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Иван Мажукин
mpd
Commits
96b70835
Commit
96b70835
authored
Sep 26, 2013
by
Max Kellermann
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Plain Diff
PlayerThread: move global MusicBuffer variable into the player object
parent
7fa3b7a2
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
27 additions
and
24 deletions
+27
-24
PlayerThread.cxx
src/PlayerThread.cxx
+27
-24
No files found.
src/PlayerThread.cxx
View file @
96b70835
...
...
@@ -54,6 +54,8 @@ struct player {
struct
decoder_control
*
dc
;
MusicBuffer
&
buffer
;
MusicPipe
*
pipe
;
/**
...
...
@@ -126,8 +128,9 @@ struct player {
*/
float
elapsed_time
;
player
(
player_control
*
_pc
,
decoder_control
*
_dc
)
:
pc
(
_pc
),
dc
(
_dc
),
player
(
player_control
*
_pc
,
decoder_control
*
_dc
,
MusicBuffer
&
_buffer
)
:
pc
(
_pc
),
dc
(
_dc
),
buffer
(
_buffer
),
buffering
(
false
),
decoder_starting
(
false
),
paused
(
false
),
...
...
@@ -141,8 +144,6 @@ struct player {
elapsed_time
(
0.0
)
{}
};
static
MusicBuffer
*
player_buffer
;
static
void
player_command_finished_locked
(
struct
player_control
*
pc
)
{
...
...
@@ -180,7 +181,7 @@ player_dc_start(struct player *player, MusicPipe &pipe)
dc
->
Start
(
pc
->
next_song
->
DupDetached
(),
start_ms
,
pc
->
next_song
->
end_ms
,
*
player_
buffer
,
pipe
);
player
->
buffer
,
pipe
);
}
/**
...
...
@@ -224,7 +225,7 @@ player_dc_stop(struct player *player)
if
(
dc
->
pipe
!=
NULL
)
{
/* clear and free the decoder pipe */
dc
->
pipe
->
Clear
(
*
player_
buffer
);
dc
->
pipe
->
Clear
(
player
->
buffer
);
if
(
dc
->
pipe
!=
player
->
pipe
)
delete
dc
->
pipe
;
...
...
@@ -328,7 +329,7 @@ player_open_output(struct player *player)
pc
->
state
==
PLAYER_STATE_PAUSE
);
Error
error
;
if
(
audio_output_all_open
(
player
->
play_audio_format
,
*
player_
buffer
,
if
(
audio_output_all_open
(
player
->
play_audio_format
,
player
->
buffer
,
error
))
{
player
->
output_open
=
true
;
player
->
paused
=
false
;
...
...
@@ -441,7 +442,7 @@ player_send_silence(struct player *player)
assert
(
player
->
output_open
);
assert
(
player
->
play_audio_format
.
IsDefined
());
struct
music_chunk
*
chunk
=
player
_buffer
->
Allocate
();
struct
music_chunk
*
chunk
=
player
->
buffer
.
Allocate
();
if
(
chunk
==
NULL
)
{
g_warning
(
"Failed to allocate silence buffer"
);
return
false
;
...
...
@@ -463,7 +464,7 @@ player_send_silence(struct player *player)
Error
error
;
if
(
!
audio_output_all_play
(
chunk
,
error
))
{
g_warning
(
"%s"
,
error
.
GetMessage
());
player
_buffer
->
Return
(
chunk
);
player
->
buffer
.
Return
(
chunk
);
return
false
;
}
...
...
@@ -493,7 +494,7 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
player
->
pipe
->
Clear
(
*
player_
buffer
);
player
->
pipe
->
Clear
(
player
->
buffer
);
/* re-start the decoder */
player_dc_start
(
player
,
*
player
->
pipe
);
...
...
@@ -506,7 +507,7 @@ static bool player_seek_decoder(struct player *player)
if
(
!
player_dc_at_current_song
(
player
))
{
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
player
->
pipe
->
Clear
(
*
player_
buffer
);
player
->
pipe
->
Clear
(
player
->
buffer
);
delete
player
->
pipe
;
player
->
pipe
=
dc
->
pipe
;
}
...
...
@@ -686,6 +687,7 @@ update_song_tag(Song *song, const Tag &new_tag)
static
bool
play_chunk
(
struct
player_control
*
pc
,
Song
*
song
,
struct
music_chunk
*
chunk
,
MusicBuffer
&
buffer
,
const
AudioFormat
format
,
Error
&
error
)
{
...
...
@@ -695,7 +697,7 @@ play_chunk(struct player_control *pc,
update_song_tag
(
song
,
*
chunk
->
tag
);
if
(
chunk
->
length
==
0
)
{
player_buffer
->
Return
(
chunk
);
buffer
.
Return
(
chunk
);
return
true
;
}
...
...
@@ -776,7 +778,7 @@ play_next_chunk(struct player *player)
beginning of the new song, we can
easily recover by throwing it away
now */
player
_buffer
->
Return
(
other_chunk
);
player
->
buffer
.
Return
(
other_chunk
);
other_chunk
=
NULL
;
}
...
...
@@ -819,11 +821,11 @@ play_next_chunk(struct player *player)
/* play the current chunk */
Error
error
;
if
(
!
play_chunk
(
player
->
pc
,
player
->
song
,
chunk
,
if
(
!
play_chunk
(
player
->
pc
,
player
->
song
,
chunk
,
player
->
buffer
,
player
->
play_audio_format
,
error
))
{
g_warning
(
"%s"
,
error
.
GetMessage
());
player
_buffer
->
Return
(
chunk
);
player
->
buffer
.
Return
(
chunk
);
pc
->
Lock
();
...
...
@@ -847,7 +849,7 @@ play_next_chunk(struct player *player)
dc
->
Lock
();
if
(
!
dc
->
IsIdle
()
&&
dc
->
pipe
->
GetSize
()
<=
(
pc
->
buffered_before_play
+
player
_buffer
->
GetSize
()
*
3
)
/
4
)
player
->
buffer
.
GetSize
()
*
3
)
/
4
)
dc
->
Signal
();
dc
->
Unlock
();
...
...
@@ -902,9 +904,11 @@ player_song_border(struct player *player)
* basically a state machine, which multiplexes data between the
* decoder thread and the output threads.
*/
static
void
do_play
(
struct
player_control
*
pc
,
struct
decoder_control
*
dc
)
static
void
do_play
(
struct
player_control
*
pc
,
struct
decoder_control
*
dc
,
MusicBuffer
&
buffer
)
{
player
player
(
pc
,
dc
);
player
player
(
pc
,
dc
,
buffer
);
pc
->
Unlock
();
...
...
@@ -1016,7 +1020,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
dc
->
mixramp_prev_end
,
dc
->
out_audio_format
,
player
.
play_audio_format
,
player
_buffer
->
GetSize
()
-
player
.
buffer
.
GetSize
()
-
pc
->
buffered_before_play
);
if
(
player
.
cross_fade_chunks
>
0
)
{
player
.
xfade
=
XFADE_ENABLED
;
...
...
@@ -1073,7 +1077,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_stop
(
&
player
);
player
.
pipe
->
Clear
(
*
player_
buffer
);
player
.
pipe
->
Clear
(
player
.
buffer
);
delete
player
.
pipe
;
delete
player
.
cross_fade_tag
;
...
...
@@ -1106,7 +1110,7 @@ player_task(gpointer arg)
struct
decoder_control
*
dc
=
new
decoder_control
();
decoder_thread_start
(
dc
);
player_buffer
=
new
MusicB
uffer
(
pc
->
buffer_chunks
);
MusicBuffer
b
uffer
(
pc
->
buffer_chunks
);
pc
->
Lock
();
...
...
@@ -1116,7 +1120,7 @@ player_task(gpointer arg)
case
PLAYER_COMMAND_QUEUE
:
assert
(
pc
->
next_song
!=
NULL
);
do_play
(
pc
,
dc
);
do_play
(
pc
,
dc
,
buffer
);
break
;
case
PLAYER_COMMAND_STOP
:
...
...
@@ -1143,7 +1147,7 @@ player_task(gpointer arg)
pc
->
Lock
();
player_command_finished_locked
(
pc
);
assert
(
player_buffer
->
IsEmptyUnsafe
());
assert
(
buffer
.
IsEmptyUnsafe
());
break
;
...
...
@@ -1160,7 +1164,6 @@ player_task(gpointer arg)
dc
->
Quit
();
delete
dc
;
audio_output_all_close
();
delete
player_buffer
;
player_command_finished
(
pc
);
return
NULL
;
...
...
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