Commit 19e6bf96 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

Use the dwStartVertex argument in the Draw*PrimitiveVB methods.

parent b307e6a7
...@@ -274,7 +274,7 @@ extern void dump_D3DMATRIX(D3DMATRIX *mat); ...@@ -274,7 +274,7 @@ extern void dump_D3DMATRIX(D3DMATRIX *mat);
extern void dump_D3DVECTOR(D3DVECTOR *lpVec); extern void dump_D3DVECTOR(D3DVECTOR *lpVec);
extern void dump_flexible_vertex(DWORD d3dvtVertexType); extern void dump_flexible_vertex(DWORD d3dvtVertexType);
extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType); extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided); extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex);
extern void dump_D3DVOP(DWORD dwVertexOp); extern void dump_D3DVOP(DWORD dwVertexOp);
extern void dump_D3DPV(DWORD dwFlags); extern void dump_D3DPV(DWORD dwFlags);
......
...@@ -291,10 +291,13 @@ void dump_flexible_vertex(DWORD d3dvtVertexType) ...@@ -291,10 +291,13 @@ void dump_flexible_vertex(DWORD d3dvtVertexType)
} }
void void
convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided) convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex)
{ {
int current_offset = 0; int current_offset = 0;
int tex_index; int tex_index;
int size = get_flexible_vertex_size(d3dvtVertexType);
lpvVertices = ((BYTE *) lpvVertices) + (size * dwStartVertex);
if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
strided->position.lpvData = lpvVertices; strided->position.lpvData = lpvVertices;
......
...@@ -65,7 +65,6 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This, ...@@ -65,7 +65,6 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
D3DPRIMITIVETYPE d3dptPrimitiveType, D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType, DWORD d3dvtVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwStartVertex,
DWORD dwVertexCount, DWORD dwVertexCount,
LPWORD dwIndices, LPWORD dwIndices,
DWORD dwIndexCount, DWORD dwIndexCount,
...@@ -799,7 +798,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD ...@@ -799,7 +798,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
strided.normal.dwStride = sizeof(D3DVERTEX); strided.normal.dwStride = sizeof(D3DVERTEX);
strided.textureCoords[0].lpvData = &((D3DVERTEX *) lpvertex)->u7.tu; strided.textureCoords[0].lpvData = &((D3DVERTEX *) lpvertex)->u7.tu;
strided.textureCoords[0].dwStride = sizeof(D3DVERTEX); strided.textureCoords[0].dwStride = sizeof(D3DVERTEX);
draw_primitive_strided(This, d3dpt, D3DFVF_VERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */); draw_primitive_strided(This, d3dpt, D3DFVF_VERTEX, &strided, 0 /* Unused */, index, maxvert, 0 /* Unused */);
} break; } break;
case D3DVT_LVERTEX: { case D3DVT_LVERTEX: {
...@@ -811,7 +810,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD ...@@ -811,7 +810,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
strided.specular.dwStride = sizeof(D3DLVERTEX); strided.specular.dwStride = sizeof(D3DLVERTEX);
strided.textureCoords[0].lpvData = &((D3DLVERTEX *) lpvertex)->u6.tu; strided.textureCoords[0].lpvData = &((D3DLVERTEX *) lpvertex)->u6.tu;
strided.textureCoords[0].dwStride = sizeof(D3DLVERTEX); strided.textureCoords[0].dwStride = sizeof(D3DLVERTEX);
draw_primitive_strided(This, d3dpt, D3DFVF_LVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */); draw_primitive_strided(This, d3dpt, D3DFVF_LVERTEX, &strided, 0 /* Unused */, index, maxvert, 0 /* Unused */);
} break; } break;
case D3DVT_TLVERTEX: { case D3DVT_TLVERTEX: {
...@@ -823,7 +822,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD ...@@ -823,7 +822,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
strided.specular.dwStride = sizeof(D3DTLVERTEX); strided.specular.dwStride = sizeof(D3DTLVERTEX);
strided.textureCoords[0].lpvData = &((D3DTLVERTEX *) lpvertex)->u7.tu; strided.textureCoords[0].lpvData = &((D3DTLVERTEX *) lpvertex)->u7.tu;
strided.textureCoords[0].dwStride = sizeof(D3DTLVERTEX); strided.textureCoords[0].dwStride = sizeof(D3DTLVERTEX);
draw_primitive_strided(This, d3dpt, D3DFVF_TLVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */); draw_primitive_strided(This, d3dpt, D3DFVF_TLVERTEX, &strided, 0 /* Unused */, index, maxvert, 0 /* Unused */);
} break; } break;
default: default:
...@@ -1023,7 +1022,6 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This, ...@@ -1023,7 +1022,6 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
D3DPRIMITIVETYPE d3dptPrimitiveType, D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType, DWORD d3dvtVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData, LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwStartVertex,
DWORD dwVertexCount, DWORD dwVertexCount,
LPWORD dwIndices, LPWORD dwIndices,
DWORD dwIndexCount, DWORD dwIndexCount,
...@@ -1109,7 +1107,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This, ...@@ -1109,7 +1107,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
*/ */
int index; int index;
for (index = 0; index < dwIndexCount; index++) { for (index = 0; index < dwIndexCount; index++) {
int i = (dwIndices == NULL) ? index : dwIndices[index]; int i = (dwIndices == NULL) ? index : dwIndices[index];
if (d3dvtVertexType & D3DFVF_NORMAL) { if (d3dvtVertexType & D3DFVF_NORMAL) {
D3DVALUE *normal = D3DVALUE *normal =
...@@ -1231,8 +1229,8 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface, ...@@ -1231,8 +1229,8 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
TRACE(" - flags : "); dump_DPFLAGS(dwFlags); TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
} }
convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided); convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided, 0);
draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, 0, dwVertexCount, NULL, dwVertexCount, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, dwVertexCount, NULL, dwVertexCount, dwFlags);
return DD_OK; return DD_OK;
} }
...@@ -1255,8 +1253,8 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface, ...@@ -1255,8 +1253,8 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
TRACE(" - flags : "); dump_DPFLAGS(dwFlags); TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
} }
convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided); convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided, 0);
draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, 0, dwVertexCount, dwIndices, dwIndexCount, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
return DD_OK; return DD_OK;
} }
...@@ -1275,7 +1273,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface, ...@@ -1275,7 +1273,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
if (TRACE_ON(ddraw)) { if (TRACE_ON(ddraw)) {
TRACE(" - flags : "); dump_DPFLAGS(dwFlags); TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
} }
draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, NULL, dwVertexCount, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, NULL, dwVertexCount, dwFlags);
return DD_OK; return DD_OK;
} }
...@@ -1297,7 +1295,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface, ...@@ -1297,7 +1295,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
TRACE(" - flags : "); dump_DPFLAGS(dwFlags); TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
} }
draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, lpIndex, dwIndexCount, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
return DD_OK; return DD_OK;
} }
...@@ -1327,12 +1325,12 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface, ...@@ -1327,12 +1325,12 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED, This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
&(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat)); &(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat));
convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided); convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided, dwStartVertex);
draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwNumVertices, NULL, dwNumVertices, dwFlags);
} else { } else {
convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided); convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided, dwStartVertex);
draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwNumVertices, NULL, dwNumVertices, dwFlags);
} }
return DD_OK; return DD_OK;
...@@ -1365,12 +1363,12 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface, ...@@ -1365,12 +1363,12 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED, This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
&(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat)); &(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat));
convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided); convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided, dwStartVertex);
draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
} else { } else {
convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided); convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided, dwStartVertex);
draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags); draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
} }
return DD_OK; return DD_OK;
......
...@@ -426,7 +426,7 @@ GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices(LPDIRECT3DVERTEXBUFFER7 iface, ...@@ -426,7 +426,7 @@ GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices(LPDIRECT3DVERTEXBUFFER7 iface,
if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS; if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS;
size = get_flexible_vertex_size(src_impl->desc.dwFVF); size = get_flexible_vertex_size(src_impl->desc.dwFVF);
convert_FVF_to_strided_data(src_impl->desc.dwFVF, ((char *) src_impl->vertices) + dwSrcIndex * size, &strided); convert_FVF_to_strided_data(src_impl->desc.dwFVF, ((char *) src_impl->vertices) + dwSrcIndex * size, &strided, 0);
return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, &strided, src_impl->desc.dwFVF, device_impl, dwFlags); return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, &strided, src_impl->desc.dwFVF, device_impl, dwFlags);
} }
......
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