Commit 1d583004 authored by Alexandre Julliard's avatar Alexandre Julliard

msvcrt: Use the public definitions for the UNDNAME_ flags.

parent 6f1ed05b
......@@ -24,6 +24,9 @@
#include "windef.h"
#include "winternl.h"
#include "winbase.h"
#include "winver.h"
#include "imagehlp.h"
#include "wine/exception.h"
#include "wine/debug.h"
#include "msvcrt.h"
......
......@@ -359,26 +359,6 @@ printf_arg arg_clbk_positional(void*, int, int, va_list*);
extern char* __cdecl __unDName(char *,const char*,int,malloc_func_t,free_func_t,unsigned short int);
/* __unDName/__unDNameEx flags */
#define UNDNAME_COMPLETE (0x0000)
#define UNDNAME_NO_LEADING_UNDERSCORES (0x0001) /* Don't show __ in calling convention */
#define UNDNAME_NO_MS_KEYWORDS (0x0002) /* Don't show calling convention at all */
#define UNDNAME_NO_FUNCTION_RETURNS (0x0004) /* Don't show function/method return value */
#define UNDNAME_NO_ALLOCATION_MODEL (0x0008)
#define UNDNAME_NO_ALLOCATION_LANGUAGE (0x0010)
#define UNDNAME_NO_MS_THISTYPE (0x0020)
#define UNDNAME_NO_CV_THISTYPE (0x0040)
#define UNDNAME_NO_THISTYPE (0x0060)
#define UNDNAME_NO_ACCESS_SPECIFIERS (0x0080) /* Don't show access specifier (public/protected/private) */
#define UNDNAME_NO_THROW_SIGNATURES (0x0100)
#define UNDNAME_NO_MEMBER_TYPE (0x0200) /* Don't show static/virtual specifier */
#define UNDNAME_NO_RETURN_UDT_MODEL (0x0400)
#define UNDNAME_32_BIT_DECODE (0x0800)
#define UNDNAME_NAME_ONLY (0x1000) /* Only report the variable/method name */
#define UNDNAME_NO_ARGUMENTS (0x2000) /* Don't show method arguments */
#define UNDNAME_NO_SPECIAL_SYMS (0x4000)
#define UNDNAME_NO_COMPLEX_TYPE (0x8000)
#define UCRTBASE_PRINTF_MASK ( \
_CRT_INTERNAL_PRINTF_LEGACY_VSPRINTF_NULL_TERMINATION | \
_CRT_INTERNAL_PRINTF_STANDARD_SNPRINTF_BEHAVIOR | \
......
......@@ -23,16 +23,13 @@
#include <stdio.h>
#include <stdlib.h>
#include "msvcrt.h"
#include "winver.h"
#include "imagehlp.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(msvcrt);
/* TODO:
* - document a bit (grammar + functions)
* - back-port this new code into tools/winedump/msmangle.c
*/
/* How data types qualifiers are stored:
* M (in the following definitions) is defined for
* 'A', 'B', 'C' and 'D' as follows
......@@ -48,9 +45,11 @@ WINE_DEFAULT_DEBUG_CHANNEL(msvcrt);
* in data fields:
* same as for arguments and also the following
* ?<M>x {<M>}x
*
*
*/
#define UNDNAME_NO_COMPLEX_TYPE (0x8000)
struct array
{
unsigned start; /* first valid reference in array */
......
......@@ -127,23 +127,23 @@ typedef enum {
NumSymTypes
} SYM_TYPE;
#define UNDNAME_COMPLETE 0x0000
#define UNDNAME_NO_LEADING_UNDERSCORES 0x0001
#define UNDNAME_NO_MS_KEYWORDS 0x0002
#define UNDNAME_NO_FUNCTION_RETURNS 0x0004
#define UNDNAME_NO_ALLOCATION_MODEL 0x0008
#define UNDNAME_NO_ALLOCATION_LANGUAGE 0x0010
#define UNDNAME_NO_MS_THISTYPE 0x0020
#define UNDNAME_NO_CV_THISTYPE 0x0040
#define UNDNAME_NO_THISTYPE 0x0060
#define UNDNAME_NO_ACCESS_SPECIFIERS 0x0080
#define UNDNAME_NO_THROW_SIGNATURES 0x0100
#define UNDNAME_NO_MEMBER_TYPE 0x0200
#define UNDNAME_NO_RETURN_UDT_MODEL 0x0400
#define UNDNAME_32_BIT_DECODE 0x0800
#define UNDNAME_NAME_ONLY 0x1000
#define UNDNAME_NO_ARGUMENTS 0x2000
#define UNDNAME_NO_SPECIAL_SYMS 0x4000
#define UNDNAME_COMPLETE (0x0000)
#define UNDNAME_NO_LEADING_UNDERSCORES (0x0001)
#define UNDNAME_NO_MS_KEYWORDS (0x0002)
#define UNDNAME_NO_FUNCTION_RETURNS (0x0004)
#define UNDNAME_NO_ALLOCATION_MODEL (0x0008)
#define UNDNAME_NO_ALLOCATION_LANGUAGE (0x0010)
#define UNDNAME_NO_MS_THISTYPE (0x0020)
#define UNDNAME_NO_CV_THISTYPE (0x0040)
#define UNDNAME_NO_THISTYPE (0x0060)
#define UNDNAME_NO_ACCESS_SPECIFIERS (0x0080)
#define UNDNAME_NO_THROW_SIGNATURES (0x0100)
#define UNDNAME_NO_MEMBER_TYPE (0x0200)
#define UNDNAME_NO_RETURN_UDT_MODEL (0x0400)
#define UNDNAME_32_BIT_DECODE (0x0800)
#define UNDNAME_NAME_ONLY (0x1000)
#define UNDNAME_NO_ARGUMENTS (0x2000)
#define UNDNAME_NO_SPECIAL_SYMS (0x4000)
#define CBA_DEFERRED_SYMBOL_LOAD_START 0x00000001
#define CBA_DEFERRED_SYMBOL_LOAD_COMPLETE 0x00000002
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment