Commit 36239895 authored by Max Kellermann's avatar Max Kellermann

player/Control: add Lock prefix to locking method names

parent 738583e3
......@@ -646,7 +646,7 @@ static int mpd_main_after_fork(struct options options)
/* enable all audio outputs (if not already done by
playlist_state_restore() */
instance->partition->pc.UpdateAudio();
instance->partition->pc.LockUpdateAudio();
#ifdef WIN32
win32_app_started();
......
......@@ -100,9 +100,9 @@ handle_pause(Client &client, Request args, Response &r)
if (!args.Parse(0, pause_flag, r))
return CommandResult::ERROR;
client.player_control.SetPause(pause_flag);
client.player_control.LockSetPause(pause_flag);
} else
client.player_control.Pause();
client.player_control.LockPause();
return CommandResult::OK;
}
......@@ -113,7 +113,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
const char *state = nullptr;
int song;
const auto player_status = client.player_control.GetStatus();
const auto player_status = client.player_control.LockGetStatus();
switch (player_status.state) {
case PlayerState::STOP:
......@@ -284,7 +284,7 @@ CommandResult
handle_clearerror(Client &client, gcc_unused Request args,
gcc_unused Response &r)
{
client.player_control.ClearError();
client.player_control.LockClearError();
return CommandResult::OK;
}
......
......@@ -53,7 +53,7 @@ audio_output_enable_index(MultipleOutputs &outputs, unsigned idx)
idle_add(IDLE_MIXER);
}
ao.player_control->UpdateAudio();
ao.player_control->LockUpdateAudio();
++audio_output_state_version;
......@@ -80,7 +80,7 @@ audio_output_disable_index(MultipleOutputs &outputs, unsigned idx)
idle_add(IDLE_MIXER);
}
ao.player_control->UpdateAudio();
ao.player_control->LockUpdateAudio();
++audio_output_state_version;
......@@ -106,7 +106,7 @@ audio_output_toggle_index(MultipleOutputs &outputs, unsigned idx)
}
}
ao.player_control->UpdateAudio();
ao.player_control->LockUpdateAudio();
++audio_output_state_version;
......
......@@ -69,14 +69,14 @@ PlayerControl::Play(DetachedSong *song)
}
void
PlayerControl::Cancel()
PlayerControl::LockCancel()
{
LockSynchronousCommand(PlayerCommand::CANCEL);
assert(next_song == nullptr);
}
void
PlayerControl::Stop()
PlayerControl::LockStop()
{
LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
assert(next_song == nullptr);
......@@ -85,7 +85,7 @@ PlayerControl::Stop()
}
void
PlayerControl::UpdateAudio()
PlayerControl::LockUpdateAudio()
{
LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
}
......@@ -111,7 +111,7 @@ PlayerControl::PauseLocked()
}
void
PlayerControl::Pause()
PlayerControl::LockPause()
{
Lock();
PauseLocked();
......@@ -119,7 +119,7 @@ PlayerControl::Pause()
}
void
PlayerControl::SetPause(bool pause_flag)
PlayerControl::LockSetPause(bool pause_flag)
{
Lock();
......@@ -142,7 +142,7 @@ PlayerControl::SetPause(bool pause_flag)
}
void
PlayerControl::SetBorderPause(bool _border_pause)
PlayerControl::LockSetBorderPause(bool _border_pause)
{
Lock();
border_pause = _border_pause;
......@@ -150,7 +150,7 @@ PlayerControl::SetBorderPause(bool _border_pause)
}
player_status
PlayerControl::GetStatus()
PlayerControl::LockGetStatus()
{
player_status status;
......@@ -182,7 +182,7 @@ PlayerControl::SetError(PlayerError type, Error &&_error)
}
void
PlayerControl::ClearError()
PlayerControl::LockClearError()
{
Lock();
......@@ -211,7 +211,7 @@ PlayerControl::ClearTaggedSong()
}
void
PlayerControl::EnqueueSong(DetachedSong *song)
PlayerControl::LockEnqueueSong(DetachedSong *song)
{
assert(song != nullptr);
......@@ -221,7 +221,7 @@ PlayerControl::EnqueueSong(DetachedSong *song)
}
bool
PlayerControl::Seek(DetachedSong *song, SongTime t)
PlayerControl::LockSeek(DetachedSong *song, SongTime t)
{
assert(song != nullptr);
......
......@@ -319,25 +319,25 @@ public:
/**
* see PlayerCommand::CANCEL
*/
void Cancel();
void LockCancel();
void SetPause(bool pause_flag);
void LockSetPause(bool pause_flag);
private:
void PauseLocked();
public:
void Pause();
void LockPause();
/**
* Set the player's #border_pause flag.
*/
void SetBorderPause(bool border_pause);
void LockSetBorderPause(bool border_pause);
void Kill();
gcc_pure
player_status GetStatus();
player_status LockGetStatus();
PlayerState GetState() const {
return state;
......@@ -378,7 +378,7 @@ public:
return result;
}
void ClearError();
void LockClearError();
PlayerError GetErrorType() const {
return error_type;
......@@ -413,9 +413,9 @@ public:
return result;
}
void Stop();
void LockStop();
void UpdateAudio();
void LockUpdateAudio();
private:
void EnqueueSongLocked(DetachedSong *song) {
......@@ -432,7 +432,7 @@ public:
* @param song the song to be queued; the given instance will be owned
* and freed by the player
*/
void EnqueueSong(DetachedSong *song);
void LockEnqueueSong(DetachedSong *song);
/**
* Makes the player thread seek the specified song to a position.
