Commit 16439a43 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

opengl32: Sync with the latest opengl 3.1 extensions and don't export opengl32 1.2 functions.

parent c495df68
...@@ -5,8 +5,6 @@ ...@@ -5,8 +5,6 @@
@ stdcall glBegin( long ) wine_glBegin @ stdcall glBegin( long ) wine_glBegin
@ stdcall glBindTexture( long long ) wine_glBindTexture @ stdcall glBindTexture( long long ) wine_glBindTexture
@ stdcall glBitmap( long long long long long long ptr ) wine_glBitmap @ stdcall glBitmap( long long long long long long ptr ) wine_glBitmap
@ stdcall glBlendColor( long long long long ) wine_glBlendColor
@ stdcall glBlendEquation( long ) wine_glBlendEquation
@ stdcall glBlendFunc( long long ) wine_glBlendFunc @ stdcall glBlendFunc( long long ) wine_glBlendFunc
@ stdcall glCallList( long ) wine_glCallList @ stdcall glCallList( long ) wine_glCallList
@ stdcall glCallLists( long long ptr ) wine_glCallLists @ stdcall glCallLists( long long ptr ) wine_glCallLists
...@@ -52,26 +50,11 @@ ...@@ -52,26 +50,11 @@
@ stdcall glColorMask( long long long long ) wine_glColorMask @ stdcall glColorMask( long long long long ) wine_glColorMask
@ stdcall glColorMaterial( long long ) wine_glColorMaterial @ stdcall glColorMaterial( long long ) wine_glColorMaterial
@ stdcall glColorPointer( long long long ptr ) wine_glColorPointer @ stdcall glColorPointer( long long long ptr ) wine_glColorPointer
@ stdcall glColorSubTable( long long long long long ptr ) wine_glColorSubTable
@ stdcall glColorTable( long long long long long ptr ) wine_glColorTable
@ stdcall glColorTableParameterfv( long long ptr ) wine_glColorTableParameterfv
@ stdcall glColorTableParameteriv( long long ptr ) wine_glColorTableParameteriv
@ stdcall glConvolutionFilter1D( long long long long long ptr ) wine_glConvolutionFilter1D
@ stdcall glConvolutionFilter2D( long long long long long long ptr ) wine_glConvolutionFilter2D
@ stdcall glConvolutionParameterf( long long long ) wine_glConvolutionParameterf
@ stdcall glConvolutionParameterfv( long long ptr ) wine_glConvolutionParameterfv
@ stdcall glConvolutionParameteri( long long long ) wine_glConvolutionParameteri
@ stdcall glConvolutionParameteriv( long long ptr ) wine_glConvolutionParameteriv
@ stdcall glCopyColorSubTable( long long long long long ) wine_glCopyColorSubTable
@ stdcall glCopyColorTable( long long long long long ) wine_glCopyColorTable
@ stdcall glCopyConvolutionFilter1D( long long long long long ) wine_glCopyConvolutionFilter1D
@ stdcall glCopyConvolutionFilter2D( long long long long long long ) wine_glCopyConvolutionFilter2D
@ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels @ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels
@ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D @ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D
@ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D @ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D
@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D @ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D @ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
@ stdcall glCopyTexSubImage3D( long long long long long long long long long ) wine_glCopyTexSubImage3D
@ stdcall glCullFace( long ) wine_glCullFace @ stdcall glCullFace( long ) wine_glCullFace
@ stdcall glDeleteLists( long long ) wine_glDeleteLists @ stdcall glDeleteLists( long long ) wine_glDeleteLists
@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures @ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
...@@ -84,7 +67,6 @@ ...@@ -84,7 +67,6 @@
@ stdcall glDrawBuffer( long ) wine_glDrawBuffer @ stdcall glDrawBuffer( long ) wine_glDrawBuffer
@ stdcall glDrawElements( long long long ptr ) wine_glDrawElements @ stdcall glDrawElements( long long long ptr ) wine_glDrawElements
@ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels @ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels
@ stdcall glDrawRangeElements( long long long long long ptr ) wine_glDrawRangeElements
@ stdcall glEdgeFlag( long ) wine_glEdgeFlag @ stdcall glEdgeFlag( long ) wine_glEdgeFlag
@ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer @ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer
@ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv @ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv
...@@ -117,21 +99,10 @@ ...@@ -117,21 +99,10 @@
@ stdcall glGenTextures( long ptr ) wine_glGenTextures @ stdcall glGenTextures( long ptr ) wine_glGenTextures
@ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv @ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv
@ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane @ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane
@ stdcall glGetColorTable( long long long ptr ) wine_glGetColorTable
@ stdcall glGetColorTableParameterfv( long long ptr ) wine_glGetColorTableParameterfv
@ stdcall glGetColorTableParameteriv( long long ptr ) wine_glGetColorTableParameteriv
@ stdcall glGetConvolutionFilter( long long long ptr ) wine_glGetConvolutionFilter
@ stdcall glGetConvolutionParameterfv( long long ptr ) wine_glGetConvolutionParameterfv
@ stdcall glGetConvolutionParameteriv( long long ptr ) wine_glGetConvolutionParameteriv
@ stdcall glGetDoublev( long ptr ) wine_glGetDoublev @ stdcall glGetDoublev( long ptr ) wine_glGetDoublev
@ stdcall glGetError( ) wine_glGetError @ stdcall glGetError( ) wine_glGetError
@ stdcall glGetFloatv( long ptr ) wine_glGetFloatv @ stdcall glGetFloatv( long ptr ) wine_glGetFloatv
@ stdcall glGetHistogram( long long long long ptr ) wine_glGetHistogram
@ stdcall glGetHistogramParameterfv( long long ptr ) wine_glGetHistogramParameterfv
@ stdcall glGetHistogramParameteriv( long long ptr ) wine_glGetHistogramParameteriv
@ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv @ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv @ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv
@ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv @ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv
@ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv @ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv
...@@ -139,15 +110,11 @@ ...@@ -139,15 +110,11 @@
@ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv @ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv
@ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv @ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv
@ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv @ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv
@ stdcall glGetMinmax( long long long long ptr ) wine_glGetMinmax
@ stdcall glGetMinmaxParameterfv( long long ptr ) wine_glGetMinmaxParameterfv
@ stdcall glGetMinmaxParameteriv( long long ptr ) wine_glGetMinmaxParameteriv
@ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv @ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv
@ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv @ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv
@ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv @ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv
@ stdcall glGetPointerv( long ptr ) wine_glGetPointerv @ stdcall glGetPointerv( long ptr ) wine_glGetPointerv
@ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple @ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple
@ stdcall glGetSeparableFilter( long long long ptr ptr ptr ) wine_glGetSeparableFilter
@ stdcall glGetString( long ) wine_glGetString @ stdcall glGetString( long ) wine_glGetString
@ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv @ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv
@ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv @ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv
...@@ -160,7 +127,6 @@ ...@@ -160,7 +127,6 @@
@ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv @ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv
@ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv @ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv
@ stdcall glHint( long long ) wine_glHint @ stdcall glHint( long long ) wine_glHint
@ stdcall glHistogram( long long long long ) wine_glHistogram
@ stdcall glIndexMask( long ) wine_glIndexMask @ stdcall glIndexMask( long ) wine_glIndexMask
@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer @ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
@ stdcall glIndexd( double ) wine_glIndexd @ stdcall glIndexd( double ) wine_glIndexd
...@@ -207,7 +173,6 @@ ...@@ -207,7 +173,6 @@
@ stdcall glMateriali( long long long ) wine_glMateriali @ stdcall glMateriali( long long long ) wine_glMateriali
@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv @ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
@ stdcall glMatrixMode( long ) wine_glMatrixMode @ stdcall glMatrixMode( long ) wine_glMatrixMode
@ stdcall glMinmax( long long long ) wine_glMinmax
@ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd @ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd
@ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf @ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf
@ stdcall glNewList( long long ) wine_glNewList @ stdcall glNewList( long long ) wine_glNewList
...@@ -280,15 +245,12 @@ ...@@ -280,15 +245,12 @@
@ stdcall glRects( long long long long ) wine_glRects @ stdcall glRects( long long long long ) wine_glRects
@ stdcall glRectsv( ptr ptr ) wine_glRectsv @ stdcall glRectsv( ptr ptr ) wine_glRectsv
@ stdcall glRenderMode( long ) wine_glRenderMode @ stdcall glRenderMode( long ) wine_glRenderMode
@ stdcall glResetHistogram( long ) wine_glResetHistogram
@ stdcall glResetMinmax( long ) wine_glResetMinmax
@ stdcall glRotated( double double double double ) wine_glRotated @ stdcall glRotated( double double double double ) wine_glRotated
@ stdcall glRotatef( long long long long ) wine_glRotatef @ stdcall glRotatef( long long long long ) wine_glRotatef
@ stdcall glScaled( double double double ) wine_glScaled @ stdcall glScaled( double double double ) wine_glScaled
@ stdcall glScalef( long long long ) wine_glScalef @ stdcall glScalef( long long long ) wine_glScalef
@ stdcall glScissor( long long long long ) wine_glScissor @ stdcall glScissor( long long long long ) wine_glScissor
@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer @ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
@ stdcall glSeparableFilter2D( long long long long long long ptr ptr ) wine_glSeparableFilter2D
@ stdcall glShadeModel( long ) wine_glShadeModel @ stdcall glShadeModel( long ) wine_glShadeModel
@ stdcall glStencilFunc( long long long ) wine_glStencilFunc @ stdcall glStencilFunc( long long long ) wine_glStencilFunc
@ stdcall glStencilMask( long ) wine_glStencilMask @ stdcall glStencilMask( long ) wine_glStencilMask
...@@ -338,14 +300,12 @@ ...@@ -338,14 +300,12 @@
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv @ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D @ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D @ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
@ stdcall glTexImage3D( long long long long long long long long long ptr ) wine_glTexImage3D
@ stdcall glTexParameterf( long long long ) wine_glTexParameterf @ stdcall glTexParameterf( long long long ) wine_glTexParameterf
@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv @ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri @ stdcall glTexParameteri( long long long ) wine_glTexParameteri
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv @ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D @ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D @ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
@ stdcall glTexSubImage3D( long long long long long long long long long long ptr ) wine_glTexSubImage3D
@ stdcall glTranslated( double double double ) wine_glTranslated @ stdcall glTranslated( double double double ) wine_glTranslated
@ stdcall glTranslatef( long long long ) wine_glTranslatef @ stdcall glTranslatef( long long long ) wine_glTranslatef
@ stdcall glVertex2d( double double ) wine_glVertex2d @ stdcall glVertex2d( double double ) wine_glVertex2d
...@@ -374,6 +334,8 @@ ...@@ -374,6 +334,8 @@
@ stdcall glVertex4sv( ptr ) wine_glVertex4sv @ stdcall glVertex4sv( ptr ) wine_glVertex4sv
@ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer @ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer
@ stdcall glViewport( long long long long ) wine_glViewport @ stdcall glViewport( long long long long ) wine_glViewport
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat @ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
@ stdcall wglCopyContext(long long long) gdi32.wglCopyContext @ stdcall wglCopyContext(long long long) gdi32.wglCopyContext
@ stdcall wglCreateContext(long) gdi32.wglCreateContext @ stdcall wglCreateContext(long) gdi32.wglCreateContext
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment