Commit 667481c3 authored by Max Kellermann's avatar Max Kellermann

OutputThread: move more functions into the AudioOutput class

parent af716057
......@@ -368,6 +368,51 @@ struct AudioOutput {
* Set the "allow_play" and signal the thread.
*/
void LockAllowPlay();
private:
void CommandFinished();
bool Enable();
void Disable();
void Open();
void Close(bool drain);
void Reopen();
AudioFormat OpenFilter(AudioFormat &format, Error &error_r);
void CloseFilter();
void ReopenFilter();
/**
* Wait until the output's delay reaches zero.
*
* @return true if playback should be continued, false if a
* command was issued
*/
bool WaitForDelay();
gcc_pure
const music_chunk *GetNextChunk() const;
bool PlayChunk(const music_chunk *chunk);
/**
* Plays all remaining chunks, until the tail of the pipe has
* been reached (and no more chunks are queued), or until a
* command is received.
*
* @return true if at least one chunk has been available,
* false if the tail of the pipe was already reached
*/
bool Play();
void Pause();
/**
* The OutputThread.
*/
void Task();
static void Task(void *arg);
};
/**
......
......@@ -39,254 +39,249 @@
#include <assert.h>
#include <string.h>
static void ao_command_finished(AudioOutput *ao)
void
AudioOutput::CommandFinished()
{
assert(ao->command != AO_COMMAND_NONE);
ao->command = AO_COMMAND_NONE;
assert(command != AO_COMMAND_NONE);
command = AO_COMMAND_NONE;
ao->mutex.unlock();
mutex.unlock();
audio_output_client_notify.Signal();
ao->mutex.lock();
mutex.lock();
}
static bool
ao_enable(AudioOutput *ao)
inline bool
AudioOutput::Enable()
{
Error error;
bool success;
if (ao->really_enabled)
if (really_enabled)
return true;
ao->mutex.unlock();
success = ao_plugin_enable(ao, error);
ao->mutex.lock();
mutex.unlock();
Error error;
bool success = ao_plugin_enable(this, error);
mutex.lock();
if (!success) {
FormatError(error,
"Failed to enable \"%s\" [%s]",
ao->name, ao->plugin.name);
name, plugin.name);
return false;
}
ao->really_enabled = true;
really_enabled = true;
return true;
}
static void
ao_close(AudioOutput *ao, bool drain);
static void
ao_disable(AudioOutput *ao)
inline void
AudioOutput::Disable()
{
if (ao->open)
ao_close(ao, false);
if (open)
Close(false);
if (ao->really_enabled) {
ao->really_enabled = false;
if (really_enabled) {
really_enabled = false;
ao->mutex.unlock();
ao_plugin_disable(ao);
ao->mutex.lock();
mutex.unlock();
ao_plugin_disable(this);
mutex.lock();
}
}
static AudioFormat
ao_filter_open(AudioOutput *ao, AudioFormat &format,
Error &error_r)
inline AudioFormat
AudioOutput::OpenFilter(AudioFormat &format, Error &error_r)
{
assert(format.IsValid());
/* the replay_gain filter cannot fail here */
if (ao->replay_gain_filter != nullptr &&
!ao->replay_gain_filter->Open(format, error_r).IsDefined())
if (replay_gain_filter != nullptr &&
!replay_gain_filter->Open(format, error_r).IsDefined())
return AudioFormat::Undefined();
if (ao->other_replay_gain_filter != nullptr &&
!ao->other_replay_gain_filter->Open(format, error_r).IsDefined()) {
if (ao->replay_gain_filter != nullptr)
ao->replay_gain_filter->Close();
if (other_replay_gain_filter != nullptr &&
!other_replay_gain_filter->Open(format, error_r).IsDefined()) {
if (replay_gain_filter != nullptr)
replay_gain_filter->Close();
return AudioFormat::Undefined();
}
const AudioFormat af = ao->filter->Open(format, error_r);
const AudioFormat af = filter->Open(format, error_r);