......@@ -442,7 +442,7 @@ public:
* @return true on success, false on failure (e.g. if MPD isn't
* playing currently)
*/
bool Seek(DetachedSong *song, SongTime t);
bool LockSeek(DetachedSong *song, SongTime t);
void SetCrossFade(float cross_fade_seconds);
......
......@@ -57,7 +57,7 @@ playlist::QueueSongOrder(PlayerControl &pc, unsigned order)
FormatDebug(playlist_domain, "queue song %i:\"%s\"",
queued, song.GetURI());
pc.EnqueueSong(new DetachedSong(song));
pc.LockEnqueueSong(new DetachedSong(song));
}
void
......@@ -140,7 +140,7 @@ playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev)
if (prev != nullptr && next_song != prev) {
/* clear the currently queued song */
pc.Cancel();
pc.LockCancel();
queued = -1;
}
......@@ -235,7 +235,7 @@ playlist::SetRepeat(PlayerControl &pc, bool status)
queue.repeat = status;
pc.SetBorderPause(queue.single && !queue.repeat);
pc.LockSetBorderPause(queue.single && !queue.repeat);
/* if the last song is currently being played, the "next song"
might change when repeat mode is toggled */
......@@ -262,7 +262,7 @@ playlist::SetSingle(PlayerControl &pc, bool status)
queue.single = status;
pc.SetBorderPause(queue.single && !queue.repeat);
pc.LockSetBorderPause(queue.single && !queue.repeat);
/* if the last song is currently being played, the "next song"
might change when single mode is toggled */
......
......@@ -38,7 +38,7 @@ playlist::Stop(PlayerControl &pc)
assert(current >= 0);
FormatDebug(playlist_domain, "stop");
pc.Stop();
pc.LockStop();
queued = -1;
playing = false;
......@@ -59,7 +59,7 @@ playlist::Stop(PlayerControl &pc)
PlaylistResult
playlist::PlayPosition(PlayerControl &pc, int song)
{
pc.ClearError();
pc.LockClearError();
unsigned i = song;
if (song == -1) {
......@@ -71,7 +71,7 @@ playlist::PlayPosition(PlayerControl &pc, int song)
if (playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
pc.SetPause(false);
pc.LockSetPause(false);
return PlaylistResult::SUCCESS;
}
......@@ -196,7 +196,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
const DetachedSong *queued_song = GetQueuedSong();
pc.ClearError();
pc.LockClearError();
stop_on_error = true;
error_count = 0;
......@@ -210,7 +210,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
queued_song = nullptr;
}
if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
if (!pc.LockSeek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
UpdateQueuedSong(pc, queued_song);
return PlaylistResult::NOT_PLAYING;
......@@ -254,7 +254,7 @@ playlist::SeekCurrent(PlayerControl &pc,
return PlaylistResult::NOT_PLAYING;
if (relative) {
const auto status = pc.GetStatus();
const auto status = pc.LockGetStatus();
if (status.state != PlayerState::PLAY &&
status.state != PlayerState::PAUSE)
......
......@@ -252,7 +252,7 @@ playlist::DeleteInternal(PlayerControl &pc,
else {
/* stop the player */
pc.Stop();
pc.LockStop();
playing = false;
}
......@@ -457,7 +457,7 @@ playlist::SetSongIdRange(PlayerControl &pc, unsigned id,
/* if we're manipulating the "queued" song,
the decoder thread may be decoding it
already; cancel that */
pc.Cancel();
pc.LockCancel();
queued = -1;
}
}
......
......@@ -61,7 +61,7 @@ void
playlist_state_save(BufferedOutputStream &os, const struct playlist &playlist,
PlayerControl &pc)
{
const auto player_status = pc.GetStatus();
const auto player_status = pc.LockGetStatus();
os.Write(PLAYLIST_STATE_FILE_STATE);
......@@ -191,7 +191,7 @@ playlist_state_restore(const char *line, TextFile &file,
called here, after the audio output states were
restored, before playback begins */
if (state != PlayerState::STOP)
pc.UpdateAudio();
pc.LockUpdateAudio();
if (state == PlayerState::STOP /* && config_option */)
playlist.current = current;
......@@ -201,7 +201,7 @@ playlist_state_restore(const char *line, TextFile &file,
playlist.SeekSongPosition(pc, current, seek_time);
if (state == PlayerState::PAUSE)
pc.Pause();
pc.LockPause();
}
return true;
......@@ -211,7 +211,7 @@ unsigned
playlist_state_get_hash(const playlist &playlist,
PlayerControl &pc)
{
const auto player_status = pc.GetStatus();
const auto player_status = pc.LockGetStatus();
return playlist.queue.version ^
(player_status.state != PlayerState::STOP
......
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