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wine
wine-cw
Commits
199a3468
Commit
199a3468
authored
Dec 16, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 16, 2008
Browse files
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Plain Diff
wined3d: Fake GL_ARB_multitexture.
parent
b5081dac
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Showing
10 changed files
with
253 additions
and
160 deletions
+253
-160
Makefile.in
dlls/wined3d/Makefile.in
+1
-0
context.c
dlls/wined3d/context.c
+28
-30
device.c
dlls/wined3d/device.c
+8
-16
directx.c
dlls/wined3d/directx.c
+1
-25
drawprim.c
dlls/wined3d/drawprim.c
+3
-9
gl_compat.c
dlls/wined3d/gl_compat.c
+181
-0
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+4
-9
state.c
dlls/wined3d/state.c
+21
-61
surface.c
dlls/wined3d/surface.c
+5
-9
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/Makefile.in
View file @
199a3468
...
...
@@ -17,6 +17,7 @@ C_SRCS = \
device.c
\
directx.c
\
drawprim.c
\
gl_compat.c
\
glsl_shader.c
\
indexbuffer.c
\
nvidia_texture_shader.c
\
...
...
dlls/wined3d/context.c
View file @
199a3468
...
...
@@ -1066,42 +1066,40 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
/* Disable all textures. The caller can then bind a texture it wants to blit
* from
*
* The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed
* function texture unit. No need to care for higher samplers
*/
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
/* The blitting code uses (for now) the fixed function pipeline, so make sure to reset all fixed
* function texture unit. No need to care for higher samplers
*/
for
(
i
=
GL_LIMITS
(
textures
)
-
1
;
i
>
0
;
i
--
)
{
sampler
=
This
->
rev_tex_unit_map
[
i
];
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
if
(
GL_SUPPORT
(
ARB_TEXTURE_CUBE_MAP
))
{
glDisable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glDisable GL_TEXTURE_CUBE_MAP_ARB"
);
}
glDisable
(
GL_TEXTURE_3D
);
checkGLcall
(
"glDisable GL_TEXTURE_3D"
);
if
(
GL_SUPPORT
(
ARB_TEXTURE_RECTANGLE
))
{
glDisable
(
GL_TEXTURE_RECTANGLE_ARB
);
checkGLcall
(
"glDisable GL_TEXTURE_RECTANGLE_ARB"
);
}
glDisable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glDisable GL_TEXTURE_2D"
);
for
(
i
=
GL_LIMITS
(
textures
)
-
1
;
i
>
0
;
i
--
)
{
sampler
=
This
->
rev_tex_unit_map
[
i
];
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
glTexEnvi
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_REPLACE
);
checkGLcall
(
"glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);"
);
if
(
GL_SUPPORT
(
ARB_TEXTURE_CUBE_MAP
))
{
glDisable
(
GL_TEXTURE_CUBE_MAP_ARB
);
checkGLcall
(
"glDisable GL_TEXTURE_CUBE_MAP_ARB"
);
}
glDisable
(
GL_TEXTURE_3D
);
checkGLcall
(
"glDisable GL_TEXTURE_3D"
);
if
(
GL_SUPPORT
(
ARB_TEXTURE_RECTANGLE
))
{
glDisable
(
GL_TEXTURE_RECTANGLE_ARB
);
checkGLcall
(
"glDisable GL_TEXTURE_RECTANGLE_ARB"
);
}
glDisable
(
GL_TEXTURE_2D
);
checkGLcall
(
"glDisable GL_TEXTURE_2D"
);
if
(
sampler
!=
-
1
)
{
if
(
sampler
<
MAX_TEXTURES
)
{
Context_MarkStateDirty
(
context
,
STATE_TEXTURESTAGE
(
sampler
,
WINED3DTSS_COLOROP
),
StateTable
);
}
Context_MarkStateDirty
(
context
,
STATE_SAMPLER
(
sampler
),
StateTable
);
glTexEnvi
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_REPLACE
);
checkGLcall
(
"glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);"
);
if
(
sampler
!=
-
1
)
{
if
(
sampler
<
MAX_TEXTURES
)
{
Context_MarkStateDirty
(
context
,
STATE_TEXTURESTAGE
(
sampler
,
WINED3DTSS_COLOROP
),
StateTable
);
}
Context_MarkStateDirty
(
context
,
STATE_SAMPLER
(
sampler
),
StateTable
);
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
sampler
=
This
->
rev_tex_unit_map
[
0
];
...
...
dlls/wined3d/device.c
View file @
199a3468
...
...
