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wine
wine-cw
Commits
07be1c30
Commit
07be1c30
authored
Feb 02, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Jul 04, 2022
Browse files
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Plain Diff
d3dx10/tests: Build without -DWINE_NO_LONG_TYPES.
Signed-off-by:
Matteo Bruni
<
mbruni@codeweavers.com
>
parent
89110d1e
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11 changed files
with
279 additions
and
279 deletions
+279
-279
Makefile.in
dlls/d3dx10_34/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_35/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_36/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_37/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_38/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_39/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_40/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_41/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_42/tests/Makefile.in
+1
-1
Makefile.in
dlls/d3dx10_43/tests/Makefile.in
+1
-1
d3dx10.c
dlls/d3dx10_43/tests/d3dx10.c
+269
-269
No files found.
dlls/d3dx10_34/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
34
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
34
TESTDLL
=
d3dx10_34.dll
IMPORTS
=
d3dx10_34 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_35/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
35
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
35
TESTDLL
=
d3dx10_35.dll
IMPORTS
=
d3dx10_35 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_36/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
36
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
36
TESTDLL
=
d3dx10_36.dll
IMPORTS
=
d3dx10_36 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_37/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
37
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
37
TESTDLL
=
d3dx10_37.dll
IMPORTS
=
d3dx10_37 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_38/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
38
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
38
TESTDLL
=
d3dx10_38.dll
IMPORTS
=
d3dx10_38 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_39/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
39
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
39
TESTDLL
=
d3dx10_39.dll
IMPORTS
=
d3dx10_39 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_40/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
40
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
40
TESTDLL
=
d3dx10_40.dll
IMPORTS
=
d3dx10_40 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_41/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
41
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
41
TESTDLL
=
d3dx10_41.dll
IMPORTS
=
d3dx10_41 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_42/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
42
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
42
TESTDLL
=
d3dx10_42.dll
IMPORTS
=
d3dx10_42 ole32 gdi32
PARENTSRC
=
../../d3dx10_43/tests
...
...
dlls/d3dx10_43/tests/Makefile.in
View file @
07be1c30
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
43
-DWINE_NO_LONG_TYPES
EXTRADEFS
=
-DD3DX10_SDK_VERSION
=
43
TESTDLL
=
d3dx10_43.dll
IMPORTS
=
d3dx10 ole32 gdi32
...
...
dlls/d3dx10_43/tests/d3dx10.c
View file @
07be1c30
...
...
@@ -850,17 +850,17 @@ static HRESULT WINAPI D3DX10ThreadPump_AddWorkItem(ID3DX10ThreadPump *iface, ID3
ok
(
!
add_work_item_count
++
,
"unexpected call
\n
"
);
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Decompress
(
loader
,
&
data
,
&
size
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Process
(
processor
,
data
,
size
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_CreateDeviceObject
(
processor
,
object
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Destroy
(
processor
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Destroy
(
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
result
)
*
result
=
S_OK
;
return
S_OK
;
...
...
@@ -1016,7 +1016,7 @@ static HMODULE create_resource_module(const WCHAR *filename, const void *data, u
GetModuleFileNameW
(
NULL
,
current_module_path
,
ARRAY_SIZE
(
current_module_path
));
ret
=
CopyFileW
(
current_module_path
,
resource_module_path
,
FALSE
);
ok
(
ret
,
"CopyFileW failed, error %u.
\n
"
,
GetLastError
());
ok
(
ret
,
"CopyFileW failed, error %
l
u.
\n
"
,
GetLastError
());
SetFileAttributesW
(
resource_module_path
,
FILE_ATTRIBUTE_NORMAL
);
resource
=
BeginUpdateResourceW
(
resource_module_path
,
TRUE
);
...
...
@@ -1130,7 +1130,7 @@ static void check_resource_info(ID3D10Resource *resource, const struct test_imag
{
case
D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
hr
=
ID3D10Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture2D
,
(
void
**
)
&
texture_2d
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ID3D10Texture2D_GetDesc
(
texture_2d
,
&
desc_2d
);
ok_
(
__FILE__
,
line
)(
desc_2d
.
Width
==
expected_width
,
"Got unexpected Width %u, expected %u.
\n
"
,
...
...
@@ -1172,7 +1172,7 @@ static void check_resource_info(ID3D10Resource *resource, const struct test_imag
case
D3D10_RESOURCE_DIMENSION_TEXTURE3D
:
hr
=
ID3D10Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture3D
,
(
void
**
)
&
texture_3d
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ID3D10Texture3D_GetDesc
(
texture_3d
,
&
desc_3d
);
ok_
(
__FILE__
,
line
)(
desc_3d
.
Width
==
expected_width
,
"Got unexpected Width %u, expected %u.
\n
"
,
...
...
@@ -1234,7 +1234,7 @@ static void check_resource_data(ID3D10Resource *resource, const struct test_imag
}
hr
=
ID3D10Texture2D_Map
(
readback
,
0
,
D3D10_MAP_READ
,
0
,
&
map
);
ok_
(
__FILE__
,
line
)(
hr
==
S_OK
,
"Map failed, hr %#x.
\n
"
,
hr
);
ok_
(
__FILE__
,
line
)(
hr
==
S_OK
,
"Map failed, hr %#
l
x.
\n
"
,
hr
);
if
(
hr
!=
S_OK
)
{
ID3D10Texture2D_Unmap
(
readback
,
0
);
...
...
@@ -1398,7 +1398,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
for
(
i
=
0
;
i
<
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
;
++
i
)
{
hr
=
ID3D10Device_CreateBuffer
(
device
,
&
buffer_desc
,
NULL
,
&
cb
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to create buffer, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create buffer, hr %#
l
x.
\n
"
,
hr
);
}
buffer_desc
.
BindFlags
=
D3D10_BIND_VERTEX_BUFFER
|
D3D10_BIND_INDEX_BUFFER
|
D3D10_BIND_SHADER_RESOURCE
;
...
...
@@ -1406,7 +1406,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
for
(
i
=
0
;
i
<
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
;
++
i
)
{
hr
=
ID3D10Device_CreateBuffer
(
device
,
&
buffer_desc
,
NULL
,
&
buffer
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to create buffer, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create buffer, hr %#
l
x.
\n
"
,
hr
);
stride
[
i
]
=
(
i
+
1
)
*
4
;
offset
[
i
]
=
(
i
+
1
)
*
16
;
...
...
@@ -1417,7 +1417,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
for
(
i
=
0
;
i
<
D3D10_SO_BUFFER_SLOT_COUNT
;
++
i
)
{
hr
=
ID3D10Device_CreateBuffer
(
device
,
&
buffer_desc
,
NULL
,
&
so_buffer
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to create buffer, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create buffer, hr %#
l
x.
\n
"
,
hr
);
}
srv_desc
.
Format
=
DXGI_FORMAT_R32G32B32A32_FLOAT
;
...
...
@@ -1429,7 +1429,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
{
hr
=
ID3D10Device_CreateShaderResourceView
(
device
,
(
ID3D10Resource
*
)
buffer
[
i
%
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
],
&
srv_desc
,
&
srv
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to create shader resource view, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create shader resource view, hr %#
l
x.
\n
"
,
hr
);
}
sampler_desc
.
Filter
=
D3D10_FILTER_MIN_MAG_MIP_LINEAR
;
...
...
@@ -1451,21 +1451,21 @@ float4 main(float4 color : COLOR) : SV_TARGET
sampler_desc
.
MinLOD
=
(
float
)
i
;
hr
=
ID3D10Device_CreateSamplerState
(
device
,
&
sampler_desc
,
&
sampler
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to create sampler state, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create sampler state, hr %#
l
x.
\n
"
,
hr
);
}
hr
=
ID3D10Device_CreateVertexShader
(
device
,
simple_vs
,
sizeof
(
simple_vs
),
&
vs
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create vertex shader, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create vertex shader, hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateGeometryShader
(
device
,
simple_gs
,
sizeof
(
simple_gs
),
&
gs
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create geometry shader, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create geometry shader, hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreatePixelShader
(
device
,
simple_ps
,
sizeof
(
simple_ps
),
&
ps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create pixel shader, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create pixel shader, hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateInputLayout
(
device
,
layout_desc
,
ARRAY_SIZE
(
layout_desc
),
simple_vs
,
sizeof
(
simple_vs
),
&
input_layout
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create input layout, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create input layout, hr %#
l
x.
\n
"
,
hr
);
blend_desc
.
AlphaToCoverageEnable
=
FALSE
;
blend_desc
.
BlendEnable
[
0
]
=
FALSE
;
...
...
@@ -1492,7 +1492,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
blend_desc
.
RenderTargetWriteMask
[
7
]
=
D3D10_COLOR_WRITE_ENABLE_ALL
;
hr
=
ID3D10Device_CreateBlendState
(
device
,
&
blend_desc
,
&
blend_state
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create blend state, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create blend state, hr %#
l
x.
\n
"
,
hr
);
ds_desc
.
DepthEnable
=
TRUE
;
ds_desc
.
DepthWriteMask
=
D3D10_DEPTH_WRITE_MASK_ALL
;
...
...
@@ -1510,7 +1510,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
ds_desc
.
BackFace
.
StencilFunc
=
D3D10_COMPARISON_ALWAYS
;
hr
=
ID3D10Device_CreateDepthStencilState
(
device
,
&
ds_desc
,
&
ds_state
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil state, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil state, hr %#
l
x.
\n
"
,
hr
);
texture_desc
.
Width
=
512
;
texture_desc
.
Height
=
512
;
...
...
@@ -1527,23 +1527,23 @@ float4 main(float4 color : COLOR) : SV_TARGET
for
(
i
=
0
;
i
<
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
;
++
i
)
{
hr
=
ID3D10Device_CreateTexture2D
(
device
,
&
texture_desc
,
NULL
,
&
rt_texture
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#
l
x.
\n
"
,
hr
);
}
texture_desc
.
Format
=
DXGI_FORMAT_D24_UNORM_S8_UINT
;
texture_desc
.
BindFlags
=
D3D10_BIND_DEPTH_STENCIL
;
hr
=
ID3D10Device_CreateTexture2D
(
device
,
&
texture_desc
,
NULL
,
&
ds_texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#
l
x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
;
++
i
)
{
hr
=
ID3D10Device_CreateRenderTargetView
(
device
,
(
ID3D10Resource
*
)
rt_texture
[
i
],
NULL
,
&
rtv
[
i
]);
ok
(
SUCCEEDED
(
hr
),
"Failed to create rendertarget view, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create rendertarget view, hr %#
l
x.
\n
"
,
hr
);
}
hr
=
ID3D10Device_CreateDepthStencilView
(
device
,
(
ID3D10Resource
*
)
ds_texture
,
NULL
,
&
dsv
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil view, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil view, hr %#
l
x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
;
++
i
)
{
...
...
@@ -1569,13 +1569,13 @@ float4 main(float4 color : COLOR) : SV_TARGET
rs_desc
.
AntialiasedLineEnable
=
FALSE
;
hr
=
ID3D10Device_CreateRasterizerState
(
device
,
&
rs_desc
,
&
rs_state
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create rasterizer state, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create rasterizer state, hr %#
l
x.
\n
"
,
hr
);
predicate_desc
.
Query
=
D3D10_QUERY_OCCLUSION_PREDICATE
;
predicate_desc
.
MiscFlags
=
0
;
hr
=
ID3D10Device_CreatePredicate
(
device
,
&
predicate_desc
,
&
predicate
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create predicate, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create predicate, hr %#
l
x.
\n
"
,
hr
);
ID3D10Device_VSSetConstantBuffers
(
device
,
0
,
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
,
cb
);
ID3D10Device_VSSetShaderResources
(
device
,
0
,
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
,
srv
);
...
...
@@ -1614,7 +1614,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
ID3D10Device_SetPredication
(
device
,
predicate
,
TRUE
);
hr
=
D3DX10UnsetAllDeviceObjects
(
device
);
ok
(
SUCCEEDED
(
hr
),
"D3DX10UnsetAllDeviceObjects() failed, %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"D3DX10UnsetAllDeviceObjects() failed, %#
l
x.
\n
"
,
hr
);
ID3D10Device_VSGetConstantBuffers
(
device
,
0
,
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
,
tmp_buffer
);
for
(
i
=
0
;
i
<
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
;
++
i
)
...
...
@@ -1794,7 +1794,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
}
refcount
=
ID3D10Device_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
ok
(
!
refcount
,
"Device has %
l
u references left.
\n
"
,
refcount
);
}
static
void
test_D3DX10CreateAsyncMemoryLoader
(
void
)
...
...
@@ -1806,42 +1806,42 @@ static void test_D3DX10CreateAsyncMemoryLoader(void)
void
*
ptr
;
hr
=
D3DX10CreateAsyncMemoryLoader
(
NULL
,
0
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncMemoryLoader
(
NULL
,
0
,
&
loader
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncMemoryLoader
(
&
data
,
0
,
&
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
size
=
100
;
hr
=
ID3DX10DataLoader_Decompress
(
loader
,
&
ptr
,
&
size
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
ptr
==
&
data
,
"Got data pointer %p, original %p.
\n
"
,
ptr
,
&
data
);
ok
(
!
size
,
"Got unexpected data size.
\n
"
);
/* Load() is no-op. */
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Destroy
(
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
data
=
0
;
hr
=
D3DX10CreateAsyncMemoryLoader
(
&
data
,
sizeof
(
data
),
&
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
/* Load() is no-op. */
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Decompress
(
loader
,
&
ptr
,
&
size
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
ptr
==
&
data
,
"Got data pointer %p, original %p.
