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wine
wine-cw
Commits
1226e72b
Commit
1226e72b
authored
Jan 28, 2005
by
Raphael Junqueira
Committed by
Alexandre Julliard
Jan 28, 2005
Browse files
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Plain Diff
- add vertex Declaration support (using wined3d)
- minimal impl for SetRenderTarget and CreateQuery (needed to get some samples working) - remove no longer needed #undef GL_VERSION_1_4
parent
193d5277
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6 changed files
with
130 additions
and
34 deletions
+130
-34
d3d9_private.h
dlls/d3d9/d3d9_private.h
+1
-9
device.c
dlls/d3d9/device.c
+31
-9
directx.c
dlls/d3d9/directx.c
+8
-1
query.c
dlls/d3d9/query.c
+31
-2
texture.c
dlls/d3d9/texture.c
+1
-1
vertexdeclaration.c
dlls/d3d9/vertexdeclaration.c
+58
-12
No files found.
dlls/d3d9/d3d9_private.h
View file @
1226e72b
...
...
@@ -1000,15 +1000,7 @@ struct IDirect3DVertexDeclaration9Impl {
DWORD
ref
;
/* IDirect3DVertexDeclaration9 fields */
IDirect3DDevice9Impl
*
Device
;
/** precomputed fvf if simple declaration */
DWORD
fvf
[
MAX_STREAMS
];
DWORD
allFVF
;
/** dx8 compatible Declaration fields */
DWORD
*
pDeclaration8
;
DWORD
declaration8Length
;
IWineD3DVertexDeclaration
*
wineD3DVertexDeclaration
;
};
/* IUnknown: */
...
...
dlls/d3d9/device.c
View file @
1226e72b
/*
* IDirect3DDevice9 implementation
*
* Copyright 2002-200
3
Jason Edmeades
* Copyright 2002-200
5
Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
...
...
@@ -22,9 +22,6 @@
#include "config.h"
#include "d3d9_private.h"
/** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
#undef GL_VERSION_1_4
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_shader
);
...
...
@@ -319,25 +316,50 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVI
HRESULT
WINAPI
IDirect3DDevice9Impl_SetRenderTarget
(
LPDIRECT3DDEVICE9
iface
,
DWORD
RenderTargetIndex
,
IDirect3DSurface9
*
pRenderTarget
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
HRESULT
hr
=
S_OK
;
/* If pRenderTarget == NULL, it seems to default to back buffer */
if
(
pRenderTarget
==
NULL
)
pRenderTarget
=
(
IDirect3DSurface9
*
)
This
->
backBuffer
;
/* If we are trying to set what we already have, don't bother */
if
((
IDirect3DSurface9Impl
*
)
pRenderTarget
==
This
->
renderTarget
)
{
TRACE
(
"Trying to do a NOP SetRenderTarget operation
\n
"
);
}
else
{
/* Otherwise, set the render target up */
TRACE
(
"(%p) : newRender@%p (default is backbuffer=(%p))
\n
"
,
This
,
pRenderTarget
,
This
->
backBuffer
);
hr
=
E_FAIL
;
/* not supported yet */
}
return
hr
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetRenderTarget
(
LPDIRECT3DDEVICE9
iface
,
DWORD
RenderTargetIndex
,
IDirect3DSurface9
**
ppRenderTarget
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
TRACE
(
"(%p)->returning (%p) default is backbuffer=(%p)
\n
"
,
This
,
This
->
renderTarget
,
This
->
backBuffer
);
*
ppRenderTarget
=
(
LPDIRECT3DSURFACE9
)
This
->
renderTarget
;
IDirect3DSurface9Impl_AddRef
((
LPDIRECT3DSURFACE9
)
*
ppRenderTarget
);
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DSurface9
*
pZStencilSurface
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
HRESULT
hr
=
S_OK
;
/* If we are trying to set what we already have, don't bother */
if
((
IDirect3DSurface9Impl
*
)
pZStencilSurface
==
This
->
stencilBufferTarget
)
{
TRACE
(
"Trying to do a NOP SetDepthStencilSurface operation
\n
"
);
}
else
{
/* Otherwise, set the target up */
TRACE
(
"(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))
\n
"
,
This
,
pZStencilSurface
,
This
->
depthStencilBuffer
);
hr
=
E_FAIL
;
/* not supported yet */
}
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DSurface9
**
ppZStencilSurface
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
TRACE
(
"(%p)->returning (%p) default is stencilbuffer=(%p)
\n
"
,
This
,
This
->
stencilBufferTarget
,
This
->
depthStencilBuffer
);
*
ppZStencilSurface
=
(
LPDIRECT3DSURFACE9
)
This
->
stencilBufferTarget
;
IDirect3DSurface9Impl_AddRef
((
LPDIRECT3DSURFACE9
)
*
ppZStencilSurface
);
return
D3D_OK
;
}
...
...
dlls/d3d9/directx.c
View file @
1226e72b
...
...
@@ -164,12 +164,19 @@ HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig
IWineD3DSurface
**
ppSurface
,
HANDLE
*
pSharedHandle
)
{
HRESULT
res
=
D3D_OK
;
IDirect3DSurface9Impl
*
d3dSurface
=
NULL
;
IDirect3DDevice9Impl
*
pDeviceImpl
=
(
IDirect3DDevice9Impl
*
)
device
;
res
=
IDirect3DDevice9_CreateRenderTarget
((
IDirect3DDevice9
*
)
device
,
Width
,
Height
,
Format
,
MultiSample
,
MultisampleQuality
,
Lockable
,
(
IDirect3DSurface9
**
)
&
d3dSurface
,
pSharedHandle
);
if
(
res
==
D3D_OK
)
{
if
(
SUCCEEDED
(
res
))
{
*
ppSurface
=
d3dSurface
->
wineD3DSurface
;
if
(
NULL
==
pDeviceImpl
->
backBuffer
)
{
pDeviceImpl
->
backBuffer
=
d3dSurface
;
pDeviceImpl
->
renderTarget
=
d3dSurface
;
IDirect3DSurface9Impl_AddRef
((
LPDIRECT3DSURFACE9
)
pDeviceImpl
->
renderTarget
);
}
}
else
{
*
ppSurface
=
NULL
;
}
...
...
dlls/d3d9/query.c
View file @
1226e72b
...
...
@@ -109,7 +109,36 @@ IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
/* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateQuery
(
LPDIRECT3DDEVICE9
iface
,
D3DQUERYTYPE
Type
,
IDirect3DQuery9
**
ppQuery
)
{
#if 0
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
#endif
IDirect3DQuery9Impl
*
object
=
NULL
;
HRESULT
hr
=
D3D_OK
;
if
(
NULL
==
ppQuery
)
{
return
D3DERR_INVALIDCALL
;
}
/* Allocate the storage for the device */
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DQuery9Impl
));
if
(
NULL
==
object
)
{
FIXME
(
"Allocation of memory failed
\n
"
);
*
ppQuery
=
NULL
;
return
D3DERR_OUTOFVIDEOMEMORY
;
}
object
->
lpVtbl
=
&
Direct3DQuery9_Vtbl
;
object
->
ref
=
1
;
#if 0
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, 9, pVertexElements, &(object->wineD3DQuery));
if (FAILED(hr)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppQuery = NULL;
} else {
*ppQuery = (LPDIRECT3DQUERY9) object;
}
#endif
return
hr
;
}
dlls/d3d9/texture.c
View file @
1226e72b
...
...
@@ -232,7 +232,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UIN
hrc
=
IWineD3DDevice_CreateTexture
(
This
->
WineD3DDevice
,
Width
,
Height
,
Levels
,
Usage
,
Format
,
Pool
,
&
(
object
->
wineD3DTexture
),
pSharedHandle
,
(
IUnknown
*
)
object
,
D3D9CB_CreateSurface
);
if
(
hrc
!=
D3D_OK
)
{
if
(
FAILED
(
hrc
)
)
{
/* free up object */
FIXME
(
"(%p) call to IWineD3DDevice_CreateTexture failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/d3d9/vertexdeclaration.c
View file @
1226e72b
...
...
@@ -55,6 +55,7 @@ ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION
TRACE
(
"(%p) : ReleaseRef to %ld
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DVertexDeclaration_Release
(
This
->
wineD3DVertexDeclaration
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
...
...
@@ -63,16 +64,16 @@ ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION
/* IDirect3DVertexDeclaration9 Interface follow: */
HRESULT
WINAPI
IDirect3DVertexDeclaration9Impl_GetDevice
(
LPDIRECT3DVERTEXDECLARATION9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
IDirect3DVertexDeclaration9Impl
*
This
=
(
IDirect3DVertexDeclaration9Impl
*
)
iface
;
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
This
->
Device
);
*
ppDevice
=
(
LPDIRECT3DDEVICE9
)
This
->
Device
;
IDirect3DDevice9Impl_AddRef
(
*
ppDevice
);
IWineD3DDevice
*
myDevice
=
NULL
;
IWineD3DVertexDeclaration_GetDevice
(
This
->
wineD3DVertexDeclaration
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DVertexDeclaration9Impl_GetDeclaration
(
LPDIRECT3DVERTEXDECLARATION9
iface
,
D3DVERTEXELEMENT9
*
pDecl
,
UINT
*
pNumElements
)
{
IDirect3DVertexDeclaration9Impl
*
This
=
(
IDirect3DVertexDeclaration9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
IWineD3DVertexDeclaration_GetDeclaration
(
This
->
wineD3DVertexDeclaration
,
9
,
pDecl
,
(
DWORD
*
)
pNumElements
);
}
...
...
@@ -89,18 +90,63 @@ IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration
(
LPDIRECT3DDEVICE9
iface
,
CONST
D3DVERTEXELEMENT9
*
pVertexElements
,
IDirect3DVertexDeclaration9
**
ppDecl
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
IDirect3DVertexDeclaration9Impl
*
object
=
NULL
;
HRESULT
hr
=
D3D_OK
;
if
(
NULL
==
ppDecl
)
{
return
D3DERR_INVALIDCALL
;
}
/* Allocate the storage for the device */
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DVertexDeclaration9Impl
));
if
(
NULL
==
object
)
{
FIXME
(
"Allocation of memory failed
\n
"
);
*
ppDecl
=
NULL
;
return
D3DERR_OUTOFVIDEOMEMORY
;
}
object
->
lpVtbl
=
&
Direct3DVertexDeclaration9_Vtbl
;
object
->
ref
=
1
;
hr
=
IWineD3DDevice_CreateVertexDeclaration
(
This
->
WineD3DDevice
,
9
,
pVertexElements
,
&
(
object
->
wineD3DVertexDeclaration
));
if
(
FAILED
(
hr
))
{
/* free up object */
FIXME
(
"(%p) call to IWineD3DDevice_CreateVertexDeclaration failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
*
ppDecl
=
NULL
;
}
else
{
*
ppDecl
=
(
LPDIRECT3DVERTEXDECLARATION9
)
object
;
}
return
hr
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DVertexDeclaration9
*
pDecl
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
IDirect3DVertexDeclaration9Impl
*
pDeclImpl
=
(
IDirect3DVertexDeclaration9Impl
*
)
pDecl
;
HRESULT
hr
=
S_OK
;
This
->
UpdateStateBlock
->
vertexDecl
=
NULL
;
if
(
NULL
!=
pDecl
)
{
hr
=
IWineD3DDevice_SetVertexDeclaration
(
This
->
WineD3DDevice
,
pDeclImpl
->
wineD3DVertexDeclaration
);
if
(
SUCCEEDED
(
hr
))
{
This
->
UpdateStateBlock
->
vertexDecl
=
(
IDirect3DVertexDeclaration9Impl
*
)
pDecl
;
}
}
return
hr
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration
(
LPDIRECT3DDEVICE9
iface
,
IDirect3DVertexDeclaration9
**
ppDecl
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
IWineD3DVertexDeclaration
*
pTest
=
NULL
;
HRESULT
hr
=
S_OK
;
IDirect3DVertexDeclaration9Impl
*
pCur
=
This
->
StateBlock
->
vertexDecl
;
if
(
NULL
==
ppDecl
)
{
return
D3DERR_INVALIDCALL
;
}
*
ppDecl
=
NULL
;
hr
=
IWineD3DDevice_GetVertexDeclaration
(
This
->
WineD3DDevice
,
&
pTest
);
if
(
SUCCEEDED
(
hr
)
&&
(
NULL
==
pCur
||
pCur
->
wineD3DVertexDeclaration
==
pTest
))
{
*
ppDecl
=
(
IDirect3DVertexDeclaration9
*
)
pCur
;
}
return
hr
;
}
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