Commit 16e9d728 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the WINED3DSHADEMODE typedef.

parent 49d811d8
......@@ -155,19 +155,19 @@ static void state_shademode(struct wined3d_context *context, const struct wined3
{
switch (state->render_states[WINED3D_RS_SHADEMODE])
{
case WINED3DSHADE_FLAT:
case WINED3D_SHADE_FLAT:
glShadeModel(GL_FLAT);
checkGLcall("glShadeModel(GL_FLAT)");
break;
case WINED3DSHADE_GOURAUD:
case WINED3D_SHADE_GOURAUD:
glShadeModel(GL_SMOOTH);
checkGLcall("glShadeModel(GL_SMOOTH)");
break;
case WINED3DSHADE_PHONG:
FIXME("WINED3DSHADE_PHONG isn't supported\n");
case WINED3D_SHADE_PHONG:
FIXME("WINED3D_SHADE_PHONG isn't supported.\n");
break;
default:
FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %#x.\n",
FIXME("Unrecognized shade mode %#x.\n",
state->render_states[WINED3D_RS_SHADEMODE]);
}
}
......
......@@ -1124,7 +1124,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
else
state->render_states[WINED3D_RS_ZENABLE] = WINED3D_ZB_FALSE;
state->render_states[WINED3D_RS_FILLMODE] = WINED3DFILL_SOLID;
state->render_states[WINED3D_RS_SHADEMODE] = WINED3DSHADE_GOURAUD;
state->render_states[WINED3D_RS_SHADEMODE] = WINED3D_SHADE_GOURAUD;
lp.lp.repeat_factor = 0;
lp.lp.line_pattern = 0;
state->render_states[WINED3D_RS_LINEPATTERN] = lp.d;
......
......@@ -448,13 +448,12 @@ enum wined3d_fog_mode
WINED3D_FOG_LINEAR = 3,
};
typedef enum _WINED3DSHADEMODE
enum wined3d_shade_mode
{
WINED3DSHADE_FLAT = 1,
WINED3DSHADE_GOURAUD = 2,
WINED3DSHADE_PHONG = 3,
WINED3DSHADE_FORCE_DWORD = 0x7fffffff
} WINED3DSHADEMODE;
WINED3D_SHADE_FLAT = 1,
WINED3D_SHADE_GOURAUD = 2,
WINED3D_SHADE_PHONG = 3,
};
typedef enum _WINED3DFILLMODE
{
......
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