@@ -2033,12 +2033,8 @@ static void create_dummy_textures(IWineD3DDeviceImpl *This) {
GLubyte
white
=
255
;
/* Make appropriate texture active */
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
i
>
0
)
{
FIXME
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
/* Generate an opengl texture name */
glGenTextures
(
1
,
&
This
->
dummyTextureName
[
i
]);
...
...
@@ -5891,12 +5887,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
ActivateContext
(
This
,
This
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
ENTER_GL
();
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
LEAVE_GL
();
}
ENTER_GL
();
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
LEAVE_GL
();
/* Make sure the surface is loaded and up to date */
IWineD3DSurface_PreLoad
(
pDestinationSurface
);
...
...
@@ -6766,10 +6760,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
}
/* Make sure that a proper texture unit is selected */
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
));
checkGLcall
(
"glActiveTextureARB"
);
sampler
=
This
->
rev_tex_unit_map
[
0
];
if
(
sampler
!=
-
1
)
{
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_SAMPLER
(
sampler
));
...
...
dlls/wined3d/directx.c
View file @
199a3468
...
...
@@ -187,7 +187,6 @@ glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
glAttribFunc
specular_funcs
[
WINED3DDECLTYPE_UNUSED
];
glAttribFunc
normal_funcs
[
WINED3DDECLTYPE_UNUSED
];
glMultiTexCoordFunc
multi_texcoord_funcs
[
WINED3DDECLTYPE_UNUSED
];
glAttribFunc
texcoord_funcs
[
WINED3DDECLTYPE_UNUSED
];
/**
* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
...
...
@@ -4154,30 +4153,6 @@ static void fillGLAttribFuncs(const WineD3D_GL_Info *gl_info)
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_texcoord_func
;
multi_texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_texcoord_func
;
}
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
(
glAttribFunc
)
glTexCoord1fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
(
glAttribFunc
)
glTexCoord2fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT3
]
=
(
glAttribFunc
)
glTexCoord3fv
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT4
]
=
(
glAttribFunc
)
glTexCoord4fv
;
texcoord_funcs
[
WINED3DDECLTYPE_D3DCOLOR
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT2
]
=
(
glAttribFunc
)
glTexCoord2sv
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT4
]
=
(
glAttribFunc
)
glTexCoord4sv
;
texcoord_funcs
[
WINED3DDECLTYPE_UBYTE4N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT2N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_SHORT4N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_USHORT2N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_USHORT4N
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_UDEC3
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_DEC3N
]
=
invalid_func
;
if
(
GL_SUPPORT
(
NV_HALF_FLOAT
))
{
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
(
glAttribFunc
)
GL_EXTCALL
(
glTexCoord2hvNV
);
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
(
glAttribFunc
)
GL_EXTCALL
(
glTexCoord4hvNV
);
}
else
{
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_2
]
=
invalid_func
;
texcoord_funcs
[
WINED3DDECLTYPE_FLOAT16_4
]
=
invalid_func
;
}
}
#define PUSH1(att) attribs[nAttribs++] = (att);
...
...
@@ -4375,6 +4350,7 @@ BOOL InitAdapters(void) {
}
fixup_extensions
(
&
Adapters
[
0
].
gl_info
);
add_gl_compat_wrappers
(
&
Adapters
[
0
].
gl_info
);
WineD3D_ReleaseFakeGLContext
();
...
...
dlls/wined3d/drawprim.c
View file @
199a3468
...
...
@@ -440,21 +440,15 @@ static void drawStridedSlow(IWineD3DDevice *iface, const WineDirect3DVertexStrid
{
int
coord_idx
;
const
void
*
ptr
;
int
texture_idx
;
if
(
!
(
tmp_tex_mask
&
1
))
continue
;
coord_idx
=
This
->
stateBlock
->
textureState
[
texture
][
WINED3DTSS_TEXCOORDINDEX
];
ptr
=
texCoords
[
coord_idx
]
+
(
SkipnStrides
*
sd
->
u
.
s
.
texCoords
[
coord_idx
].
dwStride
);
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
int
texture_idx
=
This
->
texUnitMap
[
texture
];
multi_texcoord_funcs
[
sd
->
u
.
s
.
texCoords
[
coord_idx
].
dwType
](
GL_TEXTURE0_ARB
+
texture_idx
,
ptr
);
}
else
{
texcoord_funcs
[
sd
->
u
.
s
.
texCoords
[
coord_idx
].
dwType
](
ptr
);
}
texture_idx
=
This
->
texUnitMap
[
texture
];
multi_texcoord_funcs
[
sd
->
u
.
s
.
texCoords
[
coord_idx
].
dwType
](
GL_TEXTURE0_ARB
+
texture_idx
,
ptr
);
}
/* Diffuse -------------------------------- */
...
...
dlls/wined3d/gl_compat.c
0 → 100644
View file @
199a3468
/*
* Compatibility functions for older GL implementations
*
* Copyright 2008 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdio.h>
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
gl_compat
);
static
void
WINE_GLAPI
wine_glMultiTexCoord1fARB
(
GLenum
target
,
GLfloat
s
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord1f
(
s
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord1fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord1fv
(
v
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord2fARB
(
GLenum
target
,
GLfloat
s
,
GLfloat
t
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord2f
(
s
,
t
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord2fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord2fv
(
v
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord3fARB
(
GLenum
target
,
GLfloat
s
,
GLfloat
t
,
GLfloat
r
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord3f
(
s
,
t
,
r
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord3fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord3fv
(
v
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord4fARB
(
GLenum
target
,
GLfloat
s
,
GLfloat
t
,
GLfloat
r
,
GLfloat
q
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord4f
(
s
,
t
,
r
,
q
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord4fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord4fv
(
v
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord2svARB
(
GLenum
target
,
const
const
GLshort
*
v
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord2sv
(
v
);
}
static
void
WINE_GLAPI
wine_glMultiTexCoord4svARB
(
GLenum
target
,
const
const
GLshort
*
v
)
{
if
(
target
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
glTexCoord4sv
(
v
);
}
static
void
WINE_GLAPI
wine_glActiveTextureARB
(
GLenum
texture
)
{
if
(
texture
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
}
static
void
WINE_GLAPI
wine_glClientActiveTextureARB
(
GLenum
texture
)
{
if
(
texture
!=
GL_TEXTURE0
)
{
ERR
(
"Texture unit > 0 used, but GL_ARB_multitexture is not supported
\n
"
);
return
;
}
}
static
void
(
WINE_GLAPI
*
old_multitex_glGetIntegerv
)
(
GLenum
pname
,
GLint
*
params
)
=
NULL
;
static
void
WINE_GLAPI
wine_glGetIntegerv
(
GLenum
pname
,
GLint
*
params
)
{
switch
(
pname
)
{
case
GL_ACTIVE_TEXTURE
:
*
params
=
0
;
break
;
case
GL_MAX_TEXTURE_UNITS_ARB
:
*
params
=
1
;
break
;
default:
old_multitex_glGetIntegerv
(
pname
,
params
);
}
}
static
void
(
WINE_GLAPI
*
old_multitex_glGetFloatv
)
(
GLenum
pname
,
GLfloat
*
params
)
=
NULL
;
static
void
WINE_GLAPI
wine_glGetFloatv
(
GLenum
pname
,
GLfloat
*
params
)
{
if
(
pname
==
GL_ACTIVE_TEXTURE
)
*
params
=
0
.
0
;
else
old_multitex_glGetFloatv
(
pname
,
params
);
}
static
void
(
WINE_GLAPI
*
old_multitex_glGetDoublev
)
(
GLenum
pname
,
GLdouble
*
params
)
=
NULL
;
static
void
WINE_GLAPI
wine_glGetDoublev
(
GLenum
pname
,
GLdouble
*
params
)
{
if
(
pname
==
GL_ACTIVE_TEXTURE
)
*
params
=
0
.
0
;
else
old_multitex_glGetDoublev
(
pname
,
params
);
}
#define GLINFO_LOCATION (*gl_info)
void
add_gl_compat_wrappers
(
WineD3D_GL_Info
*
gl_info
)
{
if
(
!
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
gl_info
->
glActiveTextureARB
=
wine_glActiveTextureARB
;
gl_info
->
glClientActiveTextureARB
=
wine_glClientActiveTextureARB
;
gl_info
->
glMultiTexCoord1fARB
=
wine_glMultiTexCoord1fARB
;
gl_info
->
glMultiTexCoord1fvARB
=
wine_glMultiTexCoord1fvARB
;
gl_info
->
glMultiTexCoord2fARB
=
wine_glMultiTexCoord2fARB
;
gl_info
->
glMultiTexCoord2fvARB
=
wine_glMultiTexCoord2fvARB
;
gl_info
->
glMultiTexCoord3fARB
=
wine_glMultiTexCoord3fARB
;
gl_info
->
glMultiTexCoord3fvARB
=
wine_glMultiTexCoord3fvARB
;
gl_info
->
glMultiTexCoord4fARB
=
wine_glMultiTexCoord4fARB
;
gl_info
->
glMultiTexCoord4fvARB
=
wine_glMultiTexCoord4fvARB
;
gl_info
->
glMultiTexCoord2svARB
=
wine_glMultiTexCoord2svARB
;
gl_info
->
glMultiTexCoord4svARB
=
wine_glMultiTexCoord4svARB
;
if
(
old_multitex_glGetIntegerv
)
{
FIXME
(
"GL_ARB_multitexture glGetIntegerv hook already applied
\n
"
);
}
else
{
old_multitex_glGetIntegerv
=
glGetIntegerv
;
glGetIntegerv
=
wine_glGetIntegerv
;
}
if
(
old_multitex_glGetFloatv
)
{
FIXME
(
"GL_ARB_multitexture glGetGloatv hook already applied
\n
"
);
}
else
{
old_multitex_glGetFloatv
=
glGetFloatv
;
glGetFloatv
=
wine_glGetFloatv
;
}
if
(
old_multitex_glGetDoublev
)
{
FIXME
(
"GL_ARB_multitexture glGetDoublev hook already applied
\n
"
);
}
else
{
old_multitex_glGetDoublev
=
glGetDoublev
;
glGetDoublev
=
wine_glGetDoublev
;
}
gl_info
->
supported
[
ARB_MULTITEXTURE
]
=
TRUE
;
}
}
#undef GLINFO_LOCATION
dlls/wined3d/nvidia_texture_shader.c
View file @
199a3468
...
...
@@ -463,17 +463,12 @@ static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3
if
(
stage
!=
mapped_stage
)
WARN
(
"Using non 1:1 mapping: %d -> %d!
\n
"
,
stage
,
mapped_stage
);
if
(
mapped_stage
!=
-
1
)
{
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
if
(
tex_used
&&
mapped_stage
>=
GL_LIMITS
(
textures
))
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
stage
>
0
)
{
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
if
(
tex_used
&&
mapped_stage
>=
GL_LIMITS
(
textures
))
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
if
(
stateblock
->
lowest_disabled_stage
>
0
)
{
...
...
dlls/wined3d/state.c
View file @
199a3468
...
...
@@ -752,14 +752,10 @@ static void state_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
/* And now the default texture color as well */
for
(
i
=
0
;
i
<
GL_LIMITS
(
texture_stages
);
i
++
)
{
/* Note the WINED3DRS value applies to all textures, but GL has one
* per texture, so apply it now ready to be used!
*/
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
i
>
0
)
{
FIXME
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
}
* per texture, so apply it now ready to be used!
*/
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
i
));
checkGLcall
(
"glActiveTextureARB"
);
glTexEnvfv
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_COLOR
,
&
col
[
0
]);
checkGLcall
(
"glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);"
);
...
...
@@ -2923,17 +2919,12 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
if
(
stage
!=
mapped_stage
)
WARN
(
"Using non 1:1 mapping: %d -> %d!
\n
"
,
stage
,
mapped_stage
);
if
(
mapped_stage
!=
-
1
)
{
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
if
(
tex_used
&&
mapped_stage
>=
GL_LIMITS
(
textures
))
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
stage
>
0
)
{
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
if
(
tex_used
&&
mapped_stage
>=
GL_LIMITS
(
textures
))
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
if
(
stage
>=
stateblock
->
lowest_disabled_stage
)
{
...
...
@@ -2980,18 +2971,12 @@ void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext
TRACE
(
"Setting alpha op for stage %d
\n
"
,
stage
);
/* Do not care for enabled / disabled stages, just assign the settings. colorop disables / enables required stuff */
if
(
mapped_stage
!=
-
1
)
{
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
if
(
tex_used
&&
mapped_stage
>=
GL_LIMITS
(
textures
))
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
stage
>
0
)
{
/* We can't do anything here */
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
if
(
tex_used
&&
mapped_stage
>=
GL_LIMITS
(
textures
))
{
FIXME
(
"Attempt to enable unsupported stage!
\n
"
);
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
op
=
stateblock
->
textureState
[
stage
][
WINED3DTSS_ALPHAOP
];
...
...
@@ -3091,17 +3076,11 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, W
if
(
mapped_stage
==
-
1
)
return
;
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
if
(
mapped_stage
>=
GL_LIMITS
(
textures
))
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
mapped_stage
>
0
)
{
/* We can't do anything here */
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
if
(
mapped_stage
>=
GL_LIMITS
(
textures
))
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
generated
=
(
stateblock
->
textureState
[
texUnit
][
WINED3DTSS_TEXCOORDINDEX
]
&
0xFFFF0000
)
!=
WINED3DTSS_TCI_PASSTHRU
;
coordIdx
=
min
(
stateblock
->
textureState
[
texUnit
][
WINED3DTSS_TEXCOORDINDEX
&
0x0000FFFF
],
MAX_TEXTURES
-
1
);
...