\n
"
,
ptr
,
&
data
);
ok
(
size
==
sizeof
(
data
),
"Got unexpected data size.
\n
"
);
hr
=
ID3DX10DataLoader_Destroy
(
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
}
static
void
test_D3DX10CreateAsyncFileLoader
(
void
)
...
...
@@ -1857,59 +1857,59 @@ static void test_D3DX10CreateAsyncFileLoader(void)
BOOL
ret
;
hr
=
D3DX10CreateAsyncFileLoaderA
(
NULL
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncFileLoaderA
(
NULL
,
&
loader
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncFileLoaderA
(
"nonexistentfilename"
,
&
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Decompress
(
loader
,
&
ptr
,
&
size
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Decompress
(
loader
,
&
ptr
,
&
size
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataLoader_Destroy
(
loader
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
/* Test file sharing using dummy empty file. */
create_file
(
test_filename
,
test_data1
,
sizeof
(
test_data1
),
path
);
hr
=
D3DX10CreateAsyncFileLoaderW
(
path
,
&
loader
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create file loader, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create file loader, hr %#
l
x.
\n
"
,
hr
);
ret
=
delete_file
(
test_filename
);
ok
(
ret
,
"DeleteFile() failed, ret %d, error %d.
\n
"
,
ret
,
GetLastError
());
ok
(
ret
,
"DeleteFile() failed, ret %d, error %
l
d.
\n
"
,
ret
,
GetLastError
());
/* File was removed before Load(). */
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Load() returned unexpected result, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Load() returned unexpected result, hr %#
l
x.
\n
"
,
hr
);
/* Create it again. */
create_file
(
test_filename
,
test_data1
,
sizeof
(
test_data1
),
NULL
);
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
SUCCEEDED
(
hr
),
"Load() failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Load() failed, hr %#
l
x.
\n
"
,
hr
);
/* Already loaded. */
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
SUCCEEDED
(
hr
),
"Load() failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Load() failed, hr %#
l
x.
\n
"
,
hr
);
ret
=
delete_file
(
test_filename
);
ok
(
ret
,
"DeleteFile() failed, ret %d, error %d.
\n
"
,
ret
,
GetLastError
());
ok
(
ret
,
"DeleteFile() failed, ret %d, error %
l
d.
\n
"
,
ret
,
GetLastError
());
/* Already loaded, file removed. */
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Load() returned unexpected result, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Load() returned unexpected result, hr %#
l
x.
\n
"
,
hr
);
/* Decompress still works. */
ptr
=
NULL
;
hr
=
ID3DX10DataLoader_Decompress
(
loader
,
&
ptr
,
&
size
);
ok
(
SUCCEEDED
(
hr
),
"Decompress() failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Decompress() failed, hr %#
l
x.
\n
"
,
hr
);
ok
(
ptr
!=
NULL
,
"Got unexpected ptr %p.
\n
"
,
ptr
);
ok
(
size
==
sizeof
(
test_data1
),
"Got unexpected decompressed size.
\n
"
);
if
(
size
==
sizeof
(
test_data1
))
...
...
@@ -1919,21 +1919,21 @@ static void test_D3DX10CreateAsyncFileLoader(void)
create_file
(
test_filename
,
test_data2
,
sizeof
(
test_data2
),
NULL
);
hr
=
ID3DX10DataLoader_Load
(
loader
);
ok
(
SUCCEEDED
(
hr
),
"Load() failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Load() failed, hr %#
l
x.
\n
"
,
hr
);
ptr
=
NULL
;
hr
=
ID3DX10DataLoader_Decompress
(
loader
,
&
ptr
,
&
size
);
ok
(
SUCCEEDED
(
hr
),
"Decompress() failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Decompress() failed, hr %#
l
x.
\n
"
,
hr
);
ok
(
ptr
!=
NULL
,
"Got unexpected ptr %p.
\n
"
,
ptr
);
ok
(
size
==
sizeof
(
test_data2
),
"Got unexpected decompressed size.
\n
"
);
if
(
size
==
sizeof
(
test_data2
))
ok
(
!
memcmp
(
ptr
,
test_data2
,
size
),
"Got unexpected file data.
\n
"
);
hr
=
ID3DX10DataLoader_Destroy
(
loader
);
ok
(
SUCCEEDED
(
hr
),
"Destroy() failed, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Destroy() failed, hr %#
l
x.
\n
"
,
hr
);
ret
=
delete_file
(
test_filename
);
ok
(
ret
,
"DeleteFile() failed, ret %d, error %d.
\n
"
,
ret
,
GetLastError
());
ok
(
ret
,
"DeleteFile() failed, ret %d, error %
l
d.
\n
"
,
ret
,
GetLastError
());
}
static
void
test_D3DX10CreateAsyncResourceLoader
(
void
)
...
...
@@ -1942,22 +1942,22 @@ static void test_D3DX10CreateAsyncResourceLoader(void)
HRESULT
hr
;
hr
=
D3DX10CreateAsyncResourceLoaderA
(
NULL
,
NULL
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncResourceLoaderA
(
NULL
,
NULL
,
&
loader
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncResourceLoaderA
(
NULL
,
"noname"
,
&
loader
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncResourceLoaderW
(
NULL
,
NULL
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncResourceLoaderW
(
NULL
,
NULL
,
&
loader
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncResourceLoaderW
(
NULL
,
L"noname"
,
&
loader
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
}
static
void
test_D3DX10CreateAsyncTextureInfoProcessor
(
void
)
...
...
@@ -1970,31 +1970,31 @@ static void test_D3DX10CreateAsyncTextureInfoProcessor(void)
CoInitialize
(
NULL
);
hr
=
D3DX10CreateAsyncTextureInfoProcessor
(
NULL
,
NULL
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncTextureInfoProcessor
(
&
info
,
NULL
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncTextureInfoProcessor
(
NULL
,
&
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
0
)
{
/* Crashes on native. */
hr
=
ID3DX10DataProcessor_Process
(
dp
,
(
void
*
)
test_image
[
0
].
data
,
test_image
[
0
].
size
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
}
hr
=
ID3DX10DataProcessor_Destroy
(
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncTextureInfoProcessor
(
&
info
,
&
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Process
(
dp
,
(
void
*
)
test_image
[
0
].
data
,
0
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Process
(
dp
,
NULL
,
test_image
[
0
].
size
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
{
...
...
@@ -2002,7 +2002,7 @@ static void test_D3DX10CreateAsyncTextureInfoProcessor(void)
hr
=
ID3DX10DataProcessor_Process
(
dp
,
(
void
*
)
test_image
[
i
].
data
,
test_image
[
i
].
size
);
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
hr
==
S_OK
)
check_image_info
(
&
info
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2010,10 +2010,10 @@ static void test_D3DX10CreateAsyncTextureInfoProcessor(void)
}
hr
=
ID3DX10DataProcessor_CreateDeviceObject
(
dp
,
NULL
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Destroy
(
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
CoUninitialize
();
}
...
...
@@ -2036,42 +2036,42 @@ static void test_D3DX10CreateAsyncTextureProcessor(void)
CoInitialize
(
NULL
);
hr
=
D3DX10CreateAsyncTextureProcessor
(
device
,
NULL
,
NULL
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncTextureProcessor
(
NULL
,
NULL
,
&
dp
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateAsyncTextureProcessor
(
device
,
NULL
,
&
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Process
(
dp
,
(
void
*
)
test_image
[
0
].
data
,
0
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Process
(
dp
,
NULL
,
test_image
[
0
].
size
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Destroy
(
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
{
winetest_push_context
(
"Test %u"
,
i
);
hr
=
D3DX10CreateAsyncTextureProcessor
(
device
,
NULL
,
&
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10DataProcessor_Process
(
dp
,
(
void
*
)
test_image
[
i
].
data
,
test_image
[
i
].
size
);
todo_wine_if
(
test_image
[
i
].
expected_info
.
MiscFlags
&
D3D10_RESOURCE_MISC_TEXTURECUBE
)
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
hr
==
S_OK
)
{
hr
=
ID3DX10DataProcessor_CreateDeviceObject
(
dp
,
(
void
**
)
&
resource
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
check_resource_info
(
resource
,
test_image
+
i
,
__LINE__
);
check_resource_data
(
resource
,
test_image
+
i
,
__LINE__
);
ID3D10Resource_Release
(
resource
);
}
hr
=
ID3DX10DataProcessor_Destroy
(
dp
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
winetest_pop_context
();
}
...
...
@@ -2096,17 +2096,17 @@ static void test_get_image_info(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromMemory
(
test_image
[
0
].
data
,
0
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromMemory
(
NULL
,
test_image
[
0
].
size
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
dword
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromMemory
(
&
dword
,
sizeof
(
dword
),
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
{
...
...
@@ -2115,8 +2115,8 @@ static void test_get_image_info(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromMemory
(
test_image
[
i
].
data
,
test_image
[
i
].
size
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
if
(
hr
==
S_OK
)
check_image_info
(
&
image_info
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2127,26 +2127,26 @@ static void test_get_image_info(void)
add_work_item_count
=
0
;
hr
=
D3DX10GetImageInfoFromMemory
(
test_image
[
0
].
data
,
test_image
[
0
].
size
,
&
thread_pump
,
&
image_info
,
&
hr2
);
ok
(
add_work_item_count
==
1
,
"Got unexpected add_work_item_count %u.
\n
"
,
add_work_item_count
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
check_image_info
(
&
image_info
,
test_image
,
__LINE__
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromFileW
(
NULL
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromFileW
(
L"deadbeaf"
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromFileA
(
NULL
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromFileA
(
"deadbeaf"
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
{
...
...
@@ -2156,16 +2156,16 @@ static void test_get_image_info(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromFileW
(
path
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
if
(
hr
==
S_OK
)
check_image_info
(
&
image_info
,
test_image
+
i
,
__LINE__
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromFileA
(
get_str_a
(
path
),
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
if
(
hr
==
S_OK
)
check_image_info
(
&
image_info
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2178,20 +2178,20 @@ static void test_get_image_info(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromResourceW
(
NULL
,
NULL
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromResourceW
(
NULL
,
L"deadbeaf"
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromResourceA
(
NULL
,
NULL
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromResourceA
(
NULL
,
"deadbeaf"
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
{
...
...
@@ -2200,15 +2200,15 @@ static void test_get_image_info(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromResourceW
(
resource_module
,
L"deadbeef"
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10GetImageInfoFromResourceW
(
resource_module
,
test_resource_name
,
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
)
||
broken
(
hr
==
D3DX10_ERR_INVALID_DATA
)
/* Vista */
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
if
(
hr
==
S_OK
)
check_image_info
(
&
image_info
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2216,8 +2216,8 @@ static void test_get_image_info(void)
hr
=
D3DX10GetImageInfoFromResourceA
(
resource_module
,
get_str_a
(
test_resource_name
),
NULL
,
&
image_info
,
&
hr2
);
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
)
||
broken
(
hr
==
D3DX10_ERR_INVALID_DATA
)
/* Vista */
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
if
(
hr
==
S_OK
)
check_image_info
(
&
image_info
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2253,36 +2253,36 @@ static void test_create_texture(void)
resource
=
(
ID3D10Resource
*
)
0xdeadbeef
;
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromMemory
(
NULL
,
test_bmp_1bpp
,
sizeof
(
test_bmp_1bpp
),
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
ok
(
resource
==
(
ID3D10Resource
*
)
0xdeadbeef
,
"Got unexpected resource %p.
\n
"
,
resource
);
resource
=
(
ID3D10Resource
*
)
0xdeadbeef
;
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromMemory
(
device
,
NULL
,
0
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
ok
(
resource
==
(
ID3D10Resource
*
)
0xdeadbeef
,
"Got unexpected resource %p.
\n
"
,
resource
);
resource
=
(
ID3D10Resource
*
)
0xdeadbeef
;
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromMemory
(
device
,
NULL
,
sizeof
(
test_bmp_1bpp
),
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
ok
(
resource
==
(
ID3D10Resource
*
)
0xdeadbeef
,
"Got unexpected resource %p.
\n
"
,
resource
);
resource
=
(
ID3D10Resource
*
)
0xdeadbeef
;
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromMemory
(
device
,
test_bmp_1bpp
,
0
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
ok
(
resource
==
(
ID3D10Resource
*
)
0xdeadbeef
,
"Got unexpected resource %p.
\n
"
,
resource
);
resource
=
(
ID3D10Resource
*
)
0xdeadbeef
;
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromMemory
(
device
,
test_bmp_1bpp
,
sizeof
(
test_bmp_1bpp
)
-
1
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
ok
(
resource
==
(
ID3D10Resource
*
)
0xdeadbeef
,
"Got unexpected resource %p.
\n
"
,
resource
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
...
...
@@ -2291,10 +2291,10 @@ static void test_create_texture(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromMemory
(
device
,
test_image
[
i
].
data
,
test_image
[
i
].
size
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
todo_wine_if
(
test_image
[
i
].
expected_info
.
MiscFlags
&
D3D10_RESOURCE_MISC_TEXTURECUBE
)
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
hr
==
S_OK
)
{
check_resource_info
(
resource
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2310,8 +2310,8 @@ static void test_create_texture(void)
hr
=
D3DX10CreateTextureFromMemory
(
device
,
test_image
[
0
].
data
,
test_image
[
0
].
size
,
NULL
,
&
thread_pump
,
&
resource
,
&
hr2
);
ok
(
add_work_item_count
==
1
,
"Got unexpected add_work_item_count %u.
