Commit 1ec21e32 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.

parent 3769afa3
......@@ -1443,12 +1443,14 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
}
TRACE("Deleting high order patches\n");
for(i = 0; i < PATCHMAP_SIZE; i++) {
for (i = 0; i < PATCHMAP_SIZE; ++i)
{
struct wined3d_rect_patch *patch;
struct list *e1, *e2;
struct WineD3DRectPatch *patch;
LIST_FOR_EACH_SAFE(e1, e2, &device->patches[i])
{
patch = LIST_ENTRY(e1, struct WineD3DRectPatch, entry);
patch = LIST_ENTRY(e1, struct wined3d_rect_patch, entry);
wined3d_device_delete_patch(device, patch->Handle);
}
}
......@@ -4633,7 +4635,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info)
{
struct WineD3DRectPatch *patch;
struct wined3d_rect_patch *patch;
GLenum old_primitive_type;
unsigned int i;
struct list *e;
......@@ -4655,7 +4657,7 @@ HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT
found = FALSE;
LIST_FOR_EACH(e, &device->patches[i])
{
patch = LIST_ENTRY(e, struct WineD3DRectPatch, entry);
patch = LIST_ENTRY(e, struct wined3d_rect_patch, entry);
if (patch->Handle == handle)
{
found = TRUE;
......@@ -4739,7 +4741,7 @@ HRESULT CDECL wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT
HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT handle)
{
struct WineD3DRectPatch *patch;
struct wined3d_rect_patch *patch;
struct list *e;
int i;
......@@ -4748,7 +4750,7 @@ HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT ha
i = PATCHMAP_HASHFUNC(handle);
LIST_FOR_EACH(e, &device->patches[i])
{
patch = LIST_ENTRY(e, struct WineD3DRectPatch, entry);
patch = LIST_ENTRY(e, struct wined3d_rect_patch, entry);
if (patch->Handle == handle)
{
TRACE("Deleting patch %p\n", patch);
......
......@@ -788,7 +788,7 @@ static void normalize_normal(float *n) {
* responsible of taking care that either the gl states are restored, or the context activated
* for drawing to reset the lastWasBlit flag.
*/
HRESULT tesselate_rectpatch(struct wined3d_device *This, struct WineD3DRectPatch *patch)
HRESULT tesselate_rectpatch(struct wined3d_device *This, struct wined3d_rect_patch *patch)
{
unsigned int i, j, num_quads, out_vertex_size, buffer_size, d3d_out_vertex_size;
const struct wined3d_rect_patch_info *info = &patch->rect_patch_info;
......
......@@ -1577,7 +1577,7 @@ extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HID
/*****************************************************************************
* High order patch management
*/
struct WineD3DRectPatch
struct wined3d_rect_patch
{
UINT Handle;
float *mem;
......@@ -1588,7 +1588,7 @@ struct WineD3DRectPatch
struct list entry;
};
HRESULT tesselate_rectpatch(struct wined3d_device *device, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
HRESULT tesselate_rectpatch(struct wined3d_device *device, struct wined3d_rect_patch *patch) DECLSPEC_HIDDEN;
enum projection_types
{
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment