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wine
wine-cw
Commits
07ce3575
Commit
07ce3575
authored
Sep 08, 2015
by
Józef Kucia
Committed by
Alexandre Julliard
Sep 08, 2015
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Plain Diff
d3d11: Implement d3d11_depthstencil_view_GetResource().
The intent is to eventually eliminate wined3d_resource_from_d3d10_resource().
parent
916b1564
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6 changed files
with
76 additions
and
20 deletions
+76
-20
buffer.c
dlls/d3d11/buffer.c
+8
-0
d3d11_private.h
dlls/d3d11/d3d11_private.h
+5
-2
device.c
dlls/d3d11/device.c
+12
-1
texture.c
dlls/d3d11/texture.c
+8
-0
utils.c
dlls/d3d11/utils.c
+22
-0
view.c
dlls/d3d11/view.c
+21
-17
No files found.
dlls/d3d11/buffer.c
View file @
07ce3575
...
...
@@ -190,6 +190,14 @@ static const struct ID3D11BufferVtbl d3d11_buffer_vtbl =
d3d11_buffer_GetDesc
,
};
struct
d3d_buffer
*
unsafe_impl_from_ID3D11Buffer
(
ID3D11Buffer
*
iface
)
{
if
(
!
iface
)
return
NULL
;
assert
(
iface
->
lpVtbl
==
&
d3d11_buffer_vtbl
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_buffer
,
ID3D11Buffer_iface
);
}
/* ID3D10Buffer methods */
static
inline
struct
d3d_buffer
*
impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
...
...
dlls/d3d11/d3d11_private.h
View file @
07ce3575
...
...
@@ -63,6 +63,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
DXGI_FORMAT
dxgi_format_from_wined3dformat
(
enum
wined3d_format_id
format
)
DECLSPEC_HIDDEN
;
enum
wined3d_format_id
wined3dformat_from_dxgi_format
(
DXGI_FORMAT
format
)
DECLSPEC_HIDDEN
;
DWORD
wined3d_usage_from_d3d11
(
UINT
bind_flags
,
enum
D3D11_USAGE
usage
)
DECLSPEC_HIDDEN
;
struct
wined3d_resource
*
wined3d_resource_from_d3d11_resource
(
ID3D11Resource
*
resource
)
DECLSPEC_HIDDEN
;
struct
wined3d_resource
*
wined3d_resource_from_d3d10_resource
(
ID3D10Resource
*
resource
)
DECLSPEC_HIDDEN
;
DWORD
wined3d_map_flags_from_d3d10_map_type
(
D3D10_MAP
map_type
)
DECLSPEC_HIDDEN
;
...
...
@@ -114,6 +115,7 @@ static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *i
HRESULT
d3d_texture2d_create
(
struct
d3d_device
*
device
,
const
D3D11_TEXTURE2D_DESC
*
desc
,
const
D3D11_SUBRESOURCE_DATA
*
data
,
struct
d3d_texture2d
**
texture
)
DECLSPEC_HIDDEN
;
struct
d3d_texture2d
*
unsafe_impl_from_ID3D11Texture2D
(
ID3D11Texture2D
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_texture2d
*
unsafe_impl_from_ID3D10Texture2D
(
ID3D10Texture2D
*
iface
)
DECLSPEC_HIDDEN
;
/* ID3D11Texture3D, ID3D10Texture3D */
...
...
@@ -147,6 +149,7 @@ struct d3d_buffer
HRESULT
d3d_buffer_create
(
struct
d3d_device
*
device
,
const
D3D11_BUFFER_DESC
*
desc
,
const
D3D11_SUBRESOURCE_DATA
*
data
,
struct
d3d_buffer
**
buffer
)
DECLSPEC_HIDDEN
;
struct
d3d_buffer
*
unsafe_impl_from_ID3D11Buffer
(
ID3D11Buffer
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d_buffer
*
unsafe_impl_from_ID3D10Buffer
(
ID3D10Buffer
*
iface
)
DECLSPEC_HIDDEN
;
/* ID3D11DepthStencilView, ID3D10DepthStencilView */
...
...
@@ -159,12 +162,12 @@ struct d3d_depthstencil_view
struct
wined3d_private_store
private_store
;
struct
wined3d_rendertarget_view
*
wined3d_view
;
D3D10_DEPTH_STENCIL_VIEW_DESC
desc
;
ID3D1
0
Resource
*
resource
;
ID3D1
1
Resource
*
resource
;
ID3D11Device
*
device
;
};
HRESULT
d3d_depthstencil_view_init
(
struct
d3d_depthstencil_view
*
view
,
struct
d3d_device
*
device
,
ID3D1
0
Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
DECLSPEC_HIDDEN
;
ID3D1
1
Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
DECLSPEC_HIDDEN
;
struct
d3d_depthstencil_view
*
unsafe_impl_from_ID3D10DepthStencilView
(
ID3D10DepthStencilView
*
iface
)
DECLSPEC_HIDDEN
;
/* ID3D10RenderTargetView */
...
...
dlls/d3d11/device.c
View file @
07ce3575
...
...
@@ -2138,6 +2138,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
{
struct
d3d_device
*
device
=
impl_from_ID3D10Device
(
iface
);
struct
d3d_depthstencil_view
*
object
;
ID3D11Resource
*
d3d11_resource
;
HRESULT
hr
;
TRACE
(
"iface %p, resource %p, desc %p, view %p.
\n
"
,
iface
,
resource
,
desc
,
view
);
...
...
@@ -2145,13 +2146,23 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
if
(
FAILED
(
hr
=
d3d_depthstencil_view_init
(
object
,
device
,
resource
,
desc
)))
if
(
FAILED
(
hr
=
ID3D10Resource_QueryInterface
(
resource
,
&
IID_ID3D11Resource
,
(
void
**
)
&
d3d11_resource
)))
{
ERR
(
"Resource does not implement ID3D11Resource.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
E_FAIL
;
}
if
(
FAILED
(
hr
=
d3d_depthstencil_view_init
(
object
,
device
,
d3d11_resource
,
desc
)))
{
WARN
(
"Failed to initialize depthstencil view, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
ID3D11Resource_Release
(
d3d11_resource
);
return
hr
;
}
ID3D11Resource_Release
(
d3d11_resource
);
TRACE
(
"Created depthstencil view %p.
\n
"
,
object
);
*
view
=
&
object
->
ID3D10DepthStencilView_iface
;
...
...
dlls/d3d11/texture.c
View file @
07ce3575
...
...
@@ -241,6 +241,14 @@ static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
d3d11_texture2d_GetDesc
,
};
struct
d3d_texture2d
*
unsafe_impl_from_ID3D11Texture2D
(
ID3D11Texture2D
*
iface
)
{
if
(
!
iface
)
return
NULL
;
assert
(
iface
->
lpVtbl
==
&
d3d11_texture2d_vtbl
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d_texture2d
,
ID3D11Texture2D_iface
);
}
/* IUnknown methods */
static
HRESULT
STDMETHODCALLTYPE
d3d10_texture2d_QueryInterface
(
ID3D10Texture2D
*
iface
,
REFIID
riid
,
void
**
object
)
...
...
dlls/d3d11/utils.c
View file @
07ce3575
...
...
@@ -502,6 +502,28 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc
return
d3d10_resource_misc_flags
;
}
struct
wined3d_resource
*
wined3d_resource_from_d3d11_resource
(
ID3D11Resource
*
resource
)
{
D3D11_RESOURCE_DIMENSION
dimension
;
ID3D11Resource_GetType
(
resource
,
&
dimension
);
switch
(
dimension
)
{
case
D3D11_RESOURCE_DIMENSION_BUFFER
:
return
wined3d_buffer_get_resource
(
unsafe_impl_from_ID3D11Buffer
(
(
ID3D11Buffer
*
)
resource
)
->
wined3d_buffer
);
case
D3D11_RESOURCE_DIMENSION_TEXTURE2D
:
return
wined3d_texture_get_resource
(
unsafe_impl_from_ID3D11Texture2D
(
(
ID3D11Texture2D
*
)
resource
)
->
wined3d_texture
);
default:
FIXME
(
"Unhandled resource dimension %#x.
\n
"
,
dimension
);
return
NULL
;
}
}
struct
wined3d_resource
*
wined3d_resource_from_d3d10_resource
(
ID3D10Resource
*
resource
)
{
D3D10_RESOURCE_DIMENSION
dimension
;
...
...
dlls/d3d11/view.c
View file @
07ce3575
...
...
@@ -25,20 +25,20 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d11
);
static
HRESULT
set_dsdesc_from_resource
(
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
,
ID3D1
0
Resource
*
resource
)
static
HRESULT
set_dsdesc_from_resource
(
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
,
ID3D1
1
Resource
*
resource
)
{
D3D1
0
_RESOURCE_DIMENSION
dimension
;
D3D1
1
_RESOURCE_DIMENSION
dimension
;
ID3D1
0
Resource_GetType
(
resource
,
&
dimension
);
ID3D1
1
Resource_GetType
(
resource
,
&
dimension
);
switch
(
dimension
)
{
case
D3D1
0
_RESOURCE_DIMENSION_TEXTURE1D
:
case
D3D1
1
_RESOURCE_DIMENSION_TEXTURE1D
:
{
D3D10_TEXTURE1D_DESC
texture_desc
;
ID3D10Texture1D
*
texture
;
if
(
FAILED
(
ID3D1
0
Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture1D
,
(
void
**
)
&
texture
)))
if
(
FAILED
(
ID3D1
1
Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture1D
,
(
void
**
)
&
texture
)))
{
ERR
(
"Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.
\n
"
);
return
E_INVALIDARG
;
...
...
@@ -64,12 +64,12 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
return
S_OK
;
}
case
D3D1
0
_RESOURCE_DIMENSION_TEXTURE2D
:
case
D3D1
1
_RESOURCE_DIMENSION_TEXTURE2D
:
{
D3D10_TEXTURE2D_DESC
texture_desc
;
ID3D10Texture2D
*
texture
;
if
(
FAILED
(
ID3D1
0
Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture2D
,
(
void
**
)
&
texture
)))
if
(
FAILED
(
ID3D1
1
Resource_QueryInterface
(
resource
,
&
IID_ID3D10Texture2D
,
(
void
**
)
&
texture
)))
{
ERR
(
"Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.
\n
"
);
return
E_INVALIDARG
;
...
...
@@ -113,8 +113,8 @@ static HRESULT set_dsdesc_from_resource(D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3
default:
FIXME
(
"Unhandled resource dimension %#x.
\n
"
,
dimension
);
case
D3D1
0
_RESOURCE_DIMENSION_BUFFER
:
case
D3D1
0
_RESOURCE_DIMENSION_TEXTURE3D
:
case
D3D1
1
_RESOURCE_DIMENSION_BUFFER
:
case
D3D1
1
_RESOURCE_DIMENSION_TEXTURE3D
:
return
E_INVALIDARG
;
}
}
...
...
@@ -417,7 +417,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
{
wined3d_mutex_lock
();
wined3d_rendertarget_view_decref
(
view
->
wined3d_view
);
ID3D1
0
Resource_Release
(
view
->
resource
);
ID3D1
1
Resource_Release
(
view
->
resource
);
ID3D11Device_Release
(
view
->
device
);
wined3d_private_store_cleanup
(
&
view
->
private_store
);
wined3d_mutex_unlock
();
...
...
@@ -471,7 +471,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateDataInterface
static
void
STDMETHODCALLTYPE
d3d11_depthstencil_view_GetResource
(
ID3D11DepthStencilView
*
iface
,
ID3D11Resource
**
resource
)
{
FIXME
(
"iface %p, resource %p stub!
\n
"
,
iface
,
resource
);
struct
d3d_depthstencil_view
*
view
=
impl_from_ID3D11DepthStencilView
(
iface
);
TRACE
(
"iface %p, resource %p.
\n
"
,
iface
,
resource
);
*
resource
=
view
->
resource
;
ID3D11Resource_AddRef
(
*
resource
);
}
static
void
STDMETHODCALLTYPE
d3d11_depthstencil_view_GetDesc
(
ID3D11DepthStencilView
*
iface
,
...
...
@@ -586,8 +591,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte
TRACE
(
"iface %p, resource %p.
\n
"
,
iface
,
resource
);
*
resource
=
view
->
resource
;
ID3D10Resource_AddRef
(
*
resource
);
ID3D11Resource_QueryInterface
(
view
->
resource
,
&
IID_ID3D10Resource
,
(
void
**
)
resource
);
}
/* ID3D10DepthStencilView methods */
...
...
@@ -672,7 +676,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
}
HRESULT
d3d_depthstencil_view_init
(
struct
d3d_depthstencil_view
*
view
,
struct
d3d_device
*
device
,
ID3D1
0
Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
ID3D1
1
Resource
*
resource
,
const
D3D10_DEPTH_STENCIL_VIEW_DESC
*
desc
)
{
struct
wined3d_rendertarget_view_desc
wined3d_desc
;
struct
wined3d_resource
*
wined3d_resource
;
...
...
@@ -693,10 +697,10 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
}
wined3d_mutex_lock
();
if
(
!
(
wined3d_resource
=
wined3d_resource_from_d3d1
0
_resource
(
resource
)))
if
(
!
(
wined3d_resource
=
wined3d_resource_from_d3d1
1
_resource
(
resource
)))
{
wined3d_mutex_unlock
();
ERR
(
"Failed to get wined3d resource for d3d1
0
resource %p.
\n
"
,
resource
);
ERR
(
"Failed to get wined3d resource for d3d1
1
resource %p.
\n
"
,
resource
);
return
E_FAIL
;
}
...
...
@@ -712,7 +716,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3
wined3d_private_store_init
(
&
view
->
private_store
);
wined3d_mutex_unlock
();
view
->
resource
=
resource
;
ID3D1
0
Resource_AddRef
(
resource
);
ID3D1
1
Resource_AddRef
(
resource
);
view
->
device
=
&
device
->
ID3D11Device_iface
;
ID3D11Device_AddRef
(
view
->
device
);
...
...
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