Commit 08b569d5 authored by Alexandre Julliard's avatar Alexandre Julliard

d3dx9: Make qsort() callback functions cdecl.

parent 3feed5a2
......@@ -1207,7 +1207,7 @@ struct vertex_metadata {
DWORD first_shared_index;
};
static int compare_vertex_keys(const void *a, const void *b)
static int __cdecl compare_vertex_keys(const void *a, const void *b)
{
const struct vertex_metadata *left = a;
const struct vertex_metadata *right = b;
......@@ -1585,7 +1585,7 @@ static void fill_attribute_table(DWORD *attrib_buffer, DWORD numfaces, void *ind
attrib_table_size++;
}
static int attrib_entry_compare(const void *a, const void *b)
static int __cdecl attrib_entry_compare(const void *a, const void *b)
{
const DWORD *ptr_a = *(const DWORD **)a;
const DWORD *ptr_b = *(const DWORD **)b;
......@@ -5840,7 +5840,7 @@ static D3DXVECTOR2 *triangulation_get_next_point(struct triangulation *t, struct
return &outline->items[i].pos;
}
static int compare_vertex_indices(const void *a, const void *b)
static int __cdecl compare_vertex_indices(const void *a, const void *b)
{
const struct point2d_index *idx1 = a, *idx2 = b;
const D3DXVECTOR2 *p1 = &idx1->outline->items[idx1->vertex].pos;
......
......@@ -640,7 +640,7 @@ static void append_pres_const_sets_for_shader_input(struct d3dx_const_tab *const
}
}
static int compare_const_set(const void *a, const void *b)
static int __cdecl compare_const_set(const void *a, const void *b)
{
const struct d3dx_const_param_eval_output *r1 = a;
const struct d3dx_const_param_eval_output *r2 = b;
......
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