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wine
wine-cw
Commits
12be5afd
Commit
12be5afd
authored
Jun 29, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 29, 2011
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wined3d: Get rid of the glsl_sample_function_t typedef.
parent
8fa44dd7
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Showing
1 changed file
with
18 additions
and
18 deletions
+18
-18
glsl_shader.c
dlls/wined3d/glsl_shader.c
+18
-18
No files found.
dlls/wined3d/glsl_shader.c
View file @
12be5afd
...
...
@@ -56,10 +56,11 @@ struct glsl_src_param
char
param_str
[
200
];
};
typedef
struct
{
struct
glsl_sample_function
{
const
char
*
name
;
DWORD
coord_mask
;
}
glsl_sample_function_t
;
};
enum
heap_node_op
{
...
...
@@ -1679,7 +1680,7 @@ static inline const char *shader_get_comp_op(DWORD op)
}
static
void
shader_glsl_get_sample_function
(
const
struct
wined3d_shader_context
*
ctx
,
DWORD
sampler_idx
,
DWORD
flags
,
glsl_sample_function_t
*
sample_function
)
DWORD
sampler_idx
,
DWORD
flags
,
struct
glsl_sample_function
*
sample_function
)
{
WINED3DSAMPLER_TEXTURE_TYPE
sampler_type
=
ctx
->
reg_maps
->
sampler_type
[
sampler_idx
];
const
struct
wined3d_gl_info
*
gl_info
=
ctx
->
gl_info
;
...
...
@@ -2027,9 +2028,8 @@ static void shader_glsl_color_correction(const struct wined3d_shader_instruction
}
static
void
PRINTF_ATTR
(
8
,
9
)
shader_glsl_gen_sample_code
(
const
struct
wined3d_shader_instruction
*
ins
,
DWORD
sampler
,
const
glsl_sample_function_t
*
sample_function
,
DWORD
swizzle
,
const
char
*
dx
,
const
char
*
dy
,
const
char
*
bias
,
const
char
*
coord_reg_fmt
,
...)
DWORD
sampler
,
const
struct
glsl_sample_function
*
sample_function
,
DWORD
swizzle
,
const
char
*
dx
,
const
char
*
dy
,
const
char
*
bias
,
const
char
*
coord_reg_fmt
,
...)
{
const
char
*
sampler_base
;
char
dst_swizzle
[
6
];
...
...
@@ -3042,7 +3042,7 @@ static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
struct
wined3d_device
*
device
=
shader
->
device
;
DWORD
shader_version
=
WINED3D_SHADER_VERSION
(
ins
->
ctx
->
reg_maps
->
shader_version
.
major
,
ins
->
ctx
->
reg_maps
->
shader_version
.
minor
);
glsl_sample_function_t
sample_function
;
struct
glsl_sample_function
sample_function
;
const
struct
wined3d_texture
*
texture
;
DWORD
sample_flags
=
0
;
DWORD
sampler_idx
;
...
...
@@ -3133,9 +3133,9 @@ static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
const
struct
wined3d_shader
*
shader
=
ins
->
ctx
->
shader
;
struct
wined3d_device
*
device
=
shader
->
device
;
const
struct
wined3d_gl_info
*
gl_info
=
ins
->
ctx
->
gl_info
;
glsl_sample_function_t
sample_function
;
struct
glsl_src_param
coord_param
,
dx_param
,
dy_param
;
DWORD
sample_flags
=
WINED3D_GLSL_SAMPLE_GRAD
;
struct
glsl_sample_function
sample_function
;
DWORD
sampler_idx
;
DWORD
swizzle
=
ins
->
src
[
1
].
swizzle
;
const
struct
wined3d_texture
*
texture
;
...
...
@@ -3167,8 +3167,8 @@ static void shader_glsl_texldl(const struct wined3d_shader_instruction *ins)
struct
wined3d_device
*
device
=
shader
->
device
;
const
struct
wined3d_gl_info
*
gl_info
=
ins
->
ctx
->
gl_info
;
struct
glsl_src_param
coord_param
,
lod_param
;
glsl_sample_function_t
sample_function
;
DWORD
sample_flags
=
WINED3D_GLSL_SAMPLE_LOD
;
struct
glsl_sample_function
sample_function
;
DWORD
sampler_idx
;
DWORD
swizzle
=
ins
->
src
[
1
].
swizzle
;
const
struct
wined3d_texture
*
texture
;
...
...
@@ -3251,9 +3251,9 @@ static void shader_glsl_texcoord(const struct wined3d_shader_instruction *ins)
* then perform a 1D texture lookup from stage dstregnum, place into dst. */
static
void
shader_glsl_texdp3tex
(
const
struct
wined3d_shader_instruction
*
ins
)
{
glsl_sample_function_t
sample_function
;
DWORD
sampler_idx
=
ins
->
dst
[
0
].
reg
.
idx
;
DWORD
src_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
|
WINED3DSP_WRITEMASK_2
;
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
src0_param
;
UINT
mask_size
;
...
