Commit 2151272e authored by Vincent Povirk's avatar Vincent Povirk Committed by Alexandre Julliard

winex11: Re-add the optimization for blending 1x1 pixel bitmaps.

parent d20d4929
......@@ -1834,14 +1834,10 @@ BOOL CDECL X11DRV_AlphaBlend(X11DRV_PDEVICE *devDst, INT xDst, INT yDst, INT wid
heightSrc = pts[1].y - pts[0].y;
if (!widthDst || !heightDst || !widthSrc || !heightSrc) return TRUE;
/* If the source is a 1x1 bitmap, tiling is equivalent to stretching, but
tiling is much faster. Therefore, we do no stretching in this case. */
repeat_src = widthSrc == 1 && heightSrc == 1;
#ifndef HAVE_XRENDERSETPICTURETRANSFORM
if((widthDst != widthSrc || heightDst != heightSrc) && !repeat_src)
if(widthDst != widthSrc || heightDst != heightSrc)
#else
if(!pXRenderSetPictureTransform && !repeat_src)
if(!pXRenderSetPictureTransform)
#endif
{
FIXME("Unable to Stretch, XRenderSetPictureTransform is currently required\n");
......@@ -1859,6 +1855,10 @@ BOOL CDECL X11DRV_AlphaBlend(X11DRV_PDEVICE *devDst, INT xDst, INT yDst, INT wid
return FALSE;
}
/* If the source is a 1x1 bitmap, tiling is equivalent to stretching, but
tiling is much faster. Therefore, we do no stretching in this case. */
repeat_src = dib.dsBmih.biWidth == 1 && abs(dib.dsBmih.biHeight) == 1;
if (xSrc < 0 || ySrc < 0 || widthSrc < 0 || heightSrc < 0 || xSrc + widthSrc > dib.dsBmih.biWidth
|| ySrc + heightSrc > abs(dib.dsBmih.biHeight))
{
......@@ -1966,7 +1966,10 @@ BOOL CDECL X11DRV_AlphaBlend(X11DRV_PDEVICE *devDst, INT xDst, INT yDst, INT wid
/* Make sure we ALWAYS set the transformation matrix even if we don't need to scale. The reason is
* that later on we want to reuse pictures (it can bring a lot of extra performance) and each time
* a different transformation matrix might have been used. */
set_xrender_transformation(src_pict, widthSrc/(double)widthDst, heightSrc/(double)heightDst, 0, 0);
if (repeat_src)
set_xrender_transformation(src_pict, 1.0, 1.0, 0, 0);
else
set_xrender_transformation(src_pict, widthSrc/(double)widthDst, heightSrc/(double)heightDst, 0, 0);
pXRenderComposite(gdi_display, PictOpOver, src_pict, 0, dst_pict,
0, 0, 0, 0,
xDst + devDst->dc_rect.left, yDst + devDst->dc_rect.top, widthDst, heightDst);
......
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