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wine
wine-cw
Commits
1251fe69
Commit
1251fe69
authored
Mar 23, 2018
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 23, 2018
Browse files
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Plain Diff
wined3d: Get rid of ARB_vertex_blend support.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
4aaf9ebe
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Showing
5 changed files
with
8 additions
and
177 deletions
+8
-177
context.c
dlls/wined3d/context.c
+0
-9
directx.c
dlls/wined3d/directx.c
+0
-19
state.c
dlls/wined3d/state.c
+7
-145
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+0
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-3
No files found.
dlls/wined3d/context.c
View file @
1251fe69
...
...
@@ -2144,15 +2144,6 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
gl_info
->
gl_ops
.
gl
.
p_glPixelStorei
(
GL_UNPACK_ALIGNMENT
,
1
);
checkGLcall
(
"glPixelStorei(GL_UNPACK_ALIGNMENT, 1);"
);
if
(
gl_info
->
supported
[
ARB_VERTEX_BLEND
])
{
/* Direct3D always uses n-1 weights for n world matrices and uses
* 1 - sum for the last one this is equal to GL_WEIGHT_SUM_UNITY_ARB.
* Enabling it doesn't do anything unless GL_VERTEX_BLEND_ARB isn't
* enabled as well. */
gl_info
->
gl_ops
.
gl
.
p_glEnable
(
GL_WEIGHT_SUM_UNITY_ARB
);
checkGLcall
(
"glEnable(GL_WEIGHT_SUM_UNITY_ARB)"
);
}
if
(
gl_info
->
supported
[
NV_TEXTURE_SHADER2
])
{
/* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d
...
...
dlls/wined3d/directx.c
View file @
1251fe69
...
...
@@ -200,7 +200,6 @@ static const struct wined3d_extension_map gl_extension_map[] =
{
"GL_ARB_transform_feedback3"
,
ARB_TRANSFORM_FEEDBACK3
},
{
"GL_ARB_uniform_buffer_object"
,
ARB_UNIFORM_BUFFER_OBJECT
},
{
"GL_ARB_vertex_array_bgra"
,
ARB_VERTEX_ARRAY_BGRA
},
{
"GL_ARB_vertex_blend"
,
ARB_VERTEX_BLEND
},
{
"GL_ARB_vertex_buffer_object"
,
ARB_VERTEX_BUFFER_OBJECT
},
{
"GL_ARB_vertex_program"
,
ARB_VERTEX_PROGRAM
},
{
"GL_ARB_vertex_shader"
,
ARB_VERTEX_SHADER
},
...
...
@@ -2935,17 +2934,6 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC
(
glGetUniformBlockIndex
)
USE_GL_FUNC
(
glGetUniformIndices
)
USE_GL_FUNC
(
glUniformBlockBinding
)
/* GL_ARB_vertex_blend */
USE_GL_FUNC
(
glVertexBlendARB
)
USE_GL_FUNC
(
glWeightPointerARB
)
USE_GL_FUNC
(
glWeightbvARB
)
USE_GL_FUNC
(
glWeightdvARB
)
USE_GL_FUNC
(
glWeightfvARB
)
USE_GL_FUNC
(
glWeightivARB
)
USE_GL_FUNC
(
glWeightsvARB
)
USE_GL_FUNC
(
glWeightubvARB
)
USE_GL_FUNC
(
glWeightuivARB
)
USE_GL_FUNC
(
glWeightusvARB
)
/* GL_ARB_vertex_buffer_object */
USE_GL_FUNC
(
glBindBufferARB
)
USE_GL_FUNC
(
glBufferDataARB
)
...
...
@@ -3464,7 +3452,6 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
GLfloat
gl_floatv
[
2
];
GLint
gl_max
;
gl_info
->
limits
.
blends
=
1
;
gl_info
->
limits
.
buffers
=
1
;
gl_info
->
limits
.
textures
=
0
;
gl_info
->
limits
.
texture_coords
=
0
;
...
...
@@ -3614,12 +3601,6 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info
->
limits
.
texture_coords
=
1
;
}
if
(
gl_info
->
supported
[
ARB_VERTEX_BLEND
])
{
gl_info
->
gl_ops
.
gl
.
p_glGetIntegerv
(
GL_MAX_VERTEX_UNITS_ARB
,
&
gl_max
);
gl_info
->
limits
.
blends
=
gl_max
;
TRACE
(
"Max blends: %u.
\n
"
,
gl_info
->
limits
.
blends
);
}
if
(
gl_info
->
supported
[
EXT_TEXTURE3D
])
{
gl_info
->
gl_ops
.
gl
.
p_glGetIntegerv
(
GL_MAX_3D_TEXTURE_SIZE_EXT
,
&
gl_max
);
...
...
dlls/wined3d/state.c
View file @
1251fe69
...
...
@@ -3834,41 +3834,9 @@ void clipplane(struct wined3d_context *context, const struct wined3d_state *stat
static
void
transform_worldex
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
UINT
matrix
=
state_id
-
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
0
));
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
GLenum
glMat
;
TRACE
(
"Setting world matrix %d
\n
"
,
matrix
);
if
(
matrix
>=
gl_info
->
limits
.
blends
)
{
WARN
(
"Unsupported blend matrix set
\n
"
);
return
;
}
if
(
isStateDirty
(
context
,
STATE_TRANSFORM
(
WINED3D_TS_VIEW
)))
return
;
unsigned
int
matrix
=
state_id
-
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
0
));
/* GL_MODELVIEW0_ARB: 0x1700
* GL_MODELVIEW1_ARB: 0x850a
* GL_MODELVIEW2_ARB: 0x8722
* GL_MODELVIEW3_ARB: 0x8723
* etc
* GL_MODELVIEW31_ARB: 0x873f
*/
if
(
matrix
==
1
)
glMat
=
GL_MODELVIEW1_ARB
;
else
glMat
=
GL_MODELVIEW2_ARB
-
2
+
matrix
;
gl_info
->
gl_ops
.
gl
.
p_glMatrixMode
(
glMat
);
checkGLcall
(
"glMatrixMode(glMat)"
);
/* World matrix 0 is multiplied with the view matrix because d3d uses 3
* matrices while gl uses only 2. To avoid weighting the view matrix
* incorrectly it has to be multiplied into every GL modelview matrix. */
gl_info
->
gl_ops
.
gl
.
p_glLoadMatrixf
(
&
state
->
transforms
[
WINED3D_TS_VIEW
].
_11
);
checkGLcall
(
"glLoadMatrixf"
);
gl_info
->
gl_ops
.
gl
.
p_glMultMatrixf
(
&
state
->
transforms
[
WINED3D_TS_WORLD_MATRIX
(
matrix
)].
_11
);
checkGLcall
(
"glMultMatrixf"
);
WARN
(
"Unsupported world matrix %u set.
\n
"
,
matrix
);
}
static
void
state_vertexblend_w
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
...
...
@@ -3883,50 +3851,6 @@ static void state_vertexblend_w(struct wined3d_context *context, const struct wi
else
WARN
(
"Vertex blend flags %#x not supported.
\n
"
,
f
);
}
static
void
state_vertexblend
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
enum
wined3d_vertex_blend_flags
val
=
state
->
render_states
[
WINED3D_RS_VERTEXBLEND
];
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
wined3d_device
*
device
=
context
->
device
;
static
unsigned
int
once
;
switch
(
val
)
{
case
WINED3D_VBF_1WEIGHTS
:
case
WINED3D_VBF_2WEIGHTS
:
case
WINED3D_VBF_3WEIGHTS
:
gl_info
->
gl_ops
.
gl
.
p_glEnable
(
GL_VERTEX_BLEND_ARB
);
checkGLcall
(
"glEnable(GL_VERTEX_BLEND_ARB)"
);
/* D3D adds one more matrix which has weight (1 - sum(weights)).
* This is enabled at context creation with enabling
* GL_WEIGHT_SUM_UNITY_ARB. */
GL_EXTCALL
(
glVertexBlendARB
(
state
->
render_states
[
WINED3D_RS_VERTEXBLEND
]
+
1
));
if
(
!
device
->
vertexBlendUsed
)
{
unsigned
int
i
;
for
(
i
=
1
;
i
<
gl_info
->
limits
.
blends
;
++
i
)
{
if
(
!
isStateDirty
(
context
,
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
i
))))
transform_worldex
(
context
,
state
,
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
i
)));
}
device
->
vertexBlendUsed
=
TRUE
;
}
break
;
case
WINED3D_VBF_TWEENING
:
case
WINED3D_VBF_0WEIGHTS
:
/* Indexed vertex blending, not supported. */
if
(
!
once
++
)
FIXME
(
"Vertex blend flags %#x not supported.
