Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
0a944ae3
Commit
0a944ae3
authored
Nov 29, 2004
by
Jason Edmeades
Committed by
Alexandre Julliard
Nov 29, 2004
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Implement Material, Clip plane and Light support plus
MultiplyTransform.
parent
3f884c2c
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
93 additions
and
66 deletions
+93
-66
device.c
dlls/d3d9/device.c
+12
-64
device.c
dlls/wined3d/device.c
+0
-0
indexbuffer.c
dlls/wined3d/indexbuffer.c
+2
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+46
-0
wined3d_interface.h
include/wine/wined3d_interface.h
+33
-1
No files found.
dlls/d3d9/device.c
View file @
0a944ae3
...
...
@@ -318,45 +318,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DT
}
HRESULT
WINAPI
IDirect3DDevice9Impl_MultiplyTransform
(
LPDIRECT3DDEVICE9
iface
,
D3DTRANSFORMSTATETYPE
State
,
CONST
D3DMATRIX
*
pMatrix
)
{
D3DMATRIX
*
mat
=
NULL
;
D3DMATRIX
temp
;
/* Note: Using UpdateStateBlock means it would be recorded in a state block change,
but works regardless of recording being on.
If this is found to be wrong, change to StateBlock. */
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
TRACE
(
"(%p) : For state %u
\n
"
,
This
,
State
);
if
(
State
<
HIGHEST_TRANSFORMSTATE
)
{
mat
=
&
This
->
UpdateStateBlock
->
transforms
[
State
];
}
else
{
FIXME
(
"Unhandled transform state!!
\n
"
);
}
/* Copied from ddraw code: */
temp
.
u
.
s
.
_11
=
(
mat
->
u
.
s
.
_11
*
pMatrix
->
u
.
s
.
_11
)
+
(
mat
->
u
.
s
.
_21
*
pMatrix
->
u
.
s
.
_12
)
+
(
mat
->
u
.
s
.
_31
*
pMatrix
->
u
.
s
.
_13
)
+
(
mat
->
u
.
s
.
_41
*
pMatrix
->
u
.
s
.
_14
);
temp
.
u
.
s
.
_21
=
(
mat
->
u
.
s
.
_11
*
pMatrix
->
u
.
s
.
_21
)
+
(
mat
->
u
.
s
.
_21
*
pMatrix
->
u
.
s
.
_22
)
+
(
mat
->
u
.
s
.
_31
*
pMatrix
->
u
.
s
.
_23
)
+
(
mat
->
u
.
s
.
_41
*
pMatrix
->
u
.
s
.
_24
);
temp
.
u
.
s
.
_31
=
(
mat
->
u
.
s
.
_11
*
pMatrix
->
u
.
s
.
_31
)
+
(
mat
->
u
.
s
.
_21
*
pMatrix
->
u
.
s
.
_32
)
+
(
mat
->
u
.
s
.
_31
*
pMatrix
->
u
.
s
.
_33
)
+
(
mat
->
u
.
s
.
_41
*
pMatrix
->
u
.
s
.
_34
);
temp
.
u
.
s
.
_41
=
(
mat
->
u
.
s
.
_11
*
pMatrix
->
u
.
s
.
_41
)
+
(
mat
->
u
.
s
.
_21
*
pMatrix
->
u
.
s
.
_42
)
+
(
mat
->
u
.
s
.
_31
*
pMatrix
->
u
.
s
.
_43
)
+
(
mat
->
u
.
s
.
_41
*
pMatrix
->
u
.
s
.
_44
);
temp
.
u
.
s
.
_12
=
(
mat
->
u
.
s
.
_12
*
pMatrix
->
u
.
s
.
_11
)
+
(
mat
->
u
.
s
.
_22
*
pMatrix
->
u
.
s
.
_12
)
+
(
mat
->
u
.
s
.
_32
*
pMatrix
->
u
.
s
.
_13
)
+
(
mat
->
u
.
s
.
_42
*
pMatrix
->
u
.
s
.
_14
);
temp
.
u
.
s
.
_22
=
(
mat
->
u
.
s
.
_12
*
pMatrix
->
u
.
s
.
_21
)
+
(
mat
->
u
.
s
.
_22
*
pMatrix
->
u
.
s
.
_22
)
+
(
mat
->
u
.
s
.
_32
*
pMatrix
->
u
.
s
.
_23
)
+
(
mat
->
u
.
s
.
_42
*
pMatrix
->
u
.
s
.
_24
);
temp
.
u
.
s
.
_32
=
(
mat
->
u
.
s
.
_12
*
pMatrix
->
u
.
s
.
_31
)
+
(
mat
->
u
.
s
.
_22
*
pMatrix
->
u
.
s
.
_32
)
+
(
mat
->
u
.
s
.
_32
*
pMatrix
->
u
.
s
.
_33
)
+
(
mat
->
u
.
s
.
_42
*
pMatrix
->
u
.
s
.
_34
);
temp
.
u
.
s
.
_42
=
(
mat
->
u
.
s
.
_12
*
pMatrix
->
u
.
s
.
_41
)
+
(
mat
->
u
.
s
.
_22
*
pMatrix
->
u
.
s
.
_42
)
+
(
mat
->
u
.
s
.
_32
*
pMatrix
->
u
.
s
.
_43
)
+
(
mat
->
u
.
s
.
_42
*
pMatrix
->
u
.
s
.
_44
);
temp
.
u
.
s
.
_13
=
(
mat
->
u
.
s
.
_13
*
pMatrix
->
u
.
s
.
_11
)
+
(
mat
->
u
.
s
.
_23
*
pMatrix
->
u
.
s
.
_12
)
+
(
mat
->
u
.
s
.
_33
*
pMatrix
->
u
.
s
.
_13
)
+
(
mat
->
u
.
s
.
_43
*
pMatrix
->
u
.
s
.
_14
);
temp
.
u
.
s
.
_23
=
(
mat
->
u
.
s
.
_13
*
pMatrix
->
u
.
s
.
_21
)
+
(
mat
->
u
.
s
.
_23
*
pMatrix
->
u
.
s
.
_22
)
+
(
mat
->
u
.
s
.
_33
*
pMatrix
->
u
.
s
.
_23
)
+
(
mat
->
u
.
s
.
_43
*
pMatrix
->
u
.
s
.
_24
);
temp
.
u
.
s
.
_33
=
(
mat
->
u
.
s
.
_13
*
pMatrix
->
u
.
s
.
_31
)
+
(
mat
->
u
.
s
.
_23
*
pMatrix
->
u
.
s
.
_32
)
+
(
mat
->
u
.
s
.
_33
*
pMatrix
->
u
.
s
.
_33
)
+
(
mat
->
u
.
s
.
_43
*
pMatrix
->
u
.
s
.
_34
);
temp
.
u
.
s
.
_43
=
(
mat
->
u
.
s
.
_13
*
pMatrix
->
u
.
s
.
_41
)
+
(
mat
->
u
.
s
.
_23
*
pMatrix
->
u
.
s
.
_42
)
+
(
mat
->
u
.
s
.
_33
*
pMatrix
->
u
.
s
.
_43
)
+
(
mat
->
u
.
s
.
_43
*
pMatrix
->
u
.
s
.
_44
);
temp
.
u
.
s
.
_14
=
(
mat
->
u
.
s
.
_14
*
pMatrix
->
u
.
s
.
_11
)
+
(
mat
->
u
.
s
.
_24
*
pMatrix
->
u
.
s
.
_12
)
+
(
mat
->
u
.
s
.
_34
*
pMatrix
->
u
.
s
.
_13
)
+
(
mat
->
u
.
s
.
_44
*
pMatrix
->
u
.
s
.
_14
);
temp
.
u
.
s
.
_24
=
(
mat
->
u
.
s
.
_14
*
pMatrix
->
u
.
s
.
_21
)
+
(
mat
->
u
.
s
.
_24
*
pMatrix
->
u
.
s
.
_22
)
+
(
mat
->
u
.
s
.
_34
*
pMatrix
->
u
.
s
.
_23
)
+
(
mat
->
u
.
s
.
_44
*
pMatrix
->
u
.
s
.
_24
);
temp
.
u
.
s
.
_34
=
(
mat
->
u
.
s
.
_14
*
pMatrix
->
u
.
s
.
_31
)
+
(
mat
->
u
.
s
.
_24
*
pMatrix
->
u
.
s
.
_32
)
+
(
mat
->
u
.
s
.
_34
*
pMatrix
->
u
.
s
.
_33
)
+
(
mat
->
u
.
s
.
_44
*
pMatrix
->
u
.
s
.
_34
);
temp
.
u
.
s
.
_44
=
(
mat
->
u
.
s
.
_14
*
pMatrix
->
u
.
s
.
_41
)
+
(
mat
->
u
.
s
.
_24
*
pMatrix
->
u
.
s
.
_42
)
+
(
mat
->
u
.
s
.
_34
*
pMatrix
->
u
.
s
.
_43
)
+
(
mat
->
u
.
s
.
_44
*
pMatrix
->
u
.
s
.
_44
);
/* Apply change via set transform - will reapply to eg. lights this way */
IDirect3DDevice9Impl_SetTransform
(
iface
,
State
,
&
temp
);
return
D3D_OK
;
return
IWineD3DDevice_MultiplyTransform
(
This
->
WineD3DDevice
,
State
,
pMatrix
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetViewport
(
LPDIRECT3DDEVICE9
iface
,
CONST
D3DVIEWPORT9
*
pViewport
)
{
...
...
@@ -374,55 +337,42 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVI
HRESULT
WINAPI
IDirect3DDevice9Impl_SetMaterial
(
LPDIRECT3DDEVICE9
iface
,
CONST
D3DMATERIAL9
*
pMaterial
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_SetMaterial
(
This
->
WineD3DDevice
,
(
WINED3DMATERIAL
*
)
pMaterial
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetMaterial
(
LPDIRECT3DDEVICE9
iface
,
D3DMATERIAL9
*
pMaterial
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
memcpy
(
pMaterial
,
&
This
->
UpdateStateBlock
->
material
,
sizeof
(
D3DMATERIAL9
));
TRACE
(
"(%p) : Diffuse (%f,%f,%f,%f)
\n
"
,
This
,
pMaterial
->
Diffuse
.
r
,
pMaterial
->
Diffuse
.
g
,
pMaterial
->
Diffuse
.
b
,
pMaterial
->
Diffuse
.
a
);
TRACE
(
"(%p) : Ambient (%f,%f,%f,%f)
\n
"
,
This
,
pMaterial
->
Ambient
.
r
,
pMaterial
->
Ambient
.
g
,
pMaterial
->
Ambient
.
b
,
pMaterial
->
Ambient
.
a
);
TRACE
(
"(%p) : Specular (%f,%f,%f,%f)
\n
"
,
This
,
pMaterial
->
Specular
.
r
,
pMaterial
->
Specular
.
g
,
pMaterial
->
Specular
.
b
,
pMaterial
->
Specular
.
a
);
TRACE
(
"(%p) : Emissive (%f,%f,%f,%f)
\n
"
,
This
,
pMaterial
->
Emissive
.
r
,
pMaterial
->
Emissive
.
g
,
pMaterial
->
Emissive
.
b
,
pMaterial
->
Emissive
.
a
);
TRACE
(
"(%p) : Power (%f)
\n
"
,
This
,
pMaterial
->
Power
);
return
D3D_OK
;
return
IWineD3DDevice_GetMaterial
(
This
->
WineD3DDevice
,
(
WINED3DMATERIAL
*
)
pMaterial
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetLight
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Index
,
CONST
D3DLIGHT9
*
pLight
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_SetLight
(
This
->
WineD3DDevice
,
Index
,
(
WINED3DLIGHT
*
)
pLight
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetLight
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Index
,
D3DLIGHT9
*
pLight
)
{
HRESULT
WINAPI
IDirect3DDevice9Impl_GetLight
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Index
,
D3DLIGHT9
*
pLight
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_GetLight
(
This
->
WineD3DDevice
,
Index
,
(
WINED3DLIGHT
*
)
pLight
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_LightEnable
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Index
,
BOOL
Enable
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_SetLightEnable
(
This
->
WineD3DDevice
,
Index
,
Enable
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetLightEnable
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Index
,
BOOL
*
pEnable
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_GetLightEnable
(
This
->
WineD3DDevice
,
Index
,
pEnable
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetClipPlane
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Index
,
CONST
float
*
pPlane
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_SetClipPlane
(
This
->
WineD3DDevice
,
Index
,
pPlane
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetClipPlane
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Index
,
float
*
pPlane
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_GetClipPlane
(
This
->
WineD3DDevice
,
Index
,
pPlane
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetRenderState
(
LPDIRECT3DDEVICE9
iface
,
D3DRENDERSTATETYPE
State
,
DWORD
Value
)
{
...
...
@@ -440,14 +390,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3
HRESULT
WINAPI
IDirect3DDevice9Impl_SetClipStatus
(
LPDIRECT3DDEVICE9
iface
,
CONST
D3DCLIPSTATUS9
*
pClipStatus
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_SetClipStatus
(
This
->
WineD3DDevice
,
(
WINED3DCLIPSTATUS
*
)
pClipStatus
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetClipStatus
(
LPDIRECT3DDEVICE9
iface
,
D3DCLIPSTATUS9
*
pClipStatus
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DDevice_GetClipStatus
(
This
->
WineD3DDevice
,
(
WINED3DCLIPSTATUS
*
)
pClipStatus
);
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetTexture
(
LPDIRECT3DDEVICE9
iface
,
DWORD
Stage
,
IDirect3DBaseTexture9
**
ppTexture
)
{
...
...
dlls/wined3d/device.c
View file @
0a944ae3
This diff is collapsed.
Click to expand it.
dlls/wined3d/indexbuffer.c
View file @
0a944ae3
...
...
@@ -24,6 +24,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
/* *******************************************
IWineD3DIndexBuffer IUnknown parts follow
...
...
@@ -52,7 +53,7 @@ ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
IWineD3DDevice_Release
(
This
->
resource
.
wineD3DDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
else
{
IUnknown_Release
(
This
->
resource
.
parent
);
/* Released the reference to the d3dx
VB
*/
IUnknown_Release
(
This
->
resource
.
parent
);
/* Released the reference to the d3dx
object
*/
}
return
ref
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
0a944ae3
...
...
@@ -24,6 +24,7 @@
#define __WINE_WINED3D_PRIVATE_H
#include <stdarg.h>
#include <math.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
...
...
@@ -77,6 +78,7 @@ extern int num_lock;
/* Highest value in D3DTRANSFORMSTATETYPE */
#define WINED3D_VSHADER_MAX_CONSTANTS 96
/* Maximum number of constants provided to the shaders */
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define checkGLcall(A) \
{ \
...
...
@@ -108,11 +110,43 @@ do {
checkGLcall("glActiveTextureARB");
#endif
/* Macro to dump out the current state of the light chain */
#define DUMP_LIGHT_CHAIN() \
{ \
PLIGHTINFOEL *el = This->stateBlock->lights;\
while (el) { \
TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
el = el->next; \
} \
}
typedef
struct
IWineD3DStateBlockImpl
IWineD3DStateBlockImpl
;
extern
const
float
identity
[
16
];
/*****************************************************************************
* Internal representation of a light
*/
typedef
struct
PLIGHTINFOEL
PLIGHTINFOEL
;
struct
PLIGHTINFOEL
{
WINED3DLIGHT
OriginalParms
;
/* Note D3D8LIGHT == D3D9LIGHT */
DWORD
OriginalIndex
;
LONG
glIndex
;
BOOL
lightEnabled
;
BOOL
changed
;
BOOL
enabledChanged
;
/* Converted parms to speed up swapping lights */
float
lightPosn
[
4
];
float
lightDirn
[
4
];
float
exponent
;
float
cutoff
;
PLIGHTINFOEL
*
next
;
PLIGHTINFOEL
*
prev
;
};
/*****************************************************************************
* IWineD3D implementation structure
*/
typedef
struct
IWineD3DImpl
...
...
@@ -242,9 +276,11 @@ extern IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl;
/* Note: Very long winded but gl Lists are not flexible enough */
/* to resolve everything we need, so doing it manually for now */
typedef
struct
SAVEDSTATES
{
BOOL
material
;
BOOL
fvf
;
BOOL
stream_source
[
MAX_STREAMS
];
BOOL
transform
[
HIGHEST_TRANSFORMSTATE
];
BOOL
clipplane
[
MAX_CLIPPLANES
];
}
SAVEDSTATES
;
struct
IWineD3DStateBlockImpl
...
...
