Commit 15a4246e authored by Max Kellermann's avatar Max Kellermann

Client, Inotify: use std::list instead of std::deque

Random access is not necessary here.
parent 9a718457
...@@ -27,7 +27,7 @@ ...@@ -27,7 +27,7 @@
#include <set> #include <set>
#include <string> #include <string>
#include <deque> #include <list>
#include <glib.h> #include <glib.h>
...@@ -97,7 +97,7 @@ public: ...@@ -97,7 +97,7 @@ public:
/** /**
* A list of messages this client has received. * A list of messages this client has received.
*/ */
std::deque<ClientMessage> messages; std::list<ClientMessage> messages;
Client(struct player_control *player_control, Client(struct player_control *player_control,
int fd, int uid, int num); int fd, int uid, int num);
......
...@@ -21,7 +21,7 @@ ...@@ -21,7 +21,7 @@
#include "InotifyQueue.hxx" #include "InotifyQueue.hxx"
#include "UpdateGlue.hxx" #include "UpdateGlue.hxx"
#include <deque> #include <list>
#include <string> #include <string>
#include <glib.h> #include <glib.h>
...@@ -40,7 +40,7 @@ enum { ...@@ -40,7 +40,7 @@ enum {
INOTIFY_UPDATE_DELAY_S = 5, INOTIFY_UPDATE_DELAY_S = 5,
}; };
static std::deque<std::string> inotify_queue; static std::list<std::string> inotify_queue;
static guint queue_source_id; static guint queue_source_id;
void void
......
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