Commit ce1d8975 authored by Max Kellermann's avatar Max Kellermann

MusicPipe: expose the C++ API

parent 17e108a1
......@@ -164,7 +164,7 @@ decoder_command_finished(struct decoder *decoder)
if (decoder->initial_seek_running) {
assert(!decoder->seeking);
assert(decoder->chunk == NULL);
assert(music_pipe_empty(dc->pipe));
assert(dc->pipe->IsEmpty());
decoder->initial_seek_running = false;
decoder->timestamp = dc->start_ms / 1000.;
......@@ -182,7 +182,7 @@ decoder_command_finished(struct decoder *decoder)
decoder->chunk = NULL;
}
music_pipe_clear(dc->pipe, dc->buffer);
dc->pipe->Clear(dc->buffer);
decoder->timestamp = dc->seek_where;
}
......
......@@ -105,12 +105,11 @@ decoder_control::IsCurrentSong(const Song *_song) const
void
decoder_control::Start(Song *_song,
unsigned _start_ms, unsigned _end_ms,
music_buffer *_buffer, music_pipe *_pipe)
music_buffer *_buffer, MusicPipe &_pipe)
{
assert(_song != NULL);
assert(_buffer != NULL);
assert(_pipe != NULL);
assert(music_pipe_empty(_pipe));
assert(_pipe.IsEmpty());
if (song != nullptr)
song->Free();
......@@ -119,7 +118,7 @@ decoder_control::Start(Song *_song,
start_ms = _start_ms;
end_ms = _end_ms;
buffer = _buffer;
pipe = _pipe;
pipe = &_pipe;
dc_command(this, DECODE_COMMAND_START);
}
......
......@@ -31,6 +31,7 @@
#include <assert.h>
struct Song;
class MusicPipe;
enum decoder_state {
DECODE_STATE_STOP = 0,
......@@ -127,7 +128,7 @@ struct decoder_control {
* The destination pipe for decoded chunks. The caller thread
* owns this object, and is responsible for freeing it.
*/
struct music_pipe *pipe;
MusicPipe *pipe;
float replay_gain_db;
float replay_gain_prev_db;
......@@ -287,7 +288,7 @@ struct decoder_control {
* the caller)
*/
void Start(Song *song, unsigned start_ms, unsigned end_ms,
music_buffer *buffer, music_pipe *pipe);
music_buffer *buffer, MusicPipe &pipe);
void Stop();
......
......@@ -100,7 +100,7 @@ decoder_flush_chunk(struct decoder *decoder)
if (decoder->chunk->IsEmpty())
music_buffer_return(dc->buffer, decoder->chunk);
else
music_pipe_push(dc->pipe, decoder->chunk);
dc->pipe->Push(decoder->chunk);
decoder->chunk = NULL;
}
......@@ -36,7 +36,7 @@ struct Tag;
/**
* A chunk of music data. Its format is defined by the
* music_pipe_append() caller.
* MusicPipe::Push() caller.
*/
struct music_chunk {
/** the next chunk in a linked list */
......
