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wine
wine-cw
Commits
160258b6
Commit
160258b6
authored
Aug 31, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 12, 2007
Browse files
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Browse Files
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Plain Diff
wined3d: Implement mipmap auto generation.
parent
5ab9d85c
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
267 additions
and
3 deletions
+267
-3
texture.c
dlls/d3d9/tests/texture.c
+68
-0
visual.c
dlls/d3d9/tests/visual.c
+110
-0
basetexture.c
dlls/wined3d/basetexture.c
+38
-0
device.c
dlls/wined3d/device.c
+33
-3
directx.c
dlls/wined3d/directx.c
+10
-0
wined3d_gl.h
include/wine/wined3d_gl.h
+8
-0
No files found.
dlls/d3d9/tests/texture.c
View file @
160258b6
...
...
@@ -126,6 +126,73 @@ static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
test_cube_texture_from_pool
(
device_ptr
,
caps
,
D3DPOOL_SCRATCH
,
FALSE
);
}
static
void
test_mipmap_gen
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3D9
*
d3d9
;
IDirect3DTexture9
*
texture
;
IDirect3DSurface9
*
surface
;
DWORD
levels
;
D3DSURFACE_DESC
desc
;
int
i
;
D3DLOCKED_RECT
lr
;
hr
=
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d9
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_GetDirect3D returned %#x
\n
"
,
hr
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
D3DUSAGE_AUTOGENMIPMAP
,
D3DRTYPE_TEXTURE
,
D3DFMT_X8R8G8B8
);
if
(
FAILED
(
hr
))
{
skip
(
"No mipmap generation support
\n
"
);
}
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
64
,
64
,
0
,
D3DUSAGE_AUTOGENMIPMAP
,
D3DFMT_X8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture failed(%08x)
\n
"
,
hr
);
levels
=
IDirect3DTexture9_GetLevelCount
(
texture
);
ok
(
levels
==
1
,
"Got %d levels, expected 1
\n
"
,
levels
);
for
(
i
=
0
;
i
<
6
/* 64 = 2 ^ 6 */
;
i
++
)
{
surface
=
NULL
;
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
texture
,
i
,
&
surface
);
ok
(
hr
==
(
i
==
0
?
D3D_OK
:
D3DERR_INVALIDCALL
),
"GetSurfaceLevel on level %d returned %#x
\n
"
,
i
,
hr
);
if
(
surface
)
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DTexture9_GetLevelDesc
(
texture
,
i
,
&
desc
);
ok
(
hr
==
(
i
==
0
?
D3D_OK
:
D3DERR_INVALIDCALL
),
"GetLevelDesc on level %d returned %#x
\n
"
,
i
,
hr
);
hr
=
IDirect3DTexture9_LockRect
(
texture
,
i
,
&
lr
,
NULL
,
0
);
ok
(
hr
==
(
i
==
0
?
D3D_OK
:
D3DERR_INVALIDCALL
),
"LockRect on level %d returned %#x
\n
"
,
i
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DTexture9_UnlockRect
(
texture
,
i
);
ok
(
hr
==
D3D_OK
,
"Unlock returned %08x
\n
"
,
hr
);
}
}
IDirect3DTexture9_Release
(
texture
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
64
,
64
,
2
/* levels */
,
D3DUSAGE_AUTOGENMIPMAP
,
D3DFMT_X8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture
,
0
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice9_CreateTexture(levels = 2) returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
64
,
64
,
6
/* levels */
,
D3DUSAGE_AUTOGENMIPMAP
,
D3DFMT_X8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture
,
0
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice9_CreateTexture(levels = 6) returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
64
,
64
,
1
/* levels */
,
D3DUSAGE_AUTOGENMIPMAP
,
D3DFMT_X8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture(levels = 1) returned %08x
\n
"
,
hr
);
levels
=
IDirect3DTexture9_GetLevelCount
(
texture
);
ok
(
levels
==
1
,
"Got %d levels, expected 1
\n
"
,
levels
);
IDirect3DTexture9_Release
(
texture
);
}
START_TEST
(
texture
)
{
D3DCAPS9
caps
;
...
...
@@ -146,4 +213,5 @@ START_TEST(texture)
test_texture_stage_states
(
device_ptr
,
caps
.
MaxTextureBlendStages
);
test_cube_textures
(
device_ptr
,
caps
.
TextureCaps
);
test_mipmap_gen
(
device_ptr
);
}
dlls/d3d9/tests/visual.c
View file @
160258b6
...
...
@@ -2822,6 +2822,115 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
IDirect3DTexture9_Release
(
texture
);
}
static
void
autogen_mipmap_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3D9
*
d3d
;
IDirect3DTexture9
*
texture
=
NULL
;
IDirect3DSurface9
*
surface
;
DWORD
color
;
const
RECT
r1
=
{
256
,
256
,
512
,
512
};
const
RECT
r2
=
{
512
,
256
,
768
,
512
};
const
RECT
r3
=
{
256
,
512
,
512
,
768
};
const
RECT
r4
=
{
512
,
512
,
768
,
768
};
unsigned
int
x
,
y
;
D3DLOCKED_RECT
lr
;
memset
(
&
lr
,
0
,
sizeof
(
lr
));
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d
);
if
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
D3DUSAGE_AUTOGENMIPMAP
,
D3DRTYPE_TEXTURE
,
D3DFMT_X8R8G8B8
)
!=
D3D_OK
)
{
skip
(
"No autogenmipmap support
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
}
IDirect3D9_Release
(
d3d
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffffff00
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %s
\n
"
,
DXGetErrorString9
(
hr
));
/* Make the mipmap big, so that a smaller mipmap is used
*/
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
1024
,
1024
,
0
,
D3DUSAGE_AUTOGENMIPMAP
,
D3DFMT_X8R8G8B8
,
D3DPOOL_MANAGED
,
&
texture
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateTexture returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
texture
,
0
,
&
surface
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture9_GetSurfaceLevel returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DSurface9_LockRect
(
surface
,
&
lr
,
NULL
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DSurface9_LockRect returned %s
\n
"
,
DXGetErrorString9
(
hr
));
for
(
y
=
0
;
y
<
1024
;
y
++
)
{
for
(
x
=
0
;
x
<
1024
;
x
++
)
{
DWORD
*
dst
=
(
DWORD
*
)
(((
BYTE
*
)
lr
.
pBits
)
+
y
*
lr
.
Pitch
+
x
*
4
);
POINT
pt
;
pt
.
x
=
x
;
pt
.
y
=
y
;
if
(
PtInRect
(
&
r1
,
pt
))
{
*
dst
=
0xffff0000
;
}
else
if
(
PtInRect
(
&
r2
,
pt
))
{
*
dst
=
0xff00ff00
;
}
else
if
(
PtInRect
(
&
r3
,
pt
))
{
*
dst
=
0xff0000ff
;
}
else
if
(
PtInRect
(
&
r4
,
pt
))
{
*
dst
=
0xff000000
;
}
else
{
*
dst
=
0xffffffff
;
}
}
}
hr
=
IDirect3DSurface9_UnlockRect
(
surface
);
ok
(
hr
==
D3D_OK
,
"IDirect3DSurface9_UnlockRect returned %s
\n
"
,
DXGetErrorString9
(
hr
));
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
texture
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_MIPFILTER
,
D3DTEXF_POINT
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetSamplerState failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
const
float
quad
[]
=
{
-
0
.
5
,
-
0
.
5
,
0
.
1
,
0
.
0
,
0
.
0
,
-
0
.
5
,
0
.
5
,
0
.
1
,
0
.
0
,
1
.
0
,
0
.
5
,
-
0
.
5
,
0
.
1
,
1
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
1
,
1
.
0
,
1
.
0
};
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetFVF returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
5
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
}
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetTexture returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_MIPFILTER
,
D3DTEXF_NONE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetSamplerState failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
IDirect3DTexture9_Release
(
texture
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
200
,
200
);
ok
(
color
==
0x00ffffff
,
"pixel 200/200 has color %08x, expected 0x00ffffff
\n
"
,
color
);
color
=
getPixelColor
(
device
,
280
,
200
);
ok
(
color
==
0x000000ff
,
"pixel 280/200 has color %08x, expected 0x000000ff
\n
"
,
color
);
color
=
getPixelColor
(
device
,
360
,
200
);
ok
(
color
==
0x00000000
,
"pixel 360/200 has color %08x, expected 0x00000000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
440
,
200
);
ok
(
color
==
0x00ffffff
,
"pixel 440/200 has color %08x, expected 0x00ffffff
\n
"
,
color
);
color
=
getPixelColor
(
device
,
200
,
270
);
ok
(
color
==
0x00ffffff
,
"pixel 200/270 has color %08x, expected 0x00ffffff
\n
"
,
color
);
color
=
getPixelColor
(
device
,
280
,
270
);
ok
(
color
==
0x00ff0000
,
"pixel 280/270 has color %08x, expected 0x00ff0000
\n
"
,
color
);
color
=
getPixelColor
(
device
,
360
,
270
);
ok
(
color
==
0x0000ff00
,
"pixel 360/270 has color %08x, expected 0x0000ff00
\n
"
,
color
);
color
=
getPixelColor
(
device
,
440
,
270
);
ok
(
color
==
0x00ffffff
,
"pixel 440/200 has color %08x, expected 0x00ffffff
\n
"
,
color
);
}
START_TEST
(
visual
)
{
IDirect3DDevice9
*
device_ptr
;
...
...
@@ -2899,6 +3008,7 @@ START_TEST(visual)
release_buffer_test
(
device_ptr
);
float_texture_test
(
device_ptr
);
texture_transform_flags_test
(
device_ptr
);
autogen_mipmap_test
(
device_ptr
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
2
,
0
))
...
...
dlls/wined3d/basetexture.c
View file @
160258b6
...
...
@@ -161,11 +161,39 @@ DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) {
HRESULT
WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType
(
IWineD3DBaseTexture
*
iface
,
WINED3DTEXTUREFILTERTYPE
FilterType
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
UINT
textureDimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
iface
);
if
(
!
(
This
->
resource
.
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
))
{
TRACE
(
"(%p) : returning invalid call
\n
"
,
This
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
This
->
baseTexture
.
filterType
!=
FilterType
)
{
/* What about multithreading? Do we want all the context overhead just to set this value?
* Or should we delay the applying until the texture is used for drawing? For now, apply
* immediately.
*/
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
glBindTexture
(
textureDimensions
,
This
->
baseTexture
.
textureName
);
checkGLcall
(
"glBindTexture"
);
switch
(
FilterType
)
{
case
WINED3DTEXF_NONE
:
case
WINED3DTEXF_POINT
:
glTexParameteri
(
textureDimensions
,
GL_GENERATE_MIPMAP_HINT_SGIS
,
GL_FASTEST
);
checkGLcall
(
"glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)"
);
case
WINED3DTEXF_LINEAR
:
glTexParameteri
(
textureDimensions
,
GL_GENERATE_MIPMAP_HINT_SGIS
,
GL_NICEST
);
checkGLcall
(
"glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)"
);
default:
WARN
(
"Unexpected filter type %d, setting to GL_NICEST
\n
"
,
FilterType
);
glTexParameteri
(
textureDimensions
,
GL_GENERATE_MIPMAP_HINT_SGIS
,
GL_NICEST
);
checkGLcall
(
"glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)"
);
}
LEAVE_GL
();
}
This
->
baseTexture
.
filterType
=
FilterType
;
TRACE
(
"(%p) :
\n
"
,
This
);
return
WINED3D_OK
;
...
...
@@ -239,6 +267,16 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
This
->
baseTexture
.
states
[
WINED3DTEXSTA_TSSADDRESSW
]
=
WINED3DTADDRESS_WRAP
;
IWineD3DBaseTexture_SetDirty
(
iface
,
TRUE
);
isNewTexture
=
TRUE
;
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
/* This means double binding the texture at creation, but keeps the code simpler all
* in all, and the run-time path free from additional checks
*/
glBindTexture
(
textureDimensions
,
This
->
baseTexture
.
textureName
);
checkGLcall
(
"glBindTexture"
);
glTexParameteri
(
textureDimensions
,
GL_GENERATE_MIPMAP_SGIS
,
GL_TRUE
);
checkGLcall
(
"glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)"
);
}
}
/* Bind the texture */
...
...
dlls/wined3d/device.c
View file @
160258b6
...
...
@@ -882,7 +882,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
TRACE
(
" xf(%f) yf(%f)
\n
"
,
object
->
pow2scalingFactorX
,
object
->
pow2scalingFactorY
);
/* Calculate levels for mip mapping */
if
(
Levels
==
0
)
{
if
(
Usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
GL_SUPPORT
(
SGIS_GENERATE_MIPMAP
))
{
WARN
(
"No mipmap generation support, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
Levels
>
1
)
{
WARN
(
"D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
object
->
baseTexture
.
levels
=
1
;
}
else
if
(
Levels
==
0
)
{
TRACE
(
"calculating levels %d
\n
"
,
object
->
baseTexture
.
levels
);
object
->
baseTexture
.
levels
++
;
tmpW
=
Width
;
...
...
@@ -956,7 +966,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
object
->
depth
=
Depth
;
/* Calculate levels for mip mapping */
if
(
Levels
==
0
)
{
if
(
Usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
GL_SUPPORT
(
SGIS_GENERATE_MIPMAP
))
{
WARN
(
"No mipmap generation support, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
Levels
>
1
)
{
WARN
(
"D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
Levels
=
1
;
}
else
if
(
Levels
==
0
)
{
object
->
baseTexture
.
levels
++
;
tmpW
=
Width
;
tmpH
=
Height
;
...
...
@@ -1076,7 +1096,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
object
->
pow2scalingFactor
=
((
float
)
EdgeLength
)
/
((
float
)
pow2EdgeLength
);
/* Calculate levels for mip mapping */
if
(
Levels
==
0
)
{
if
(
Usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
GL_SUPPORT
(
SGIS_GENERATE_MIPMAP
))
{
WARN
(
"No mipmap generation support, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
Levels
>
1
)
{
WARN
(
"D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
Levels
=
1
;
}
else
if
(
Levels
==
0
)
{
object
->
baseTexture
.
levels
++
;
tmpW
=
EdgeLength
;
while
(
tmpW
>
1
)
{
...
...
dlls/wined3d/directx.c
View file @
160258b6
...
...
@@ -117,6 +117,9 @@ static const struct {
{
"GL_NV_vertex_program1_1"
,
NV_VERTEX_PROGRAM1_1
},
{
"GL_NV_vertex_program2"
,
NV_VERTEX_PROGRAM2
},
{
"GL_NV_vertex_program3"
,
NV_VERTEX_PROGRAM3
},
/* SGI */
{
"GL_SGIS_generate_mipmap"
,
SGIS_GENERATE_MIPMAP
},
};
/**********************************************************
...
...
@@ -1477,6 +1480,13 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
if
(
Usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
GL_SUPPORT
(
SGIS_GENERATE_MIPMAP
))
{
TRACE_
(
d3d_caps
)(
"[FAILED] - No mipmap generation support
\n
"
);
return
WINED3DERR_NOTAVAILABLE
;
}
}
/* TODO: Check support against more of the WINED3DUSAGE_QUERY_* constants
* See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3D9__CheckDeviceFormat.asp
* and http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/D3DUSAGE_QUERY.asp */
...
...
include/wine/wined3d_gl.h
View file @
160258b6
...
...
@@ -2833,6 +2833,13 @@ typedef void (WINE_GLAPI * PGLFNGETTEXBUMPPARAMETERFVATIPROC) (GLenum, GLfloat *
typedef
int
(
WINE_GLAPI
*
PGLXFNGETVIDEOSYNCSGIPROC
)
(
unsigned
int
*
);
typedef
int
(
WINE_GLAPI
*
PGLXFNWAITVIDEOSYNCSGIPROC
)
(
int
,
int
,
unsigned
int
*
);
/* GL_SGIS_generate_mipmap */
#ifndef GLX_SGIS_generate_mipmap
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GLX_SGIS_generate_mipmap
#endif
/* GL_VERSION_2_0 */
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
...
...
@@ -3181,6 +3188,7 @@ typedef enum _GL_SupportedExt {
APPLE_CLIENT_STORAGE
,
/* SGI */
SGI_VIDEO_SYNC
,
SGIS_GENERATE_MIPMAP
,
/* WGL extensions */
WGL_ARB_PBUFFER
,
...
...
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