Commit 085ae6ed authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Use unsynchronized buffer updates only if there has been at least one buffer map.

Fixes bc019fcb. We cannot use unsynchronized updates when the application haven't called map at all. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent c259854a
......@@ -34,7 +34,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */
#define WINED3D_BUFFER_DISCARD 0x08 /* A DISCARD lock has occurred since the last preload. */
#define WINED3D_BUFFER_SYNC 0x10 /* There has been at least one synchronized map since the last preload. */
#define WINED3D_BUFFER_APPLESYNC 0x20 /* Using sync as in GL_APPLE_flush_buffer_range. */
#define WINED3D_BUFFER_MAP 0x20 /* There has been at least one map since the last preload. */
#define WINED3D_BUFFER_APPLESYNC 0x40 /* Using sync as in GL_APPLE_flush_buffer_range. */
#define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */
#define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */
......@@ -818,7 +819,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_con
mapflags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
if (flags & WINED3D_BUFFER_DISCARD)
mapflags |= GL_MAP_INVALIDATE_BUFFER_BIT;
else if (!(flags & WINED3D_BUFFER_SYNC))
else if (flags & WINED3D_BUFFER_MAP && !(flags & WINED3D_BUFFER_SYNC))
mapflags |= GL_MAP_UNSYNCHRONIZED_BIT;
map = GL_EXTCALL(glMapBufferRange(This->buffer_type_hint, 0,
This->resource.size, mapflags));
......@@ -831,7 +832,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, struct wined3d_con
DWORD syncflags = 0;
if (flags & WINED3D_BUFFER_DISCARD)
syncflags |= WINED3D_MAP_DISCARD;
else if (!(flags & WINED3D_BUFFER_SYNC))
else if (flags & WINED3D_BUFFER_MAP && !(flags & WINED3D_BUFFER_SYNC))
syncflags |= WINED3D_MAP_NOOVERWRITE;
buffer_sync_apple(This, syncflags, gl_info);
}
......@@ -929,14 +930,14 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
void buffer_mark_used(struct wined3d_buffer *buffer)
{
buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
buffer->flags &= ~(WINED3D_BUFFER_MAP | WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
}
/* Context activation is done by the caller. */
void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state)
{
DWORD flags = buffer->flags & (WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
DWORD flags = buffer->flags & (WINED3D_BUFFER_MAP | WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
const struct wined3d_gl_info *gl_info = context->gl_info;
BOOL decl_changed = FALSE;
......@@ -1011,7 +1012,7 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
/* Avoid unfenced updates, we might overwrite more areas of the buffer than the application
* cleared for unsynchronized updates.
*/
flags = WINED3D_BUFFER_SYNC;
flags = 0;
}
else
{
......@@ -1171,6 +1172,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
}
}
buffer->flags |= WINED3D_BUFFER_MAP;
if (flags & WINED3D_MAP_DISCARD)
buffer->flags |= WINED3D_BUFFER_DISCARD;
else if (!(flags & WINED3D_MAP_NOOVERWRITE))
......
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