\n
"
,
add_work_item_count
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
check_resource_info
(
resource
,
test_image
,
__LINE__
);
check_resource_data
(
resource
,
test_image
,
__LINE__
);
ID3D10Resource_Release
(
resource
);
...
...
@@ -2320,20 +2320,20 @@ static void test_create_texture(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromFileW
(
device
,
NULL
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromFileW
(
device
,
L"deadbeef"
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromFileA
(
device
,
NULL
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
E_FAIL
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromFileA
(
device
,
"deadbeef"
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3D10_ERROR_FILE_NOT_FOUND
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
{
...
...
@@ -2342,10 +2342,10 @@ static void test_create_texture(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromFileW
(
device
,
path
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
todo_wine_if
(
test_image
[
i
].
expected_info
.
MiscFlags
&
D3D10_RESOURCE_MISC_TEXTURECUBE
)
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
hr
==
S_OK
)
{
check_resource_info
(
resource
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2355,10 +2355,10 @@ static void test_create_texture(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromFileA
(
device
,
get_str_a
(
path
),
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
todo_wine_if
(
test_image
[
i
].
expected_info
.
MiscFlags
&
D3D10_RESOURCE_MISC_TEXTURECUBE
)
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
hr
==
S_OK
)
{
check_resource_info
(
resource
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2374,20 +2374,20 @@ static void test_create_texture(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromResourceW
(
device
,
NULL
,
NULL
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromResourceW
(
device
,
NULL
,
L"deadbeef"
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromResourceA
(
device
,
NULL
,
NULL
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromResourceA
(
device
,
NULL
,
"deadbeef"
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
test_image
);
++
i
)
{
...
...
@@ -2396,16 +2396,16 @@ static void test_create_texture(void)
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromResourceW
(
device
,
resource_module
,
L"deadbeef"
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr2
==
0xdeadbeef
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
hr2
=
0xdeadbeef
;
hr
=
D3DX10CreateTextureFromResourceW
(
device
,
resource_module
,
test_resource_name
,
NULL
,
NULL
,
&
resource
,
&
hr2
);
todo_wine_if
(
test_image
[
i
].
expected_info
.
MiscFlags
&
D3D10_RESOURCE_MISC_TEXTURECUBE
)
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
if
(
hr
==
S_OK
)
{
check_resource_info
(
resource
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2418,8 +2418,8 @@ static void test_create_texture(void)
get_str_a
(
test_resource_name
),
NULL
,
NULL
,
&
resource
,
&
hr2
);
todo_wine_if
(
test_image
[
i
].
expected_info
.
MiscFlags
&
D3D10_RESOURCE_MISC_TEXTURECUBE
)
ok
(
hr
==
S_OK
||
broken
(
hr
==
E_FAIL
&&
test_image
[
i
].
expected_info
.
ImageFileFormat
==
D3DX10_IFF_WMP
),
"Got unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#x.
\n
"
,
hr2
);
"Got unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
hr
==
hr2
,
"Got unexpected hr2 %#
l
x.
\n
"
,
hr2
);
if
(
hr
==
S_OK
)
{
check_resource_info
(
resource
,
test_image
+
i
,
__LINE__
);
...
...
@@ -2439,10 +2439,10 @@ static void test_create_texture(void)
#define check_rect(rect, left, top, right, bottom) _check_rect(__LINE__, rect, left, top, right, bottom)
static
inline
void
_check_rect
(
unsigned
int
line
,
const
RECT
*
rect
,
int
left
,
int
top
,
int
right
,
int
bottom
)
{
ok_
(
__FILE__
,
line
)(
rect
->
left
==
left
,
"Unexpected rect.left %d
\n
"
,
rect
->
left
);
ok_
(
__FILE__
,
line
)(
rect
->
top
==
top
,
"Unexpected rect.top %d
\n
"
,
rect
->
top
);
ok_
(
__FILE__
,
line
)(
rect
->
right
==
right
,
"Unexpected rect.right %d
\n
"
,
rect
->
right
);
ok_
(
__FILE__
,
line
)(
rect
->
bottom
==
bottom
,
"Unexpected rect.bottom %d
\n
"
,
rect
->
bottom
);
ok_
(
__FILE__
,
line
)(
rect
->
left
==
left
,
"Unexpected rect.left %
l
d
\n
"
,
rect
->
left
);
ok_
(
__FILE__
,
line
)(
rect
->
top
==
top
,
"Unexpected rect.top %
l
d
\n
"
,
rect
->
top
);
ok_
(
__FILE__
,
line
)(
rect
->
right
==
right
,
"Unexpected rect.right %
l
d
\n
"
,
rect
->
right
);
ok_
(
__FILE__
,
line
)(
rect
->
bottom
==
bottom
,
"Unexpected rect.bottom %
l
d
\n
"
,
rect
->
bottom
);
}
static
void
test_font
(
void
)
...
...
@@ -2500,7 +2500,7 @@ static void test_font(void)
ref
=
get_refcount
(
device
);
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#
l
x.
\n
"
,
hr
);
ok
(
ref
<
get_refcount
(
device
),
"Unexpected device refcount.
\n
"
);
ID3DX10Font_Release
(
font
);
ok
(
ref
==
get_refcount
(
device
),
"Unexpected device refcount.
\n
"
);
...
...
@@ -2508,32 +2508,32 @@ static void test_font(void)
/* Zero size */
hr
=
D3DX10CreateFontA
(
device
,
0
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#
l
x.
\n
"
,
hr
);
ID3DX10Font_Release
(
font
);
/* Unspecified font name */
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
NULL
,
&
font
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#
l
x.
\n
"
,
hr
);
ID3DX10Font_Release
(
font
);
/* Empty font name */
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
""
,
&
font
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#
l
x.
\n
"
,
hr
);
ID3DX10Font_Release
(
font
);
hr
=
D3DX10CreateFontA
(
NULL
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateFontA
(
NULL
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* D3DX10CreateFontIndirect */
desc
.
Height
=
12
;
...
...
@@ -2547,28 +2547,28 @@ static void test_font(void)
desc
.
PitchAndFamily
=
DEFAULT_PITCH
;
strcpy
(
desc
.
FaceName
,
"Tahoma"
);
hr
=
D3DX10CreateFontIndirectA
(
device
,
&
desc
,
&
font
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Failed to create a font, hr %#
l
x.
\n
"
,
hr
);
ID3DX10Font_Release
(
font
);
hr
=
D3DX10CreateFontIndirectA
(
NULL
,
&
desc
,
&
font
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateFontIndirectA
(
device
,
NULL
,
&
font
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateFontIndirectA
(
device
,
&
desc
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* GetDevice */
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_GetDevice
(
font
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_GetDevice
(
font
,
&
device2
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ID3D10Device_Release
(
device2
);
ID3DX10Font_Release
(
font
);
...
