Commit 1cee1891 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Get rid of IDirectDrawImpl.

parent 06aab271
......@@ -41,7 +41,6 @@ extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC
extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
/* Typdef the interfaces */
typedef struct IDirectDrawImpl IDirectDrawImpl;
typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
......@@ -62,7 +61,7 @@ struct FvfToDecl
struct wined3d_vertex_declaration *decl;
};
struct IDirectDrawImpl
struct ddraw
{
/* Interfaces */
IDirectDraw7 IDirectDraw7_iface;
......@@ -122,10 +121,10 @@ struct IDirectDrawImpl
#define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
static inline void ddraw_set_swapchain_window(struct IDirectDrawImpl *ddraw, HWND window)
static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
{
if (window == GetDesktopWindow())
window = NULL;
......@@ -135,7 +134,7 @@ static inline void ddraw_set_swapchain_window(struct IDirectDrawImpl *ddraw, HWN
/* Utility functions */
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
/* The default surface type */
extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
......@@ -162,7 +161,7 @@ struct IDirectDrawSurfaceImpl
int version;
/* Connections to other Objects */
IDirectDrawImpl *ddraw;
struct ddraw *ddraw;
struct wined3d_surface *wined3d_surface;
struct wined3d_texture *wined3d_texture;
......@@ -200,7 +199,7 @@ struct IDirectDrawSurfaceImpl
};
HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, struct ddraw *ddraw,
DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
......@@ -288,7 +287,7 @@ struct IDirect3DDeviceImpl
/* Other object connections */
struct wined3d_device *wined3d_device;
IDirectDrawImpl *ddraw;
struct ddraw *ddraw;
struct wined3d_buffer *indexbuffer;
IDirectDrawSurfaceImpl *target;
......@@ -321,7 +320,7 @@ struct IDirect3DDeviceImpl
D3DMATRIXHANDLE world, proj, view;
};
HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
HRESULT d3d_device_init(IDirect3DDeviceImpl *device, struct ddraw *ddraw,
IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
/* The IID */
......@@ -392,7 +391,7 @@ static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPa
IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
/* Helper structures */
struct object_creation_info
......@@ -411,7 +410,7 @@ struct IDirect3DLightImpl
LONG ref;
/* IDirect3DLight fields */
IDirectDrawImpl *ddraw;
struct ddraw *ddraw;
/* If this light is active for one viewport, put the viewport here */
IDirect3DViewportImpl *active_viewport;
......@@ -427,7 +426,7 @@ struct IDirect3DLightImpl
/* Helper functions */
void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
void d3d_light_init(IDirect3DLightImpl *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
/******************************************************************************
......@@ -441,7 +440,7 @@ struct IDirect3DMaterialImpl
LONG ref;
/* IDirect3DMaterial2 fields */
IDirectDrawImpl *ddraw;
struct ddraw *ddraw;
IDirect3DDeviceImpl *active_device;
D3DMATERIAL mat;
......@@ -450,7 +449,7 @@ struct IDirect3DMaterialImpl
/* Helper functions */
void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DViewport - Wraps to D3D7
......@@ -461,7 +460,7 @@ struct IDirect3DViewportImpl
LONG ref;
/* IDirect3DViewport fields */
IDirectDrawImpl *ddraw;
struct ddraw *ddraw;
/* If this viewport is active for one device, put the device here */
IDirect3DDeviceImpl *active_device;
......@@ -490,7 +489,7 @@ IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *ifa
/* Helper functions */
void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
void d3d_viewport_init(IDirect3DViewportImpl *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DExecuteBuffer - Wraps to D3D7
......@@ -500,7 +499,7 @@ struct IDirect3DExecuteBufferImpl
IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
LONG ref;
/* IDirect3DExecuteBuffer fields */
IDirectDrawImpl *ddraw;
struct ddraw *ddraw;
IDirect3DDeviceImpl *d3ddev;
D3DEXECUTEBUFFERDESC desc;
......@@ -537,14 +536,14 @@ struct IDirect3DVertexBufferImpl
/*** WineD3D and ddraw links ***/
struct wined3d_buffer *wineD3DVertexBuffer;
struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
IDirectDrawImpl *ddraw;
struct ddraw *ddraw;
/*** Storage for D3D7 specific things ***/
DWORD Caps;
DWORD fvf;
};
HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
......