if (!af.IsDefined()) {
if (ao->replay_gain_filter != nullptr)
ao->replay_gain_filter->Close();
if (ao->other_replay_gain_filter != nullptr)
ao->other_replay_gain_filter->Close();
if (replay_gain_filter != nullptr)
replay_gain_filter->Close();
if (other_replay_gain_filter != nullptr)
other_replay_gain_filter->Close();
}
return af;
}
static void
ao_filter_close(AudioOutput *ao)
void
AudioOutput::CloseFilter()
{
if (ao->replay_gain_filter != nullptr)
ao->replay_gain_filter->Close();
if (ao->other_replay_gain_filter != nullptr)
ao->other_replay_gain_filter->Close();
if (replay_gain_filter != nullptr)
replay_gain_filter->Close();
if (other_replay_gain_filter != nullptr)
other_replay_gain_filter->Close();
ao->filter->Close();
filter->Close();
}
static void
ao_open(AudioOutput *ao)
inline void
AudioOutput::Open()
{
bool success;
Error error;
struct audio_format_string af_string;
assert(!ao->open);
assert(ao->pipe != nullptr);
assert(ao->current_chunk == nullptr);
assert(ao->in_audio_format.IsValid());
assert(!open);
assert(pipe != nullptr);
assert(current_chunk == nullptr);
assert(in_audio_format.IsValid());
ao->fail_timer.Reset();
fail_timer.Reset();
/* enable the device (just in case the last enable has failed) */
if (!ao_enable(ao))
if (!Enable())
/* still no luck */
return;
/* open the filter */
const AudioFormat filter_audio_format =
ao_filter_open(ao, ao->in_audio_format, error);
OpenFilter(in_audio_format, error);
if (!filter_audio_format.IsDefined()) {
FormatError(error, "Failed to open filter for \"%s\" [%s]",
ao->name, ao->plugin.name);
name, plugin.name);
ao->fail_timer.Update();
fail_timer.Update();
return;
}
assert(filter_audio_format.IsValid());
ao->out_audio_format = filter_audio_format;
ao->out_audio_format.ApplyMask(ao->config_audio_format);
out_audio_format = filter_audio_format;
out_audio_format.ApplyMask(config_audio_format);
ao->mutex.unlock();
success = ao_plugin_open(ao, ao->out_audio_format, error);
ao->mutex.lock();
mutex.unlock();
success = ao_plugin_open(this, out_audio_format, error);
mutex.lock();
assert(!ao->open);
assert(!open);
if (!success) {
FormatError(error, "Failed to open \"%s\" [%s]",
ao->name, ao->plugin.name);
name, plugin.name);
ao_filter_close(ao);
ao->fail_timer.Update();
CloseFilter();
fail_timer.Update();
return;
}
if (!convert_filter_set(ao->convert_filter, ao->out_audio_format,
if (!convert_filter_set(convert_filter, out_audio_format,
error)) {
FormatError(error, "Failed to convert for \"%s\" [%s]",
ao->name, ao->plugin.name);
name, plugin.name);
ao_filter_close(ao);
ao->fail_timer.Update();
CloseFilter();
fail_timer.Update();
return;
}
ao->open = true;
open = true;
FormatDebug(output_domain,
"opened plugin=%s name=\"%s\" audio_format=%s",
ao->plugin.name, ao->name,
audio_format_to_string(ao->out_audio_format, &af_string));
plugin.name, name,
audio_format_to_string(out_audio_format, &af_string));
if (ao->in_audio_format != ao->out_audio_format)
if (in_audio_format != out_audio_format)
FormatDebug(output_domain, "converting from %s",
audio_format_to_string(ao->in_audio_format,
audio_format_to_string(in_audio_format,
&af_string));
}
static void
ao_close(AudioOutput *ao, bool drain)
void
AudioOutput::Close(bool drain)
{
assert(ao->open);
assert(open);
ao->pipe = nullptr;
pipe = nullptr;
ao->current_chunk = nullptr;
ao->open = false;
current_chunk = nullptr;
open = false;
