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wine
wine-cw
Commits
18047e77
Commit
18047e77
authored
Jan 23, 2008
by
Andrew Talbot
Committed by
Alexandre Julliard
Jan 24, 2008
Browse files
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Plain Diff
wined3d: Remove unneeded casts.
parent
b3a58a24
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
20 additions
and
20 deletions
+20
-20
surface.c
dlls/wined3d/surface.c
+11
-11
surface_base.c
dlls/wined3d/surface_base.c
+5
-5
surface_gdi.c
dlls/wined3d/surface_gdi.c
+4
-4
No files found.
dlls/wined3d/surface.c
View file @
18047e77
...
...
@@ -386,7 +386,7 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
ref
+
1
);
if
(
ref
==
0
)
{
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
This
->
resource
.
wineD3DDevice
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
renderbuffer_entry_t
*
entry
,
*
entry2
;
TRACE
(
"(%p) : cleaning up
\n
"
,
This
);
...
...
@@ -724,7 +724,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
}
top
=
mem
+
pitch
*
local_rect
.
top
;
bottom
=
((
BYTE
*
)
mem
)
+
pitch
*
(
local_rect
.
bottom
-
local_rect
.
top
-
1
);
bottom
=
mem
+
pitch
*
(
local_rect
.
bottom
-
local_rect
.
top
-
1
);
for
(
i
=
0
;
i
<
(
local_rect
.
bottom
-
local_rect
.
top
)
/
2
;
i
++
)
{
memcpy
(
row
,
top
+
off
,
len
);
memcpy
(
top
+
off
,
bottom
+
off
,
len
);
...
...
@@ -759,7 +759,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
for
(
y
=
local_rect
.
top
;
y
<
local_rect
.
bottom
;
y
++
)
{
for
(
x
=
local_rect
.
left
;
x
<
local_rect
.
right
;
x
++
)
{
/* start lines pixels */
BYTE
*
blue
=
(
BYTE
*
)
((
BYTE
*
)
mem
)
+
y
*
pitch
+
x
*
(
sizeof
(
BYTE
)
*
3
);
BYTE
*
blue
=
mem
+
y
*
pitch
+
x
*
(
sizeof
(
BYTE
)
*
3
);
BYTE
*
green
=
blue
+
1
;
BYTE
*
red
=
green
+
1
;
...
...
@@ -994,7 +994,7 @@ static void flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fm
GLint
prev_rasterpos
[
4
];
GLint
skipBytes
=
0
;
UINT
pitch
=
IWineD3DSurface_GetPitch
((
IWineD3DSurface
*
)
This
);
/* target is argb, 4 byte */
IWineD3DDeviceImpl
*
myDevice
=
(
IWineD3DDeviceImpl
*
)
This
->
resource
.
wineD3DDevice
;
IWineD3DDeviceImpl
*
myDevice
=
This
->
resource
.
wineD3DDevice
;
IWineD3DSwapChainImpl
*
swapchain
;
/* Activate the correct context for the render target */
...
...
@@ -1655,7 +1655,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
unsigned
char
*
Dest
;
for
(
y
=
0
;
y
<
height
;
y
++
)
{
Source
=
(
short
*
)
(
src
+
y
*
pitch
);
Dest
=
(
unsigned
char
*
)
(
dst
+
y
*
outpitch
)
;
Dest
=
dst
+
y
*
outpitch
;
for
(
x
=
0
;
x
<
width
;
x
++
)
{
long
color
=
(
*
Source
++
);
/* B */
Dest
[
0
]
=
0xff
;
...
...
@@ -1693,7 +1693,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
unsigned
char
*
Dest
;
for
(
y
=
0
;
y
<
height
;
y
++
)
{
Source
=
(
DWORD
*
)
(
src
+
y
*
pitch
);
Dest
=
(
unsigned
char
*
)
(
dst
+
y
*
outpitch
)
;
Dest
=
dst
+
y
*
outpitch
;
for
(
x
=
0
;
x
<
width
;
x
++
)
{
long
color
=
(
*
Source
++
);
/* B */
Dest
[
0
]
=
((
color
>>
16
)
&
0xff
)
+
128
;
/* W */
...
...
@@ -1719,7 +1719,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
*/
for
(
y
=
0
;
y
<
height
;
y
++
)
{
Source
=
(
WORD
*
)
(
src
+
y
*
pitch
);
Dest
=
(
unsigned
char
*
)
(
dst
+
y
*
outpitch
)
;
Dest
=
dst
+
y
*
outpitch
;
for
(
x
=
0
;
x
<
width
;
x
++
)
{
short
color
=
(
*
Source
++
);
unsigned
char
l
=
((
color
>>
10
)
&
0xfc
);
...
...
@@ -1772,7 +1772,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
*/
for
(
y
=
0
;
y
<
height
;
y
++
)
{
Source
=
(
DWORD
*
)
(
src
+
y
*
pitch
);
Dest
=
(
unsigned
char
*
)
(
dst
+
y
*
outpitch
)
;
Dest
=
dst
+
y
*
outpitch
;
for
(
x
=
0
;
x
<
width
;
x
++
)
{
long
color
=
(
*
Source
++
);
/* L */
Dest
[
2
]
=
((
color
>>
16
)
&
0xff
);
/* L */
...
...
