Commit e29bc691 authored by Max Kellermann's avatar Max Kellermann

Queue: rename internal types

parent ce57b8b6
......@@ -26,16 +26,16 @@
queue::queue(unsigned _max_length)
:max_length(_max_length), length(0),
version(1),
items(g_new(struct queue_item, max_length)),
items(g_new(Item, max_length)),
order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
max_length * QUEUE_HASH_MULT)),
max_length * HASH_MULT)),
repeat(false),
single(false),
consume(false),
random(false)
{
for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
for (unsigned i = 0; i < max_length * HASH_MULT; ++i)
id_to_position[i] = -1;
}
......@@ -59,7 +59,7 @@ queue::GenerateId() const
do {
cur++;
if (cur >= max_length * QUEUE_HASH_MULT)
if (cur >= max_length * HASH_MULT)
cur = 0;
} while (id_to_position[cur] != -1);
......@@ -157,7 +157,7 @@ queue::SwapPositions(unsigned position1, unsigned position2)
void
queue::MovePostion(unsigned from, unsigned to)
{
struct queue_item item = items[from];
const Item tmp = items[from];
/* move songs to one less in from->to */
......@@ -171,8 +171,8 @@ queue::MovePostion(unsigned from, unsigned to)
/* put song at _to_ */
id_to_position[item.id] = to;
items[to] = item;
id_to_position[tmp.id] = to;
items[to] = tmp;
items[to].version = version;
/* now deal with order */
......@@ -193,7 +193,7 @@ queue::MovePostion(unsigned from, unsigned to)
void
queue::MoveRange(unsigned start, unsigned end, unsigned to)
{
struct queue_item tmp[end - start];
Item tmp[end - start];
// Copy the original block [start,end-1]
for (unsigned i = start; i < end; i++)
tmp[i - start] = items[i];
......@@ -290,7 +290,7 @@ void
queue::Clear()
{
for (unsigned i = 0; i < length; i++) {
struct queue_item *item = &items[i];
Item *item = &items[i];
assert(!song_in_database(item->song) ||
song_is_detached(item->song));
......@@ -434,7 +434,7 @@ queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
for (unsigned i = start_order; i < length; ++i) {
const unsigned position = OrderToPosition(i);
const struct queue_item *item = &items[position];
const Item *item = &items[position];
if (item->priority <= priority && i != exclude_order)
return i;
}
......@@ -450,7 +450,7 @@ queue::CountSamePriority(unsigned start_order, uint8_t priority) const
for (unsigned i = start_order; i < length; ++i) {
const unsigned position = OrderToPosition(i);
const struct queue_item *item = &items[position];
const Item *item = &items[position];
if (item->priority != priority)
return i - start_order;
}
......@@ -463,7 +463,7 @@ queue::SetPriority(unsigned position, uint8_t priority, int after_order)
{
assert(position < length);
struct queue_item *item = &items[position];
Item *item = &items[position];
uint8_t old_priority = item->priority;
if (old_priority == priority)
return false;
......@@ -488,7 +488,7 @@ queue::SetPriority(unsigned position, uint8_t priority, int after_order)
const unsigned after_position =
OrderToPosition(after_order);
const struct queue_item *after_item =
const Item *after_item =
&items[after_position];
if (old_priority > after_item->priority ||
priority <= after_item->priority)
......
......@@ -40,16 +40,16 @@
*/
struct queue {
/**
* reserve max_length * QUEUE_HASH_MULT elements in the id
* reserve max_length * HASH_MULT elements in the id
* number space
*/
static constexpr unsigned QUEUE_HASH_MULT = 4;
static constexpr unsigned HASH_MULT = 4;
/**
* One element of the queue: basically a song plus some queue specific
* information attached.
*/
struct queue_item {
struct Item {
struct song *song;
/** the unique id of this item in the queue */
......@@ -76,7 +76,7 @@ struct queue {
uint32_t version;
/** all songs in "position" order */
struct queue_item *items;
Item *items;
/** map order numbers to positions */
unsigned *order;
......@@ -148,7 +148,7 @@ struct queue {
}
int IdToPosition(unsigned id) const {
if (id >= max_length * QUEUE_HASH_MULT)
if (id >= max_length * HASH_MULT)
return -1;
assert(id_to_position[id] >= -1);
......@@ -190,7 +190,7 @@ struct queue {
return items[position].priority;
}
const queue_item &GetOrderItem(unsigned i) const {
const Item &GetOrderItem(unsigned i) const {
assert(IsValidOrder(i));
return items[OrderToPosition(i)];
......
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