Commit 0081b430 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

Assorted spelling and English fixes.

parent a8695bae
......@@ -719,7 +719,7 @@ static void test_getters_setters(INT nTabs)
flush_sequences(sequences, NUM_MSG_SEQUENCES);
/* Testing Flat Seperators */
/* Testing Flat Separators */
extendedStyle = SendMessage(hTab, TCM_GETEXTENDEDSTYLE, 0, 0);
prevExtendedStyle = SendMessage(hTab, TCM_SETEXTENDEDSTYLE, 0, TCS_EX_FLATSEPARATORS);
expect(extendedStyle, prevExtendedStyle);
......
......@@ -236,7 +236,7 @@ static void test_profile_sections_names(void)
DeleteFileA( testfile3 );
/* Tests on non-existent file */
/* Tests on nonexistent file */
memset(buf, 0xcc, sizeof(buf));
ret = GetPrivateProfileSectionNamesA( buf, 10, ".\\not_here.ini" );
ok( ret == 0, "expected return size 0, got %d\n", ret );
......
......@@ -539,7 +539,7 @@ static void test_XcvDataPort_DeletePort(void)
/* ToDo: cmd_AddPortW for tempfileW, then cmd_DeletePortW for the existing Port */
/* try to delete a non-existing Port */
/* try to delete a nonexistent Port */
needed = (DWORD) 0xdeadbeef;
SetLastError(0xdeadbeef);
res = pXcvDataPort(hXcv, cmd_DeletePortW, (PBYTE) tempfileW, (lstrlenW(tempfileW) + 1) * sizeof(WCHAR), NULL, 0, &needed);
......
......@@ -745,7 +745,7 @@ static HRESULT WINAPI ImplBIGBLOCKFILE_ReadAt(
TRACE("(%p)-> %i %p %i %p\n",This, ulOffset.u.LowPart, pv, cb, pcbRead);
/* verify a sane enviroment */
/* verify a sane environment */
if (!This) return E_FAIL;
if (offset_in_page + bytes_left > PAGE_SIZE)
......@@ -833,7 +833,7 @@ static HRESULT WINAPI ImplBIGBLOCKFILE_WriteAt(
TRACE("(%p)-> %i %p %i %p\n",This, ulOffset.u.LowPart, pv, cb, pcbWritten);
/* verify a sane enviroment */
/* verify a sane environment */
if (!This) return E_FAIL;
if (This->flProtect != PAGE_READWRITE)
......
......@@ -77,8 +77,8 @@ HANDLE RPCRT4_RpcssNPConnect(void)
if (!ReleaseMutex(master_mutex))
ERR("Failed to release master mutex. Expect deadlock.\n");
/* wait for the named pipe. We are only
willing to wait only 5 seconds. It should be available /very/ soon. */
/* wait for the named pipe. We are only willing to wait for 5 seconds.
It should be available /very/ soon. */
if (! WaitNamedPipeA(NAME_RPCSS_NAMED_PIPE, MASTER_MUTEX_WAITNAMEDPIPE_TIMEOUT))
{
ERR("Named pipe unavailable after waiting. Something is probably wrong.\n");
......
......@@ -2865,7 +2865,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
}
}
if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
/* The number of the mapped stages increses monotonic, so we're fine to use the last used one */
/* The number of the mapped stages increases monotonically, so it's fine to use the last used one */
for (textureNo = mapped_stage + 1; textureNo < GL_LIMITS(textures); ++textureNo) {
GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo));
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment