Commit 1881bad4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Send light enable updates through the command stream.

parent 2fd3aadd
......@@ -55,6 +55,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_COLOR_KEY,
WINED3D_CS_OP_SET_MATERIAL,
WINED3D_CS_OP_SET_LIGHT,
WINED3D_CS_OP_SET_LIGHT_ENABLE,
WINED3D_CS_OP_RESET_STATE,
WINED3D_CS_OP_CALLBACK,
WINED3D_CS_OP_QUERY_ISSUE,
......@@ -285,6 +286,13 @@ struct wined3d_cs_set_light
struct wined3d_light_info light;
};
struct wined3d_cs_set_light_enable
{
enum wined3d_cs_op opcode;
unsigned int idx;
BOOL enable;
};
struct wined3d_cs_reset_state
{
enum wined3d_cs_op opcode;
......@@ -1399,6 +1407,13 @@ static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
light_info->OriginalIndex = light_idx;
}
if (light_info->glIndex != -1)
{
if (light_info->OriginalParms.type != op->light.OriginalParms.type)
device_invalidate_state(cs->device, STATE_LIGHT_TYPE);
device_invalidate_state(cs->device, STATE_ACTIVELIGHT(light_info->glIndex));
}
light_info->OriginalParms = op->light.OriginalParms;
light_info->position = op->light.position;
light_info->direction = op->light.direction;
......@@ -1417,6 +1432,40 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
cs->ops->submit(cs);
}
static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_light_enable *op = data;
struct wined3d_device *device = cs->device;
struct wined3d_light_info *light_info;
int prev_idx;
if (!(light_info = wined3d_state_get_light(&cs->state, op->idx)))
{
ERR("Light doesn't exist.\n");
return;
}
prev_idx = light_info->glIndex;
wined3d_state_enable_light(&cs->state, &device->adapter->d3d_info, light_info, op->enable);
if (light_info->glIndex != prev_idx)
{
device_invalidate_state(device, STATE_LIGHT_TYPE);
device_invalidate_state(device, STATE_ACTIVELIGHT(op->enable ? light_info->glIndex : prev_idx));
}
}
void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable)
{
struct wined3d_cs_set_light_enable *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
op->idx = idx;
op->enable = enable;
cs->ops->submit(cs);
}
static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
{
struct wined3d_adapter *adapter = cs->device->adapter;
......@@ -1614,6 +1663,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_COLOR_KEY */ wined3d_cs_exec_set_color_key,
/* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material,
/* WINED3D_CS_OP_SET_LIGHT */ wined3d_cs_exec_set_light,
/* WINED3D_CS_OP_SET_LIGHT_ENABLE */ wined3d_cs_exec_set_light_enable,
/* WINED3D_CS_OP_RESET_STATE */ wined3d_cs_exec_reset_state,
/* WINED3D_CS_OP_CALLBACK */ wined3d_cs_exec_callback,
/* WINED3D_CS_OP_QUERY_ISSUE */ wined3d_cs_exec_query_issue,
......
......@@ -1568,14 +1568,6 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
light->direction.x, light->direction.y, light->direction.z,
light->range, light->falloff, light->theta, light->phi);
/* Update the live definitions if the light is currently assigned a glIndex. */
if (object->glIndex != -1 && !device->recording)
{
if (object->OriginalParms.type != light->type)
device_invalidate_state(device, STATE_LIGHT_TYPE);
device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex));
}
/* Save away the information. */
object->OriginalParms = *light;
......@@ -1681,7 +1673,6 @@ HRESULT CDECL wined3d_device_get_light(const struct wined3d_device *device,
HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable)
{
struct wined3d_light_info *light_info;
int prev_idx;
TRACE("device %p, light_idx %u, enable %#x.\n", device, light_idx, enable);
......@@ -1698,13 +1689,9 @@ HRESULT CDECL wined3d_device_set_light_enable(struct wined3d_device *device, UIN
}
}
prev_idx = light_info->glIndex;
wined3d_state_enable_light(device->update_state, &device->adapter->d3d_info, light_info, enable);
if (!device->recording && light_info->glIndex != prev_idx)
{
device_invalidate_state(device, STATE_LIGHT_TYPE);
device_invalidate_state(device, STATE_ACTIVELIGHT(enable ? light_info->glIndex : prev_idx));
}
if (!device->recording)
wined3d_cs_emit_set_light_enable(device->cs, light_idx, enable);
return WINED3D_OK;
}
......
......@@ -3204,6 +3204,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs,
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_predication(struct wined3d_cs *cs,
struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
......
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