......@@ -21,74 +21,15 @@
#include "MusicPipe.hxx"
#include "MusicBuffer.hxx"
#include "MusicChunk.hxx"
#include "thread/Mutex.hxx"
#include <glib.h>
#include <assert.h>
struct music_pipe {
/** the first chunk */
struct music_chunk *head;
/** a pointer to the tail of the chunk */
struct music_chunk **tail_r;
/** the current number of chunks */
unsigned size;
/** a mutex which protects #head and #tail_r */
mutable Mutex mutex;
#ifndef NDEBUG
AudioFormat audio_format;
#endif
music_pipe()
:head(nullptr), tail_r(&head), size(0) {
#ifndef NDEBUG
audio_format.Clear();
#endif
}
~music_pipe() {
assert(head == nullptr);
assert(tail_r == &head);
}
};
struct music_pipe *
music_pipe_new(void)
{
return new music_pipe();
}
void
music_pipe_free(struct music_pipe *mp)
{
delete mp;
}
#ifndef NDEBUG
bool
music_pipe_check_format(const struct music_pipe *pipe,
const AudioFormat audio_format)
MusicPipe::Contains(const music_chunk *chunk) const
{
assert(pipe != NULL);
const ScopeLock protect(mutex);
return !pipe->audio_format.IsDefined() ||
pipe->audio_format == audio_format;
}
bool
music_pipe_contains(const struct music_pipe *mp,
const struct music_chunk *chunk)
{
const ScopeLock protect(mp->mutex);
for (const struct music_chunk *i = mp->head;
i != NULL; i = i->next)
for (const struct music_chunk *i = head; i != nullptr; i = i->next)
if (i == chunk)
return true;
......@@ -97,40 +38,34 @@ music_pipe_contains(const struct music_pipe *mp,
#endif
const struct music_chunk *
music_pipe_peek(const struct music_pipe *mp)
{
return mp->head;
}
struct music_chunk *
music_pipe_shift(struct music_pipe *mp)
music_chunk *
MusicPipe::Shift()
{
const ScopeLock protect(mp->mutex);
const ScopeLock protect(mutex);
struct music_chunk *chunk = mp->head;
if (chunk != NULL) {
music_chunk *chunk = head;
if (chunk != nullptr) {
assert(!chunk->IsEmpty());
mp->head = chunk->next;
--mp->size;
head = chunk->next;
--size;
if (mp->head == NULL) {
assert(mp->size == 0);
assert(mp->tail_r == &chunk->next);
if (head == nullptr) {
assert(size == 0);
assert(tail_r == &chunk->next);
mp->tail_r = &mp->head;
tail_r = &head;
} else {
assert(mp->size > 0);
assert(mp->tail_r != &chunk->next);
assert(size > 0);
assert(tail_r != &chunk->next);
}
#ifndef NDEBUG
/* poison the "next" reference */
chunk->next = (struct music_chunk *)(void *)0x01010101;
chunk->next = (music_chunk *)(void *)0x01010101;
if (mp->size == 0)
mp->audio_format.Clear();
if (size == 0)
audio_format.Clear();
#endif
}
......@@ -138,41 +73,34 @@ music_pipe_shift(struct music_pipe *mp)
}
void
music_pipe_clear(struct music_pipe *mp, struct music_buffer *buffer)
MusicPipe::Clear(music_buffer *buffer)
{
struct music_chunk *chunk;
music_chunk *chunk;
while ((chunk = music_pipe_shift(mp)) != NULL)
while ((chunk = Shift()) != nullptr)
music_buffer_return(buffer, chunk);
}
void
music_pipe_push(struct music_pipe *mp, struct music_chunk *chunk)
MusicPipe::Push(music_chunk *chunk)
{
assert(!chunk->IsEmpty());
assert(chunk->length == 0 || chunk->audio_format.IsValid());
const ScopeLock protect(mp->mutex);
const ScopeLock protect(mutex);
assert(mp->size > 0 || !mp->audio_format.IsDefined());
assert(!mp->audio_format.IsDefined() ||
chunk->CheckFormat(mp->audio_format));
assert(size > 0 || !audio_format.IsDefined());
assert(!audio_format.IsDefined() ||
chunk->CheckFormat(audio_format));
#ifndef NDEBUG
if (!mp->audio_format.IsDefined() && chunk->length > 0)
mp->audio_format = chunk->audio_format;
if (!audio_format.IsDefined() && chunk->length > 0)
audio_format = chunk->audio_format;
#endif
chunk->next = NULL;
*mp->tail_r = chunk;
mp->tail_r = &chunk->next;
++mp->size;
}
chunk->next = nullptr;
*tail_r = chunk;
tail_r = &chunk->next;
unsigned
music_pipe_size(const struct music_pipe *mp)
{
const ScopeLock protect(mp->mutex);
return mp->size;
++size;
}
......@@ -20,12 +20,15 @@
#ifndef MPD_PIPE_H
#define MPD_PIPE_H
#include "thread/Mutex.hxx"
#include "gcc.h"
#ifndef NDEBUG
struct AudioFormat;
#include "AudioFormat.hxx"
#endif
#include <assert.h>
struct music_chunk;
struct music_buffer;
......@@ -33,80 +36,98 @@ struct music_buffer;
* A queue of #music_chunk objects. One party appends chunks at the
* tail, and the other consumes them from the head.
*/
struct music_pipe;
class MusicPipe {
/** the first chunk */
music_chunk *head;
/**
* Creates a new #music_pipe object. It is empty.