ao->mutex.unlock();
mutex.unlock();
if (drain)
ao_plugin_drain(ao);
ao_plugin_drain(this);
else
ao_plugin_cancel(ao);
ao_plugin_cancel(this);
ao_plugin_close(ao);
ao_filter_close(ao);
ao_plugin_close(this);
CloseFilter();
ao->mutex.lock();
mutex.lock();
FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
ao->plugin.name, ao->name);
plugin.name, name);
}
static void
ao_reopen_filter(AudioOutput *ao)
void
AudioOutput::ReopenFilter()
{
Error error;
ao_filter_close(ao);
CloseFilter();
const AudioFormat filter_audio_format =
ao_filter_open(ao, ao->in_audio_format, error);
OpenFilter(in_audio_format, error);
if (!filter_audio_format.IsDefined() ||
!convert_filter_set(ao->convert_filter, ao->out_audio_format,
!convert_filter_set(convert_filter, out_audio_format,
error)) {
FormatError(error,
"Failed to open filter for \"%s\" [%s]",
ao->name, ao->plugin.name);
name, plugin.name);
/* this is a little code duplication fro ao_close(),
/* this is a little code duplication from Close(),
but we cannot call this function because we must
not call filter_close(ao->filter) again */
not call filter_close(filter) again */
ao->pipe = nullptr;
pipe = nullptr;
ao->current_chunk = nullptr;
ao->open = false;
ao->fail_timer.Update();
current_chunk = nullptr;
open = false;
fail_timer.Update();
ao->mutex.unlock();
ao_plugin_close(ao);
ao->mutex.lock();
mutex.unlock();
ao_plugin_close(this);
mutex.lock();
return;
}
}
static void
ao_reopen(AudioOutput *ao)
void
AudioOutput::Reopen()
{
if (!ao->config_audio_format.IsFullyDefined()) {
if (ao->open) {
const MusicPipe *mp = ao->pipe;
ao_close(ao, true);
ao->pipe = mp;
if (!config_audio_format.IsFullyDefined()) {
if (open) {
const MusicPipe *mp = pipe;
Close(true);
pipe = mp;
}
/* no audio format is configured: copy in->out, let
the output's open() method determine the effective
out_audio_format */
ao->out_audio_format = ao->in_audio_format;
ao->out_audio_format.ApplyMask(ao->config_audio_format);
out_audio_format = in_audio_format;
out_audio_format.ApplyMask(config_audio_format);
}
if (ao->open)
if (open)
/* the audio format has changed, and all filters have
to be reconfigured */
ao_reopen_filter(ao);
ReopenFilter();
else
ao_open(ao);
Open();
}
/**
......@@ -295,17 +290,17 @@ ao_reopen(AudioOutput *ao)
* @return true if playback should be continued, false if a command
* was issued
*/
static bool
ao_wait(AudioOutput *ao)
inline bool
AudioOutput::WaitForDelay()
{
while (true) {
unsigned delay = ao_plugin_delay(ao);
unsigned delay = ao_plugin_delay(this);
if (delay == 0)
return true;
(void)ao->cond.timed_wait(ao->mutex, delay);
(void)cond.timed_wait(mutex, delay);
if (ao->command != AO_COMMAND_NONE)
if (command != AO_COMMAND_NONE)
return false;
}
}
......@@ -420,16 +415,15 @@ ao_filter_chunk(AudioOutput *ao, const struct music_chunk *chunk,
return data;
}
static bool
ao_play_chunk(AudioOutput *ao, const struct music_chunk *chunk)
inline bool
AudioOutput::PlayChunk(const music_chunk *chunk)
{
assert(ao != nullptr);
assert(ao->filter != nullptr);
assert(filter != nullptr);
if (ao->tags && gcc_unlikely(chunk->tag != nullptr)) {
ao->mutex.unlock();
ao_plugin_send_tag(ao, chunk->tag);
ao->mutex.lock();
if (tags && gcc_unlikely(chunk->tag != nullptr)) {
mutex.unlock();
ao_plugin_send_tag(this, chunk->tag);
mutex.lock();
}
size_t size;
......@@ -437,44 +431,44 @@ ao_play_chunk(AudioOutput *ao, const struct music_chunk *chunk)
