Commit 01f64055 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Handle MSAA resolves in the Vulkan blitter.

parent 6601bc34
......@@ -5807,12 +5807,6 @@ static bool vk_blitter_blit_supported(enum wined3d_blit_op op, const struct wine
return false;
}
if (wined3d_resource_get_sample_count(src_resource) > 1)
{
TRACE("Multi-sample source resource not supported.\n");
return false;
}
if (op == WINED3D_BLIT_OP_RAW_BLIT)
return true;
......@@ -5846,7 +5840,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
VkImageAspectFlags src_aspect, dst_aspect;
VkCommandBuffer vk_command_buffer;
struct wined3d_blitter *next;
VkImageCopy region;
bool resolve = false;
TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
"dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, colour_key %p, filter %s.\n",
......@@ -5865,6 +5859,9 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
goto next;
}
if (wined3d_resource_get_sample_count(&src_texture_vk->t.resource) > 1)
resolve = true;
src_level = src_sub_resource_idx % src_texture->level_count;
src_layer = src_sub_resource_idx / src_texture->level_count;
......@@ -5912,26 +5909,56 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
dst_texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dst_texture_vk->vk_image, dst_aspect);
region.srcSubresource.aspectMask = src_aspect;
region.srcSubresource.mipLevel = src_level;
region.srcSubresource.baseArrayLayer = src_layer;
region.srcSubresource.layerCount = 1;
region.srcOffset.x = src_rect->left;
region.srcOffset.y = src_rect->top;
region.srcOffset.z = 0;
region.dstSubresource.aspectMask = dst_aspect;
region.dstSubresource.mipLevel = dst_level;
region.dstSubresource.baseArrayLayer = dst_layer;
region.dstSubresource.layerCount = 1;
region.dstOffset.x = dst_rect->left;
region.dstOffset.y = dst_rect->top;
region.dstOffset.z = 0;
region.extent.width = src_rect->right - src_rect->left;
region.extent.height = src_rect->bottom - src_rect->top;
region.extent.depth = 1;
VK_CALL(vkCmdCopyImage(vk_command_buffer, src_texture_vk->vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_texture_vk->vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
if (resolve)
{
VkImageResolve region;
region.srcSubresource.aspectMask = src_aspect;
region.srcSubresource.mipLevel = src_level;
region.srcSubresource.baseArrayLayer = src_layer;
region.srcSubresource.layerCount = 1;
region.srcOffset.x = src_rect->left;
region.srcOffset.y = src_rect->top;
region.srcOffset.z = 0;
region.dstSubresource.aspectMask = dst_aspect;
region.dstSubresource.mipLevel = dst_level;
region.dstSubresource.baseArrayLayer = dst_layer;
region.dstSubresource.layerCount = 1;
region.dstOffset.x = dst_rect->left;
region.dstOffset.y = dst_rect->top;
region.dstOffset.z = 0;
region.extent.width = src_rect->right - src_rect->left;
region.extent.height = src_rect->bottom - src_rect->top;
region.extent.depth = 1;
VK_CALL(vkCmdResolveImage(vk_command_buffer, src_texture_vk->vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_texture_vk->vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
}
else
{
VkImageCopy region;
region.srcSubresource.aspectMask = src_aspect;
region.srcSubresource.mipLevel = src_level;
region.srcSubresource.baseArrayLayer = src_layer;
region.srcSubresource.layerCount = 1;
region.srcOffset.x = src_rect->left;
region.srcOffset.y = src_rect->top;
region.srcOffset.z = 0;
region.dstSubresource.aspectMask = dst_aspect;
region.dstSubresource.mipLevel = dst_level;
region.dstSubresource.baseArrayLayer = dst_layer;
region.dstSubresource.layerCount = 1;
region.dstOffset.x = dst_rect->left;
region.dstOffset.y = dst_rect->top;
region.dstOffset.z = 0;
region.extent.width = src_rect->right - src_rect->left;
region.extent.height = src_rect->bottom - src_rect->top;
region.extent.depth = 1;
VK_CALL(vkCmdCopyImage(vk_command_buffer, src_texture_vk->vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_texture_vk->vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
}
wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
......
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