• Ivan Gyurdiev's avatar
    wined3d: Take predication tokens into account. · 42b89791
    Ivan Gyurdiev authored
    Each instruction can have a predication token. Account for it in the
    trace pass, register count pass, and store it in the SHADER_OPCODE_ARG
    structure for generation. MSDN claims the token is at the end of the
    instruction, but that's not true - testing a demo, which lets me
    manipulate the shader shows the predication token is the first source
    token immediately following the destination token.
    42b89791
pixelshader.c 62.3 KB