/** a pointer to the tail of the chunk */
music_chunk **tail_r;
/** the current number of chunks */
unsigned size;
/** a mutex which protects #head and #tail_r */
mutable Mutex mutex;
#ifndef NDEBUG
AudioFormat audio_format;
#endif
public:
/**
* Creates a new #MusicPipe object. It is empty.
*/
gcc_malloc
struct music_pipe *
music_pipe_new(void);
MusicPipe()
:head(nullptr), tail_r(&head), size(0) {
#ifndef NDEBUG
audio_format.Clear();
#endif
}
/**
/**
* Frees the object. It must be empty now.
*/
void
music_pipe_free(struct music_pipe *mp);
~MusicPipe() {
assert(head == nullptr);
assert(tail_r == &head);
}
#ifndef NDEBUG
/**
/**
* Checks if the audio format if the chunk is equal to the specified
* audio_format.
*/
bool
music_pipe_check_format(const struct music_pipe *pipe,
AudioFormat audio_format);
gcc_pure
bool CheckFormat(AudioFormat other) const {
return !audio_format.IsDefined() ||
audio_format == other;
}
/**
/**
* Checks if the specified chunk is enqueued in the music pipe.
*/
bool
music_pipe_contains(const struct music_pipe *mp,
const struct music_chunk *chunk);
gcc_pure
bool Contains(const music_chunk *chunk) const;
#endif
/**
* Returns the first #music_chunk from the pipe. Returns NULL if the
* pipe is empty.
/**
* Returns the first #music_chunk from the pipe. Returns
* nullptr if the pipe is empty.
*/
gcc_pure
const struct music_chunk *
music_pipe_peek(const struct music_pipe *mp);
gcc_pure
const music_chunk *Peek() const {
return head;
}
/**
/**
* Removes the first chunk from the head, and returns it.
*/
struct music_chunk *
music_pipe_shift(struct music_pipe *mp);
music_chunk *Shift();
/**
/**
* Clears the whole pipe and returns the chunks to the buffer.
*
* @param buffer the buffer object to return the chunks to
*/
void
music_pipe_clear(struct music_pipe *mp, struct music_buffer *buffer);
void Clear(music_buffer *buffer);
/**
/**
* Pushes a chunk to the tail of the pipe.
*/
void
music_pipe_push(struct music_pipe *mp, struct music_chunk *chunk);
void Push(music_chunk *chunk);
/**
/**
* Returns the number of chunks currently in this pipe.
*/
gcc_pure
unsigned
music_pipe_size(const struct music_pipe *mp);
gcc_pure
static inline bool
music_pipe_empty(const struct music_pipe *mp)
{
return music_pipe_size(mp) == 0;
}
gcc_pure
unsigned GetSize() const {
return size;
}
gcc_pure
bool IsEmpty() const {
return GetSize() == 0;
}
};
#endif
......@@ -50,10 +50,10 @@ static unsigned int num_audio_outputs;
static struct music_buffer *g_music_buffer;
/**
* The #music_pipe object which feeds all audio outputs. It is filled
* The #MusicPipe object which feeds all audio outputs. It is filled
* by audio_output_all_play().
*/
static struct music_pipe *g_mp;
static MusicPipe *g_mp;
/**
* The "elapsed_time" stamp of the most recently finished chunk.
......@@ -262,7 +262,7 @@ audio_output_all_update(void)
for (i = 0; i < num_audio_outputs; ++i)
ret = audio_output_update(audio_outputs[i],
input_audio_format, g_mp) || ret;
input_audio_format, *g_mp) || ret;
return ret;
}
......@@ -292,7 +292,7 @@ audio_output_all_play(struct music_chunk *chunk, Error &error)
return false;
}
music_pipe_push(g_mp, chunk);
g_mp->Push(chunk);
for (i = 0; i < num_audio_outputs; ++i)
audio_output_play(audio_outputs[i]);
......@@ -316,15 +316,14 @@ audio_output_all_open(const AudioFormat audio_format,
/* the audio format must be the same as existing chunks in the
pipe */
assert(g_mp == NULL || music_pipe_check_format(g_mp, audio_format));
assert(g_mp == NULL || g_mp->CheckFormat(audio_format));
if (g_mp == NULL)
g_mp = music_pipe_new();
g_mp = new MusicPipe();
else
/* if the pipe hasn't been cleared, the the audio
format must not have changed */
assert(music_pipe_empty(g_mp) ||
audio_format == input_audio_format);
assert(g_mp->IsEmpty() || audio_format == input_audio_format);
input_audio_format = audio_format;
......@@ -366,7 +365,7 @@ chunk_is_consumed_in(const struct audio_output *ao,
if (ao->chunk == NULL)
return false;
assert(chunk == ao->chunk || music_pipe_contains(g_mp, ao->chunk));
assert(chunk == ao->chunk || g_mp->Contains(ao->chunk));
if (chunk != ao->chunk) {
assert(chunk->next != NULL);
......@@ -401,7 +400,7 @@ static void
clear_tail_chunk(gcc_unused const struct music_chunk *chunk, bool *locked)
{
assert(chunk->next == NULL);
assert(music_pipe_contains(g_mp, chunk));
assert(g_mp->Contains(chunk));
for (unsigned i = 0; i < num_audio_outputs; ++i) {
struct audio_output *ao = audio_outputs[i];
......@@ -433,13 +432,13 @@ audio_output_all_check(void)
assert(g_music_buffer != NULL);
assert(g_mp != NULL);
while ((chunk = music_pipe_peek(g_mp)) != NULL) {
assert(!music_pipe_empty(g_mp));
while ((chunk = g_mp->Peek()) != nullptr) {
assert(!g_mp->IsEmpty());
if (!chunk_is_consumed(chunk))
/* at least one output is not finished playing
this chunk */
return music_pipe_size(g_mp);
return g_mp->GetSize();
if (chunk->length > 0 && chunk->times >= 0.0)
/* only update elapsed_time if the chunk
......@@ -453,7 +452,7 @@ audio_output_all_check(void)
clear_tail_chunk(chunk, locked);
/* remove the chunk from the pipe */
shifted = music_pipe_shift(g_mp);
shifted = g_mp->Shift();
assert(shifted == chunk);
if (is_tail)
......@@ -523,7 +522,7 @@ audio_output_all_cancel(void)
/* clear the music pipe and return all chunks to the buffer */
if (g_mp != NULL)
music_pipe_clear(g_mp, g_music_buffer);
g_mp->Clear(g_music_buffer);
/* the audio outputs are now waiting for a signal, to
synchronize the cleared music pipe */
......@@ -546,8 +545,8 @@ audio_output_all_close(void)
if (g_mp != NULL) {
assert(g_music_buffer != NULL);
music_pipe_clear(g_mp, g_music_buffer);
music_pipe_free(g_mp);
g_mp->Clear(g_music_buffer);
delete g_mp;
g_mp = NULL;
}
......@@ -569,8 +568,8 @@ audio_output_all_release(void)
if (g_mp != NULL) {
assert(g_music_buffer != NULL);
music_pipe_clear(g_mp, g_music_buffer);
music_pipe_free(g_mp);
g_mp->Clear(g_music_buffer);
delete g_mp;
g_mp = NULL;
}
......
......@@ -104,7 +104,7 @@ audio_output_all_set_replay_gain_mode(enum replay_gain_mode mode);
/**
* Enqueue a #music_chunk object for playing, i.e. pushes it to a
* #music_pipe.
* #MusicPipe.
*
* @param chunk the #music_chunk object to be played
* @return true on success, false if no audio output was able to play
......@@ -117,13 +117,13 @@ audio_output_all_play(struct music_chunk *chunk, Error &error);
* Checks if the output devices have drained their music pipe, and
* returns the consumed music chunks to the #music_buffer.
*
* @return the number of chunks to play left in the #music_pipe
* @return the number of chunks to play left in the #MusicPipe
*/
unsigned
audio_output_all_check(void);
/**
* Checks if the size of the #music_pipe is below the #threshold. If
* Checks if the size of the #MusicPipe is below the #threshold. If
* not, it attempts to synchronize with all output threads, and waits
* until another #music_chunk is finished.
*
......
......@@ -141,14 +141,13 @@ audio_output_disable(struct audio_output *ao)
static bool
audio_output_open(struct audio_output *ao,
const AudioFormat audio_format,
const struct music_pipe *mp)
const MusicPipe &mp)
{
bool open;
assert(ao != NULL);
assert(ao->allow_play);
assert(audio_format.IsValid());
assert(mp != NULL);
if (ao->fail_timer != NULL) {
g_timer_destroy(ao->fail_timer);
......@@ -156,12 +155,12 @@ audio_output_open(struct audio_output *ao,
}
if (ao->open && audio_format == ao->in_audio_format) {
assert(ao->pipe == mp ||
assert(ao->pipe == &mp ||
(ao->always_on && ao->pause));
if (ao->pause) {
ao->chunk = NULL;
ao->pipe = mp;
ao->pipe = &mp;
/* unpause with the CANCEL command; this is a
hack, but suits well for forcing the thread
......@@ -179,7 +178,7 @@ audio_output_open(struct audio_output *ao,
ao->in_audio_format = audio_format;
ao->chunk = NULL;
ao->pipe = mp;
ao->pipe = &mp;
if (ao->thread == NULL)
audio_output_thread_start(ao);
......@@ -223,10 +222,8 @@ audio_output_close_locked(struct audio_output *ao)
bool
audio_output_update(struct audio_output *ao,
const AudioFormat audio_format,
const struct music_pipe *mp)
const MusicPipe &mp)
{
assert(mp != NULL);
const ScopeLock protect(ao->mutex);
if (ao->enabled && ao->really_enabled) {
......
......@@ -27,7 +27,7 @@
struct audio_output;
struct AudioFormat;
struct config_param;
struct music_pipe;
class MusicPipe;
struct player_control;
void
......@@ -54,7 +54,7 @@ audio_output_disable(struct audio_output *ao);
bool
audio_output_update(struct audio_output *ao,
AudioFormat audio_format,
const struct music_pipe *mp);
const MusicPipe &mp);
void
audio_output_play(struct audio_output *ao);
......
......@@ -31,6 +31,7 @@
class Error;
class Filter;
class MusicPipe;
struct config_param;
enum audio_output_command {
......@@ -209,7 +210,7 @@ struct audio_output {
/**
* The music pipe which provides music chunks to be played.
*/
const struct music_pipe *pipe;
const MusicPipe *pipe;
/**
* This mutex protects #open, #fail_timer, #chunk and
......
......@@ -263,7 +263,7 @@ ao_reopen(struct audio_output *ao)
{
if (!ao->config_audio_format.IsFullyDefined()) {
if (ao->open) {
const struct music_pipe *mp = ao->pipe;
const MusicPipe *mp = ao->pipe;
ao_close(ao, true);
ao->pipe = mp;
}
......@@ -484,7 +484,7 @@ ao_next_chunk(struct audio_output *ao)
/* continue the previous play() call */
? ao->chunk->next
/* get the first chunk from the pipe */
: music_pipe_peek(ao->pipe);
: ao->pipe->Peek();
}
/**
......@@ -621,7 +621,7 @@ static gpointer audio_output_task(gpointer arg)
case AO_COMMAND_DRAIN:
if (ao->open) {
assert(ao->chunk == NULL);
assert(music_pipe_peek(ao->pipe) == NULL);
assert(ao->pipe->Peek() == nullptr);
ao->mutex.unlock();
ao_plugin_drain(ao);
......
......@@ -54,7 +54,7 @@ struct player {
struct decoder_control *dc;
struct music_pipe *pipe;
MusicPipe *pipe;
/**
* are we waiting for buffered_before_play?
......@@ -166,7 +166,7 @@ player_command_finished(struct player_control *pc)
* Player lock is not held.
*/
static void
player_dc_start(struct player *player, struct music_pipe *pipe)
player_dc_start(struct player *player, MusicPipe &pipe)
{
struct player_control *pc = player->pc;
struct decoder_control *dc = player->dc;
......@@ -224,10 +224,10 @@ player_dc_stop(struct player *player)
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
music_pipe_clear(dc->pipe, player_buffer);
dc->pipe->Clear(player_buffer);
if (dc->pipe != player->pipe)
music_pipe_free(dc->pipe);
delete dc->pipe;
dc->pipe = NULL;
}
......@@ -493,10 +493,10 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
music_pipe_clear(player->pipe, player_buffer);
player->pipe->Clear(player_buffer);
/* re-start the decoder */
player_dc_start(player, player->pipe);
player_dc_start(player, *player->pipe);
if (!player_wait_for_decoder(player)) {
/* decoder failure */
player_command_finished(pc);
......@@ -506,8 +506,8 @@ static bool player_seek_decoder(struct player *player)
if (!player_dc_at_current_song(player)) {
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
music_pipe_clear(player->pipe, player_buffer);
music_pipe_free(player->pipe);
player->pipe->Clear(player_buffer);
delete player->pipe;
player->pipe = dc->pipe;
}
......@@ -734,11 +734,10 @@ play_next_chunk(struct player *player)
struct music_chunk *chunk = NULL;
if (player->xfade == XFADE_ENABLED &&
player_dc_at_next_song(player) &&
(cross_fade_position = music_pipe_size(player->pipe))
(cross_fade_position = player->pipe->GetSize())
<= player->cross_fade_chunks) {
/* perform cross fade */
struct music_chunk *other_chunk =
music_pipe_shift(dc->pipe);
music_chunk *other_chunk = dc->pipe->Shift();
if (!player->cross_fading) {
/* beginning of the cross fade - adjust
......@@ -750,7 +749,7 @@ play_next_chunk(struct player *player)
}
if (other_chunk != NULL) {
chunk = music_pipe_shift(player->pipe);
chunk = player->pipe->Shift();
assert(chunk != NULL);
assert(chunk->other == NULL);
......@@ -806,7 +805,7 @@ play_next_chunk(struct player *player)
}
if (chunk == NULL)
chunk = music_pipe_shift(player->pipe);
chunk = player->pipe->Shift();
assert(chunk != NULL);
......@@ -848,7 +847,7 @@ play_next_chunk(struct player *player)
larger block at a time */
dc->Lock();
if (!dc->IsIdle() &&
music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
dc->pipe->GetSize() <= (pc->buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
dc->Signal();
dc->Unlock();
......@@ -874,7 +873,7 @@ player_song_border(struct player *player)
g_message("played \"%s\"", uri);
g_free(uri);
music_pipe_free(player->pipe);
delete player->pipe;
player->pipe = player->dc->pipe;
audio_output_all_song_border();
......@@ -910,15 +909,15 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
pc->Unlock();
player.pipe = music_pipe_new();
player.pipe = new MusicPipe();
player_dc_start(&player, player.pipe);
player_dc_start(&player, *player.pipe);
if (!player_wait_for_decoder(&player)) {
assert(player.song == NULL);
player_dc_stop(&player);
player_command_finished(pc);
music_pipe_free(player.pipe);
delete player.pipe;
GlobalEvents::Emit(GlobalEvents::PLAYLIST);
pc->Lock();
return;
......@@ -949,7 +948,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
until the buffer is large enough, to
prevent stuttering on slow machines */
if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
if (player.pipe->GetSize() < pc->buffered_before_play &&
!dc->LockIsIdle()) {
/* not enough decoded buffer space yet */
......@@ -996,7 +995,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
assert(dc->pipe == NULL || dc->pipe == player.pipe);
player_dc_start(&player, music_pipe_new());
player_dc_start(&player, *new MusicPipe());
}
if (/* no cross-fading if MPD is going to pause at the
......@@ -1035,7 +1034,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
if (pc->command == PLAYER_COMMAND_NONE)
pc->Wait();
continue;
} else if (!music_pipe_empty(player.pipe)) {
} else if (!player.pipe->IsEmpty()) {
/* at least one music chunk is ready - send it
to the audio output */
......@@ -1056,7 +1055,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */
if (music_pipe_empty(player.pipe)) {
if (player.pipe->IsEmpty()) {
/* wait for the hardware to finish
playback */
audio_output_all_drain();
......@@ -1075,8 +1074,8 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_stop(&player);
music_pipe_clear(player.pipe, player_buffer);
music_pipe_free(player.pipe);
player.pipe->Clear(player_buffer);
delete player.pipe;
delete player.cross_fade_tag;
......
......@@ -31,7 +31,7 @@
*
* The player thread itself does not do any I/O. It synchronizes with
* other threads via #GMutex and #GCond objects, and passes
* #music_chunk instances around in #music_pipe objects.
* #music_chunk instances around in #MusicPipe objects.
*/
#ifndef MPD_PLAYER_THREAD_HXX
......
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