...
@@ -2576,13 +2576,13 @@ static void test_font(void)
/* GetDesc */
hr
=
D3DX10CreateFontA
(
device
,
12
,
8
,
FW_BOLD
,
2
,
TRUE
,
ANSI_CHARSET
,
OUT_RASTER_PRECIS
,
ANTIALIASED_QUALITY
,
VARIABLE_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_GetDescA
(
font
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_GetDescA
(
font
,
&
desc
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
desc
.
Height
==
12
,
"Unexpected height %d.
\n
"
,
desc
.
Height
);
ok
(
desc
.
Width
==
8
,
"Unexpected width %u.
\n
"
,
desc
.
Width
);
...
...
@@ -2600,7 +2600,7 @@ static void test_font(void)
/* GetDC + GetTextMetrics */
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hdc
=
ID3DX10Font_GetDC
(
font
);
ok
(
!!
hdc
,
"Unexpected hdc %p.
\n
"
,
hdc
);
...
...
@@ -2611,27 +2611,27 @@ static void test_font(void)
ret
=
ID3DX10Font_GetTextMetricsA
(
font
,
&
metrics
);
ok
(
ret
,
"Unexpected ret %#x.
\n
"
,
ret
);
ok
(
metrics
.
tmHeight
==
expmetrics
.
tmHeight
,
"Unexpected height %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmHeight
==
expmetrics
.
tmHeight
,
"Unexpected height %
ld, expected %l
d.
\n
"
,
metrics
.
tmHeight
,
expmetrics
.
tmHeight
);
ok
(
metrics
.
tmAscent
==
expmetrics
.
tmAscent
,
"Unexpected ascent %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmAscent
==
expmetrics
.
tmAscent
,
"Unexpected ascent %
ld, expected %l
d.
\n
"
,
metrics
.
tmAscent
,
expmetrics
.
tmAscent
);
ok
(
metrics
.
tmDescent
==
expmetrics
.
tmDescent
,
"Unexpected descent %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmDescent
==
expmetrics
.
tmDescent
,
"Unexpected descent %
ld, expected %l
d.
\n
"
,
metrics
.
tmDescent
,
expmetrics
.
tmDescent
);
ok
(
metrics
.
tmInternalLeading
==
expmetrics
.
tmInternalLeading
,
"Unexpected internal leading %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmInternalLeading
==
expmetrics
.
tmInternalLeading
,
"Unexpected internal leading %
ld, expected %l
d.
\n
"
,
metrics
.
tmInternalLeading
,
expmetrics
.
tmInternalLeading
);
ok
(
metrics
.
tmExternalLeading
==
expmetrics
.
tmExternalLeading
,
"Unexpected external leading %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmExternalLeading
==
expmetrics
.
tmExternalLeading
,
"Unexpected external leading %
ld, expected %l
d.
\n
"
,
metrics
.
tmExternalLeading
,
expmetrics
.
tmExternalLeading
);
ok
(
metrics
.
tmAveCharWidth
==
expmetrics
.
tmAveCharWidth
,
"Unexpected average char width %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmAveCharWidth
==
expmetrics
.
tmAveCharWidth
,
"Unexpected average char width %
ld, expected %l
d.
\n
"
,
metrics
.
tmAveCharWidth
,
expmetrics
.
tmAveCharWidth
);
ok
(
metrics
.
tmMaxCharWidth
==
expmetrics
.
tmMaxCharWidth
,
"Unexpected maximum char width %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmMaxCharWidth
==
expmetrics
.
tmMaxCharWidth
,
"Unexpected maximum char width %
ld, expected %l
d.
\n
"
,
metrics
.
tmMaxCharWidth
,
expmetrics
.
tmMaxCharWidth
);
ok
(
metrics
.
tmWeight
==
expmetrics
.
tmWeight
,
"Unexpected weight %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmWeight
==
expmetrics
.
tmWeight
,
"Unexpected weight %
ld, expected %l
d.
\n
"
,
metrics
.
tmWeight
,
expmetrics
.
tmWeight
);
ok
(
metrics
.
tmOverhang
==
expmetrics
.
tmOverhang
,
"Unexpected overhang %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmOverhang
==
expmetrics
.
tmOverhang
,
"Unexpected overhang %
ld, expected %l
d.
\n
"
,
metrics
.
tmOverhang
,
expmetrics
.
tmOverhang
);
ok
(
metrics
.
tmDigitizedAspectX
==
expmetrics
.
tmDigitizedAspectX
,
"Unexpected digitized x aspect %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmDigitizedAspectX
==
expmetrics
.
tmDigitizedAspectX
,
"Unexpected digitized x aspect %
ld, expected %l
d.
\n
"
,
metrics
.
tmDigitizedAspectX
,
expmetrics
.
tmDigitizedAspectX
);
ok
(
metrics
.
tmDigitizedAspectY
==
expmetrics
.
tmDigitizedAspectY
,
"Unexpected digitized y aspect %
d, expected %
d.
\n
"
,
ok
(
metrics
.
tmDigitizedAspectY
==
expmetrics
.
tmDigitizedAspectY
,
"Unexpected digitized y aspect %
ld, expected %l
d.
\n
"
,
metrics
.
tmDigitizedAspectY
,
expmetrics
.
tmDigitizedAspectY
);
ok
(
metrics
.
tmFirstChar
==
expmetrics
.
tmFirstChar
,
"Unexpected first char %u, expected %u.
\n
"
,
metrics
.
tmFirstChar
,
expmetrics
.
tmFirstChar
);
...
...
@@ -2657,66 +2657,66 @@ static void test_font(void)
/* PreloadText */
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextA
(
font
,
NULL
,
-
1
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextA
(
font
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextA
(
font
,
NULL
,
1
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextA
(
font
,
"test"
,
-
1
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextA
(
font
,
""
,
0
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextA
(
font
,
""
,
-
1
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextW
(
font
,
NULL
,
-
1
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextW
(
font
,
NULL
,
0
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextW
(
font
,
NULL
,
1
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextW
(
font
,
testW
,
-
1
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextW
(
font
,
L""
,
0
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadTextW
(
font
,
L""
,
-
1
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ID3DX10Font_Release
(
font
);
/* GetGlyphData, PreloadGlyphs, PreloadCharacters */
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hdc
=
ID3DX10Font_GetDC
(
font
);
ok
(
!!
hdc
,
"Unexpected hdc %p.
\n
"
,
hdc
);
hr
=
ID3DX10Font_GetGlyphData
(
font
,
0
,
NULL
,
&
blackbox
,
&
cellinc
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_GetGlyphData
(
font
,
0
,
&
srv
,
NULL
,
&
cellinc
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
ID3D10ShaderResourceView_Release
(
srv
);
hr
=
ID3DX10Font_GetGlyphData
(
font
,
0
,
&
srv
,
&
blackbox
,
NULL
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
ID3D10ShaderResourceView_Release
(
srv
);
hr
=
ID3DX10Font_PreloadCharacters
(
font
,
'b'
,
'a'
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadGlyphs
(
font
,
1
,
0
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Font_PreloadCharacters
(
font
,
'a'
,
'a'
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
for
(
c
=
'b'
;
c
<=
'z'
;
++
c
)
{
...
...
@@ -2726,7 +2726,7 @@ static void test_font(void)
hr
=
ID3DX10Font_GetGlyphData
(
font
,
glyph
,
&
srv
,
&
blackbox
,
&
cellinc
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
...
...
@@ -2736,7 +2736,7 @@ static void test_font(void)
ID3D10ShaderResourceView_GetResource
(
srv
,
&
resource
);
hr
=
ID3D10Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture2D
,
(
void
**
)
&
texture
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ID3D10Resource_Release
(
resource
);
ID3D10Texture2D_GetDesc
(
texture
,
&
texture_desc
);
...
...
@@ -2763,13 +2763,13 @@ static void test_font(void)
ret
=
ID3DX10Font_GetTextMetricsW
(
font
,
&
tm
);
ok
(
ret
,
"Unexpected ret %#x.
\n
"
,
ret
);
todo_wine
ok
(
blackbox
.
right
-
blackbox
.
left
==
glyph_metrics
.
gmBlackBoxX
+
2
,
"Got %d, expected %d.
\n
"
,
todo_wine
ok
(
blackbox
.
right
-
blackbox
.
left
==
glyph_metrics
.
gmBlackBoxX
+
2
,
"Got %
l
d, expected %d.
\n
"
,
blackbox
.
right
-
blackbox
.
left
,
glyph_metrics
.
gmBlackBoxX
+
2
);
todo_wine
ok
(
blackbox
.
bottom
-
blackbox
.
top
==
glyph_metrics
.
gmBlackBoxY
+
2
,
"Got %d, expected %d.
\n
"
,
todo_wine
ok
(
blackbox
.
bottom
-
blackbox
.
top
==
glyph_metrics
.
gmBlackBoxY
+
2
,
"Got %
l
d, expected %d.
\n
"
,
blackbox
.
bottom
-
blackbox
.
top
,
glyph_metrics
.
gmBlackBoxY
+
2
);
ok
(
cellinc
.
x
==
glyph_metrics
.
gmptGlyphOrigin
.
x
-
1
,
"Got %
d, expected %
d.
\n
"
,
ok
(
cellinc
.
x
==
glyph_metrics
.
gmptGlyphOrigin
.
x
-
1
,
"Got %
ld, expected %l
d.
\n
"
,
cellinc
.
x
,
glyph_metrics
.
gmptGlyphOrigin
.
x
-
1
);
ok
(
cellinc
.
y
==
tm
.
tmAscent
-
glyph_metrics
.
gmptGlyphOrigin
.
y
-
1
,
"Got %
d, expected %
d.
\n
"
,
ok
(
cellinc
.
y
==
tm
.
tmAscent
-
glyph_metrics
.
gmptGlyphOrigin
.
y
-
1
,
"Got %
ld, expected %l
d.
\n
"
,
cellinc
.
y
,
tm
.
tmAscent
-
glyph_metrics
.
gmptGlyphOrigin
.
y
-
1
);
ID3D10Texture2D_Release
(
texture
);
...
...
@@ -2777,14 +2777,14 @@ static void test_font(void)
}
hr
=
ID3DX10Font_PreloadCharacters
(
font
,
'a'
,
'z'
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
#if D3DX10_SDK_VERSION > 34
/* Test multiple textures.
* Native d3dx10_34.dll shows signs of memory corruption in this call. */
hr
=
ID3DX10Font_PreloadGlyphs
(
font
,
0
,
1000
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
#endif
/* Test glyphs that are not rendered */
...
...
@@ -2793,7 +2793,7 @@ static void test_font(void)
srv
=
(
void
*
)
0xdeadbeef
;
hr
=
ID3DX10Font_GetGlyphData
(
font
,
glyph
,
&
srv
,
&
blackbox
,
&
cellinc
);
todo_wine
{
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
!
srv
,
"Unexpected resource view %p.
\n
"
,
srv
);
}
}
...
...
@@ -2806,7 +2806,7 @@ static void test_font(void)
winetest_push_context
(
"Test %u"
,
i
);
hr
=
D3DX10CreateFontA
(
device
,
tests
[
i
].
font_height
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hdc
=
ID3DX10Font_GetDC
(
font
);
ok
(
!!
hdc
,
"Unexpected hdc %p.
\n
"
,
hdc
);
...
...
@@ -2816,7 +2816,7 @@ static void test_font(void)
hr
=
ID3DX10Font_GetGlyphData
(
font
,
glyph
,
&
srv
,
NULL
,
NULL
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
...
...
@@ -2827,7 +2827,7 @@ static void test_font(void)
ID3D10ShaderResourceView_GetResource
(
srv
,
&
resource
);
hr
=
ID3D10Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture2D
,
(
void
**
)
&
texture
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ID3D10Resource_Release
(
resource
);
ID3D10Texture2D_GetDesc
(
texture
,
&
texture_desc
);
...
...
@@ -2846,11 +2846,11 @@ static void test_font(void)
/* DrawText */
hr
=
D3DX10CreateSprite
(
device
,
0
,
&
sprite
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
SetRect
(
&
rect
,
0
,
0
,
640
,
480
);
hr
=
ID3DX10Sprite_Begin
(
sprite
,
0
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
height
=
ID3DX10Font_DrawTextW
(
font
,
sprite
,
testW
,
-
1
,
&
rect
,
DT_TOP
,
white
);
ok
(
height
==
tests
[
i
].
font_height
,
"Unexpected height %u.
\n
"
,
height
);
...
...
@@ -2865,13 +2865,13 @@ static void test_font(void)
height
=
ID3DX10Font_DrawTextW
(
font
,
sprite
,
testW
,
size
,
&
rect
,
DT_LEFT
|
DT_CALCRECT
,
white
);
ok
(
height
==
tests
[
i
].
font_height
,
"Unexpected height %u.
\n
"
,
height
);
ok
(
!
rect
.
left
,
"Unexpected rect left %d.
\n
"
,
rect
.
left
);
ok
(
!
rect
.
top
,
"Unexpected rect top %d.
\n
"
,
rect
.
top
);
ok
(
rect
.
right
,
"Unexpected rect right %d.
\n
"
,
rect
.
right
);
ok
(
rect
.
bottom
==
tests
[
i
].
font_height
,
"Unexpected rect bottom %d.
\n
"
,
rect
.
bottom
);
ok
(
!
rect
.
left
,
"Unexpected rect left %
l
d.
\n
"
,
rect
.
left
);
ok
(
!
rect
.
top
,
"Unexpected rect top %
l
d.
\n
"
,
rect
.
top
);
ok
(
rect
.
right
,
"Unexpected rect right %
l
d.
\n
"
,
rect
.
right
);
ok
(
rect
.
bottom
==
tests
[
i
].
font_height
,
"Unexpected rect bottom %
l
d.
\n
"
,
rect
.
bottom
);
hr
=
ID3DX10Sprite_End
(
sprite
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ID3DX10Sprite_Release
(
sprite
);
ID3DX10Font_Release
(
font
);
...
...
@@ -2884,7 +2884,7 @@ static void test_font(void)
/* DrawText */
hr
=
D3DX10CreateFontA
(
device
,
12
,
0
,
FW_DONTCARE
,
0
,
FALSE
,
DEFAULT_CHARSET
,
OUT_DEFAULT_PRECIS
,
DEFAULT_QUALITY
,
DEFAULT_PITCH
,
"Tahoma"
,
&
font
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
SetRect
(
&
rect
,
10
,
10
,
200
,
200
);
...
...
@@ -3401,41 +3401,41 @@ static void test_sprite(void)
texture_desc
.
MiscFlags
=
0
;
hr
=
ID3D10Device_CreateTexture2D
(
device
,
&
texture_desc
,
NULL
,
&
texture1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateTexture2D
(
device
,
&
texture_desc
,
NULL
,
&
texture2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateShaderResourceView
(
device
,
(
ID3D10Resource
*
)
texture1
,
NULL
,
&
srv1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create srv, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create srv, hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateShaderResourceView
(
device
,
(
ID3D10Resource
*
)
texture1
,
NULL
,
&
srv2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create srv, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create srv, hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateSprite
(
device
,
0
,
NULL
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateSprite
(
NULL
,
0
,
&
sprite
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
D3DX10CreateSprite
(
device
,
0
,
&
sprite
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* GetDevice */
hr
=
ID3DX10Sprite_GetDevice
(
sprite
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_GetDevice
(
sprite
,
&
device2
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
device
==
device2
,
"Unexpected device.
\n
"
);
ID3D10Device_Release
(
device2
);
/* Projection transform */
hr
=
ID3DX10Sprite_GetProjectionTransform
(
sprite
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_GetProjectionTransform
(
sprite
,
&
mat
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
!
memcmp
(
&
mat
,
&
identity
,
sizeof
(
mat
)),
"Unexpected projection transform.
\n
"
);
/* Set a transform and test if it gets returned correctly */
...
...
@@ -3445,90 +3445,90 @@ static void test_sprite(void)
mat
.
m
[
3
][
0
]
=
6
.
7
f
;
mat
.
m
[
3
][
1
]
=-
5
.
1
f
;
mat
.
m
[
3
][
2
]
=
6
.
1
f
;
mat
.
m
[
3
][
3
]
=
2
.
2
f
;
hr
=
ID3DX10Sprite_SetProjectionTransform
(
sprite
,
NULL
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_SetProjectionTransform
(
sprite
,
&
mat
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_GetProjectionTransform
(
sprite
,
&
mat2
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
!
memcmp
(
&
mat
,
&
mat2
,
sizeof
(
mat
)),
"Unexpected matrix.
\n
"
);
/* View transform */
hr
=
ID3DX10Sprite_SetViewTransform
(
sprite
,
NULL
);
todo_wine
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_SetViewTransform
(
sprite
,
&
mat
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* Begin */
hr
=
ID3DX10Sprite_Begin
(
sprite
,
0
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* Flush/End */
hr
=
ID3DX10Sprite_Flush
(
sprite
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_End
(
sprite
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* May not be called before next Begin */
hr
=
ID3DX10Sprite_Flush
(
sprite
);
todo_wine
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_End
(
sprite
);
todo_wine
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* Draw */
hr
=
ID3DX10Sprite_DrawSpritesBuffered
(
sprite
,
NULL
,
0
);
todo_wine
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
memset
(
&
sprite_desc
,
0
,
sizeof
(
sprite_desc
));
hr
=
ID3DX10Sprite_DrawSpritesBuffered
(
sprite
,
&
sprite_desc
,
0
);
todo_wine
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_DrawSpritesBuffered
(
sprite
,
&
sprite_desc
,
1
);
todo_wine
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
E_FAIL
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_Begin
(
sprite
,
0
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
memset
(
&
sprite_desc
,
0
,
sizeof
(
sprite_desc
));
hr
=
ID3DX10Sprite_DrawSpritesBuffered
(
sprite
,
&
sprite_desc
,
1
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
sprite_desc
.
pTexture
=
srv1
;
hr
=
ID3DX10Sprite_DrawSpritesBuffered
(
sprite
,
&
sprite_desc
,
1
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_Flush
(
sprite
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_Flush
(
sprite
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
hr
=
ID3DX10Sprite_End
(
sprite
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
/* D3DX10_SPRITE_ADDREF_TEXTURES */
hr
=
ID3DX10Sprite_Begin
(
sprite
,
D3DX10_SPRITE_ADDREF_TEXTURES
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
memset
(
&
sprite_desc
,
0
,
sizeof
(
sprite_desc
));
sprite_desc
.
pTexture
=
srv1
;
...
...
@@ -3536,18 +3536,18 @@ static void test_sprite(void)
refcount
=
get_refcount
(
srv1
);
hr
=
ID3DX10Sprite_DrawSpritesBuffered
(
sprite
,
&
sprite_desc
,
1
);
todo_wine
{
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
get_refcount
(
srv1
)
>
refcount
,
"Unexpected refcount.
\n
"
);
}
hr
=
ID3DX10Sprite_Flush
(
sprite
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ok
(
get_refcount
(
srv1
)
==
refcount
,
"Unexpected refcount.
\n
"
);
hr
=
ID3DX10Sprite_End
(
sprite
);
todo_wine
ok
(
hr
==
S_OK
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
S_OK
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
ID3DX10Sprite_Release
(
sprite
);
ID3D10Texture2D_Release
(
texture1
);
...
...
@@ -3574,7 +3574,7 @@ static void test_create_effect_from_resource(void)
hr
=
D3DX10CreateEffectFromResourceA
(
GetModuleHandleA
(
NULL
),
"resource"
,
NULL
,
NULL
,
NULL
,
"fx_4_0"
,
0
,
0
,
device
,
NULL
,
NULL
,
&
effect
,
NULL
,
NULL
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Unexpected hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3DX10_ERR_INVALID_DATA
,
"Unexpected hr %#
l
x.
\n
"
,
hr
);
refcount
=
ID3D10Device_Release
(
device
);
ok
(
!
refcount
,
"Unexpected refcount.
\n
"
);
...
...
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