wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
Fixes: c2f0ae50Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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