Commit 174d2f6d authored by Alexandre Julliard's avatar Alexandre Julliard

user32: Use the correct alpha for the title bar gradient and simplify the mesh.

parent 76358216
......@@ -182,55 +182,46 @@ static void NC_DrawCaptionBar (HDC hdc, const RECT *rect, DWORD dwStyle,
{
if (gradient)
{
TRIVERTEX vertices[6];
TRIVERTEX vertices[4];
DWORD colLeft =
GetSysColor (active ? COLOR_ACTIVECAPTION : COLOR_INACTIVECAPTION);
DWORD colRight =
GetSysColor (active ? COLOR_GRADIENTACTIVECAPTION
: COLOR_GRADIENTINACTIVECAPTION);
int v;
int buttonsAreaSize = GetSystemMetrics(SM_CYCAPTION) - 1;
static GRADIENT_RECT mesh[] = {{0, 1}, {2, 3}, {4, 5}};
for (v = 0; v < 3; v++)
{
vertices[v].Red = GetRValue (colLeft) << 8;
vertices[v].Green = GetGValue (colLeft) << 8;
vertices[v].Blue = GetBValue (colLeft) << 8;
vertices[v].Alpha = 0x8000;
vertices[v+3].Red = GetRValue (colRight) << 8;
vertices[v+3].Green = GetGValue (colRight) << 8;
vertices[v+3].Blue = GetBValue (colRight) << 8;
vertices[v+3].Alpha = 0x8000;
}
if ((dwStyle & WS_SYSMENU)
static GRADIENT_RECT mesh[] = {{0, 1}, {1, 2}, {2, 3}};
vertices[0].Red = vertices[1].Red = GetRValue (colLeft) << 8;
vertices[0].Green = vertices[1].Green = GetGValue (colLeft) << 8;
vertices[0].Blue = vertices[1].Blue = GetBValue (colLeft) << 8;
vertices[0].Alpha = vertices[1].Alpha = 0xff00;
vertices[2].Red = vertices[3].Red = GetRValue (colRight) << 8;
vertices[2].Green = vertices[3].Green = GetGValue (colRight) << 8;
vertices[2].Blue = vertices[3].Blue = GetBValue (colRight) << 8;
vertices[2].Alpha = vertices[3].Alpha = 0xff00;
if ((dwStyle & WS_SYSMENU)
&& ((dwStyle & WS_MAXIMIZEBOX) || (dwStyle & WS_MINIMIZEBOX)))
buttonsAreaSize += 2 * (GetSystemMetrics(SM_CXSIZE) + 1);
/* area behind icon; solid filled with left color */
vertices[0].x = rect->left;
vertices[0].y = rect->top;
if (dwStyle & WS_SYSMENU)
vertices[1].x =
min (rect->left + GetSystemMetrics(SM_CXSMICON), rect->right);
if (dwStyle & WS_SYSMENU)
vertices[1].x = min (rect->left + GetSystemMetrics(SM_CXSMICON), rect->right);
else
vertices[1].x = vertices[0].x;
vertices[1].y = rect->bottom;
/* area behind text; gradient */
vertices[2].x = vertices[1].x;
vertices[2].x = max (vertices[1].x, rect->right - buttonsAreaSize);
vertices[2].y = rect->top;
vertices[3].x = max (vertices[2].x, rect->right - buttonsAreaSize);
vertices[3].y = rect->bottom;
/* area behind buttons; solid filled with right color */
vertices[4].x = vertices[3].x;
vertices[4].y = rect->top;
vertices[5].x = rect->right;
vertices[5].y = rect->bottom;
GdiGradientFill (hdc, vertices, 6, mesh, 3, GRADIENT_FILL_RECT_H);
vertices[3].x = rect->right;
vertices[3].y = rect->bottom;
GdiGradientFill (hdc, vertices, 4, mesh, 3, GRADIENT_FILL_RECT_H);
}
else
FillRect (hdc, rect, GetSysColorBrush (active ?
......
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