/* workaround -Wmaybe-uninitialized false positive */
size = 0;
#endif
const char *data = (const char *)ao_filter_chunk(ao, chunk, &size);
const char *data = (const char *)ao_filter_chunk(this, chunk, &size);
if (data == nullptr) {
ao_close(ao, false);
Close(false);
/* don't automatically reopen this device for 10
seconds */
ao->fail_timer.Update();
fail_timer.Update();
return false;
}
Error error;
while (size > 0 && ao->command == AO_COMMAND_NONE) {
while (size > 0 && command == AO_COMMAND_NONE) {
size_t nbytes;
if (!ao_wait(ao))
if (!WaitForDelay())
break;
ao->mutex.unlock();
nbytes = ao_plugin_play(ao, data, size, error);
ao->mutex.lock();
mutex.unlock();
nbytes = ao_plugin_play(this, data, size, error);
mutex.lock();
if (nbytes == 0) {
/* play()==0 means failure */
FormatError(error, "\"%s\" [%s] failed to play",
ao->name, ao->plugin.name);
name, plugin.name);
ao_close(ao, false);
Close(false);
/* don't automatically reopen this device for
10 seconds */
assert(!ao->fail_timer.IsDefined());
ao->fail_timer.Update();
assert(!fail_timer.IsDefined());
fail_timer.Update();
return false;
}
assert(nbytes <= size);
assert(nbytes % ao->out_audio_format.GetFrameSize() == 0);
assert(nbytes % out_audio_format.GetFrameSize() == 0);
data += nbytes;
size -= nbytes;
......@@ -483,208 +477,200 @@ ao_play_chunk(AudioOutput *ao, const struct music_chunk *chunk)
return true;
}
static const struct music_chunk *
ao_next_chunk(AudioOutput *ao)
inline const music_chunk *
AudioOutput::GetNextChunk() const
{
return ao->current_chunk != nullptr
return current_chunk != nullptr
/* continue the previous play() call */
? ao->current_chunk->next
? current_chunk->next
/* get the first chunk from the pipe */
: ao->pipe->Peek();
: pipe->Peek();
}
/**
* Plays all remaining chunks, until the tail of the pipe has been
* reached (and no more chunks are queued), or until a command is
* received.
*
* @return true if at least one chunk has been available, false if the
* tail of the pipe was already reached
*/
static bool
ao_play(AudioOutput *ao)
inline bool
AudioOutput::Play()
{
bool success;
const struct music_chunk *chunk;
assert(pipe != nullptr);
assert(ao->pipe != nullptr);
chunk = ao_next_chunk(ao);
const music_chunk *chunk = GetNextChunk();
if (chunk == nullptr)
/* no chunk available */
return false;
ao->current_chunk_finished = false;
current_chunk_finished = false;
assert(!ao->in_playback_loop);
ao->in_playback_loop = true;
assert(!in_playback_loop);
in_playback_loop = true;
while (chunk != nullptr && ao->command == AO_COMMAND_NONE) {
assert(!ao->current_chunk_finished);
while (chunk != nullptr && command == AO_COMMAND_NONE) {
assert(!current_chunk_finished);
ao->current_chunk = chunk;
current_chunk = chunk;
success = ao_play_chunk(ao, chunk);
if (!success) {
assert(ao->current_chunk == nullptr);
if (!PlayChunk(chunk)) {
assert(current_chunk == nullptr);
break;
}
assert(ao->current_chunk == chunk);
assert(current_chunk == chunk);
chunk = chunk->next;
}
assert(ao->in_playback_loop);
ao->in_playback_loop = false;
assert(in_playback_loop);
in_playback_loop = false;
ao->current_chunk_finished = true;
current_chunk_finished = true;
ao->mutex.unlock();
ao->player_control->LockSignal();
ao->mutex.lock();
mutex.unlock();
player_control->LockSignal();
mutex.lock();
return true;
}
static void ao_pause(AudioOutput *ao)
inline void
AudioOutput::Pause()
{
bool ret;
mutex.unlock();
ao_plugin_cancel(this);
mutex.lock();
ao->mutex.unlock();
ao_plugin_cancel(ao);
ao->mutex.lock();
ao->pause = true;
ao_command_finished(ao);
pause = true;
CommandFinished();
do {
if (!ao_wait(ao))
if (!WaitForDelay())
break;
ao->mutex.unlock();
ret = ao_plugin_pause(ao);
ao->mutex.lock();
mutex.unlock();
bool success = ao_plugin_pause(this);
mutex.lock();
if (!ret) {
ao_close(ao, false);
if (!success) {
Close(false);
break;
}
} while (ao->command == AO_COMMAND_NONE);
} while (command == AO_COMMAND_NONE);
ao->pause = false;
pause = false;
}
static void
audio_output_task(void *arg)
inline void
AudioOutput::Task()
{
AudioOutput *ao = (AudioOutput *)arg;
FormatThreadName("output:%s", ao->name);
FormatThreadName("output:%s", name);
SetThreadRealtime();
ao->mutex.lock();
mutex.lock();
while (1) {
switch (ao->command) {
switch (command) {
case AO_COMMAND_NONE:
break;
case AO_COMMAND_ENABLE:
ao_enable(ao);
ao_command_finished(ao);
Enable();
CommandFinished();
break;
case AO_COMMAND_DISABLE:
ao_disable(ao);
ao_command_finished(ao);
Disable();
CommandFinished();
break;
case AO_COMMAND_OPEN:
ao_open(ao);
ao_command_finished(ao);
Open();
CommandFinished();
break;
case AO_COMMAND_REOPEN:
ao_reopen(ao);
ao_command_finished(ao);
Reopen();
CommandFinished();
break;
case AO_COMMAND_CLOSE:
assert(ao->open);
assert(ao->pipe != nullptr);
assert(open);
assert(pipe != nullptr);
ao_close(ao, false);
ao_command_finished(ao);
Close(false);
CommandFinished();
break;
case AO_COMMAND_PAUSE:
if (!ao->open) {
if (!open) {
/* the output has failed after
audio_output_all_pause() has
submitted the PAUSE command; bail
out */
ao_command_finished(ao);
CommandFinished();
break;
}
ao_pause(ao);
Pause();
/* don't "break" here: this might cause
ao_play() to be called when command==CLOSE
Play() to be called when command==CLOSE
ends the paused state - "continue" checks
the new command first */
continue;
case AO_COMMAND_DRAIN:
if (ao->open) {
assert(ao->current_chunk == nullptr);
assert(ao->pipe->Peek() == nullptr);
if (open) {
assert(current_chunk == nullptr);
assert(pipe->Peek() == nullptr);
ao->mutex.unlock();
ao_plugin_drain(ao);
ao->mutex.lock();
mutex.unlock();
ao_plugin_drain(this);
mutex.lock();
}
ao_command_finished(ao);
CommandFinished();
continue;
case AO_COMMAND_CANCEL:
ao->current_chunk = nullptr;
current_chunk = nullptr;
if (ao->open) {
ao->mutex.unlock();
ao_plugin_cancel(ao);
ao->mutex.lock();
if (open) {
mutex.unlock();
ao_plugin_cancel(this);
mutex.lock();
}
ao_command_finished(ao);
CommandFinished();
continue;
case AO_COMMAND_KILL:
ao->current_chunk = nullptr;
ao_command_finished(ao);
ao->mutex.unlock();
current_chunk = nullptr;
CommandFinished();
mutex.unlock();
return;
}
if (ao->open && ao->allow_play && ao_play(ao))
if (open && allow_play && Play())
/* don't wait for an event if there are more
chunks in the pipe */
continue;
if (ao->command == AO_COMMAND_NONE) {
ao->woken_for_play = false;
ao->cond.wait(ao->mutex);
if (command == AO_COMMAND_NONE) {
woken_for_play = false;
cond.wait(mutex);
}
}
}
void
AudioOutput::Task(void *arg)
{
AudioOutput *ao = (AudioOutput *)arg;
ao->Task();
}
void
AudioOutput::StartThread()
{
assert(command == AO_COMMAND_NONE);
Error error;
if (!thread.Start(audio_output_task, this, error))
if (!thread.Start(Task, this, error))
FatalError(error);
}
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