Commit 15ad749e authored by Jörg Höhle's avatar Jörg Höhle Committed by Alexandre Julliard

Revert "winmm: Fix PlaySound so it doesn't block when another sound is already playing.".

This reverts commit f44bc89b. Let the player thread call waveOutReset itself instead.
parent 2f368cfa
......@@ -45,7 +45,6 @@ typedef struct tagWINE_PLAYSOUND
HMODULE hMod;
DWORD fdwSound;
HANDLE hThread;
HWAVEOUT hWave;
struct tagWINE_PLAYSOUND* lpNext;
} WINE_PLAYSOUND;
......@@ -271,6 +270,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
MMCKINFO ckMainRIFF;
MMCKINFO mmckInfo;
LPWAVEFORMATEX lpWaveFormat = NULL;
HWAVEOUT hWave = 0;
LPWAVEHDR waveHdr = NULL;
INT count, bufsize, left, index;
struct playsound_data s;
......@@ -399,7 +399,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
s.hEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
if (waveOutOpen(&wps->hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback,
if (waveOutOpen(&hWave, WAVE_MAPPER, lpWaveFormat, (DWORD_PTR)PlaySound_Callback,
(DWORD_PTR)&s, CALLBACK_FUNCTION) != MMSYSERR_NOERROR)
goto errCleanUp;
......@@ -413,8 +413,8 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
waveHdr[0].dwLoops = waveHdr[1].dwLoops = 0L;
waveHdr[0].dwFlags = waveHdr[1].dwFlags = 0L;
waveHdr[0].dwBufferLength = waveHdr[1].dwBufferLength = bufsize;
if (waveOutPrepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR)) ||
waveOutPrepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR))) {
if (waveOutPrepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR)) ||
waveOutPrepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR))) {
goto errCleanUp;
}
......@@ -429,6 +429,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
{
if (WaitForSingleObject(psStopEvent, 0) == WAIT_OBJECT_0)
{
waveOutReset(hWave);
wps->bLoop = FALSE;
break;
}
......@@ -437,7 +438,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
left -= count;
waveHdr[index].dwBufferLength = count;
waveHdr[index].dwFlags &= ~WHDR_DONE;
if (waveOutWrite(wps->hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) {
if (waveOutWrite(hWave, &waveHdr[index], sizeof(WAVEHDR)) == MMSYSERR_NOERROR) {
index ^= 1;
PlaySound_WaitDone(&s);
}
......@@ -447,17 +448,17 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
} while (wps->bLoop);
PlaySound_WaitDone(&s); /* for last buffer */
waveOutReset(wps->hWave);
waveOutReset(hWave);
waveOutUnprepareHeader(wps->hWave, &waveHdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(wps->hWave, &waveHdr[1], sizeof(WAVEHDR));
waveOutUnprepareHeader(hWave, &waveHdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(hWave, &waveHdr[1], sizeof(WAVEHDR));
errCleanUp:
TRACE("Done playing=%s => %s!\n", debugstr_w(wps->pszSound), bRet ? "ok" : "ko");
CloseHandle(s.hEvent);
HeapFree(GetProcessHeap(), 0, waveHdr);
HeapFree(GetProcessHeap(), 0, lpWaveFormat);
if (wps->hWave) while (waveOutClose(wps->hWave) == WAVERR_STILLPLAYING) Sleep(100);
if (hWave) while (waveOutClose(hWave) == WAVERR_STILLPLAYING) Sleep(100);
if (hmmio) mmioClose(hmmio, 0);
PlaySound_Free(wps);
......@@ -494,7 +495,6 @@ static BOOL MULTIMEDIA_PlaySound(const void* pszSound, HMODULE hmod, DWORD fdwSo
* NULL... as of today, we stop all playing instances */
SetEvent(psStopEvent);
waveOutReset(PlaySoundList->hWave);
LeaveCriticalSection(&WINMM_cs);
WaitForSingleObject(psLastEvent, INFINITE);
EnterCriticalSection(&WINMM_cs);
......
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