Commit 15e46669 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use the resource access flags in surface_blt_special().

parent 51b9a9bb
......@@ -1990,10 +1990,10 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
flags, fx, debug_d3dtexturefiltertype(filter));
/* Get the swapchain. One of the surfaces has to be a primary surface */
if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
/* Get the swapchain. One of the surfaces has to be a primary surface. */
if (!(dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
{
WARN("Destination is in sysmem, rejecting gl blt\n");
WARN("Destination resource is not GPU accessible, rejecting GL blit.\n");
return WINED3DERR_INVALIDCALL;
}
......@@ -2002,9 +2002,9 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
if (src_surface)
{
src_texture = src_surface->container;
if (src_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
if (!(src_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
{
WARN("Src is in sysmem, rejecting gl blt\n");
WARN("Source resource is not GPU accessible, rejecting GL blit.\n");
return WINED3DERR_INVALIDCALL;
}
......
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