Commit 112810a4 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

d3d8: Free the shader handle table.

parent c7279864
...@@ -97,6 +97,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) { ...@@ -97,6 +97,7 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
IWineD3DDevice_Uninit3D(This->WineD3DDevice); IWineD3DDevice_Uninit3D(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice); IWineD3DDevice_Release(This->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, This->shader_handles);
HeapFree(GetProcessHeap(), 0, This); HeapFree(GetProcessHeap(), 0, This);
} }
return ref; return ref;
......
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