...
@@ -3379,7 +3379,7 @@ static void shader_glsl_texm3x2tex(const struct wined3d_shader_instruction *ins)
DWORD
src_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
|
WINED3DSP_WRITEMASK_2
;
DWORD
reg
=
ins
->
dst
[
0
].
reg
.
idx
;
struct
wined3d_shader_buffer
*
buffer
=
ins
->
ctx
->
buffer
;
glsl_sample_function_t
sample_function
;
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
src0_param
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
src_mask
,
&
src0_param
);
...
...
@@ -3397,9 +3397,9 @@ static void shader_glsl_texm3x3tex(const struct wined3d_shader_instruction *ins)
{
DWORD
src_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
|
WINED3DSP_WRITEMASK_2
;
struct
wined3d_shader_tex_mx
*
tex_mx
=
ins
->
ctx
->
tex_mx
;
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
src0_param
;
DWORD
reg
=
ins
->
dst
[
0
].
reg
.
idx
;
glsl_sample_function_t
sample_function
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
src_mask
,
&
src0_param
);
shader_addline
(
ins
->
ctx
->
buffer
,
"tmp0.z = dot(T%u.xyz, %s);
\n
"
,
reg
,
src0_param
.
param_str
);
...
...
@@ -3442,7 +3442,7 @@ static void shader_glsl_texm3x3spec(const struct wined3d_shader_instruction *ins
struct
wined3d_shader_buffer
*
buffer
=
ins
->
ctx
->
buffer
;
struct
wined3d_shader_tex_mx
*
tex_mx
=
ins
->
ctx
->
tex_mx
;
DWORD
src_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
|
WINED3DSP_WRITEMASK_2
;
glsl_sample_function_t
sample_function
;
struct
glsl_sample_function
sample_function
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
src_mask
,
&
src0_param
);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
1
],
src_mask
,
&
src1_param
);
...
...
@@ -3469,7 +3469,7 @@ static void shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *in
struct
wined3d_shader_buffer
*
buffer
=
ins
->
ctx
->
buffer
;
struct
wined3d_shader_tex_mx
*
tex_mx
=
ins
->
ctx
->
tex_mx
;
DWORD
src_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
|
WINED3DSP_WRITEMASK_2
;
glsl_sample_function_t
sample_function
;
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
src0_param
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
src_mask
,
&
src0_param
);
...
...
@@ -3498,7 +3498,7 @@ static void shader_glsl_texm3x3vspec(const struct wined3d_shader_instruction *in
static
void
shader_glsl_texbem
(
const
struct
wined3d_shader_instruction
*
ins
)
{
const
struct
shader_glsl_ctx_priv
*
priv
=
ins
->
ctx
->
backend_data
;
glsl_sample_function_t
sample_function
;
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
coord_param
;
DWORD
sampler_idx
;
DWORD
mask
;
...
...
@@ -3569,9 +3569,9 @@ static void shader_glsl_bem(const struct wined3d_shader_instruction *ins)
* Sample 2D texture at dst using the alpha & red (wx) components of src as texture coordinates */
static
void
shader_glsl_texreg2ar
(
const
struct
wined3d_shader_instruction
*
ins
)
{
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
src0_param
;
DWORD
sampler_idx
=
ins
->
dst
[
0
].
reg
.
idx
;
glsl_sample_function_t
sample_function
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
WINED3DSP_WRITEMASK_ALL
,
&
src0_param
);
...
...
@@ -3584,9 +3584,9 @@ static void shader_glsl_texreg2ar(const struct wined3d_shader_instruction *ins)
* Sample 2D texture at dst using the green & blue (yz) components of src as texture coordinates */
static
void
shader_glsl_texreg2gb
(
const
struct
wined3d_shader_instruction
*
ins
)
{
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
src0_param
;
DWORD
sampler_idx
=
ins
->
dst
[
0
].
reg
.
idx
;
glsl_sample_function_t
sample_function
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
WINED3DSP_WRITEMASK_ALL
,
&
src0_param
);
...
...
@@ -3599,9 +3599,9 @@ static void shader_glsl_texreg2gb(const struct wined3d_shader_instruction *ins)
* Sample texture at dst using the rgb (xyz) components of src as texture coordinates */
static
void
shader_glsl_texreg2rgb
(
const
struct
wined3d_shader_instruction
*
ins
)
{
struct
glsl_sample_function
sample_function
;
struct
glsl_src_param
src0_param
;
DWORD
sampler_idx
=
ins
->
dst
[
0
].
reg
.
idx
;
glsl_sample_function_t
sample_function
;
/* Dependent read, not valid with conditional NP2 */
shader_glsl_get_sample_function
(
ins
->
ctx
,
sampler_idx
,
0
,
&
sample_function
);
...
...
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