...
@@ -3139,13 +3118,6 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, const WineDirect3D
unsigned
int
mapped_stage
=
0
;
unsigned
int
textureNo
=
0
;
/* The code below uses glClientActiveTexture and glMultiTexCoord* which are all part of the GL_ARB_multitexture extension. */
/* Abort if we don't support the extension. */
if
(
!
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
FIXME
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
return
;
}
for
(
textureNo
=
0
;
textureNo
<
GL_LIMITS
(
texture_stages
);
++
textureNo
)
{
int
coordIdx
=
stateblock
->
textureState
[
textureNo
][
WINED3DTSS_TEXCOORDINDEX
];
...
...
@@ -3199,17 +3171,11 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
return
;
}
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
if
(
mapped_stage
>=
GL_LIMITS
(
fragment_samplers
))
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
stage
>
0
)
{
/* We can't do anything here */
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
if
(
mapped_stage
>=
GL_LIMITS
(
fragment_samplers
))
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
/* Values 0-7 are indexes into the FVF tex coords - See comments in DrawPrimitive
*
...
...
@@ -3443,17 +3409,11 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
return
;
}
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
if
(
mapped_stage
>=
GL_LIMITS
(
combined_samplers
))
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
}
else
if
(
sampler
>
0
)
{
/* We can't do anything here */
WARN
(
"Program using multiple concurrent textures which this opengl implementation doesn't support
\n
"
);
if
(
mapped_stage
>=
GL_LIMITS
(
combined_samplers
))
{
return
;
}
GL_EXTCALL
(
glActiveTextureARB
(
GL_TEXTURE0_ARB
+
mapped_stage
));
checkGLcall
(
"glActiveTextureARB"
);
if
(
stateblock
->
textures
[
sampler
])
{
IWineD3DBaseTexture_PreLoad
(
stateblock
->
textures
[
sampler
]);
...
...
dlls/wined3d/surface.c
View file @
199a3468
...
...
@@ -99,15 +99,11 @@ static void surface_bind_and_dirtify(IWineD3DSurfaceImpl *This) {
*
* TODO: Track the current active texture per GL context instead of using glGet
*/
if
(
GL_SUPPORT
(
ARB_MULTITEXTURE
))
{
GLint
active_texture
;
ENTER_GL
();
glGetIntegerv
(
GL_ACTIVE_TEXTURE
,
&
active_texture
);
LEAVE_GL
();
active_sampler
=
This
->
resource
.
wineD3DDevice
->
rev_tex_unit_map
[
active_texture
-
GL_TEXTURE0_ARB
];
}
else
{
active_sampler
=
0
;
}
GLint
active_texture
;
ENTER_GL
();
glGetIntegerv
(
GL_ACTIVE_TEXTURE
,
&
active_texture
);
LEAVE_GL
();
active_sampler
=
This
->
resource
.
wineD3DDevice
->
rev_tex_unit_map
[
active_texture
-
GL_TEXTURE0_ARB
];
if
(
active_sampler
!=
-
1
)
{
IWineD3DDeviceImpl_MarkStateDirty
(
This
->
resource
.
wineD3DDevice
,
STATE_SAMPLER
(
active_sampler
));
...
...
dlls/wined3d/wined3d_private.h
View file @
199a3468
...
...
@@ -637,7 +637,6 @@ extern glAttribFunc diffuse_funcs[WINED3DDECLTYPE_UNUSED];
extern
glAttribFunc
specular_funcs
[
WINED3DDECLTYPE_UNUSED
];
extern
glAttribFunc
normal_funcs
[
WINED3DDECLTYPE_UNUSED
];
extern
glMultiTexCoordFunc
multi_texcoord_funcs
[
WINED3DDECLTYPE_UNUSED
];
extern
glAttribFunc
texcoord_funcs
[
WINED3DDECLTYPE_UNUSED
];
#define eps 1e-8
...
...
@@ -889,6 +888,7 @@ struct WineD3DAdapter
extern
BOOL
InitAdapters
(
void
);
extern
BOOL
initPixelFormats
(
WineD3D_GL_Info
*
gl_info
);
extern
long
WineD3DAdapterChangeGLRam
(
IWineD3DDeviceImpl
*
D3DDevice
,
long
glram
);
extern
void
add_gl_compat_wrappers
(
WineD3D_GL_Info
*
gl_info
);
/*****************************************************************************
* High order patch management
...
...
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