\n
"
,
val
);
else
WARN
(
"Vertex blend flags %#x not supported.
\n
"
,
val
);
/* Fall through. */
case
WINED3D_VBF_DISABLE
:
gl_info
->
gl_ops
.
gl
.
p_glDisable
(
GL_VERTEX_BLEND_ARB
);
checkGLcall
(
"glDisable(GL_VERTEX_BLEND_ARB)"
);
break
;
}
}
static
void
transform_view
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
...
...
@@ -3977,16 +3901,6 @@ static void transform_view(struct wined3d_context *context, const struct wined3d
* No need to do it here if the state is scheduled for update. */
if
(
!
isStateDirty
(
context
,
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
0
))))
transform_world
(
context
,
state
,
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
0
)));
/* Avoid looping over a number of matrices if the app never used the functionality */
if
(
context
->
device
->
vertexBlendUsed
)
{
for
(
k
=
1
;
k
<
gl_info
->
limits
.
blends
;
++
k
)
{
if
(
!
isStateDirty
(
context
,
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
k
))))
transform_worldex
(
context
,
state
,
STATE_TRANSFORM
(
WINED3D_TS_WORLD_MATRIX
(
k
)));
}
}
}
static
void
transform_projection
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
...
...
@@ -4011,8 +3925,6 @@ static void unload_vertex_data(const struct wined3d_gl_info *gl_info)
gl_info
->
gl_ops
.
gl
.
p_glDisableClientState
(
GL_COLOR_ARRAY
);
if
(
gl_info
->
supported
[
EXT_SECONDARY_COLOR
])
gl_info
->
gl_ops
.
gl
.
p_glDisableClientState
(
GL_SECONDARY_COLOR_ARRAY_EXT
);
if
(
gl_info
->
supported
[
ARB_VERTEX_BLEND
])
gl_info
->
gl_ops
.
gl
.
p_glDisableClientState
(
GL_WEIGHT_ARRAY_ARB
);
unload_tex_coords
(
gl_info
);
}
...
...
@@ -4256,59 +4168,10 @@ static void load_vertex_data(struct wined3d_context *context,
{
e
=
&
si
->
elements
[
WINED3D_FFP_BLENDWEIGHT
];
if
(
gl_info
->
supported
[
ARB_VERTEX_BLEND
])
{
TRACE
(
"Blend %u %p %u
\n
"
,
e
->
format
->
component_count
,
e
->
data
.
addr
+
state
->
load_base_vertex_index
*
e
->
stride
,
e
->
stride
);
gl_info
->
gl_ops
.
gl
.
p_glEnableClientState
(
GL_WEIGHT_ARRAY_ARB
);
checkGLcall
(
"glEnableClientState(GL_WEIGHT_ARRAY_ARB)"
);
GL_EXTCALL
(
glVertexBlendARB
(
e
->
format
->
component_count
+
1
));
if
(
curVBO
!=
e
->
data
.
buffer_object
)
{
GL_EXTCALL
(
glBindBuffer
(
GL_ARRAY_BUFFER
,
e
->
data
.
buffer_object
));
checkGLcall
(
"glBindBuffer"
);
curVBO
=
e
->
data
.
buffer_object
;
}
TRACE
(
"glWeightPointerARB(%#x, %#x, %#x, %p);
\n
"
,
e
->
format
->
gl_vtx_format
,
e
->
format
->
gl_vtx_type
,
e
->
stride
,
e
->
data
.
addr
+
state
->
load_base_vertex_index
*
e
->
stride
);
GL_EXTCALL
(
glWeightPointerARB
(
e
->
format
->
gl_vtx_format
,
e
->
format
->
gl_vtx_type
,
e
->
stride
,
e
->
data
.
addr
+
state
->
load_base_vertex_index
*
e
->
stride
));
checkGLcall
(
"glWeightPointerARB"
);
if
(
si
->
use_map
&
(
1u
<<
WINED3D_FFP_BLENDINDICES
))
{
static
BOOL
warned
;
if
(
!
warned
)
{
FIXME
(
"blendMatrixIndices support
\n
"
);
warned
=
TRUE
;
}
}
}
else
{
/* TODO: Support vertex blending in immediate mode draws. No need
* to write a FIXME here, this is done after the general vertex
* declaration decoding. */
WARN
(
"Vertex blending not supported.
\n
"
);
}
}
else
{
if
(
gl_info
->
supported
[
ARB_VERTEX_BLEND
])
{
static
const
GLbyte
one
=
1
;
GL_EXTCALL
(
glWeightbvARB
(
1
,
&
one
));
checkGLcall
(
"glWeightbvARB(gl_info->max_blends, weights)"
);
}
/* TODO: Support vertex blending in immediate mode draws. No need to
* write a FIXME here, this is done after the general vertex
* declaration decoding. */
WARN
(
"Vertex blending not supported.
\n
"
);
}
/* Point Size ----------------------------------------------*/
...
...
@@ -5605,7 +5468,6 @@ static const struct StateEntryTemplate vp_ffp_states[] =
{
STATE_RENDER
(
WINED3D_RS_SPECULARMATERIALSOURCE
),
{
STATE_RENDER
(
WINED3D_RS_COLORVERTEX
),
NULL
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_AMBIENTMATERIALSOURCE
),
{
STATE_RENDER
(
WINED3D_RS_COLORVERTEX
),
NULL
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_EMISSIVEMATERIALSOURCE
),
{
STATE_RENDER
(
WINED3D_RS_COLORVERTEX
),
NULL
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_VERTEXBLEND
),
{
STATE_RENDER
(
WINED3D_RS_VERTEXBLEND
),
state_vertexblend
},
ARB_VERTEX_BLEND
},
{
STATE_RENDER
(
WINED3D_RS_VERTEXBLEND
),
{
STATE_RENDER
(
WINED3D_RS_VERTEXBLEND
),
state_vertexblend_w
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_POINTSIZE
),
{
STATE_RENDER
(
WINED3D_RS_POINTSCALEENABLE
),
NULL
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_POINTSIZE_MIN
),
{
STATE_RENDER
(
WINED3D_RS_POINTSIZE_MIN
),
state_psizemin_arb
},
ARB_POINT_PARAMETERS
},
...
...
@@ -5778,7 +5640,7 @@ static void vp_ffp_get_caps(const struct wined3d_gl_info *gl_info, struct wined3
caps
->
xyzrhw
=
FALSE
;
caps
->
ffp_generic_attributes
=
FALSE
;
caps
->
max_active_lights
=
gl_info
->
limits
.
lights
;
caps
->
max_vertex_blend_matrices
=
gl_info
->
limits
.
blends
;
caps
->
max_vertex_blend_matrices
=
1
;
caps
->
max_vertex_blend_matrix_index
=
0
;
caps
->
vertex_processing_caps
=
WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
WINED3DVTXPCAPS_MATERIALSOURCE7
...
...
dlls/wined3d/wined3d_gl.h
View file @
1251fe69
...
...
@@ -133,7 +133,6 @@ enum wined3d_gl_extension
ARB_TRANSFORM_FEEDBACK3
,
ARB_UNIFORM_BUFFER_OBJECT
,
ARB_VERTEX_ARRAY_BGRA
,
ARB_VERTEX_BLEND
,
ARB_VERTEX_BUFFER_OBJECT
,
ARB_VERTEX_PROGRAM
,
ARB_VERTEX_SHADER
,
...
...
dlls/wined3d/wined3d_private.h
View file @
1251fe69
...
...
@@ -2531,7 +2531,6 @@ struct wined3d_gl_limits
UINT
texture3d_size
;
float
pointsize_max
;
float
pointsize_min
;
UINT
blends
;
UINT
anisotropy
;
float
shininess
;
UINT
samples
;
...
...
@@ -2899,13 +2898,12 @@ struct wined3d_device
APPLYSTATEFUNC
*
multistate_funcs
[
STATE_HIGHEST
+
1
];
struct
wined3d_blitter
*
blitter
;
BYTE
vertexBlendUsed
:
1
;
/* To avoid needless setting of the blend matrices */
BYTE
bCursorVisible
:
1
;
BYTE
d3d_initialized
:
1
;
BYTE
inScene
:
1
;
/* A flag to check for proper BeginScene / EndScene call pairs */
BYTE
softwareVertexProcessing
:
1
;
/* process vertex shaders using software or hardware */
BYTE
filter_messages
:
1
;
BYTE
padding
:
2
;
BYTE
padding
:
3
;
unsigned
char
surface_alignment
;
/* Line Alignment of surfaces */
...
...
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