Commit 0aef6795 authored by Robert Shearman's avatar Robert Shearman Committed by Alexandre Julliard

- Implement most of the details around unmarshalling of an object

pointer. - Fix allocation scheme in NdrConformantArrayUnmarshal to allocate if *ppMemory is NULL, like complex struct and user type unmarshalling.
parent 3f912e04
......@@ -721,6 +721,11 @@ void WINAPI PointerUnmarshall(PMIDL_STUB_MESSAGE pStubMsg,
pStubMsg->Buffer += 4;
break;
case RPC_FC_OP: /* object pointer - we must free data before overwriting it */
pointer_id = NDR_LOCAL_UINT32_READ(pStubMsg->Buffer);
pStubMsg->Buffer += 4;
if (*pPointer)
FIXME("free object pointer %p\n", *pPointer);
break;
case RPC_FC_FP:
default:
FIXME("unhandled ptr type=%02x\n", type);
......@@ -1838,18 +1843,10 @@ unsigned char * WINAPI NdrConformantArrayUnmarshall(PMIDL_STUB_MESSAGE pStubMsg,
pFormat = ReadConformance(pStubMsg, pFormat+4);
size = pStubMsg->MaxCount;
if (fMustAlloc) {
if (fMustAlloc || !*ppMemory)
*ppMemory = NdrAllocate(pStubMsg, size*esize);
memcpy(*ppMemory, pStubMsg->Buffer, size*esize);
} else {
if (pStubMsg->ReuseBuffer && !*ppMemory)
/* for servers, we may just point straight into the RPC buffer, I think
* (I guess that's what MS does since MIDL code doesn't try to free) */
*ppMemory = pStubMsg->Buffer;
else
/* for clients, memory should be provided by caller */
memcpy(*ppMemory, pStubMsg->Buffer, size*esize);
}
pStubMsg->BufferMark = pStubMsg->Buffer;
pStubMsg->Buffer += size*esize;
......
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