......@@ -7019,7 +7019,7 @@ enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DD
return WINED3D_ZB_TRUE;
}
HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *target)
HRESULT d3d_device_init(IDirect3DDeviceImpl *device, struct ddraw *ddraw, IDirectDrawSurfaceImpl *target)
{
static const D3DMATRIX ident =
{
......
......@@ -276,7 +276,7 @@ static const struct IDirect3DLightVtbl d3d_light_vtbl =
IDirect3DLightImpl_GetLight
};
void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw)
void d3d_light_init(IDirect3DLightImpl *light, struct ddraw *ddraw)
{
light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl;
light->ref = 1;
......
......@@ -187,7 +187,7 @@ DDRAW_Create(const GUID *guid,
REFIID iid)
{
enum wined3d_device_type device_type;
IDirectDrawImpl *This;
struct ddraw *ddraw;
HRESULT hr;
TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
......@@ -220,25 +220,27 @@ DDRAW_Create(const GUID *guid,
return CLASS_E_NOAGGREGATION;
/* DirectDraw creation comes here */
This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
if(!This)
ddraw = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw));
if (!ddraw)
{
ERR("Out of memory when creating DirectDraw\n");
return E_OUTOFMEMORY;
}
hr = ddraw_init(This, device_type);
hr = ddraw_init(ddraw, device_type);
if (FAILED(hr))
{
WARN("Failed to initialize ddraw object, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, This);
HeapFree(GetProcessHeap(), 0, ddraw);
return hr;
}
hr = IDirectDraw7_QueryInterface(&This->IDirectDraw7_iface, iid, DD);
IDirectDraw7_Release(&This->IDirectDraw7_iface);
if (SUCCEEDED(hr)) list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
else WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), This);
hr = IDirectDraw7_QueryInterface(&ddraw->IDirectDraw7_iface, iid, DD);
IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
if (SUCCEEDED(hr))
list_add_head(&global_ddraw_list, &ddraw->ddraw_list_entry);
else
WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), ddraw);
return hr;
}
......@@ -928,10 +930,10 @@ DllMain(HINSTANCE hInstDLL,
/* We remove elements from this loop */
LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
{
struct ddraw *ddraw = LIST_ENTRY(entry, struct ddraw, ddraw_list_entry);
HRESULT hr;
DDSURFACEDESC2 desc;
int i;
IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
......
......@@ -506,7 +506,7 @@ static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
IDirect3DMaterialImpl_Unreserve
};
IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw)
IDirect3DMaterialImpl *d3d_material_create(struct ddraw *ddraw)
{
IDirect3DMaterialImpl *material;
......
......@@ -269,7 +269,7 @@ IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *
}
HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries)
struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries)
{
HRESULT hr;
......
......@@ -5503,7 +5503,7 @@ HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface)
levels, 0, format, pool, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
}
HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, struct ddraw *ddraw,
DDSURFACEDESC2 *desc, UINT mip_level, UINT version)
{
enum wined3d_pool pool = WINED3D_POOL_DEFAULT;
......
......@@ -539,7 +539,7 @@ static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
IDirect3DVertexBufferImpl_1_Optimize
};
HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
D3DVERTEXBUFFERDESC *desc)
{
IDirect3DVertexBufferImpl *buffer;
......
......@@ -1191,7 +1191,7 @@ IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *ifa
return CONTAINING_RECORD(iface, IDirect3DViewportImpl, IDirect3DViewport3_iface);
}
void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw)
void d3d_viewport_init(IDirect3DViewportImpl *viewport, struct ddraw *ddraw)
{
viewport->IDirect3DViewport3_iface.lpVtbl = &d3d_viewport_vtbl;
viewport->ref = 1;
......
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