Commit 10824204 authored by Max Kellermann's avatar Max Kellermann

queue: convert all functions to methods

parent 70652abf
......@@ -36,7 +36,7 @@ extern "C" {
void
playlist_increment_version_all(struct playlist *playlist)
{
queue_modify_all(&playlist->queue);
playlist->queue.ModifyAll();
idle_add(IDLE_PLAYLIST);
}
......@@ -48,7 +48,7 @@ playlist_tag_changed(struct playlist *playlist)
assert(playlist->current >= 0);
queue_modify(&playlist->queue, playlist->current);
playlist->queue.ModifyAtOrder(playlist->current);
idle_add(IDLE_PLAYLIST);
}
......@@ -61,12 +61,12 @@ playlist_queue_song_order(struct playlist *playlist, struct player_control *pc,
{
char *uri;
assert(queue_valid_order(&playlist->queue, order));
assert(playlist->queue.IsValidOrder(order));
playlist->queued = order;
struct song *song =
song_dup_detached(queue_get_order(&playlist->queue, order));
song_dup_detached(playlist->queue.GetOrder(order));
uri = song_get_uri(song);
g_debug("queue song %i:\"%s\"", playlist->queued, uri);
......@@ -93,8 +93,7 @@ playlist_song_started(struct playlist *playlist, struct player_control *pc)
if(playlist->queue.consume)
playlist_delete(playlist, pc,
queue_order_to_position(&playlist->queue,
current));
playlist->queue.OrderToPosition(current));
idle_add(IDLE_PLAYER);
}
......@@ -105,7 +104,7 @@ playlist_get_queued_song(struct playlist *playlist)
if (!playlist->playing || playlist->queued < 0)
return NULL;
return queue_get_order(&playlist->queue, playlist->queued);
return playlist->queue.GetOrder(playlist->queued);
}
void
......@@ -119,11 +118,11 @@ playlist_update_queued_song(struct playlist *playlist,
if (!playlist->playing)
return;
assert(!queue_is_empty(&playlist->queue));
assert(!playlist->queue.IsEmpty());
assert((playlist->queued < 0) == (prev == NULL));
next_order = playlist->current >= 0
? queue_next_order(&playlist->queue, playlist->current)
? playlist->queue.GetNextOrder(playlist->current)
: 0;
if (next_order == 0 && playlist->queue.random &&
......@@ -132,21 +131,19 @@ playlist_update_queued_song(struct playlist *playlist,
order each time the playlist is played
completely */
unsigned current_position =
queue_order_to_position(&playlist->queue,
playlist->current);
playlist->queue.OrderToPosition(playlist->current);
queue_shuffle_order(&playlist->queue);
playlist->queue.ShuffleOrder();
/* make sure that the playlist->current still points to
the current song, after the song order has been
shuffled */
playlist->current =
queue_position_to_order(&playlist->queue,
current_position);
playlist->queue.PositionToOrder(current_position);
}
if (next_order >= 0)
next_song = queue_get_order(&playlist->queue, next_order);
next_song = playlist->queue.GetOrder(next_order);
else
next_song = NULL;
......@@ -174,7 +171,7 @@ playlist_play_order(struct playlist *playlist, struct player_control *pc,
playlist->queued = -1;
struct song *song =
song_dup_detached(queue_get_order(&playlist->queue, orderNum));
song_dup_detached(playlist->queue.GetOrder(orderNum));
uri = song_get_uri(song);
g_debug("play %i:\"%s\"", orderNum, uri);
......@@ -247,7 +244,7 @@ playlist_resume_playback(struct playlist *playlist, struct player_control *pc)
if ((playlist->stop_on_error && error != PLAYER_ERROR_NONE) ||
error == PLAYER_ERROR_OUTPUT ||
playlist->error_count >= queue_length(&playlist->queue))
playlist->error_count >= playlist->queue.GetLength())
/* too many errors, or critical error: stop
playback */
playlist_stop(playlist, pc);
......@@ -306,10 +303,9 @@ playlist_order(struct playlist *playlist)
{
if (playlist->current >= 0)
/* update playlist.current, order==position now */
playlist->current = queue_order_to_position(&playlist->queue,
playlist->current);
playlist->current = playlist->queue.OrderToPosition(playlist->current);
queue_restore_order(&playlist->queue);
playlist->queue.RestoreOrder();
}
void
......@@ -362,20 +358,18 @@ playlist_set_random(struct playlist *playlist, struct player_control *pc,
int current_position =
playlist->playing && playlist->current >= 0
? (int)queue_order_to_position(&playlist->queue,
playlist->current)
? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
queue_shuffle_order(&playlist->queue);
playlist->queue.ShuffleOrder();
if (current_position >= 0) {
/* make sure the current song is the first in
the order list, so the whole rest of the
playlist is played after that */
unsigned current_order =
queue_position_to_order(&playlist->queue,
current_position);
queue_swap_order(&playlist->queue, 0, current_order);
playlist->queue.PositionToOrder(current_position);
playlist->queue.SwapOrders(0, current_order);
playlist->current = 0;
} else
playlist->current = -1;
......@@ -391,8 +385,7 @@ int
playlist_get_current_song(const struct playlist *playlist)
{
if (playlist->current >= 0)
return queue_order_to_position(&playlist->queue,
playlist->current);
return playlist->queue.OrderToPosition(playlist->current);
return -1;
}
......@@ -403,13 +396,11 @@ playlist_get_next_song(const struct playlist *playlist)
if (playlist->current >= 0)
{
if (playlist->queue.single == 1 && playlist->queue.repeat == 1)
return queue_order_to_position(&playlist->queue,
playlist->current);
else if (playlist->current + 1 < (int)queue_length(&playlist->queue))
return queue_order_to_position(&playlist->queue,
playlist->current + 1);
return playlist->queue.OrderToPosition(playlist->current);
else if (playlist->current + 1 < (int)playlist->queue.GetLength())
return playlist->queue.OrderToPosition(playlist->current + 1);
else if (playlist->queue.repeat == 1)
return queue_order_to_position(&playlist->queue, 0);
return playlist->queue.OrderToPosition(0);
}
return -1;
......@@ -424,11 +415,11 @@ playlist_get_version(const struct playlist *playlist)
int
playlist_get_length(const struct playlist *playlist)
{
return queue_length(&playlist->queue);
return playlist->queue.GetLength();
}
unsigned
playlist_get_song_id(const struct playlist *playlist, unsigned song)
{
return queue_position_to_id(&playlist->queue, song);
return playlist->queue.PositionToId(song);
}
......@@ -50,16 +50,14 @@ playlist_stop(struct playlist *playlist, struct player_control *pc)
result in a new random order */
unsigned current_position =
queue_order_to_position(&playlist->queue,
playlist->current);
playlist->queue.OrderToPosition(playlist->current);
queue_shuffle_order(&playlist->queue);
playlist->queue.ShuffleOrder();
/* make sure that "current" stays valid, and the next
"play" command plays the same song again */
playlist->current =
queue_position_to_order(&playlist->queue,
current_position);
playlist->queue.PositionToOrder(current_position);
}
}
......@@ -74,7 +72,7 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
if (song == -1) {
/* play any song ("current" song, or the first song */
if (queue_is_empty(&playlist->queue))
if (playlist->queue.IsEmpty())
return PLAYLIST_RESULT_SUCCESS;
if (playlist->playing) {
......@@ -88,7 +86,7 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
i = playlist->current >= 0
? playlist->current
: 0;
} else if (!queue_valid_position(&playlist->queue, song))
} else if (!playlist->queue.IsValidPosition(song))
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist->queue.random) {
......@@ -97,15 +95,14 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
would be equal to the order number in
no-random mode); convert it to a order
number, because random mode is enabled */
i = queue_position_to_order(&playlist->queue, song);
i = playlist->queue.PositionToOrder(song);
if (!playlist->playing)
playlist->current = 0;
/* swap the new song with the previous "current" one,
so playback continues as planned */
queue_swap_order(&playlist->queue,
i, playlist->current);
playlist->queue.SwapOrders(i, playlist->current);
i = playlist->current;
}
......@@ -126,7 +123,7 @@ playlist_play_id(struct playlist *playlist, struct player_control *pc,
return playlist_play(playlist, pc, id);
}
song = queue_id_to_position(&playlist->queue, id);
song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
......@@ -142,15 +139,15 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
if (!playlist->playing)
return;
assert(!queue_is_empty(&playlist->queue));
assert(queue_valid_order(&playlist->queue, playlist->current));
assert(!playlist->queue.IsEmpty());
assert(playlist->queue.IsValidOrder(playlist->current));
current = playlist->current;
playlist->stop_on_error = false;
/* determine the next song from the queue's order list */
next_order = queue_next_order(&playlist->queue, playlist->current);
next_order = playlist->queue.GetNextOrder(playlist->current);
if (next_order < 0) {
/* no song after this one: stop playback */
playlist_stop(playlist, pc);
......@@ -167,7 +164,7 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
songs in a different than before */
assert(playlist->queue.repeat);
queue_shuffle_order(&playlist->queue);
playlist->queue.ShuffleOrder();
/* note that playlist->current and playlist->queued are
now invalid, but playlist_play_order() will
......@@ -180,8 +177,7 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
/* Consume mode removes each played songs. */
if(playlist->queue.consume)
playlist_delete(playlist, pc,
queue_order_to_position(&playlist->queue,
current));
playlist->queue.OrderToPosition(current));
}
void
......@@ -190,7 +186,7 @@ playlist_previous(struct playlist *playlist, struct player_control *pc)
if (!playlist->playing)
return;
assert(queue_length(&playlist->queue) > 0);
assert(playlist->queue.GetLength() > 0);
if (playlist->current > 0) {
/* play the preceding song */
......@@ -199,7 +195,7 @@ playlist_previous(struct playlist *playlist, struct player_control *pc)
} else if (playlist->queue.repeat) {
/* play the last song in "repeat" mode */
playlist_play_order(playlist, pc,
queue_length(&playlist->queue) - 1);
playlist->queue.GetLength() - 1);
} else {
/* re-start playing the current song if it's
the first one */
......@@ -215,13 +211,13 @@ playlist_seek_song(struct playlist *playlist, struct player_control *pc,
unsigned i;
bool success;
if (!queue_valid_position(&playlist->queue, song))
if (!playlist->queue.IsValidPosition(song))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
if (playlist->queue.random)
i = queue_position_to_order(&playlist->queue, song);
i = playlist->queue.PositionToOrder(song);
else
i = song;
......@@ -240,7 +236,7 @@ playlist_seek_song(struct playlist *playlist, struct player_control *pc,
}
struct song *the_song =
song_dup_detached(queue_get_order(&playlist->queue, i));
song_dup_detached(playlist->queue.GetOrder(i));
success = pc_seek(pc, the_song, seek_time);
if (!success) {
playlist_update_queued_song(playlist, pc, queued);
......@@ -258,7 +254,7 @@ enum playlist_result
playlist_seek_song_id(struct playlist *playlist, struct player_control *pc,
unsigned id, float seek_time)
{
int song = queue_id_to_position(&playlist->queue, id);
int song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
......
......@@ -40,7 +40,7 @@ extern "C" {
static void playlist_increment_version(struct playlist *playlist)
{
queue_increment_version(&playlist->queue);
playlist->queue.IncrementVersion();
idle_add(IDLE_PLAYLIST);
}
......@@ -50,7 +50,7 @@ playlist_clear(struct playlist *playlist, struct player_control *pc)
{
playlist_stop(playlist, pc);
queue_clear(&playlist->queue);
playlist->queue.Clear();
playlist->current = -1;
......@@ -75,12 +75,12 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
const struct song *queued;
unsigned id;
if (queue_is_full(&playlist->queue))
if (playlist->queue.IsFull())
return PLAYLIST_RESULT_TOO_LARGE;
queued = playlist_get_queued_song(playlist);
id = queue_append(&playlist->queue, song, 0);
id = playlist->queue.Append(song, 0);
if (playlist->queue.random) {
/* shuffle the new song into the list of remaining
......@@ -91,9 +91,9 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
start = playlist->queued + 1;
else
start = playlist->current + 1;
if (start < queue_length(&playlist->queue))
queue_shuffle_order_last(&playlist->queue, start,
queue_length(&playlist->queue));
if (start < playlist->queue.GetLength())
playlist->queue.ShuffleOrderLast(start,
playlist->queue.GetLength());
}
playlist_increment_version(playlist);
......@@ -140,23 +140,20 @@ playlist_swap_songs(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (!queue_valid_position(&playlist->queue, song1) ||
!queue_valid_position(&playlist->queue, song2))
if (!playlist->queue.IsValidPosition(song1) ||
!playlist->queue.IsValidPosition(song2))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
queue_swap(&playlist->queue, song1, song2);
playlist->queue.SwapPositions(song1, song2);
if (playlist->queue.random) {
/* update the queue order, so that playlist->current
still points to the current song order */
queue_swap_order(&playlist->queue,
queue_position_to_order(&playlist->queue,
song1),
queue_position_to_order(&playlist->queue,
song2));
playlist->queue.SwapOrders(playlist->queue.PositionToOrder(song1),
playlist->queue.PositionToOrder(song2));
} else {
/* correct the "current" song order */
......@@ -177,8 +174,8 @@ enum playlist_result
playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, unsigned id2)
{
int song1 = queue_id_to_position(&playlist->queue, id1);
int song2 = queue_id_to_position(&playlist->queue, id2);
int song1 = playlist->queue.IdToPosition(id1);
int song2 = playlist->queue.IdToPosition(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
......@@ -191,11 +188,11 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end,
uint8_t priority)
{
if (start >= queue_length(&playlist->queue))
if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > queue_length(&playlist->queue))
end = queue_length(&playlist->queue);
if (end > playlist->queue.GetLength())
end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
......@@ -203,24 +200,22 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
/* remember "current" and "queued" */
int current_position = playlist->current >= 0
? (int)queue_order_to_position(&playlist->queue,
playlist->current)
? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
const struct song *queued = playlist_get_queued_song(playlist);
/* apply the priority changes */
queue_set_priority_range(&playlist->queue, start, end, priority,
playlist->current);
playlist->queue.SetPriorityRange(start, end, priority,
playlist->current);
playlist_increment_version(playlist);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
playlist->current = queue_position_to_order(&playlist->queue,
current_position);
playlist->current = playlist->queue.PositionToOrder(current_position);
playlist_update_queued_song(playlist, pc, queued);
......@@ -231,7 +226,7 @@ enum playlist_result
playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
unsigned song_id, uint8_t priority)
{
int song_position = queue_id_to_position(&playlist->queue, song_id);
int song_position = playlist->queue.IdToPosition(song_id);
if (song_position < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
......@@ -247,9 +242,9 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
{
unsigned songOrder;
assert(song < queue_length(&playlist->queue));
assert(song < playlist->queue.GetLength());
songOrder = queue_position_to_order(&playlist->queue, song);
songOrder = playlist->queue.PositionToOrder(song);
if (playlist->playing && playlist->current == (int)songOrder) {
bool paused = pc_get_state(pc) == PLAYER_STATE_PAUSE;
......@@ -261,8 +256,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
/* see which song is going to be played instead */
playlist->current = queue_next_order(&playlist->queue,
playlist->current);
playlist->current = playlist->queue.GetNextOrder(playlist->current);
if (playlist->current == (int)songOrder)
playlist->current = -1;
......@@ -282,7 +276,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
/* now do it: remove the song */
queue_delete(&playlist->queue, song);
playlist->queue.DeletePosition(song);
/* update the "current" and "queued" variables */
......@@ -297,7 +291,7 @@ playlist_delete(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (song >= queue_length(&playlist->queue))
if (song >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
......@@ -316,11 +310,11 @@ playlist_delete_range(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (start >= queue_length(&playlist->queue))
if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > queue_length(&playlist->queue))
end = queue_length(&playlist->queue);
if (end > playlist->queue.GetLength())
end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
......@@ -341,7 +335,7 @@ enum playlist_result
playlist_delete_id(struct playlist *playlist, struct player_control *pc,
unsigned id)
{
int song = queue_id_to_position(&playlist->queue, id);
int song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
......@@ -352,8 +346,8 @@ void
playlist_delete_song(struct playlist *playlist, struct player_control *pc,
const struct song *song)
{
for (int i = queue_length(&playlist->queue) - 1; i >= 0; --i)
if (song == queue_get(&playlist->queue, i))
for (int i = playlist->queue.GetLength() - 1; i >= 0; --i)
if (song == playlist->queue.Get(i))
playlist_delete(playlist, pc, i);
}
......@@ -364,12 +358,12 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
const struct song *queued;
int currentSong;
if (!queue_valid_position(&playlist->queue, start) ||
!queue_valid_position(&playlist->queue, end - 1))
if (!playlist->queue.IsValidPosition(start) ||
!playlist->queue.IsValidPosition(end - 1))
return PLAYLIST_RESULT_BAD_RANGE;
if ((to >= 0 && to + end - start - 1 >= queue_length(&playlist->queue)) ||
(to < 0 && abs(to) > (int)queue_length(&playlist->queue)))
if ((to >= 0 && to + end - start - 1 >= playlist->queue.GetLength()) ||
(to < 0 && abs(to) > (int)playlist->queue.GetLength()))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)start == to)
......@@ -383,19 +377,18 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
* (-playlist.length == to) => move to position BEFORE current song
*/
currentSong = playlist->current >= 0
? (int)queue_order_to_position(&playlist->queue,
playlist->current)
? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
if (to < 0 && playlist->current >= 0) {
if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
to = (currentSong + abs(to)) % queue_length(&playlist->queue);
to = (currentSong + abs(to)) % playlist->queue.GetLength();
if (start < (unsigned)to)
to--;
}
queue_move_range(&playlist->queue, start, end, to);
playlist->queue.MoveRange(start, end, to);
if (!playlist->queue.random) {
/* update current/queued */
......@@ -422,7 +415,7 @@ enum playlist_result
playlist_move_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, int to)
{
int song = queue_id_to_position(&playlist->queue, id1);
int song = playlist->queue.IdToPosition(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
......@@ -435,9 +428,9 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (end > queue_length(&playlist->queue))
if (end > playlist->queue.GetLength())
/* correct the "end" offset */
end = queue_length(&playlist->queue);
end = playlist->queue.GetLength();
if ((start+1) >= end)
/* needs at least two entries. */
......@@ -446,17 +439,16 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
queued = playlist_get_queued_song(playlist);
if (playlist->playing && playlist->current >= 0) {
unsigned current_position;
current_position = queue_order_to_position(&playlist->queue,
playlist->current);
current_position = playlist->queue.OrderToPosition(playlist->current);
if (current_position >= start && current_position < end)
{
/* put current playing song first */
queue_swap(&playlist->queue, start, current_position);
playlist->queue.SwapPositions(start, current_position);
if (playlist->queue.random) {
playlist->current =
queue_position_to_order(&playlist->queue, start);
playlist->queue.PositionToOrder(start);
} else
playlist->current = start;
......@@ -469,7 +461,7 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
playlist->current = -1;
}
queue_shuffle_range(&playlist->queue, start, end);
playlist->queue.ShuffleRange(start, end);
playlist_increment_version(playlist);
......
......@@ -41,7 +41,7 @@ playlist_print_uris(Client *client, const struct playlist *playlist)
{
const struct queue *queue = &playlist->queue;
queue_print_uris(client, queue, 0, queue_length(queue));
queue_print_uris(client, queue, 0, queue->GetLength());
}
bool
......@@ -50,9 +50,9 @@ playlist_print_info(Client *client, const struct playlist *playlist,
{
const struct queue *queue = &playlist->queue;
if (end > queue_length(queue))
if (end > queue->GetLength())
/* correct the "end" offset */
end = queue_length(queue);
end = queue->GetLength();
if (start > end)
/* an invalid "start" offset is fatal */
......@@ -69,7 +69,7 @@ playlist_print_id(Client *client, const struct playlist *playlist,
const struct queue *queue = &playlist->queue;
int position;
position = queue_id_to_position(queue, id);
position = queue->IdToPosition(id);
if (position < 0)
/* no such song */
return false;
......
......@@ -98,8 +98,8 @@ spl_save_queue(const char *name_utf8, const struct queue *queue)
if (file == NULL)
return PLAYLIST_RESULT_ERRNO;
for (unsigned i = 0; i < queue_length(queue); i++)
playlist_print_song(file, queue_get(queue, i));
for (unsigned i = 0; i < queue->GetLength(); i++)
playlist_print_song(file, queue->Get(i));
fclose(file);
......
......@@ -74,8 +74,7 @@ playlist_state_save(FILE *fp, const struct playlist *playlist,
fputs(PLAYLIST_STATE_FILE_STATE_PLAY "\n", fp);
}
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
queue_order_to_position(&playlist->queue,
playlist->current));
playlist->queue.OrderToPosition(playlist->current));
fprintf(fp, PLAYLIST_STATE_FILE_TIME "%i\n",
(int)player_status.elapsed_time);
} else {
......@@ -83,8 +82,7 @@ playlist_state_save(FILE *fp, const struct playlist *playlist,
if (playlist->current >= 0)
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
queue_order_to_position(&playlist->queue,
playlist->current));
playlist->queue.OrderToPosition(playlist->current));
}
fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist->queue.random);
......@@ -123,7 +121,7 @@ playlist_state_load(TextFile &file, struct playlist *playlist)
}
}
queue_increment_version(&playlist->queue);
playlist->queue.IncrementVersion();
}
bool
......@@ -195,8 +193,8 @@ playlist_state_restore(const char *line, TextFile &file,
playlist_set_random(playlist, pc, random_mode);
if (!queue_is_empty(&playlist->queue)) {
if (!queue_valid_position(&playlist->queue, current))
if (!playlist->queue.IsEmpty()) {
if (!playlist->queue.IsValidPosition(current))
current = 0;
if (state == PLAYER_STATE_PLAY &&
......@@ -239,8 +237,7 @@ playlist_state_get_hash(const struct playlist *playlist,
? ((int)player_status.elapsed_time << 8)
: 0) ^
(playlist->current >= 0
? (queue_order_to_position(&playlist->queue,
playlist->current) << 16)
? (playlist->queue.OrderToPosition(playlist->current) << 16)
: 0) ^
((int)pc_get_cross_fade(pc) << 20) ^
(player_status.state << 24) ^
......
......@@ -23,6 +23,34 @@
#include <stdlib.h>
queue::queue(unsigned _max_length)
:max_length(_max_length), length(0),
version(1),
items(g_new(struct queue_item, max_length)),
order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
max_length * QUEUE_HASH_MULT)),
repeat(false),
single(false),
consume(false),
random(false),
rand(g_rand_new())
{
for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
id_to_position[i] = -1;
}
queue::~queue()
{
Clear();
g_free(items);
g_free(order);
g_free(id_to_position);
g_rand_free(rand);
}
/**
* Generate a non-existing id number.
*/
......@@ -42,15 +70,15 @@ queue_generate_id(const struct queue *queue)
}
int
queue_next_order(const struct queue *queue, unsigned order)
queue::GetNextOrder(unsigned _order) const
{
assert(order < queue->length);
assert(_order < length);
if (queue->single && queue->repeat && !queue->consume)
return order;
else if (order + 1 < queue->length)
return order + 1;
else if (queue->repeat && (order > 0 || !queue->consume))
if (single && repeat && !consume)
return _order;
else if (_order + 1 < length)
return _order + 1;
else if (repeat && (_order > 0 || !consume))
/* restart at first song */
return 0;
else
......@@ -59,79 +87,77 @@ queue_next_order(const struct queue *queue, unsigned order)
}
void
queue_increment_version(struct queue *queue)
queue::IncrementVersion()
{
static unsigned long max = ((uint32_t) 1 << 31) - 1;
queue->version++;
version++;
if (queue->version >= max) {
for (unsigned i = 0; i < queue->length; i++)
queue->items[i].version = 0;
if (version >= max) {
for (unsigned i = 0; i < length; i++)
items[i].version = 0;
queue->version = 1;
version = 1;
}
}
void
queue_modify(struct queue *queue, unsigned order)
queue::ModifyAtOrder(unsigned _order)
{
unsigned position;
assert(order < queue->length);
assert(_order < length);
position = queue->order[order];
queue->items[position].version = queue->version;
unsigned position = order[_order];
items[position].version = version;
queue_increment_version(queue);
IncrementVersion();
}
void
queue_modify_all(struct queue *queue)
queue::ModifyAll()
{
for (unsigned i = 0; i < queue->length; i++)
queue->items[i].version = queue->version;
for (unsigned i = 0; i < length; i++)
items[i].version = version;
queue_increment_version(queue);
IncrementVersion();
}
unsigned
queue_append(struct queue *queue, struct song *song, uint8_t priority)
queue::Append(struct song *song, uint8_t priority)
{
unsigned id = queue_generate_id(queue);
unsigned id = queue_generate_id(this);
assert(!queue_is_full(queue));
assert(!IsFull());
auto &item = queue->items[queue->length];
auto &item = items[length];
item.song = song_dup_detached(song);
item.id = id;
item.version = queue->version;
item.version = version;
item.priority = priority;
queue->order[queue->length] = queue->length;
queue->id_to_position[id] = queue->length;
order[length] = length;
id_to_position[id] = length;
++queue->length;
++length;
return id;
}
void
queue_swap(struct queue *queue, unsigned position1, unsigned position2)
queue::SwapPositions(unsigned position1, unsigned position2)
{
struct queue_item tmp;
unsigned id1 = queue->items[position1].id;
unsigned id2 = queue->items[position2].id;
unsigned id1 = items[position1].id;
unsigned id2 = items[position2].id;
tmp = queue->items[position1];
queue->items[position1] = queue->items[position2];
queue->items[position2] = tmp;
tmp = items[position1];
items[position1] = items[position2];
items[position2] = tmp;
queue->items[position1].version = queue->version;
queue->items[position2].version = queue->version;
items[position1].version = version;
items[position2].version = version;
queue->id_to_position[id1] = position2;
queue->id_to_position[id2] = position1;
id_to_position[id1] = position2;
id_to_position[id2] = position1;
}
static void
......@@ -145,79 +171,79 @@ queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
}
void
queue_move(struct queue *queue, unsigned from, unsigned to)
queue::MovePostion(unsigned from, unsigned to)
{
struct queue_item item = queue->items[from];
struct queue_item item = items[from];
/* move songs to one less in from->to */
for (unsigned i = from; i < to; i++)
queue_move_song_to(queue, i + 1, i);
queue_move_song_to(this, i + 1, i);
/* move songs to one more in to->from */
for (unsigned i = from; i > to; i--)
queue_move_song_to(queue, i - 1, i);
queue_move_song_to(this, i - 1, i);
/* put song at _to_ */
queue->id_to_position[item.id] = to;
queue->items[to] = item;
queue->items[to].version = queue->version;
id_to_position[item.id] = to;
items[to] = item;
items[to].version = version;
/* now deal with order */
if (queue->random) {
for (unsigned i = 0; i < queue->length; i++) {
if (queue->order[i] > from && queue->order[i] <= to)
queue->order[i]--;
else if (queue->order[i] < from &&
queue->order[i] >= to)
queue->order[i]++;
else if (from == queue->order[i])
queue->order[i] = to;
if (random) {
for (unsigned i = 0; i < length; i++) {
if (order[i] > from && order[i] <= to)
order[i]--;
else if (order[i] < from &&
order[i] >= to)
order[i]++;
else if (from == order[i])
order[i] = to;
}
}
}
void
queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
queue::MoveRange(unsigned start, unsigned end, unsigned to)
{
struct queue_item items[end - start];
struct queue_item tmp[end - start];
// Copy the original block [start,end-1]
for (unsigned i = start; i < end; i++)
items[i - start] = queue->items[i];
tmp[i - start] = items[i];
// If to > start, we need to move to-start items to start, starting from end
for (unsigned i = end; i < end + to - start; i++)
queue_move_song_to(queue, i, start + i - end);
queue_move_song_to(this, i, start + i - end);
// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
// We have to iterate in this order to avoid writing over something we haven't yet moved
for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
queue_move_song_to(queue, i, i + end - start);
queue_move_song_to(this, i, i + end - start);
// Copy the original block back in, starting at to.
for (unsigned i = start; i< end; i++)
{
queue->id_to_position[items[i-start].id] = to + i - start;
queue->items[to + i - start] = items[i-start];
queue->items[to + i - start].version = queue->version;
id_to_position[tmp[i-start].id] = to + i - start;
items[to + i - start] = tmp[i-start];
items[to + i - start].version = version;
}
if (queue->random) {
if (random) {
// Update the positions in the queue.
// Note that the ranges for these cases are the same as the ranges of
// the loops above.
for (unsigned i = 0; i < queue->length; i++) {
if (queue->order[i] >= end && queue->order[i] < to + end - start)
queue->order[i] -= end - start;
else if (queue->order[i] < start &&
queue->order[i] >= to)
queue->order[i] += end - start;
else if (start <= queue->order[i] && queue->order[i] < end)
queue->order[i] += to - start;
for (unsigned i = 0; i < length; i++) {
if (order[i] >= end && order[i] < to + end - start)
order[i] -= end - start;
else if (order[i] < start &&
order[i] >= to)
order[i] += end - start;
else if (start <= order[i] && order[i] < end)
order[i] += to - start;
}
}
}
......@@ -232,8 +258,7 @@ queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
assert(from_order < queue->length);
assert(to_order <= queue->length);
const unsigned from_position =
queue_order_to_position(queue, from_order);
const unsigned from_position = queue->OrderToPosition(from_order);
if (from_order < to_order) {
for (unsigned i = from_order; i < to_order; ++i)
......@@ -247,85 +272,54 @@ queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
}
void
queue_delete(struct queue *queue, unsigned position)
queue::DeletePosition(unsigned position)
{
struct song *song;
unsigned id, order;
assert(position < length);
assert(position < queue->length);
song = queue_get(queue, position);
struct song *song = Get(position);
assert(!song_in_database(song) || song_is_detached(song));
song_free(song);
id = queue_position_to_id(queue, position);
order = queue_position_to_order(queue, position);
const unsigned id = PositionToId(position);
const unsigned _order = PositionToOrder(position);
--queue->length;
--length;
/* release the song id */
queue->id_to_position[id] = -1;
id_to_position[id] = -1;
/* delete song from songs array */
for (unsigned i = position; i < queue->length; i++)
queue_move_song_to(queue, i + 1, i);
for (unsigned i = position; i < length; i++)
queue_move_song_to(this, i + 1, i);
/* delete the entry from the order array */
for (unsigned i = order; i < queue->length; i++)
queue->order[i] = queue->order[i + 1];
for (unsigned i = _order; i < length; i++)
order[i] = order[i + 1];
/* readjust values in the order array */
for (unsigned i = 0; i < queue->length; i++)
if (queue->order[i] > position)
--queue->order[i];
for (unsigned i = 0; i < length; i++)
if (order[i] > position)
--order[i];
}
void
queue_clear(struct queue *queue)
queue::Clear()
{
for (unsigned i = 0; i < queue->length; i++) {
struct queue_item *item = &queue->items[i];
for (unsigned i = 0; i < length; i++) {
struct queue_item *item = &items[i];
assert(!song_in_database(item->song) ||
song_is_detached(item->song));
song_free(item->song);
queue->id_to_position[item->id] = -1;
id_to_position[item->id] = -1;
}
queue->length = 0;
}
queue::queue(unsigned _max_length)
:max_length(_max_length), length(0),
version(1),
items(g_new(struct queue_item, max_length)),
order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
max_length * QUEUE_HASH_MULT)),
repeat(false),
single(false),
consume(false),
random(false),
rand(g_rand_new())
{
for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
id_to_position[i] = -1;
}
queue::~queue()
{
queue_clear(this);
g_free(items);
g_free(order);
g_free(id_to_position);
g_rand_free(rand);
length = 0;
}
static const struct queue_item *
......@@ -390,8 +384,7 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
assert(end <= queue->length);
for (unsigned i = start; i < end; ++i)
queue_swap_order(queue, i,
g_rand_int_range(queue->rand, i, end));
queue->SwapOrders(i, g_rand_int_range(queue->rand, i, end));
}
/**
......@@ -399,70 +392,66 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
* priority group.
*/
void
queue_shuffle_order_range_with_priority(struct queue *queue,
unsigned start, unsigned end)
queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
{
assert(queue != NULL);
assert(queue->random);
assert(random);
assert(start <= end);
assert(end <= queue->length);
assert(end <= length);
if (start == end)
return;
/* first group the range by priority */
queue_sort_order_by_priority(queue, start, end);
queue_sort_order_by_priority(this, start, end);
/* now shuffle each priority group */
unsigned group_start = start;
uint8_t group_priority = queue_get_order_priority(queue, start);
uint8_t group_priority = queue_get_order_priority(this, start);
for (unsigned i = start + 1; i < end; ++i) {
uint8_t priority = queue_get_order_priority(queue, i);
uint8_t priority = queue_get_order_priority(this, i);
assert(priority <= group_priority);
if (priority != group_priority) {
/* start of a new group - shuffle the one that
has just ended */
queue_shuffle_order_range(queue, group_start, i);
queue_shuffle_order_range(this, group_start, i);
group_start = i;
group_priority = priority;
}
}
/* shuffle the last group */
queue_shuffle_order_range(queue, group_start, end);
queue_shuffle_order_range(this, group_start, end);
}
void
queue_shuffle_order(struct queue *queue)
queue::ShuffleOrder()
{
queue_shuffle_order_range_with_priority(queue, 0, queue->length);
ShuffleOrderRangeWithPriority(0, length);
}
static void
queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
{
queue_swap_order(queue, start,
g_rand_int_range(queue->rand, start, end));
queue->SwapOrders(start, g_rand_int_range(queue->rand, start, end));
}
void
queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end)
queue::ShuffleOrderLast(unsigned start, unsigned end)
{
queue_swap_order(queue, end - 1,
g_rand_int_range(queue->rand, start, end));
SwapOrders(end - 1, g_rand_int_range(rand, start, end));
}
void
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
queue::ShuffleRange(unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= queue->length);
assert(end <= length);
for (unsigned i = start; i < end; i++) {
unsigned ri = g_rand_int_range(queue->rand, i, end);
queue_swap(queue, i, ri);
unsigned ri = g_rand_int_range(rand, i, end);
SwapPositions(i, ri);
}
}
......@@ -479,7 +468,7 @@ queue_find_priority_order(const struct queue *queue, unsigned start_order,
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
const unsigned position = queue_order_to_position(queue, order);
const unsigned position = queue->OrderToPosition(order);
const struct queue_item *item = &queue->items[position];
if (item->priority <= priority && order != exclude_order)
return order;
......@@ -498,7 +487,7 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
const unsigned position = queue_order_to_position(queue, order);
const unsigned position = queue->OrderToPosition(order);
const struct queue_item *item = &queue->items[position];
if (item->priority != priority)
return order - start_order;
......@@ -508,39 +497,37 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
}
bool
queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
int after_order)
queue::SetPriority(unsigned position, uint8_t priority, int after_order)
{
assert(queue != NULL);
assert(position < queue->length);
assert(position < length);
struct queue_item *item = &queue->items[position];
struct queue_item *item = &items[position];
uint8_t old_priority = item->priority;
if (old_priority == priority)
return false;
item->version = queue->version;
item->version = version;
item->priority = priority;
if (!queue->random)
if (!random)
/* don't reorder if not in random mode */
return true;
unsigned order = queue_position_to_order(queue, position);
unsigned _order = PositionToOrder(position);
if (after_order >= 0) {
if (order == (unsigned)after_order)
if (_order == (unsigned)after_order)
/* don't reorder the current song */
return true;
if (order < (unsigned)after_order) {
if (_order < (unsigned)after_order) {
/* the specified song has been played already
- enqueue it only if its priority has just
become bigger than the current one's */
const unsigned after_position =
queue_order_to_position(queue, after_order);
OrderToPosition(after_order);
const struct queue_item *after_item =
&queue->items[after_position];
&items[after_position];
if (old_priority > after_item->priority ||
priority <= after_item->priority)
/* priority hasn't become bigger */
......@@ -552,44 +539,41 @@ queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
create a new priority group) */
const unsigned before_order =
queue_find_priority_order(queue, after_order + 1, priority,
order);
const unsigned new_order = before_order > order
queue_find_priority_order(this, after_order + 1, priority,
_order);
const unsigned new_order = before_order > _order
? before_order - 1
: before_order;
queue_move_order(queue, order, new_order);
queue_move_order(this, _order, new_order);
/* shuffle the song within that priority group */
const unsigned priority_count =
queue_count_same_priority(queue, new_order, priority);
queue_count_same_priority(this, new_order, priority);
assert(priority_count >= 1);
queue_shuffle_order_first(queue, new_order,
queue_shuffle_order_first(this, new_order,
new_order + priority_count);
return true;
}
bool
queue_set_priority_range(struct queue *queue,
unsigned start_position, unsigned end_position,
uint8_t priority, int after_order)
queue::SetPriorityRange(unsigned start_position, unsigned end_position,
uint8_t priority, int after_order)
{
assert(queue != NULL);
assert(start_position <= end_position);
assert(end_position <= queue->length);
assert(end_position <= length);
bool modified = false;
int after_position = after_order >= 0
? (int)queue_order_to_position(queue, after_order)
? (int)OrderToPosition(after_order)
: -1;
for (unsigned i = start_position; i < end_position; ++i) {
after_order = after_position >= 0
? (int)queue_position_to_order(queue, after_position)
? (int)PositionToOrder(after_position)
: -1;
modified |= queue_set_priority(queue, i, priority,
after_order);
modified |= SetPriority(i, priority, after_order);
}
return modified;
......
......@@ -20,10 +20,11 @@
#ifndef MPD_QUEUE_HXX
#define MPD_QUEUE_HXX
#include "gcc.h"
#include <glib.h>
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
enum {
......@@ -110,268 +111,222 @@ struct queue {
queue(const queue &other) = delete;
queue &operator=(const queue &other) = delete;
};
static inline unsigned
queue_length(const struct queue *queue)
{
assert(queue->length <= queue->max_length);
unsigned GetLength() const {
assert(length <= max_length);
return queue->length;
}
return length;
}
/**
* Determine if the queue is empty, i.e. there are no songs.
*/
static inline bool
queue_is_empty(const struct queue *queue)
{
return queue->length == 0;
}
/**
* Determine if the queue is empty, i.e. there are no songs.
*/
bool IsEmpty() const {
return length == 0;
}
/**
* Determine if the maximum number of songs has been reached.
*/
static inline bool
queue_is_full(const struct queue *queue)
{
assert(queue->length <= queue->max_length);
/**
* Determine if the maximum number of songs has been reached.
*/
bool IsFull() const {
assert(length <= max_length);
return queue->length >= queue->max_length;
}
return length >= max_length;
}
/**
* Is that a valid position number?
*/
static inline bool
queue_valid_position(const struct queue *queue, unsigned position)
{
return position < queue->length;
}
/**
* Is that a valid position number?
*/
bool IsValidPosition(unsigned position) const {
return position < length;
}
/**
* Is that a valid order number?
*/
static inline bool
queue_valid_order(const struct queue *queue, unsigned order)
{
return order < queue->length;
}
static inline int
queue_id_to_position(const struct queue *queue, unsigned id)
{
if (id >= queue->max_length * QUEUE_HASH_MULT)
return -1;
assert(queue->id_to_position[id] >= -1);
assert(queue->id_to_position[id] < (int)queue->length);
return queue->id_to_position[id];
}
static inline int
queue_position_to_id(const struct queue *queue, unsigned position)
{
assert(position < queue->length);
return queue->items[position].id;
}
static inline unsigned
queue_order_to_position(const struct queue *queue, unsigned order)
{
assert(order < queue->length);
return queue->order[order];
}
static inline unsigned
queue_position_to_order(const struct queue *queue, unsigned position)
{
assert(position < queue->length);
for (unsigned i = 0;; ++i) {
assert(i < queue->length);
if (queue->order[i] == position)
return i;
/**
* Is that a valid order number?
*/
bool IsValidOrder(unsigned _order) const {
return _order < length;
}
}
G_GNUC_PURE
static inline uint8_t
queue_get_priority_at_position(const struct queue *queue, unsigned position)
{
assert(position < queue->length);
int IdToPosition(unsigned id) const {
if (id >= max_length * QUEUE_HASH_MULT)
return -1;
return queue->items[position].priority;
}
assert(id_to_position[id] >= -1);
assert(id_to_position[id] < (int)length);
/**
* Returns the song at the specified position.
*/
static inline struct song *
queue_get(const struct queue *queue, unsigned position)
{
assert(position < queue->length);
return id_to_position[id];
}
return queue->items[position].song;
}
int PositionToId(unsigned position) const
{
assert(position < length);
/**
* Returns the song at the specified order number.
*/
static inline struct song *
queue_get_order(const struct queue *queue, unsigned order)
{
return queue_get(queue, queue_order_to_position(queue, order));
}
return items[position].id;
}
/**
* Is the song at the specified position newer than the specified
* version?
*/
static inline bool
queue_song_newer(const struct queue *queue, unsigned position,
uint32_t version)
{
assert(position < queue->length);
gcc_pure
unsigned OrderToPosition(unsigned _order) const {
assert(_order < length);
return version > queue->version ||
queue->items[position].version >= version ||
queue->items[position].version == 0;
}
return order[_order];
}
/**
* Returns the order number following the specified one. This takes
* end of queue and "repeat" mode into account.
*
* @return the next order number, or -1 to stop playback
*/
int
queue_next_order(const struct queue *queue, unsigned order);
gcc_pure
unsigned PositionToOrder(unsigned position) const {
assert(position < length);
/**
* Increments the queue's version number. This handles integer
* overflow well.
*/
void
queue_increment_version(struct queue *queue);
for (unsigned i = 0;; ++i) {
assert(i < length);
/**
* Marks the specified song as "modified" and increments the version
* number.
*/
void
queue_modify(struct queue *queue, unsigned order);
if (order[i] == position)
return i;
}
}
/**
* Marks all songs as "modified" and increments the version number.
*/
void
queue_modify_all(struct queue *queue);
G_GNUC_PURE
uint8_t GetPriorityAtPosition(unsigned position) const {
assert(position < length);
/**
* Appends a song to the queue and returns its position. Prior to
* that, the caller must check if the queue is already full.
*
* If a song is not in the database (determined by
* song_in_database()), it is freed when removed from the queue.
*
* @param priority the priority of this new queue item
*/
unsigned
queue_append(struct queue *queue, struct song *song, uint8_t priority);
return items[position].priority;
}
/**
* Swaps two songs, addressed by their position.
*/
void
queue_swap(struct queue *queue, unsigned position1, unsigned position2);
/**
* Returns the song at the specified position.
*/
struct song *Get(unsigned position) const {
assert(position < length);
/**
* Swaps two songs, addressed by their order number.
*/
static inline void
queue_swap_order(struct queue *queue, unsigned order1, unsigned order2)
{
unsigned tmp = queue->order[order1];
queue->order[order1] = queue->order[order2];
queue->order[order2] = tmp;
}
return items[position].song;
}
/**
* Moves a song to a new position.
*/
void
queue_move(struct queue *queue, unsigned from, unsigned to);
/**
* Returns the song at the specified order number.
*/
struct song *GetOrder(unsigned _order) const {
return Get(OrderToPosition(_order));
}
/**
* Moves a range of songs to a new position.
*/
void
queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to);
/**
* Is the song at the specified position newer than the specified
* version?
*/
bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
assert(position < length);
/**
* Removes a song from the playlist.
*/
void
queue_delete(struct queue *queue, unsigned position);
return _version > version ||
items[position].version >= _version ||
items[position].version == 0;
}
/**
* Removes all songs from the playlist.
*/
void
queue_clear(struct queue *queue);
/**
* Returns the order number following the specified one. This takes
* end of queue and "repeat" mode into account.
*
* @return the next order number, or -1 to stop playback
*/
gcc_pure
int GetNextOrder(unsigned order) const;
/**
* Initializes the "order" array, and restores "normal" order.
*/
static inline void
queue_restore_order(struct queue *queue)
{
for (unsigned i = 0; i < queue->length; ++i)
queue->order[i] = i;
}
/**
* Increments the queue's version number. This handles integer
* overflow well.
*/
void IncrementVersion();
/**
* Shuffle the order of items in the specified range, taking their
* priorities into account.
*/
void
queue_shuffle_order_range_with_priority(struct queue *queue,
unsigned start, unsigned end);
/**
* Marks the specified song as "modified" and increments the version
* number.
*/
void ModifyAtOrder(unsigned order);
/**
* Shuffles the virtual order of songs, but does not move them
* physically. This is used in random mode.
*/
void
queue_shuffle_order(struct queue *queue);
/**
* Marks all songs as "modified" and increments the version number.
*/
void ModifyAll();
/**
* Shuffles the virtual order of the last song in the specified
* (order) range. This is used in random mode after a song has been
* appended by queue_append().
*/
void
queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
/**
* Appends a song to the queue and returns its position. Prior to
* that, the caller must check if the queue is already full.
*
* If a song is not in the database (determined by
* song_in_database()), it is freed when removed from the queue.
*
* @param priority the priority of this new queue item
*/
unsigned Append(struct song *song, uint8_t priority);
/**
* Shuffles a (position) range in the queue. The songs are physically
* shuffled, not by using the "order" mapping.
*/
void
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
/**
* Swaps two songs, addressed by their position.
*/
void SwapPositions(unsigned position1, unsigned position2);
bool
queue_set_priority(struct queue *queue, unsigned position,
uint8_t priority, int after_order);
/**
* Swaps two songs, addressed by their order number.
*/
void SwapOrders(unsigned order1, unsigned order2) {
unsigned tmp = order[order1];
order[order1] = order[order2];
order[order2] = tmp;
}
bool
queue_set_priority_range(struct queue *queue,
unsigned start_position, unsigned end_position,
uint8_t priority, int after_order);
/**
* Moves a song to a new position.
*/
void MovePostion(unsigned from, unsigned to);
/**
* Moves a range of songs to a new position.
*/
void MoveRange(unsigned start, unsigned end, unsigned to);
/**
* Removes a song from the playlist.
*/
void DeletePosition(unsigned position);
/**
* Removes all songs from the playlist.
*/
void Clear();
/**
* Initializes the "order" array, and restores "normal" order.
*/
void RestoreOrder() {
for (unsigned i = 0; i < length; ++i)
order[i] = i;
}
/**
* Shuffle the order of items in the specified range, taking their
* priorities into account.
*/
void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
/**
* Shuffles the virtual order of songs, but does not move them
* physically. This is used in random mode.
*/
void ShuffleOrder();
/**
* Shuffles the virtual order of the last song in the specified
* (order) range. This is used in random mode after a song has been
* appended by queue_append().
*/
void ShuffleOrderLast(unsigned start, unsigned end);
/**
* Shuffles a (position) range in the queue. The songs are physically
* shuffled, not by using the "order" mapping.
*/
void ShuffleRange(unsigned start, unsigned end);
bool SetPriority(unsigned position, uint8_t priority, int after_order);
bool SetPriorityRange(unsigned start_position, unsigned end_position,
uint8_t priority, int after_order);
};
#endif
......@@ -171,7 +171,7 @@ enum command_return
handle_shuffle(G_GNUC_UNUSED Client *client,
G_GNUC_UNUSED int argc, G_GNUC_UNUSED char *argv[])
{
unsigned start = 0, end = queue_length(&client->playlist.queue);
unsigned start = 0, end = client->playlist.queue.GetLength();
if (argc == 2 && !check_range(client, &start, &end, argv[1]))
return COMMAND_RETURN_ERROR;
......
......@@ -41,11 +41,11 @@ static void
queue_print_song_info(Client *client, const struct queue *queue,
unsigned position)
{
song_print_info(client, queue_get(queue, position));
song_print_info(client, queue->Get(position));
client_printf(client, "Pos: %u\nId: %u\n",
position, queue_position_to_id(queue, position));
position, queue->PositionToId(position));
uint8_t priority = queue_get_priority_at_position(queue, position);
uint8_t priority = queue->GetPriorityAtPosition(position);
if (priority != 0)
client_printf(client, "Prio: %u\n", priority);
}
......@@ -55,7 +55,7 @@ queue_print_info(Client *client, const struct queue *queue,
unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= queue_length(queue));
assert(end <= queue->GetLength());
for (unsigned i = start; i < end; ++i)
queue_print_song_info(client, queue, i);
......@@ -66,11 +66,11 @@ queue_print_uris(Client *client, const struct queue *queue,
unsigned start, unsigned end)
{
assert(start <= end);
assert(end <= queue_length(queue));
assert(end <= queue->GetLength());
for (unsigned i = start; i < end; ++i) {
client_printf(client, "%i:", i);
song_print_uri(client, queue_get(queue, i));
song_print_uri(client, queue->Get(i));
}
}
......@@ -78,8 +78,8 @@ void
queue_print_changes_info(Client *client, const struct queue *queue,
uint32_t version)
{
for (unsigned i = 0; i < queue_length(queue); i++) {
if (queue_song_newer(queue, i, version))
for (unsigned i = 0; i < queue->GetLength(); i++) {
if (queue->IsNewerAtPosition(i, version))
queue_print_song_info(client, queue, i);
}
}
......@@ -88,18 +88,18 @@ void
queue_print_changes_position(Client *client, const struct queue *queue,
uint32_t version)
{
for (unsigned i = 0; i < queue_length(queue); i++)
if (queue_song_newer(queue, i, version))
for (unsigned i = 0; i < queue->GetLength(); i++)
if (queue->IsNewerAtPosition(i, version))
client_printf(client, "cpos: %i\nId: %i\n",
i, queue_position_to_id(queue, i));
i, queue->PositionToId(i));
}
void
queue_find(Client *client, const struct queue *queue,
const SongFilter &filter)
{
for (unsigned i = 0; i < queue_length(queue); i++) {
const struct song *song = queue_get(queue, i);
for (unsigned i = 0; i < queue->GetLength(); i++) {
const struct song *song = queue->Get(i);
if (filter.Match(*song))
queue_print_song_info(client, queue, i);
......
......@@ -61,19 +61,19 @@ queue_save_song(FILE *fp, int idx, const struct song *song)
void
queue_save(FILE *fp, const struct queue *queue)
{
for (unsigned i = 0; i < queue_length(queue); i++) {
uint8_t prio = queue_get_priority_at_position(queue, i);
for (unsigned i = 0; i < queue->GetLength(); i++) {
uint8_t prio = queue->GetPriorityAtPosition(i);
if (prio != 0)
fprintf(fp, PRIO_LABEL "%u\n", prio);
queue_save_song(fp, i, queue_get(queue, i));
queue_save_song(fp, i, queue->Get(i));
}
}
void
queue_load_song(TextFile &file, const char *line, queue *queue)
{
if (queue_is_full(queue))
if (queue->IsFull())
return;
uint8_t priority = 0;
......@@ -123,7 +123,7 @@ queue_load_song(TextFile &file, const char *line, queue *queue)
}
}
queue_append(queue, song, priority);
queue->Append(song, priority);
if (db != nullptr)
db->ReturnSong(song);
......
......@@ -23,21 +23,21 @@ G_GNUC_UNUSED
static void
dump_order(const struct queue *queue)
{
g_printerr("queue length=%u, order:\n", queue_length(queue));
for (unsigned i = 0; i < queue_length(queue); ++i)
g_printerr("queue length=%u, order:\n", queue->GetLength());
for (unsigned i = 0; i < queue->GetLength(); ++i)
g_printerr(" [%u] -> %u (prio=%u)\n", i, queue->order[i],
queue->items[queue->order[i]].priority);
}
static void
check_descending_priority(G_GNUC_UNUSED const struct queue *queue,
check_descending_priority(const struct queue *queue,
unsigned start_order)
{
assert(start_order < queue_length(queue));
assert(start_order < queue->GetLength());
uint8_t last_priority = 0xff;
for (unsigned order = start_order; order < queue_length(queue); ++order) {
unsigned position = queue_order_to_position(queue, order);
for (unsigned order = start_order; order < queue->GetLength(); ++order) {
unsigned position = queue->OrderToPosition(order);
uint8_t priority = queue->items[position].priority;
assert(priority <= last_priority);
(void)last_priority;
......@@ -48,74 +48,74 @@ check_descending_priority(G_GNUC_UNUSED const struct queue *queue,
int
main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
{
struct song songs[16];
static struct song songs[16];
struct queue queue(32);
for (unsigned i = 0; i < G_N_ELEMENTS(songs); ++i)
queue_append(&queue, &songs[i], 0);
queue.Append(&songs[i], 0);
assert(queue_length(&queue) == G_N_ELEMENTS(songs));
assert(queue.GetLength() == G_N_ELEMENTS(songs));
/* priority=10 for 4 items */
queue_set_priority_range(&queue, 4, 8, 10, -1);
queue.SetPriorityRange(4, 8, 10, -1);
queue.random = true;
queue_shuffle_order(&queue);
queue.ShuffleOrder();
check_descending_priority(&queue, 0);
for (unsigned i = 0; i < 4; ++i) {
assert(queue_position_to_order(&queue, i) >= 4);
assert(queue.PositionToOrder(i) >= 4);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue_position_to_order(&queue, i) < 4);
assert(queue.PositionToOrder(i) < 4);
}
for (unsigned i = 8; i < G_N_ELEMENTS(songs); ++i) {
assert(queue_position_to_order(&queue, i) >= 4);
assert(queue.PositionToOrder(i) >= 4);
}
/* priority=50 one more item */
queue_set_priority_range(&queue, 15, 16, 50, -1);
queue.SetPriorityRange(15, 16, 50, -1);
check_descending_priority(&queue, 0);
assert(queue_position_to_order(&queue, 15) == 0);
assert(queue.PositionToOrder(15) == 0);
for (unsigned i = 0; i < 4; ++i) {
assert(queue_position_to_order(&queue, i) >= 4);
assert(queue.PositionToOrder(i) >= 4);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue_position_to_order(&queue, i) >= 1 &&
queue_position_to_order(&queue, i) < 5);
assert(queue.PositionToOrder(i) >= 1 &&
queue.PositionToOrder(i) < 5);
}
for (unsigned i = 8; i < 15; ++i) {
assert(queue_position_to_order(&queue, i) >= 5);
assert(queue.PositionToOrder(i) >= 5);
}
/* priority=20 for one of the 4 priority=10 items */
queue_set_priority_range(&queue, 3, 4, 20, -1);
queue.SetPriorityRange(3, 4, 20, -1);
check_descending_priority(&queue, 0);
assert(queue_position_to_order(&queue, 3) == 1);
assert(queue_position_to_order(&queue, 15) == 0);
assert(queue.PositionToOrder(3) == 1);
assert(queue.PositionToOrder(15) == 0);
for (unsigned i = 0; i < 3; ++i) {
assert(queue_position_to_order(&queue, i) >= 5);
assert(queue.PositionToOrder(i) >= 5);
}
for (unsigned i = 4; i < 8; ++i) {
assert(queue_position_to_order(&queue, i) >= 2 &&
queue_position_to_order(&queue, i) < 6);
assert(queue.PositionToOrder(i) >= 2 &&
queue.PositionToOrder(i) < 6);
}
for (unsigned i = 8; i < 15; ++i) {
assert(queue_position_to_order(&queue, i) >= 6);
assert(queue.PositionToOrder(i) >= 6);
}
/* priority=20 for another one of the 4 priority=10 items;
......@@ -124,17 +124,17 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
unsigned current_order = 4;
unsigned current_position =
queue_order_to_position(&queue, current_order);
queue.OrderToPosition(current_order);
unsigned a_order = 3;
unsigned a_position = queue_order_to_position(&queue, a_order);
unsigned a_position = queue.OrderToPosition(a_order);
assert(queue.items[a_position].priority == 10);
queue_set_priority(&queue, a_position, 20, current_order);
queue.SetPriority(a_position, 20, current_order);
current_order = queue_position_to_order(&queue, current_position);
current_order = queue.PositionToOrder(current_position);
assert(current_order == 3);
a_order = queue_position_to_order(&queue, a_position);
a_order = queue.PositionToOrder(a_position);
assert(a_order == 4);
check_descending_priority(&queue, current_order + 1);
......@@ -144,14 +144,14 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
just created */
unsigned b_order = 10;
unsigned b_position = queue_order_to_position(&queue, b_order);
unsigned b_position = queue.OrderToPosition(b_order);
assert(queue.items[b_position].priority == 0);
queue_set_priority(&queue, b_position, 70, current_order);
queue.SetPriority(b_position, 70, current_order);
current_order = queue_position_to_order(&queue, current_position);
current_order = queue.PositionToOrder(current_position);
assert(current_order == 3);
b_order = queue_position_to_order(&queue, b_position);
b_order = queue.PositionToOrder(b_position);
assert(b_order == 4);
check_descending_priority(&queue, current_order + 1);
......@@ -161,27 +161,26 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
hasn't changed (it was already higher before) */
unsigned c_order = 0;
unsigned c_position = queue_order_to_position(&queue, c_order);
unsigned c_position = queue.OrderToPosition(c_order);
assert(queue.items[c_position].priority == 50);
queue_set_priority(&queue, c_position, 60, current_order);
queue.SetPriority(c_position, 60, current_order);
current_order = queue_position_to_order(&queue, current_position);
current_order = queue.PositionToOrder(current_position);
assert(current_order == 3);
c_order = queue_position_to_order(&queue, c_position);
c_order = queue.PositionToOrder(c_position);
assert(c_order == 0);
/* move the prio=20 item back */
a_order = queue_position_to_order(&queue, a_position);
a_order = queue.PositionToOrder(a_position);
assert(a_order == 5);
assert(queue.items[a_position].priority == 20);
queue_set_priority(&queue, a_position, 5, current_order);
queue.SetPriority(a_position, 5, current_order);
current_order = queue_position_to_order(&queue, current_position);
current_order = queue.PositionToOrder(current_position);
assert(current_order == 3);
a_order = queue_position_to_order(&queue, a_position);
a_order = queue.PositionToOrder(a_position);
assert(a_order == 6);
}
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