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wine
wine-cw
Commits
0d4e0bc9
Commit
0d4e0bc9
authored
Oct 14, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 14, 2010
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Plain Diff
d3d10core: Add a stub ID3D10Texture3D implementation.
parent
81c3f289
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Showing
4 changed files
with
250 additions
and
4 deletions
+250
-4
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+13
-0
device.c
dlls/d3d10core/device.c
+24
-2
device.c
dlls/d3d10core/tests/device.c
+38
-2
texture.c
dlls/d3d10core/texture.c
+175
-0
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
0d4e0bc9
...
...
@@ -94,6 +94,19 @@ struct d3d10_texture2d
HRESULT
d3d10_texture2d_init
(
struct
d3d10_texture2d
*
texture
,
struct
d3d10_device
*
device
,
const
D3D10_TEXTURE2D_DESC
*
desc
)
DECLSPEC_HIDDEN
;
/* ID3D10Texture3D */
struct
d3d10_texture3d
{
const
struct
ID3D10Texture3DVtbl
*
vtbl
;
LONG
refcount
;
IWineD3DVolumeTexture
*
wined3d_texture
;
D3D10_TEXTURE3D_DESC
desc
;
};
HRESULT
d3d10_texture3d_init
(
struct
d3d10_texture3d
*
texture
,
struct
d3d10_device
*
device
,
const
D3D10_TEXTURE3D_DESC
*
desc
)
DECLSPEC_HIDDEN
;
/* ID3D10Buffer */
struct
d3d10_buffer
{
...
...
dlls/d3d10core/device.c
View file @
0d4e0bc9
...
...
@@ -688,9 +688,31 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *ifac
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateTexture3D
(
ID3D10Device
*
iface
,
const
D3D10_TEXTURE3D_DESC
*
desc
,
const
D3D10_SUBRESOURCE_DATA
*
data
,
ID3D10Texture3D
**
texture
)
{
FIXME
(
"iface %p, desc %p, data %p, texture %p stub!
\n
"
,
iface
,
desc
,
data
,
texture
);
struct
d3d10_device
*
device
=
(
struct
d3d10_device
*
)
iface
;
struct
d3d10_texture3d
*
object
;
HRESULT
hr
;
return
E_NOTIMPL
;
TRACE
(
"iface %p, desc %p, data %p, texture %p.
\n
"
,
iface
,
desc
,
data
,
texture
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D10 texture3d object memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
hr
=
d3d10_texture3d_init
(
object
,
device
,
desc
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize texture, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
hr
;
}
TRACE
(
"Created 3D texture %p.
\n
"
,
object
);
*
texture
=
(
ID3D10Texture3D
*
)
object
;
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView
(
ID3D10Device
*
iface
,
...
...
dlls/d3d10core/tests/device.c
View file @
0d4e0bc9
...
...
@@ -95,7 +95,7 @@ static void test_device_interfaces(ID3D10Device *device)
ok
(
SUCCEEDED
(
hr
),
"ID3D10Device does not implement ID3D10Device
\n
"
);
}
static
void
test_create_texture
(
ID3D10Device
*
device
)
static
void
test_create_texture
2d
(
ID3D10Device
*
device
)
{
D3D10_TEXTURE2D_DESC
desc
;
ID3D10Texture2D
*
texture
;
...
...
@@ -142,6 +142,41 @@ static void test_create_texture(ID3D10Device *device)
ID3D10Texture2D_Release
(
texture
);
}
static
void
test_create_texture3d
(
ID3D10Device
*
device
)
{
D3D10_TEXTURE3D_DESC
desc
;
ID3D10Texture3D
*
texture
;
IDXGISurface
*
surface
;
HRESULT
hr
;
desc
.
Width
=
64
;
desc
.
Height
=
64
;
desc
.
Depth
=
64
;
desc
.
MipLevels
=
1
;
desc
.
Format
=
DXGI_FORMAT_R8G8B8A8_UNORM
;
desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
desc
.
BindFlags
=
D3D10_BIND_RENDER_TARGET
;
desc
.
CPUAccessFlags
=
0
;
desc
.
MiscFlags
=
0
;
hr
=
ID3D10Device_CreateTexture3D
(
device
,
&
desc
,
NULL
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a 3d texture, hr %#x.
\n
"
,
hr
);
hr
=
ID3D10Texture3D_QueryInterface
(
texture
,
&
IID_IDXGISurface
,
(
void
**
)
&
surface
);
ok
(
FAILED
(
hr
),
"Texture should not implement IDXGISurface.
\n
"
);
if
(
SUCCEEDED
(
hr
))
IDXGISurface_Release
(
surface
);
ID3D10Texture3D_Release
(
texture
);
desc
.
MipLevels
=
0
;
hr
=
ID3D10Device_CreateTexture3D
(
device
,
&
desc
,
NULL
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a 3d texture, hr %#x.
\n
"
,
hr
);
hr
=
ID3D10Texture3D_QueryInterface
(
texture
,
&
IID_IDXGISurface
,
(
void
**
)
&
surface
);
ok
(
FAILED
(
hr
),
"Texture should not implement IDXGISurface.
\n
"
);
if
(
SUCCEEDED
(
hr
))
IDXGISurface_Release
(
surface
);
ID3D10Texture3D_Release
(
texture
);
}
static
void
test_create_rendertarget_view
(
ID3D10Device
*
device
)
{
D3D10_RENDER_TARGET_VIEW_DESC
rtv_desc
;
...
...
@@ -214,7 +249,8 @@ START_TEST(device)
}
test_device_interfaces
(
device
);
test_create_texture
(
device
);
test_create_texture2d
(
device
);
test_create_texture3d
(
device
);
test_create_rendertarget_view
(
device
);
refcount
=
ID3D10Device_Release
(
device
);
...
...
dlls/d3d10core/texture.c
View file @
0d4e0bc9
...
...
@@ -242,3 +242,178 @@ HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_devic
return
S_OK
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_texture3d_QueryInterface
(
ID3D10Texture3D
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_ID3D10Texture3D
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10Resource
)
||
IsEqualGUID
(
riid
,
&
IID_ID3D10DeviceChild
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
STDMETHODCALLTYPE
d3d10_texture3d_AddRef
(
ID3D10Texture3D
*
iface
)
{
struct
d3d10_texture3d
*
texture
=
(
struct
d3d10_texture3d
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
texture
->
refcount
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
texture
,
refcount
);
if
(
refcount
==
1
)
IWineD3DVolumeTexture_AddRef
(
texture
->
wined3d_texture
);
return
refcount
;
}
static
void
STDMETHODCALLTYPE
d3d10_texture3d_wined3d_object_released
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
ULONG
STDMETHODCALLTYPE
d3d10_texture3d_Release
(
ID3D10Texture3D
*
iface
)
{
struct
d3d10_texture3d
*
texture
=
(
struct
d3d10_texture3d
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
texture
->
refcount
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
texture
,
refcount
);
if
(
!
refcount
)
{
IWineD3DVolumeTexture_Release
(
texture
->
wined3d_texture
);
}
return
refcount
;
}
static
void
STDMETHODCALLTYPE
d3d10_texture3d_GetDevice
(
ID3D10Texture3D
*
iface
,
ID3D10Device
**
device
)
{
FIXME
(
"iface %p, device %p stub!
\n
"
,
iface
,
device
);
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_texture3d_GetPrivateData
(
ID3D10Texture3D
*
iface
,
REFGUID
guid
,
UINT
*
data_size
,
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %p, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_texture3d_SetPrivateData
(
ID3D10Texture3D
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_texture3d_SetPrivateDataInterface
(
ID3D10Texture3D
*
iface
,
REFGUID
guid
,
const
IUnknown
*
data
)
{
FIXME
(
"iface %p, guid %s, data %p stub!
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
);
return
E_NOTIMPL
;
}
static
void
STDMETHODCALLTYPE
d3d10_texture3d_GetType
(
ID3D10Texture3D
*
iface
,
D3D10_RESOURCE_DIMENSION
*
resource_dimension
)
{
TRACE
(
"iface %p, resource_dimension %p.
\n
"
,
iface
,
resource_dimension
);
*
resource_dimension
=
D3D10_RESOURCE_DIMENSION_TEXTURE3D
;
}
static
void
STDMETHODCALLTYPE
d3d10_texture3d_SetEvictionPriority
(
ID3D10Texture3D
*
iface
,
UINT
eviction_priority
)
{
FIXME
(
"iface %p, eviction_priority %u stub!
\n
"
,
iface
,
eviction_priority
);
}
static
UINT
STDMETHODCALLTYPE
d3d10_texture3d_GetEvictionPriority
(
ID3D10Texture3D
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
0
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_texture3d_Map
(
ID3D10Texture3D
*
iface
,
UINT
sub_resource
,
D3D10_MAP
map_type
,
UINT
map_flags
,
D3D10_MAPPED_TEXTURE3D
*
mapped_texture
)
{
FIXME
(
"iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!
\n
"
,
iface
,
sub_resource
,
map_type
,
map_flags
,
mapped_texture
);
return
E_NOTIMPL
;
}
static
void
STDMETHODCALLTYPE
d3d10_texture3d_Unmap
(
ID3D10Texture3D
*
iface
,
UINT
sub_resource
)
{
FIXME
(
"iface %p, sub_resource %u stub!
\n
"
,
iface
,
sub_resource
);
}
static
void
STDMETHODCALLTYPE
d3d10_texture3d_GetDesc
(
ID3D10Texture3D
*
iface
,
D3D10_TEXTURE3D_DESC
*
desc
)
{
struct
d3d10_texture3d
*
texture
=
(
struct
d3d10_texture3d
*
)
iface
;
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
desc
);
*
desc
=
texture
->
desc
;
}
static
const
struct
ID3D10Texture3DVtbl
d3d10_texture3d_vtbl
=
{
/* IUnknown methods */
d3d10_texture3d_QueryInterface
,
d3d10_texture3d_AddRef
,
d3d10_texture3d_Release
,
/* ID3D10DeviceChild methods */
d3d10_texture3d_GetDevice
,
d3d10_texture3d_GetPrivateData
,
d3d10_texture3d_SetPrivateData
,
d3d10_texture3d_SetPrivateDataInterface
,
/* ID3D10Resource methods */
d3d10_texture3d_GetType
,
d3d10_texture3d_SetEvictionPriority
,
d3d10_texture3d_GetEvictionPriority
,
/* ID3D10Texture3D methods */
d3d10_texture3d_Map
,
d3d10_texture3d_Unmap
,
d3d10_texture3d_GetDesc
,
};
static
const
struct
wined3d_parent_ops
d3d10_texture3d_wined3d_parent_ops
=
{
d3d10_texture3d_wined3d_object_released
,
};
HRESULT
d3d10_texture3d_init
(
struct
d3d10_texture3d
*
texture
,
struct
d3d10_device
*
device
,
const
D3D10_TEXTURE3D_DESC
*
desc
)
{
HRESULT
hr
;
texture
->
vtbl
=
&
d3d10_texture3d_vtbl
;
texture
->
refcount
=
1
;
texture
->
desc
=
*
desc
;
FIXME
(
"Implement DXGI<->wined3d usage conversion.
\n
"
);
hr
=
IWineD3DDevice_CreateVolumeTexture
(
device
->
wined3d_device
,
desc
->
Width
,
desc
->
Height
,
desc
->
Depth
,
desc
->
MipLevels
,
desc
->
Usage
,
wined3dformat_from_dxgi_format
(
desc
->
Format
),
WINED3DPOOL_DEFAULT
,
texture
,
&
d3d10_texture3d_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d texture, hr %#x.
\n
"
,
hr
);
return
hr
;
}
return
S_OK
;
}
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