Commit 171c18a5 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9/tests: Test StrechRect between depth stencils with different sizes.

parent 7ae81ba3
......@@ -11249,7 +11249,7 @@ static void depth_blit_test(IDirect3DDevice9 *device)
{0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000},
};
IDirect3DSurface9 *backbuffer, *ds1, *ds2;
IDirect3DSurface9 *backbuffer, *ds1, *ds2, *ds3;
RECT src_rect, dst_rect;
unsigned int i, j;
D3DVIEWPORT9 vp;
......@@ -11274,6 +11274,8 @@ static void depth_blit_test(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds2);
ok(SUCCEEDED(hr), "SetDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 320, 240, D3DFMT_D24S8, 0, 0, FALSE, &ds3, NULL);
ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
......@@ -11315,6 +11317,11 @@ static void depth_blit_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_StretchRect(device, ds2, NULL, backbuffer, NULL, D3DTEXF_POINT);
ok(hr == D3DERR_INVALIDCALL, "StretchRect returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
IDirect3DSurface9_Release(backbuffer);
/* Full surface, different sizes */
hr = IDirect3DDevice9_StretchRect(device, ds3, NULL, ds1, NULL, D3DTEXF_POINT);
ok(hr == D3DERR_INVALIDCALL, "StretchRect returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
hr = IDirect3DDevice9_StretchRect(device, ds1, NULL, ds3, NULL, D3DTEXF_POINT);
ok(hr == D3DERR_INVALIDCALL, "StretchRect returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds1);
ok(SUCCEEDED(hr), "SetDepthStencilSurface failed, hr %#x.\n", hr);
......@@ -11322,6 +11329,7 @@ static void depth_blit_test(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_StretchRect(device, ds2, NULL, ds1, NULL, D3DTEXF_POINT);
ok(SUCCEEDED(hr), "StretchRect failed, hr %#x.\n", hr);
IDirect3DSurface9_Release(ds3);
IDirect3DSurface9_Release(ds2);
IDirect3DSurface9_Release(ds1);
......
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