Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
11a01507
Commit
11a01507
authored
Feb 19, 2010
by
Christian Costa
Committed by
Alexandre Julliard
Feb 22, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader.
parent
27e9b5bd
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
12 additions
and
2 deletions
+12
-2
d3d8_main.c
dlls/d3d8/d3d8_main.c
+12
-2
No files found.
dlls/d3d8/d3d8_main.c
View file @
11a01507
...
...
@@ -79,7 +79,12 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
HRESULT
WINAPI
ValidateVertexShader
(
DWORD
*
vertexshader
,
DWORD
*
reserved1
,
DWORD
*
reserved2
,
BOOL
bool
,
DWORD
*
toto
)
{
HRESULT
ret
;
FIXME
(
"(%p %p %p %d %p): stub
\n
"
,
vertexshader
,
reserved1
,
reserved2
,
bool
,
toto
);
static
BOOL
warned
;
if
(
TRACE_ON
(
d3d8
)
||
!
warned
)
{
FIXME
(
"(%p %p %p %d %p): stub
\n
"
,
vertexshader
,
reserved1
,
reserved2
,
bool
,
toto
);
warned
=
TRUE
;
}
if
(
!
vertexshader
)
return
E_FAIL
;
...
...
@@ -109,7 +114,12 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
HRESULT
WINAPI
ValidatePixelShader
(
DWORD
*
pixelshader
,
DWORD
*
reserved1
,
BOOL
bool
,
DWORD
*
toto
)
{
HRESULT
ret
;
FIXME
(
"(%p %p %d %p): stub
\n
"
,
pixelshader
,
reserved1
,
bool
,
toto
);
static
BOOL
warned
;
if
(
TRACE_ON
(
d3d8
)
||
!
warned
)
{
FIXME
(
"(%p %p %d %p): stub
\n
"
,
pixelshader
,
reserved1
,
bool
,
toto
);
warned
=
TRUE
;
}
if
(
!
pixelshader
)
return
E_FAIL
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment