Commit 02b031e6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Convert to WINED3DFMT_B5G5R5A1_UNORM for WINED3D_CT_CK_B5G6R5.

parent 6f8cb77e
......@@ -1604,7 +1604,7 @@ static void d3dfmt_get_conv(const struct wined3d_texture *texture, BOOL need_alp
}
color_key_info[] =
{
{WINED3DFMT_B5G6R5_UNORM, WINED3D_CT_CK_B5G6R5, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2},
{WINED3DFMT_B5G6R5_UNORM, WINED3D_CT_CK_B5G6R5, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2},
{WINED3DFMT_B5G5R5X1_UNORM, WINED3D_CT_CK_B5G5R5X1, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2},
{WINED3DFMT_B8G8R8_UNORM, WINED3D_CT_CK_B8G8R8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4},
{WINED3DFMT_B8G8R8X8_UNORM, WINED3D_CT_CK_B8G8R8X8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4},
......@@ -3207,35 +3207,22 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
break;
case WINED3D_CT_CK_B5G6R5:
{
/* Converting the 565 format in 5551 packed to emulate color-keying.
Note : in all these conversion, it would be best to average the averaging
pixels to get the color of the pixel that will be color-keyed to
prevent 'color bleeding'. This will be done later on if ever it is
too visible.
Note2: Nvidia documents say that their driver does not support alpha + color keying
on the same surface and disables color keying in such a case
*/
const WORD *Source;
WORD *Dest;
TRACE("Color keyed 565\n");
for (y = 0; y < height; y++) {
Source = (const WORD *)(src + y * pitch);
Dest = (WORD *) (dst + y * outpitch);
for (x = 0; x < width; x++ ) {
WORD color = *Source++;
*Dest = ((color & 0xffc0) | ((color & 0x1f) << 1));
for (y = 0; y < height; ++y)
{
source = src + pitch * y;
dest = dst + outpitch * y;
for (x = 0; x < width; ++x)
{
WORD color = *(const WORD *)source;
if (!color_in_range(&surface->container->src_blt_color_key, color))
*Dest |= 0x0001;
Dest++;
*(WORD *)dest = 0x8000 | ((color & 0xffc0) >> 1) | (color & 0x1f);
else
*(WORD *)dest = ((color & 0xffc0) >> 1) | (color & 0x1f);
source += 2;
dest += 2;
}
}
}
break;
break;
case WINED3D_CT_CK_B5G5R5X1:
{
......
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