Commit 145442a7 authored by Vitaliy Margolen's avatar Vitaliy Margolen Committed by Alexandre Julliard

d3d8: Fix remaining refcount tests and tighten all tests.

parent 3a831bab
......@@ -236,6 +236,9 @@ struct IDirect3DSurface8Impl
/* IDirect3DSurface8 fields */
IWineD3DSurface *wineD3DSurface;
/* Parent reference */
LPDIRECT3DDEVICE8 parentDevice;
};
/* ------------------ */
......
......@@ -514,6 +514,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
HeapFree(GetProcessHeap(), 0, object);
*ppSurface = NULL;
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppSurface = (LPDIRECT3DSURFACE8) object;
}
return hrc;
......@@ -1503,8 +1505,10 @@ HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
TRACE("relay\n");
res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
if (res == D3D_OK) {
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
} else {
FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
}
......
......@@ -199,7 +199,9 @@ HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig
(IDirect3DSurface8 **)&d3dSurface);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
*ppSurface = d3dSurface->wineD3DSurface;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
} else {
*ppSurface = NULL;
}
......@@ -235,8 +237,10 @@ static HRESULT WINAPI D3D8CB_CreateAdditionalSwapChain(IUnknown *device,
/*copy the presentation parameters*/
res = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)device, &localParameters, (IDirect3DSwapChain8 **)&d3dSwapChain);
if (res == D3D_OK && d3dSwapChain != NULL){
if (SUCCEEDED(res)) {
*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
IUnknown_Release(d3dSwapChain->parentDevice);
d3dSwapChain->parentDevice = NULL;
} else {
*ppSwapChain = NULL;
}
......@@ -273,8 +277,10 @@ HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UI
res = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, (IDirect3DSurface8 **)&d3dSurface);
if (res == D3D_OK) {
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
IUnknown_Release(d3dSurface->parentDevice);
d3dSurface->parentDevice = NULL;
}
return res;
}
......
......@@ -77,6 +77,7 @@ static ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
if (ref == 0) {
IWineD3DSurface_Release(This->wineD3DSurface);
if (This->parentDevice) IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
......
......@@ -57,7 +57,7 @@ static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface)
if (ref == 0) {
IWineD3DSwapChain_Release(This->wineD3DSwapChain);
IUnknown_Release(This->parentDevice);
if (This->parentDevice) IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
......
......@@ -32,10 +32,18 @@ static int get_refcount(IUnknown *object)
#define CHECK_CALL(r,c,d,rc) \
if (SUCCEEDED(r)) {\
int tmp1 = get_refcount( (IUnknown *)d ); \
ok(rc == tmp1, "Invalid refcount. Expected %d got %d\n", rc, tmp1); \
int rc_new = rc; \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
} else {\
trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
}
#define CHECK_RELEASE(obj,d,rc) \
if (obj) { \
int tmp1, rc_new = rc; \
IUnknown_Release( obj ); \
tmp1 = get_refcount( (IUnknown *)d ); \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
}
static void test_swapchain(void)
{
......@@ -160,21 +168,21 @@ static void test_refcount(void)
IDirect3DDevice8 *pDevice = NULL;
IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
DWORD dVertexShader = -1;
DWORD dPixelShader = -1;
DWORD dVertexShader = -1;
DWORD dPixelShader = -1;
IDirect3DCubeTexture8 *pCubeTexture = NULL;
IDirect3DTexture8 *pTexture = NULL;
IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
IDirect3DSurface8 *pStencilSurface = NULL;
IDirect3DSurface8 *pImageSurface = NULL;
IDirect3DSurface8 *pImageSurface = NULL;
IDirect3DSurface8 *pRenderTarget = NULL;
IDirect3DSurface8 *pTextureLevel = NULL;
DWORD dStateBlock = -1;
DWORD dStateBlock = -1;
IDirect3DSwapChain8 *pSwapChain = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
int refcount, tmp;
int refcount = 0, tmp;
DWORD decl[] =
{
......@@ -215,57 +223,47 @@ static void test_refcount(void)
ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
if (FAILED(hr)) goto cleanup;
refcount = get_refcount( (IUnknown *)pDevice );
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
/* Buffers */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, refcount+1 );
refcount = get_refcount( (IUnknown *)pDevice );
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, refcount+1 );
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
/* Shaders */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
/* Textures */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
CHECK_CALL( hr, "CreateTexture", pDevice, refcount+1 );
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
if (pTexture)
{
tmp = get_refcount( (IUnknown *)pTexture );
/* This should not increment device refcount */
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount+1 );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
/* But should increment texture's refcount */
CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
}
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, refcount+1 );
refcount = get_refcount( (IUnknown *)pDevice );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, refcount+1 );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
/* Surfaces */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
todo_wine {CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, refcount+1 );}
refcount = get_refcount( (IUnknown *)pDevice );
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
todo_wine {CHECK_CALL( hr, "CreateImageSurface", pDevice, refcount+1 );}
refcount = get_refcount( (IUnknown *)pDevice );
CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
todo_wine {CHECK_CALL( hr, "CreateRenderTarget", pDevice, refcount+1 );}
CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
/* Misc */
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
refcount = get_refcount( (IUnknown *)pDevice );
hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, refcount+1 );
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
if(pVertexBuffer)
{
......@@ -282,28 +280,28 @@ static void test_refcount(void)
}
cleanup:
if (pDevice) IUnknown_Release( pDevice );
CHECK_RELEASE(pDevice, pDevice, --refcount);
/* Buffers */
if (pVertexBuffer) IUnknown_Release( pVertexBuffer );
if (pIndexBuffer) IUnknown_Release( pIndexBuffer );
CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
/* Shaders */
if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
/* Textures */
if (pTexture) IUnknown_Release( pTexture );
if (pTextureLevel) IUnknown_Release( pTextureLevel );
if (pCubeTexture) IUnknown_Release( pCubeTexture );
if (pVolumeTexture) IUnknown_Release( pVolumeTexture );
/* pTextureLevel is holding a reference to the pTexture */
CHECK_RELEASE(pTexture, pDevice, refcount);
CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
/* Surfaces */
if (pStencilSurface) IUnknown_Release( pStencilSurface );
if (pImageSurface) IUnknown_Release( pImageSurface );
if (pRenderTarget) IUnknown_Release( pRenderTarget );
CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
CHECK_RELEASE(pImageSurface, pDevice, --refcount);
CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
/* Misc */
if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
/* Avoid crash for now.
/* This will destroy device - cannot check the refcount here */
if (pSwapChain) IUnknown_Release( pSwapChain );
*/
if (pD3d) IUnknown_Release( pD3d );
......
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