Commit 178507f2 authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dcompiler_43: Remove DECLSPEC_HIDDEN usage.

parent 0a2fca61
......@@ -48,9 +48,9 @@
#define D3DERR_INVALIDCALL 0x8876086c
/* TRACE helper functions */
const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part);
const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c);
const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t);
enum shader_type
{
......@@ -221,14 +221,14 @@ struct asmparser_backend
const struct src_regs *srcs, int expectednsrcs);
};
struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN;
BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z, int w) DECLSPEC_HIDDEN;
BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x) DECLSPEC_HIDDEN;
struct instruction *alloc_instr(unsigned int srcs);
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, float z, float w);
BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z, int w);
BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x);
BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t usage_idx,
uint32_t mod, BOOL output, uint32_t regnum, uint32_t writemask, BOOL builtin) DECLSPEC_HIDDEN;
BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t mod, uint32_t regnum) DECLSPEC_HIDDEN;
uint32_t mod, BOOL output, uint32_t regnum, uint32_t writemask, BOOL builtin);
BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t mod, uint32_t regnum);
#define MESSAGEBUFFER_INITIAL_SIZE 256
......@@ -260,23 +260,23 @@ struct asm_parser
unsigned int line_no;
};
extern struct asm_parser asm_ctx DECLSPEC_HIDDEN;
extern struct asm_parser asm_ctx;
void create_vs10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps12_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps13_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps14_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs10_parser(struct asm_parser *ret);
void create_vs11_parser(struct asm_parser *ret);
void create_vs20_parser(struct asm_parser *ret);
void create_vs2x_parser(struct asm_parser *ret);
void create_vs30_parser(struct asm_parser *ret);
void create_ps10_parser(struct asm_parser *ret);
void create_ps11_parser(struct asm_parser *ret);
void create_ps12_parser(struct asm_parser *ret);
void create_ps13_parser(struct asm_parser *ret);
void create_ps14_parser(struct asm_parser *ret);
void create_ps20_parser(struct asm_parser *ret);
void create_ps2x_parser(struct asm_parser *ret);
void create_ps30_parser(struct asm_parser *ret);
struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN;
struct bwriter_shader *parse_asm_shader(char **messages);
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
......@@ -284,8 +284,8 @@ struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN;
#define PRINTF_ATTR(fmt,args)
#endif
void compilation_message(struct compilation_messages *msg, const char *fmt, va_list args) DECLSPEC_HIDDEN;
void WINAPIV asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
void compilation_message(struct compilation_messages *msg, const char *fmt, va_list args);
void WINAPIV asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
static inline void set_parse_status(enum parse_status *current, enum parse_status update)
{
if (update == PARSE_ERR)
......@@ -295,13 +295,13 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
}
/* Debug utility routines */
const char *debug_print_srcmod(uint32_t mod) DECLSPEC_HIDDEN;
const char *debug_print_dstmod(uint32_t mod) DECLSPEC_HIDDEN;
const char *debug_print_shift(uint32_t shift) DECLSPEC_HIDDEN;
const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_comp(uint32_t comp) DECLSPEC_HIDDEN;
const char *debug_print_opcode(uint32_t opcode) DECLSPEC_HIDDEN;
const char *debug_print_srcmod(uint32_t mod);
const char *debug_print_dstmod(uint32_t mod);
const char *debug_print_shift(uint32_t shift);
const char *debug_print_dstreg(const struct shader_reg *reg);
const char *debug_print_srcreg(const struct shader_reg *reg);
const char *debug_print_comp(uint32_t comp);
const char *debug_print_opcode(uint32_t opcode);
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
......@@ -530,9 +530,9 @@ enum bwriterdeclusage
#define T2_REG 4
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **result, uint32_t *size) DECLSPEC_HIDDEN;
void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **result, uint32_t *size);
void SlDeleteShader(struct bwriter_shader *shader);
#define DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
......
......@@ -30,6 +30,6 @@ static inline uint32_t read_u32(const char **ptr)
return r;
}
void skip_u32_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
void skip_u32_unknown(const char **ptr, unsigned int count);
#endif /* __WINE_UTILS_H */
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