@@ -273,6 +309,16 @@ struct IWineD3DStateBlockImpl
/* Transform */
D3DMATRIX
transforms
[
HIGHEST_TRANSFORMSTATE
];
/* Lights */
PLIGHTINFOEL
*
lights
;
/* NOTE: active GL lights must be front of the chain */
/* Clipping */
double
clipplane
[
MAX_CLIPPLANES
][
4
];
WINED3DCLIPSTATUS
clip_status
;
/* Material */
WINED3DMATERIAL
material
;
};
extern
IWineD3DStateBlockVtbl
IWineD3DStateBlock_Vtbl
;
...
...
include/wine/wined3d_interface.h
View file @
0a944ae3
...
...
@@ -39,7 +39,6 @@
/*****************************************************************************
* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
*/
typedef
struct
_WINED3DADAPTER_IDENTIFIER
{
char
*
Driver
;
char
*
Description
;
...
...
@@ -70,6 +69,17 @@ typedef struct _WINED3DPRESENT_PARAMETERS {
UINT
*
PresentationInterval
;
}
WINED3DPRESENT_PARAMETERS
;
/* The following have differing names, but actually are the same layout */
#if defined( __WINE_D3D8_H )
#define WINED3DLIGHT D3DLIGHT8
#define WINED3DCLIPSTATUS D3DCLIPSTATUS8
#define WINED3DMATERIAL D3DMATERIAL8
#else
#define WINED3DLIGHT D3DLIGHT9
#define WINED3DCLIPSTATUS D3DCLIPSTATUS9
#define WINED3DMATERIAL D3DMATERIAL9
#endif
typedef
struct
IWineD3D
IWineD3D
;
typedef
struct
IWineD3DDevice
IWineD3DDevice
;
typedef
struct
IWineD3DResource
IWineD3DResource
;
...
...
@@ -154,6 +164,17 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
STDMETHOD
(
GetStreamSource
)(
THIS_
UINT
StreamNumber
,
IWineD3DVertexBuffer
**
ppStreamData
,
UINT
*
pOffset
,
UINT
*
pStride
)
PURE
;
STDMETHOD
(
SetTransform
)(
THIS_
D3DTRANSFORMSTATETYPE
State
,
CONST
D3DMATRIX
*
pMatrix
)
PURE
;
STDMETHOD
(
GetTransform
)(
THIS_
D3DTRANSFORMSTATETYPE
State
,
D3DMATRIX
*
pMatrix
)
PURE
;
STDMETHOD
(
MultiplyTransform
)(
THIS_
D3DTRANSFORMSTATETYPE
State
,
CONST
D3DMATRIX
*
pMatrix
)
PURE
;
STDMETHOD
(
SetLight
)(
THIS_
DWORD
Index
,
CONST
WINED3DLIGHT
*
pLight
)
PURE
;
STDMETHOD
(
GetLight
)(
THIS_
DWORD
Index
,
WINED3DLIGHT
*
pLight
)
PURE
;
STDMETHOD
(
SetLightEnable
)(
THIS_
DWORD
Index
,
BOOL
Enable
)
PURE
;
STDMETHOD
(
GetLightEnable
)(
THIS_
DWORD
Index
,
BOOL
*
pEnable
)
PURE
;
STDMETHOD
(
SetClipPlane
)(
THIS_
DWORD
Index
,
CONST
float
*
pPlane
)
PURE
;
STDMETHOD
(
GetClipPlane
)(
THIS_
DWORD
Index
,
float
*
pPlane
)
PURE
;
STDMETHOD
(
SetClipStatus
)(
THIS_
CONST
WINED3DCLIPSTATUS
*
pClipStatus
)
PURE
;
STDMETHOD
(
GetClipStatus
)(
THIS_
WINED3DCLIPSTATUS
*
pClipStatus
)
PURE
;
STDMETHOD
(
SetMaterial
)(
THIS_
CONST
WINED3DMATERIAL
*
pMaterial
)
PURE
;
STDMETHOD
(
GetMaterial
)(
THIS_
WINED3DMATERIAL
*
pMaterial
)
PURE
;
STDMETHOD
(
BeginScene
)(
THIS
)
PURE
;
};
#undef INTERFACE
...
...
@@ -174,6 +195,17 @@ DECLARE_INTERFACE_(IWineD3DDevice,IUnknown)
#define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
#define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
#define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
#define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
#define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
#define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
#define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#endif
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment