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wine
wine-cw
Commits
12066a21
Commit
12066a21
authored
Sep 21, 2022
by
Matteo Bruni
Committed by
Alexandre Julliard
Dec 08, 2023
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Plain Diff
wined3d: Add a bunch of d3d_perf traces.
parent
295c577f
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1 changed file
with
8 additions
and
1 deletion
+8
-1
cs.c
dlls/wined3d/cs.c
+8
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dlls/wined3d/cs.c
View file @
12066a21
...
...
@@ -1128,6 +1128,7 @@ static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
{
struct
wined3d_context
*
context
;
TRACE_
(
d3d_perf
)(
"Flushing adapter.
\n
"
);
context
=
context_acquire
(
cs
->
c
.
device
,
NULL
,
0
);
cs
->
c
.
device
->
adapter
->
adapter_ops
->
adapter_flush_context
(
context
);
context_release
(
context
);
...
...
@@ -2475,6 +2476,8 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
return
WINED3D_OK
;
}
TRACE_
(
d3d_perf
)(
"Mapping resource %p (type %u), flags %#x through the CS.
\n
"
,
resource
,
resource
->
type
,
flags
);
wined3d_resource_wait_idle
(
resource
);
/* We might end up invalidating the resource on the CS thread. */
...
...
@@ -2527,6 +2530,8 @@ HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context
wined3d_not_from_cs
(
context
->
device
->
cs
);
TRACE_
(
d3d_perf
)(
"Unmapping resource %p (type %u) through the CS.
\n
"
,
resource
,
resource
->
type
);
if
(
!
(
op
=
wined3d_device_context_require_space
(
context
,
sizeof
(
*
op
),
WINED3D_CS_QUEUE_MAP
)))
return
E_OUTOFMEMORY
;
op
->
opcode
=
WINED3D_CS_OP_UNMAP
;
...
...
@@ -3279,7 +3284,7 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size
if
(
new_pos
<
tail
&&
new_pos
)
break
;
TRACE
(
"Waiting for free space. Head %lu, tail %lu, packet size %Iu.
\n
"
,
TRACE
_
(
d3d_perf
)
(
"Waiting for free space. Head %lu, tail %lu, packet size %Iu.
\n
"
,
head
,
tail
,
packet_size
);
}
...
...
@@ -3307,8 +3312,10 @@ static void wined3d_cs_mt_finish(struct wined3d_device_context *context, enum wi
if
(
cs
->
thread_id
==
GetCurrentThreadId
())
return
wined3d_cs_st_finish
(
context
,
queue_id
);
TRACE_
(
d3d_perf
)(
"Waiting for queue %u to be empty.
\n
"
,
queue_id
);
while
(
cs
->
queue
[
queue_id
].
head
!=
*
(
volatile
ULONG
*
)
&
cs
->
queue
[
queue_id
].
tail
)
wined3d_pause
(
&
spin_count
);
TRACE_
(
d3d_perf
)(
"Queue is now empty.
\n
"
);
}
static
const
struct
wined3d_device_context_ops
wined3d_cs_mt_ops
=
...
...
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