P
><OL
TYPE="1"
><LI
></DD
><DT
><A
NAME="param-LDAPBaseDN"
></A
>LDAPBaseDN</DT
><DD
><P
>objectClass: person</P
></LI
><LI
>The LDAPBaseDN parameter should be set to the location in
your LDAP tree that you would like to search for e-mail addresses.
Your uids should be unique under the DN specified here.
</P
><P
>objectClass: organizationalPerson</P
></LI
><LI
>Ex. <SPAN
CLASS="QUOTE"
>"ou=People,o=Company"</SPAN
></P
></DD
><DT
><A
NAME="param-LDAPuidattribute"
></A
>LDAPuidattribute</DT
><DD
><P
>objectClass: inetOrgPerson</P
></LI
><LI
>The LDAPuidattribute parameter should be set to the attribute
which contains the unique UID of your users. The value retrieved
from this attribute will be used when attempting to bind as the
user to confirm their password.
</P
><P
>objectClass: top</P
></LI
><LI
>Ex. <SPAN
CLASS="QUOTE"
>"uid"</SPAN
></P
></DD
><DT
><A
NAME="param-LDAPmailattribute"
></A
>LDAPmailattribute</DT
><DD
><P
>objectClass: posixAccount</P
></LI
><LI
>The LDAPmailattribute parameter should be the name of the
attribute which contains the e-mail address your users will enter
into the Bugzilla login boxes.
</P
><P
>objectClass: shadowAccount</P
></LI
></OL
>
Please note that this patch <EM
>has not</EM
> yet been
accepted by the Bugzilla team, and so you may need to do some
manual tweaking. That said, it looks like Net::LDAP is probably
the way to go in the future.
</P
>Ex. <SPAN
CLASS="QUOTE"
>"mail"</SPAN
></P
></DD
></DL
></DIV
></DIV
><DIV
CLASS="section"
......@@ -452,13 +557,19 @@ HREF="http://www.cet.org/tech_tips/malicious_code_mitigation.html/#3"
TARGET="_top"
>http://www.cet.org/tech_tips/malicious_code_mitigation.html/#3</A
>.
Executing the following code snippet from a UNIX command shell will
rectify the problem if your Bugzilla installation is intended for an
English-speaking audience. As always, be sure your Bugzilla
installation has a good backup before making changes, and I recommend
you understand what the script is doing before executing it.</P
Making the change below will fix the problem if your installation is for
an English speaking audience.
</P
><P
>&#13; <TABLE
>Telling Bugzilla to output a charset as part of the HTTP header is
much easier in version 2.18 and higher (including any cvs
pull after 4-May-2003 and development release after 2.17.5) than it was
in previous versions. Simply locate the following line in
<TT
CLASS="filename"
>Bugzilla/CGI.pm</TT
>:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
......@@ -468,38 +579,34 @@ WIDTH="100%"
COLOR="#000000"
><PRE
CLASS="programlisting"
>&#13;bash# perl -pi -e "s/Content-Type\: text\/html/Content-Type\: text\/html\; charset=ISO-8859-1/i" *.cgi *.pl
</PRE
>&#13; # Make sure that we don't send any charset headers
$self-&#62;charset('');
</PRE
></FONT
></TD
></TR
></TABLE
>
</P
><P
>All this one-liner command does is search for all instances of
<SPAN
CLASS="QUOTE"
>"Content-type: text/html"</SPAN
>
and replaces it with
<SPAN
CLASS="QUOTE"
>"Content-Type: text/html; charset=ISO-8859-1"</SPAN
and change it to:
<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="programlisting"
>&#13; # Send all data using the ISO-8859-1 charset
$self-&#62;charset('ISO-8859-1');
</PRE
></FONT
></TD
></TR
></TABLE
>
. This specification prevents possible Javascript attacks on the
browser, and is suggested for all English-speaking sites. For
non-English-speaking Bugzilla sites, I suggest changing
<SPAN
CLASS="QUOTE"
>"ISO-8859-1"</SPAN
>, above, to
<SPAN
CLASS="QUOTE"
>"UTF-8"</SPAN
>.</P
</P
><DIV
CLASS="note"
><P
......
......@@ -1879,7 +1879,7 @@ CLASS="answer"
You can call bug_email.pl directly from your aliases file, with
an entry like this:
<A
NAME="AEN1980"
NAME="AEN2007"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......@@ -2323,7 +2323,7 @@ CLASS="answer"
><P
>&#13; Microsoft has some advice on this matter, as well:
<A
NAME="AEN2063"
NAME="AEN2090"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......
......@@ -81,7 +81,7 @@ NAME="gfdl-howto"
of the License in the document and put the following copyright and
license notices just after the title page:</P
><A
NAME="AEN2390"
NAME="AEN2417"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......
......@@ -144,7 +144,7 @@ HREF="gfdl-howto.html"
><P
>Version 1.1, March 2000</P
><A
NAME="AEN2300"
NAME="AEN2327"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
......
......@@ -70,7 +70,7 @@ CLASS="glossdiv"
><H1
CLASS="glossdiv"
><A
NAME="AEN2395"
NAME="AEN2422"
></A
>0-9, high ascii</H1
><DL
......@@ -375,6 +375,62 @@ CLASS="glossterm"
modules - encapsulated chunks of code for performing a
particular task.</P
></DD
><DT
><A
NAME="gloss-contrib"
></A
><B
><TT
CLASS="filename"
>contrib</TT
></B
></DT
><DD
><P
>The <TT
CLASS="filename"
>contrib</TT
> directory is
a location to put scripts that have been contributed to Bugzilla but
are not a part of the official distribution. These scripts are written
by third parties and may be in languages other than perl. For those
that are in perl, there may be additional modules or other requirements
than those of the offical distribution.
<DIV
CLASS="note"
><P
></P
><TABLE
CLASS="note"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/note.gif"
HSPACE="5"
ALT="Note"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Scripts in the <TT
CLASS="filename"
>contrib</TT
>
directory are not offically supported by the Bugzilla team and may
break in between versions.
</P
></TD
></TR
></TABLE
></DIV
>
</P
></DD
></DL
></DIV
><DIV
......@@ -878,7 +934,7 @@ NAME="gloss-zarro"
Terry had the following to say:
</P
><A
NAME="AEN2621"
NAME="AEN2657"
></A
><TABLE
BORDER="0"
......
......@@ -258,12 +258,12 @@ HREF="troubleshooting.html"
><DL
><DT
>4.5.1. <A
HREF="troubleshooting.html#AEN1086"
HREF="troubleshooting.html#AEN1111"
>Bundle::Bugzilla makes me upgrade to Perl 5.6.1</A
></DT
><DT
>4.5.2. <A
HREF="troubleshooting.html#AEN1091"
HREF="troubleshooting.html#AEN1116"
>DBD::Sponge::db prepare failed</A
></DT
><DT
......
......@@ -414,7 +414,7 @@ COLOR="#000000"
><PRE
CLASS="programlisting"
>&#13;use Net::SMTP;
$smtp_server = 'smtp.mycompany.com'; # change this
my $smtp_server = 'smtp.mycompany.com'; # change this
# Use die on error, so that the mail will be in the 'unsent mails' and
# can be sent from the sanity check page.
......@@ -526,110 +526,172 @@ TARGET="_top"
>.</P
><P
>Follow the instructions for setting up Fink. Once it's installed,
you'll want to run the following as root:
<B
CLASS="command"
>fink install gd</B
>
you'll want to use it to install the gd2 package.
</P
><P
>It will prompt you for a number of dependencies, type 'y' and hit
enter to install all of the dependencies. Then watch it work.</P
><P
>To prevent creating conflicts with the software that Apple installs
by default, Fink creates its own directory tree at /sw where it installs
most of the software that it installs. This means your libraries and
headers for libgd will be at /sw/lib and /sw/include instead of /usr/lib
and /usr/local/include. Because of these changed locations for the
libraries, the Perl GD module will not install directly via CPAN, because it
looks for the specific paths instead of getting them from your
environment. But there's a way around that :-)</P
><P
>Instead of typing
<SPAN
CLASS="QUOTE"
>"install GD"</SPAN
>
at the
<TT
CLASS="prompt"
>cpan&#62;</TT
>
prompt, type
<B
CLASS="command"
>look GD</B
>.
This should go through the motions of downloading the latest version of
the GD module, then it will open a shell and drop you into the build
directory. Apply <A
HREF="../xml/gd-makefile.patch"
TARGET="_top"
>this patch</A
>
to the Makefile.PL file (save the
patch into a file and use the command
<B
CLASS="command"
>patch &#60; patchfile</B
>.)
enter to install all of the dependencies and then watch it work. You will
then be able to use <A
HREF="glossary.html#gloss-cpan"
><I
CLASS="glossterm"
>CPAN</I
></A
> to
install the GD perl module.
</P
><DIV
CLASS="note"
><P
>Then, run these commands to finish the installation of the GD
module:
<P
></P
><TABLE
CLASS="note"
WIDTH="100%"
BORDER="0"
><TBODY
><TR
><TD
>&#13; <B
CLASS="command"
>perl Makefile.PL</B
>
</TD
></TR
><TR
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/note.gif"
HSPACE="5"
ALT="Note"></TD
><TD
>&#13; <B
CLASS="command"
>make</B
>
</TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>To prevent creating conflicts with the software that Apple
installs by default, Fink creates its own directory tree at
<TT
CLASS="filename"
>/sw</TT
> where it installs most of
the software that it installs. This means your libraries and headers be
at <TT
CLASS="filename"
>/sw/lib</TT
> and
<TT
CLASS="filename"
>/sw/include</TT
> instead of
<TT
CLASS="filename"
>/usr/lib</TT
> and
<TT
CLASS="filename"
>/usr/local/include</TT
>. When the
Perl module config script asks where your libgd is, be sure to tell it
<TT
CLASS="filename"
>/sw/lib</TT
>.
</P
></TD
></TR
></TABLE
></DIV
><P
>Also available via Fink is expat. Once running using fink to
install the expat package you will be able to install
XML::Parser using CPAN. There is one caveat. Unlike recent versions of
the GD module, XML::Parser doesn't prompt for the location of the
required libraries. When using CPAN, you will need to use the following
command sequence:
</P
><TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
>&#13; <B
CLASS="command"
>make test</B
><FONT
COLOR="#000000"
><PRE
CLASS="screen"
>&#13;# perl -MCPAN -e'look XML::Parser' <A
NAME="macosx-look"
><IMG
SRC="../images/callouts/1.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(1)"></A
>
</TD
></TR
><TR
><TD
>&#13; <B
CLASS="command"
>make install</B
# perl Makefile.PL EXPATLIBPATH=/sw/lib EXPATINCPATH=/sw/include
# make; make test; make install <A
NAME="macosx-make"
><IMG
SRC="../images/callouts/2.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(2)"></A
>
</TD
></TR
><TR
><TD
>And don't forget to run
<B
CLASS="command"
>exit</B
# exit <A
NAME="macosx-exit"
><IMG
SRC="../images/callouts/3.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(3)"></A
>
to get back to CPAN.</TD
</PRE
></FONT
></TD
></TR
></TBODY
></TABLE
><P
></P
>
</P
><DIV
CLASS="calloutlist"
><DL
COMPACT="COMPACT"
><DT
><A
HREF="os-specific.html#macosx-look"
><IMG
SRC="../images/callouts/1.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(1)"></A
><A
HREF="os-specific.html#macosx-exit"
><IMG
SRC="../images/callouts/3.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(3)"></A
></DT
><DD
>The look command will download the module and spawn a
new shell with the extracted files as the current working directory.
The exit command will return you to your original shell.
</DD
><DT
><A
HREF="os-specific.html#macosx-make"
><IMG
SRC="../images/callouts/2.gif"
HSPACE="0"
VSPACE="0"
BORDER="0"
ALT="(2)"></A
></DT
><DD
>You should watch the output from these make commands,
especially <SPAN
CLASS="QUOTE"
>"make test"</SPAN
> as errors may prevent XML::Parser
from functioning correctly with Bugzilla.
</DD
></DL
></DIV
></DIV
><DIV
CLASS="section"
......
......@@ -590,174 +590,174 @@ CLASS="QUOTE"
></DIV
><P
>Perl Modules (minimum version):
<P
<P
></P
><OL
TYPE="1"
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-bundle-bugzilla"
>Bundle::Bugzilla</A
>
(Will allow you to skip the rest)
</P
(Will allow you to skip the rest)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-appconfig"
>AppConfig</A
>
(1.52)
</P
(1.52)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-cgi"
>CGI</A
>
(2.88)
</P
(2.88)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-data-dumper"
>Data::Dumper</A
>
(any)
</P
(any)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-date-format"
>Date::Format</A
>
(2.21)
</P
(2.21)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-dbi"
>DBI</A
>
(1.32)
</P
(1.32)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-dbd-mysql"
>DBD::mysql</A
>
(2.1010)
</P
(2.1010)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-file-spec"
>File::Spec</A
>
(0.82)
</P
(0.82)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-file-temp"
>File::Temp</A
>
(any)
</P
(any)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-template"
>Template Toolkit</A
>
(2.08)
</P
(2.08)
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-text-wrap"
>Text::Wrap</A
>
(2001.0131)
</P
(2001.0131)
</P
></LI
></OL
>
and, optionally:
<P
and, optionally:
<P
></P
><OL
TYPE="1"
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-gd"
>GD</A
>
(1.20) for bug charting
</P
(1.20) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-chart-base"
>Chart::Base</A
>
(0.99c) for bug charting
</P
(0.99c) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-xml-parser"
>XML::Parser</A
>
(any) for the XML interface
</P
(any) for the XML interface
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-gd-graph"
>GD::Graph</A
>
(any) for bug charting
</P
(any) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-gd-text-align"
>GD::Text::Align</A
>
(any) for bug charting
</P
(any) for bug charting
</P
></LI
><LI
><P
>&#13; <A
>&#13; <A
HREF="stepbystep.html#install-modules-mime-parser"
>MIME::Parser</A
>
(any) for the email interface
</P
(any) for the email interface
</P
></LI
></OL
>
</P
</P
><DIV
CLASS="section"
><H3
......
......@@ -85,7 +85,7 @@ CLASS="section"
><H2
CLASS="section"
><A
NAME="AEN1086"
NAME="AEN1111"
></A
>4.5.1. Bundle::Bugzilla makes me upgrade to Perl 5.6.1</H2
><P
......@@ -110,7 +110,7 @@ CLASS="section"
><H2
CLASS="section"
><A
NAME="AEN1091"
NAME="AEN1116"
></A
>4.5.2. DBD::Sponge::db prepare failed</H2
><P
......
......@@ -76,6 +76,36 @@ CLASS="section"
NAME="upgrading"
></A
>5.9. Upgrading to New Releases</H1
><DIV
CLASS="warning"
><P
></P
><TABLE
CLASS="warning"
WIDTH="100%"
BORDER="0"
><TR
><TD
WIDTH="25"
ALIGN="CENTER"
VALIGN="TOP"
><IMG
SRC="../images/warning.gif"
HSPACE="5"
ALT="Warning"></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><P
>Upgrading is a one-way process. You should backup your database
and current Bugzilla directory before attempting the upgrade. If you wish
to revert to the old Bugzilla version for any reason, you will have to
restore from these backups.
</P
></TD
></TR
></TABLE
></DIV
><P
>Upgrading Bugzilla is something we all want to do from time to time,
be it to get new features or pick up the latest security fix. How easy
......
......@@ -1251,11 +1251,16 @@ bash# ./checksetup.pl
4.2.4. LDAP Authentication
Warning
Note
This information on using the LDAP authentication options with
Bugzilla is old, and the authors do not know of anyone who has tested
it. Approach with caution.
LDAP authentication has been rewritten for the 2.18 release of
Bugzilla. It no longer requires the Mozilla::LDAP module and now uses
Net::LDAP instead. This rewrite was part of a larger landing that
allowed for additional authentication schemes to be easily added (bug
180642).
This patch originally landed in 21-Mar-2003 and was included in the
2.17.4 development release.
The existing authentication scheme for Bugzilla uses email addresses
as the primary user ID, and a password to authenticate that user. All
......@@ -1273,43 +1278,61 @@ bash# ./checksetup.pl
tasks are still handled by email address, not LDAP username. You still
assign bugs by email address, query on users by email address, etc.
Using LDAP for Bugzilla authentication requires the Mozilla::LDAP (aka
PerLDAP) Perl module. The Mozilla::LDAP module in turn requires
Netscape's Directory SDK for C. After you have installed the SDK, then
install the PerLDAP module. Mozilla::LDAP and the Directory SDK for C
are both available for download from mozilla.org.
Set the Param 'useLDAP' to "On" **only** if you will be using an LDAP
directory for authentication. Be very careful when setting up this
parameter; if you set LDAP authentication, but do not have a valid
LDAP directory set up, you will not be able to log back in to Bugzilla
once you log out. (If this happens, you can get back in by manually
editing the data/params file, and setting useLDAP back to 0.)
If using LDAP, you must set the three additional parameters: Set
LDAPserver to the name (and optionally port) of your LDAP server. If
no port is specified, it defaults to the default port of 389. (e.g
"ldap.mycompany.com" or "ldap.mycompany.com:1234") Set LDAPBaseDN to
the base DN for searching for users in your LDAP directory. (e.g.
"ou=People,o=MyCompany") uids must be unique under the DN specified
here. Set LDAPmailattribute to the name of the attribute in your LDAP
directory which contains the primary email address. On most directory
servers available, this is "mail", but you may need to change this.
You can also try using OpenLDAP with Bugzilla, using any of a number
of administration tools. You should apply the patch attached to bug
158630 , then set the following object classes for your users:
1. objectClass: person
2. objectClass: organizationalPerson
3. objectClass: inetOrgPerson
4. objectClass: top
5. objectClass: posixAccount
6. objectClass: shadowAccount
Please note that this patch has not yet been accepted by the Bugzilla
team, and so you may need to do some manual tweaking. That said, it
looks like Net::LDAP is probably the way to go in the future.
Caution
Because the Bugzilla account is not created until the first time a
user logs in, a user who has not yet logged is unknown to Bugzilla.
This means they cannot be used as an assignee or QA contact (default
or otherwise), added to any cc list, or any other such operation. One
possible workaround is the bugzilla_ldapsync.rb script in the contrib
directory. Another possible solution is fixing bug 201069.
Parameters required to use LDAP Authentication:
loginmethod
This parameter should be set to "LDAP" only if you will be
using an LDAP directory for authentication. If you set this
param to "LDAP" but fail to set up the other parameters listed
below you will not be able to log back in to Bugzilla one you
log out. If this happens to you, you will need to manually edit
data/params and set loginmethod to "DB".
LDAPserver
This parameter should be set to the name (and optionally the
port) of your LDAP server. If no port is specified, it assumes
the default LDAP port of 389.
Ex. "ldap.company.com" or "ldap.company.com:3268"
LDAPbinddn [Optional]
Some LDAP servers will not allow an anonymous bind to search
the directory. If this is the case with your configuration you
should set the LDAPbinddn parameter to the user account
Bugzilla should use instead of the anonymous bind.
Ex. "cn=default,cn=user:password"
LDAPBaseDN
The LDAPBaseDN parameter should be set to the location in your
LDAP tree that you would like to search for e-mail addresses.
Your uids should be unique under the DN specified here.
Ex. "ou=People,o=Company"
LDAPuidattribute
The LDAPuidattribute parameter should be set to the attribute
which contains the unique UID of your users. The value
retrieved from this attribute will be used when attempting to
bind as the user to confirm their password.
Ex. "uid"
LDAPmailattribute
The LDAPmailattribute parameter should be the name of the
attribute which contains the e-mail address your users will
enter into the Bugzilla login boxes.
Ex. "mail"
_________________________________________________________________
4.2.5. Preventing untrusted Bugzilla content from executing malicious
......@@ -1319,22 +1342,21 @@ Javascript code
Due to internationalization concerns, we are unable to incorporate the
code changes necessary to fulfill the CERT advisory requirements
mentioned in
http://www.cet.org/tech_tips/malicious_code_mitigation.html/#3.
Executing the following code snippet from a UNIX command shell will
rectify the problem if your Bugzilla installation is intended for an
English-speaking audience. As always, be sure your Bugzilla
installation has a good backup before making changes, and I recommend
you understand what the script is doing before executing it.
bash# perl -pi -e "s/Content-Type\: text\/html/Content-Type\: text\/html\; char
set=ISO-8859-1/i" *.cgi *.pl
All this one-liner command does is search for all instances of
"Content-type: text/html" and replaces it with "Content-Type:
text/html; charset=ISO-8859-1" . This specification prevents possible
Javascript attacks on the browser, and is suggested for all
English-speaking sites. For non-English-speaking Bugzilla sites, I
suggest changing "ISO-8859-1", above, to "UTF-8".
http://www.cet.org/tech_tips/malicious_code_mitigation.html/#3. Making
the change below will fix the problem if your installation is for an
English speaking audience.
Telling Bugzilla to output a charset as part of the HTTP header is
much easier in version 2.18 and higher (including any cvs pull after
4-May-2003 and development release after 2.17.5) than it was in
previous versions. Simply locate the following line in
Bugzilla/CGI.pm:
# Make sure that we don't send any charset headers
$self->charset('');
and change it to:
# Send all data using the ISO-8859-1 charset
$self->charset('ISO-8859-1');
Note
......@@ -1464,7 +1486,7 @@ close SENDMAIL;
to
use Net::SMTP;
$smtp_server = 'smtp.mycompany.com'; # change this
my $smtp_server = 'smtp.mycompany.com'; # change this
# Use die on error, so that the mail will be in the 'unsent mails' and
# can be sent from the sanity check page.
......@@ -1510,33 +1532,39 @@ $smtp->quit;
http://sourceforge.net/projects/fink/.
Follow the instructions for setting up Fink. Once it's installed,
you'll want to run the following as root: fink install gd
you'll want to use it to install the gd2 package.
It will prompt you for a number of dependencies, type 'y' and hit
enter to install all of the dependencies. Then watch it work.
enter to install all of the dependencies and then watch it work. You
will then be able to use CPAN to install the GD perl module.
Note
To prevent creating conflicts with the software that Apple installs by
default, Fink creates its own directory tree at /sw where it installs
most of the software that it installs. This means your libraries and
headers for libgd will be at /sw/lib and /sw/include instead of
/usr/lib and /usr/local/include. Because of these changed locations
for the libraries, the Perl GD module will not install directly via
CPAN, because it looks for the specific paths instead of getting them
from your environment. But there's a way around that :-)
Instead of typing "install GD" at the cpan> prompt, type look GD. This
should go through the motions of downloading the latest version of the
GD module, then it will open a shell and drop you into the build
directory. Apply this patch to the Makefile.PL file (save the patch
into a file and use the command patch < patchfile.)
Then, run these commands to finish the installation of the GD module:
perl Makefile.PL
make
make test
make install
And don't forget to run exit to get back to CPAN.
headers be at /sw/lib and /sw/include instead of /usr/lib and
/usr/local/include. When the Perl module config script asks where your
libgd is, be sure to tell it /sw/lib.
Also available via Fink is expat. Once running using fink to install
the expat package you will be able to install XML::Parser using CPAN.
There is one caveat. Unlike recent versions of the GD module,
XML::Parser doesn't prompt for the location of the required libraries.
When using CPAN, you will need to use the following command sequence:
# perl -MCPAN -e'look XML::Parser' (1)
# perl Makefile.PL EXPATLIBPATH=/sw/lib EXPATINCPATH=/sw/include
# make; make test; make install (2)
# exit (3)
(1) (3)
The look command will download the module and spawn a new shell
with the extracted files as the current working directory. The
exit command will return you to your original shell.
(2)
You should watch the output from these make commands,
especially "make test" as errors may prevent XML::Parser from
functioning correctly with Bugzilla.
_________________________________________________________________
4.3.3. Linux-Mandrake 8.0
......@@ -2659,6 +2687,13 @@ skip-networking
5.9. Upgrading to New Releases
Warning
Upgrading is a one-way process. You should backup your database and
current Bugzilla directory before attempting the upgrade. If you wish
to revert to the old Bugzilla version for any reason, you will have to
restore from these backups.
Upgrading Bugzilla is something we all want to do from time to time,
be it to get new features or pick up the latest security fix. How easy
it is to update depends on a few factors.
......@@ -4553,6 +4588,19 @@ C
maintains a large number of extremely useful Perl modules -
encapsulated chunks of code for performing a particular task.
contrib
The contrib directory is a location to put scripts that have
been contributed to Bugzilla but are not a part of the official
distribution. These scripts are written by third parties and
may be in languages other than perl. For those that are in
perl, there may be additional modules or other requirements
than those of the offical distribution.
Note
Scripts in the contrib directory are not offically supported by the
Bugzilla team and may break in between versions.
D
daemon
......
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