Commit 1feb1c05 authored by David Adam's avatar David Adam Committed by Alexandre Julliard

include: Skeleton header for D3DX8.

parent 8e64d870
......@@ -104,7 +104,9 @@ SRCDIR_INCLUDES = \
d3drmdef.h \
d3dtypes.h \
d3dvec.inl \
d3dx8.h \
d3dx8core.h \
d3dx8math.h \
dbghelp.h \
dbinit.idl \
dbprop.idl \
......
/*
* Copyright (C) 2007 David Adam
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DX8_H__
#define __D3DX8_H__
#include <d3d8.h>
#include <limits.h>
#include <d3dx8math.h>
#include <d3dx8core.h>
#endif
/*
* Copyright (C) 2007 David Adam
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <d3dx8.h>
#ifndef __D3DX8MATH_H__
#define __D3DX8MATH_H__
#include <math.h>
#define D3DX_PI ((FLOAT)3.141592654)
#define D3DX_1BYPI ((FLOAT)0.318309886)
#define D3DXToRadian(degree) ((degree) * (D3DX_PI / 180.0f))
#define D3DXToDegree(radian) ((radian) * (180.0f / D3DX_PI))
typedef struct D3DXVECTOR2
{
FLOAT x, y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
typedef struct D3DXVECTOR3
{
FLOAT x, y, z;
} D3DXVECTOR3, *LPD3DXVECTOR3;
typedef struct D3DXVECTOR4
{
FLOAT x, y, z, w;
} D3DXVECTOR4, *LPD3DXVECTOR4;
typedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
typedef struct D3DXQUATERNION
{
FLOAT x, y, z, w;
} D3DXQUATERNION, *LPD3DXQUATERNION;
typedef struct D3DXPLANE
{
FLOAT a, b, c, d;
} D3DXPLANE, *LPD3DXPLANE;
typedef struct D3DXCOLOR
{
FLOAT r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
#endif /* __D3DX8MATH_H__ */
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