Commit 07c20ef0 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3d9: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.

parent eb271ec4
......@@ -310,8 +310,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
desc.byte_width = size;
desc.usage = usage & WINED3DUSAGE_MASK;
desc.bind_flags = 0;
desc.access = wined3daccess_from_d3dpool(pool, usage)
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
......@@ -629,8 +628,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
desc.byte_width = size;
desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
desc.bind_flags = 0;
desc.access = wined3daccess_from_d3dpool(pool, usage)
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
......
......@@ -325,23 +325,35 @@ static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned i
}
}
static inline unsigned int map_access_from_usage(unsigned int usage)
{
if (usage & D3DUSAGE_WRITEONLY)
return WINED3D_RESOURCE_ACCESS_MAP_W;
return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
}
static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
{
unsigned int access;
switch (pool)
{
case D3DPOOL_DEFAULT:
if (usage & D3DUSAGE_DYNAMIC)
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
return WINED3D_RESOURCE_ACCESS_GPU;
access = WINED3D_RESOURCE_ACCESS_GPU;
break;
case D3DPOOL_MANAGED:
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
break;
case D3DPOOL_SYSTEMMEM:
case D3DPOOL_SCRATCH:
return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
access = WINED3D_RESOURCE_ACCESS_CPU;
break;
default:
return 0;
access = 0;
}
if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
access |= map_access_from_usage(usage);
return access;
}
static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment