Commit 0affcc3a authored by Gerald Pfeifer's avatar Gerald Pfeifer Committed by Alexandre Julliard

wined3d: Remove dead code (and variable) from wined3d_surface_flip. wined3d_surface_flip.

parent 2b6f0b9a
...@@ -3767,8 +3767,6 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc) ...@@ -3767,8 +3767,6 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags) HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags)
{ {
struct wined3d_swapchain *swapchain;
TRACE("surface %p, override %p, flags %#x.\n", surface, override, flags); TRACE("surface %p, override %p, flags %#x.\n", surface, override, flags);
if (flags) if (flags)
...@@ -3787,7 +3785,6 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined ...@@ -3787,7 +3785,6 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
ERR("Flipped surface is not on a swapchain.\n"); ERR("Flipped surface is not on a swapchain.\n");
return WINEDDERR_NOTFLIPPABLE; return WINEDDERR_NOTFLIPPABLE;
} }
swapchain = surface->container.u.swapchain;
/* Flipping is only supported on render targets and overlays. */ /* Flipping is only supported on render targets and overlays. */
if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY))) if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)))
......
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