@@ -1789,7 +1789,7 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
*/
for
(
y
=
0
;
y
<
height
;
y
++
)
{
Source
=
(
DWORD
*
)
(
src
+
y
*
pitch
);
Dest
=
(
unsigned
char
*
)
(
dst
+
y
*
outpitch
)
;
Dest
=
dst
+
y
*
outpitch
;
for
(
x
=
0
;
x
<
width
;
x
++
)
{
long
color
=
(
*
Source
++
);
/* B */
Dest
[
0
]
=
((
color
>>
16
)
&
0xff
);
/* L */
...
...
@@ -1808,8 +1808,8 @@ HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UIN
unsigned
char
*
Source
;
unsigned
char
*
Dest
;
for
(
y
=
0
;
y
<
height
;
y
++
)
{
Source
=
(
unsigned
char
*
)
(
src
+
y
*
pitch
)
;
Dest
=
(
unsigned
char
*
)
(
dst
+
y
*
outpitch
)
;
Source
=
src
+
y
*
pitch
;
Dest
=
dst
+
y
*
outpitch
;
for
(
x
=
0
;
x
<
width
;
x
++
)
{
unsigned
char
color
=
(
*
Source
++
);
/* A */
Dest
[
1
]
=
(
color
&
0xf0
)
<<
0
;
...
...
dlls/wined3d/surface_base.c
View file @
18047e77
...
...
@@ -651,7 +651,7 @@ static HRESULT
case
2
:
COLORFILL_ROW
(
WORD
)
case
3
:
{
BYTE
*
d
=
(
BYTE
*
)
buf
;
BYTE
*
d
=
buf
;
for
(
x
=
0
;
x
<
width
;
x
++
,
d
+=
3
)
{
d
[
0
]
=
(
color
)
&
0xFF
;
...
...
@@ -1427,8 +1427,8 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
/* Since slock was originally copied from this surface's description, we can just reuse it */
assert
(
This
->
resource
.
allocatedMemory
!=
NULL
);
sbuf
=
(
BYTE
*
)
This
->
resource
.
allocatedMemory
+
lock_src
.
top
*
pitch
+
lock_src
.
left
*
bpp
;
dbuf
=
(
BYTE
*
)
This
->
resource
.
allocatedMemory
+
lock_dst
.
top
*
pitch
+
lock_dst
.
left
*
bpp
;
sbuf
=
This
->
resource
.
allocatedMemory
+
lock_src
.
top
*
pitch
+
lock_src
.
left
*
bpp
;
dbuf
=
This
->
resource
.
allocatedMemory
+
lock_dst
.
top
*
pitch
+
lock_dst
.
left
*
bpp
;
sEntry
=
getFormatDescEntry
(
Src
->
resource
.
format
,
NULL
,
NULL
);
dEntry
=
sEntry
;
}
...
...
@@ -1514,8 +1514,8 @@ IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface,
{
BYTE
*
d
,
*
s
;
DWORD
tmp
;
s
=
(
BYTE
*
)
sbuf
;
d
=
(
BYTE
*
)
dbuf
;
s
=
sbuf
;
d
=
dbuf
;
for
(
y
=
0
;
y
<
h
;
y
++
)
{
for
(
x
=
0
;
x
<
w
*
3
;
x
+=
3
)
...
...
dlls/wined3d/surface_gdi.c
View file @
18047e77
...
...
@@ -140,7 +140,7 @@ ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
ref
+
1
);
if
(
ref
==
0
)
{
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
This
->
resource
.
wineD3DDevice
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
TRACE
(
"(%p) : cleaning up
\n
"
,
This
);
if
(
This
->
Flags
&
SFLAG_DIBSECTION
)
{
...
...
@@ -254,7 +254,7 @@ static HRESULT WINAPI
IWineGDISurfaceImpl_UnlockRect
(
IWineD3DSurface
*
iface
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
dev
=
(
IWineD3DDeviceImpl
*
)
This
->
resource
.
wineD3DDevice
;
IWineD3DDeviceImpl
*
dev
=
This
->
resource
.
wineD3DDevice
;
TRACE
(
"(%p)
\n
"
,
This
);
if
(
!
(
This
->
Flags
&
SFLAG_LOCKED
))
...
...
@@ -492,7 +492,7 @@ const char* filename)
table
[
i
][
2
]
=
This
->
palette
->
palents
[
i
].
peBlue
;
}
for
(
y
=
0
;
y
<
This
->
pow2Height
;
y
++
)
{
unsigned
char
*
src
=
(
unsigned
char
*
)
This
->
resource
.
allocatedMemory
+
(
y
*
1
*
IWineD3DSurface_GetPitch
(
iface
));
unsigned
char
*
src
=
This
->
resource
.
allocatedMemory
+
(
y
*
1
*
IWineD3DSurface_GetPitch
(
iface
));
for
(
x
=
0
;
x
<
This
->
pow2Width
;
x
++
)
{
unsigned
char
color
=
*
src
;
src
+=
1
;
...
...
@@ -514,7 +514,7 @@ const char* filename)
alpha_shift
=
get_shift
(
formatEntry
->
alphaMask
);
for
(
y
=
0
;
y
<
This
->
pow2Height
;
y
++
)
{
unsigned
char
*
src
=
(
unsigned
char
*
)
This
->
resource
.
allocatedMemory
+
(
y
*
1
*
IWineD3DSurface_GetPitch
(
iface
));
unsigned
char
*
src
=
This
->
resource
.
allocatedMemory
+
(
y
*
1
*
IWineD3DSurface_GetPitch
(
iface
));
for
(
x
=
0
;
x
<
This
->
pow2Width
;
x
++
)
{
unsigned
int
color
;
unsigned
int
comp
;
...
...
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